View Full Version : SH4 3d model viewer?
Anyone know of a 3d model viewer that can render the ship models in SH4? I have an idea I would like to explore for a future version of the recognition manual I have been developing. I tried searching the forum but it's damn hard right now (I am on my (non-broadband) BlackBerry).
Madox58
04-02-07, 03:42 PM
Unless you extract the object files, no.
Museum is as close as your gonna get for now.
Okay, is there a tool to extract the object files? If so, how could I then view the 3d objects? What about texture calls - would the objects be textured or flat-shaded?
Madox58
04-02-07, 04:16 PM
Pack3d will still work, Thank goodness!!
Deep exploration will view the model parts with textures.
(It's what I use)
But, it's not free.
Demo last for 30 days maybe?
skwasjer
04-02-07, 08:04 PM
Working on it:
http://forums.ubi.com/eve/forums/a/tpc/f/6421019045/m/9841082745
It's not public yet because I only just started it. Ideas and suggestions welcome.
nvdrifter
04-02-07, 08:10 PM
Pack3d will still work, Thank goodness!!
Deep exploration will view the model parts with textures.
(It's what I use)
But, it's not free.
Demo last for 30 days maybe?
How about a download link? :lol:
Madox58
04-02-07, 09:37 PM
http://www.righthemisphere.com/
here you go.
I don't think I could work as fast without this!!
It can view and convert 3D objects
and images!!!
Very good at DDS to TGAs and Vise versa!
nvdrifter
04-02-07, 09:56 PM
http://www.righthemisphere.com/
here you go.
I don't think I could work as fast without this!!
It can view and convert 3D objects
and images!!!
Very good at DDS to TGAs and Vise versa!
Thanks. :up: I had a hard time finding it on their site. This is a more direct download link:
http://www.righthemisphere.com/support/downloads/down.php?code=2983810311086
nvdrifter
04-02-07, 11:24 PM
Privateer, is there any way to export the sub interior 3d objects? I can't seem to export them with Pack3d. :hmm:
Madox58
04-02-07, 11:27 PM
You mean from Vanilla Sh3 right?
Never tried but I'll look into it.
Just so you know why I want this...
I have been developing a standalone recognition manual for SH4 (early version posted here http://www.subsim.com/radioroom/showthread.php?t=109868 - so far only the Japanese ships done). I am using the same silhouette images the in-game recog manual uses, but they are low resolution and only provide 0, 45 and 90 degree views. It works, but it's not pretty and could be much better/useful if I could create my own silhouettes.
I could take shots in the museum but lighting is bad for what I want to do and things are moving/rolling so it is hard to get a shots from exactly the same elevation and angle, etc., plus the game doesn't run with antialiasing yet which really makes the shots useless.
I would have more control over lighting and motion if I set things up in the mission editor and loaded the missions in the game to take the shots, but I would still have the antialiasing problem and wouldn't have the precise camera control I want.
A viewer like the one skwasjer is working on would be IDEAL for what I want to do. Not only could I greatly improve the recognition manual, I could create new entries for any new ships modded in to SH4. :up:
Features I am hoping for:
- A co-ordinates system that displays the spatial/angular relationship between the camera and the object (to reproduce the same camera location for several different models and know precisely what angle/elevation/distance I am viewing the object from relative to its longitudinal axis).
- Control over lighting placement, intensity, colour, number of sources, etc.
- Ability to easily substitute alternate textures (e.g. to substitute a cleaned-up version of the overly rusty King George V texture in SH4).
I will take a look at Deep but the price is way outa my league for producing a little hobbyist manual for a sub simulator. ;)
Madox58
04-02-07, 11:42 PM
Deep X is only for looking at extracted models.
It will not look into the dat.
Also, if you extract a multi-skinned ship,
you will need to edit the extracted object file
to point to the T01 or what have you.
Deep is probably not what I am looking for then, but I sure am excited about skwasjer's project. :up: :up: :up:
Madox58
04-02-07, 11:55 PM
@NVDRIFTER,
Don't know if dat extractor will do it or not.
Get with Diving Duck on this as he's the MAN!:rock:
You can pull the object file by hex, convert and write a obj file
by hand.
But I don't want to go there!!!
skwasjer
04-03-07, 12:02 AM
:)
I can't keep track over multiple threads though, so as soon as I got a name for this app I'll probably open up a dedicated thread in the mod-forum over here... For now, updates will be at the ubi-board.
Madox58
04-03-07, 12:05 AM
Do you have a demo for download?
Do you have a demo for download?
/me pants and drools...
skwasjer
04-03-07, 08:58 AM
Privateer, is there any way to export the sub interior 3d objects? I can't seem to export them with Pack3d. :hmm:
My app will be able to do this in the future. Unfortunately, I only just started this project, so it will take some time for I can release anything (alpha). Example of interior object (with all objects listed -unnamed for now- on the left side):
http://www.bodeman.com/sh4/pipes.jpg
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