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View Full Version : Sinking with no damage ????


SheepOnDrug$
04-01-07, 06:32 AM
I was on return route from a succesfull patrol and had taken no damage at all ... when all the sudden all my crew was sleeping and my boat sank like a stone :o ... absolutely nothing could prevent the sinking ... tried and reload my save file ... but i sank at the exact same spot with no warning at all ????? .... so ending the patrol is now impossible :damn: ... have anyone else experienced a similar prob ? sinking out of nothing

FritzHeinz
04-01-07, 08:00 AM
I had the same experience once, but I found out I had rammed a very small island:rotfl:. Sometimes you cant see those islands when you look at low zoomlevels...

shmall
04-01-07, 09:49 AM
If all the crew where asleep, had you had them at Battle stations to long and wore them all out?

Can happen?


Simon

SheepOnDrug$
04-01-07, 11:05 AM
well ... hitting an island would make my sub run aground and not sinking 503 feet and then implode ... nor was the battlestations turned on ... running the changed lamp hud color and battlstations and silent running mod on all HUD stations ... so no ... i was not on battlestations alert nor did i run into so suddenly submergin island ... i reloaded the game several times .. tried different route ... then my game crashed :damn: ... so i started the whole mission all over aagain :dead:

Old Dog
04-03-07, 09:40 PM
Hi Skipper,

I presume that you were running on the surface. Might you have hit a mine ?
The water you were in wasn't very deep, so I'm presuming coastal waters.

If you have a mind to experiment, you might want to go back to the previous savegame and re-run it, but when you get near <how bl@@dy close is "near" ? > you might dive and go slow/silent to listen for one of them d##n submarines. Could'a been a sharp eyed IJN sub-driver or a rookie US sub-driver.

Apparently when you're surfaced, sonar doesn't work (because of too much surface return probably), so you wouldn't get any warning of a torpedo in the water from the sonar operator.

My money's on a mine though.

You'll get 'em next time,

Old Dog

NephilimNexus
04-04-07, 06:00 AM
I had that happen a number of times, but it was my own fault. I had "tweaked" the sub's speed up past 120kts, which let me get from Pearl Harbor to Tokyo in a single day. The problem was that instead of steering like a slow moving brick it was now steering like a fast moving brick. When I went to make a turn the boat flipped over in the water and sank sideways down to past 200m of depth before managing to right itself back up again. Alas, it was too late, and the pressure hull collapsed despite my attempts to blow the ballast tanks. :dead:

Since then I've toned it back down to about 75kts, which is safe so long as I'm not submerged when I turn. When submerged, anything past 25kts will cause the sub to dive down when it tries to turn - normally not a big deal but in shallow waters this can turn into a sudden crash.

Quillan
04-04-07, 08:54 AM
Sheep, reload the save game, go into the crew management screen, and have a look at it. What you should see is that one row of crew has a darker background than the other two. Mouse over the other two rows of crewmembers, and see what it says their "activity" is. If they're off duty, it should be either "maintenance" or "sleeping". If they're not doing that, then you're at Battle Stations.

Old Dog
04-05-07, 03:55 PM
I had that happen a number of times, but it was my own fault. I had "tweaked" the sub's speed up past 120kts, which let me get from Pearl Harbor to Tokyo in a single day. The problem was that instead of steering like a slow moving brick it was now steering like a fast moving brick. When I went to make a turn the boat flipped over in the water and sank sideways down to past 200m of depth before managing to right itself back up again. Alas, it was too late, and the pressure hull collapsed despite my attempts to blow the ballast tanks. :dead:

Since then I've toned it back down to about 75kts, which is safe so long as I'm not submerged when I turn. When submerged, anything past 25kts will cause the sub to dive down when it tries to turn - normally not a big deal but in shallow waters this can turn into a sudden crash.
That's hilarious ! You should combine that tweak with the torpedo tweak thread on page 1 and you can fire photon torpedos if you ever arrive safely on station. Silly and not realistic, but what the heck. Giggling is good for the ol' blood pressure.

Old Dog

Cptn_Enth
04-05-07, 08:23 PM
I had that happen a number of times, but it was my own fault. I had "tweaked" the sub's speed up past 120kts, which let me get from Pearl Harbor to Tokyo in a single day. The problem was that instead of steering like a slow moving brick it was now steering like a fast moving brick. When I went to make a turn the boat flipped over in the water and sank sideways down to past 200m of depth before managing to right itself back up again. Alas, it was too late, and the pressure hull collapsed despite my attempts to blow the ballast tanks. :dead:

Since then I've toned it back down to about 75kts, which is safe so long as I'm not submerged when I turn. When submerged, anything past 25kts will cause the sub to dive down when it tries to turn - normally not a big deal but in shallow waters this can turn into a sudden crash.
That's hilarious ! You should combine that tweak with the torpedo tweak thread on page 1 and you can fire photon torpedos if you ever arrive safely on station. Silly and not realistic, but what the heck. Giggling is good for the ol' blood pressure.

Old Dog

I can only imagine the height of the "rooster-tail" coming off your boat...:rotfl: not to mention every Jap destroyer from Dutch Harbor to Brisbane being able to hear you churning foam like that. :huh:

But your right, OldDog...it did make me giggle...almost made me launch my Coca-cola out my nose at work :lol: .

Regards,

Cptn. Enth
USS Drum