View Full Version : [REL] 3000 Yard/Meter Bearing Tools
NonWonderDog
03-31-07, 07:19 PM
http://img.photobucket.com/albums/v226/KnowNothingBozo/BearingTool.jpg
Updated 3-09-2008:
3000 Yard/Meter Bearing Tools
Now updated for v1.5 and includes Narwhal and Tench classes. All the American tools are in yards. The German tools are in meters. If you want them all to be in meters, or want them all to be in yards, you can replace the American tools with renamed German files or vice versa. All of the American tools are identical, as are both of the German tools.
Download the tool appropriate for your resolution:
1024x768:
http://files.filefront.com/1024x768+Bearing+Toolsrar/;9787764;/fileinfo.html
1280x960, 1280x1024, etc:
http://files.filefront.com/1280x960+Bearing+Toolsrar/;9787767;/fileinfo.html
In the same vein as CaptainCox's work, I've converted Pato's 3000 meter submarine bearing tool for use with SH4. The 3000 yard version is particularly handy; you no longer have to convert from yards to nautical miles to plot close-range targets on the map. I've also made some small changes in maps.cfg so that these show up at higher zoom levels. Ther are other small tweaks to zoom levels in the maps.cfg file, as well.
The only caveat is that you must have a video card capable of processing 4096x4096 DDS textures in order to use the mod. If you can run SH4 at all, you most likely meet this requirement. Geforce FX cards and their ATI equivalents may have issues.
All credit for the images goes to Pato, wherever he is nowadays. I only fixed the scale and rotation (they were off by ~0.5 degree) and converted them for SH4 use. Pato's site isn't up anymore, but the original SH3 mod can still be found here:
http://web.archive.org/web/20060210204321/http://venus.walagata.com/w/patricioz/SH3_Bearing_Overlay_3.0.zip (http://web.archive.org/web/*/http://venus.walagata.com/w/patricioz/SH3_Bearing_Overlay_3.0.zip)
1680x1050 Bearing Tools
These are not as user-friendly as the others, so they have their own section. If I make tools for other resolutions above 1280x1024 they'll have the same problems.
You MUST have a DirectX 10 capable video card to use these!
You don't have to have either DirectX 10 or Windows Vista, but only DirectX 10 cards support 8192x8192 textures. And if your card has less than 256 Mb of texture memory, I suggest you turn back now.
Additionally, you MUST NOT enable more than one bearing tool at once!
This is for memory reasons. 8192x8192 textures are BIG. Very big. SH4 can only allocate so much texture memory, and if it has to load ten of these things it won't have room for any other textures. You should be fine if you don't enable more than one at once. You might be fine with more enabled, but it will increase your load times at the very least.
If you extract all of these, they will take up 1.08 Gb. If that's too much, you don't have to extract all of them at once.
Download Here: http://files.filefront.com/1680x1050+Bearing+Toolsrar/;9787768;/fileinfo.html
cdrake66
03-31-07, 08:24 PM
Great work NonWonderDog. Unfortunately it appears to have the same issue as Captaincox's 1500 meter/yard overlays. On my system running 1920x1200 the outer range 3000 meter ring comes up at ~1600 meters.
I was able to rescale his to correct it for widescreen but the texture becomes 4096x4096 to pull it off. Needless to say, to scale yours up for widescreen would require a texture of 8192x8192; that's a non-starter lol. Still, this would be great for standard 4x3 resolutions.
Regards,
Chris
http://i15.tinypic.com/33f9th5.png
http://rapidshare.com/files/24621434/Bearing_Tool_3000_Yards.rar
akdavis
04-06-07, 11:47 AM
Great work NonWonderDog. Unfortunately it appears to have the same issue as Captaincox's 1500 meter/yard overlays. On my system running 1920x1200 the outer range 3000 meter ring comes up at ~1600 meters.
I was able to rescale his to correct it for widescreen but the texture becomes 4096x4096 to pull it off. Needless to say, to scale yours up for widescreen would require a texture of 8192x8192; that's a non-starter lol. Still, this would be great for standard 4x3 resolutions.
Regards,
Chris
I actually have the same problem on my CRT. I tried this and Captaincox's bearing tool at 1600x1200 and both were out of scale. I also tried Captaincox's at 1280x960 and 1024x768 and had the same problem. I'm running the game on two 6800 Ultras.
cdrake66
04-06-07, 12:38 PM
I actually have the same problem on my CRT. I tried this and Captaincox's bearing tool at 1600x1200 and both were out of scale. I also tried Captaincox's at 1280x960 and 1024x768 and had the same problem. I'm running the game on two 6800 Ultras. Wow, that is odd. Have you tried my rescaled versions? I'd be curious to know if those appear to be scaled properly for you.
Regards,
Chris
akdavis
04-06-07, 01:39 PM
I actually have the same problem on my CRT. I tried this and Captaincox's bearing tool at 1600x1200 and both were out of scale. I also tried Captaincox's at 1280x960 and 1024x768 and had the same problem. I'm running the game on two 6800 Ultras. Wow, that is odd. Have you tried my rescaled versions? I'd be curious to know if those appear to be scaled properly for you.
Regards,
Chris
I tried you imperial widescreen version and it appeared the same as the others. It is odd.
Warspite
04-18-07, 10:49 PM
Thanks for this. I've been using it very successfully in patch 1.1, so the question is will you be updating it for 1.2?
Think I read that the Sub files had been altered in 1.2.
Cheers.
Fercyful
04-19-07, 03:56 PM
bump :rock:
Hello All,
I have adapted Pato's original .tga to fit 1280*960 resolution. Like NonWonderDog, I also tweaked the rotation of the image a bit.
I used NonWonderDog's edited maps.cfg, I hope that was OK :)
Grab it all here: http://files.filefront.com//;7384688;/
I also have a version for the odd resolution 1400*1050.
/Pax
http://img.photobucket.com/albums/v226/KnowNothingBozo/BearingTool.jpg
3000 Yard Bearing Tool:
http://files.filefront.com/Bearing_Tool_3000_Yardsrar/;7093306;/fileinfo.html
3000 Meter Bearing Tool:
http://files.filefront.com/Bearing_Tool_3000_Metersrar/;7093275;/fileinfo.html
In the same vein as CaptainCox's work, I've converted Pato's 3000 meter submarine bearing tool for use with SH4. The 3000 yard version is particularly handy; you no longer have to convert from yards to nautical miles to plot close-range targets on the map. I've also made one small change in maps.cfg (from SymbolZoom=10 to SymbolZoom=20), so these will start to show up at one zoom level higher than in the screenshot.
I can say with certainty that these display with perfect scaling on my computer, with a Nvidia 6600GT running SH4 at 1024x768. Your mileage may vary, but these are scaled to the standard 2 meters per pixel size that the ingame maps obstensibly use.
The only caveat is that you must have a video card capable of processing 4096x4096 DDS textures in order to use the mod. If you can run SH4 at all, you most likely meet this requirement. Geforce FX cards and their ATI equivalents may have issues.
All credit for the images goes to Pato, wherever he is nowadays. I only fixed the scale and rotation (they were off by ~0.5 degree) and converted them for SH4 use. Pato's site isn't up anymore, but the original SH3 mod can still be found here:
http://web.archive.org/web/20060210204321/http://venus.walagata.com/w/patricioz/SH3_Bearing_Overlay_3.0.zip
Pato's, CapCox's 3000 BT work badly with ATI (scale, sharpness) ...
You have the same problems.???
sayaret
05-01-07, 02:35 AM
Hello All,
I have adapted Pato's original .tga to fit 1280*960 resolution. Like NonWonderDog, I also tweaked the rotation of the image a bit.
I used NonWonderDog's edited maps.cfg, I hope that was OK :)
Grab it all here: http://files.filefront.com//;7384688;/
I also have a version for the odd resolution 1400*1050.
/Pax
Do you have a '3000 yards' version for 1280 resolution?
Do you have a '3000 yards' version for 1280 resolution?
No, sorry, I am an SI-unit only guy. :-?
I like the look of this...
I was wondering for things like this though whether it would be possible to link them to the compass on the map screen (which activates map tools) so you could activate it and deactivate it when you wanted. I think it is possible, just not great at menu_1024.ini editing yet. But it would be nice to be able to remove it when you wanted an uncluttered view.
Bilge_Rat
05-04-07, 08:57 AM
I tried the 1280x960 version, but I noticed it is a bit off, (i.e. 1,100 yards reads as 1,000 yards), is there a fix for this? I would hate to have to run this game at 1024x768 to have access to these great tools.
-p.s., I am using the version PAX posted above, however I am wondering if it is metric or imperial, I am looking for an imperial version.
Fercyful
05-04-07, 05:10 PM
works perfect at 1024x768 :rock: thanks lots!
:arrgh!:
MaxT.dk
05-04-07, 06:26 PM
F'cked @ 1680x1050 (Native resolution for mine 22").
One real km is about 1550m at your bearing tool... Could anyone that knows what to do fix a version for me? I find it highly useful! :arrgh!:
Thanks in advance
I tried the 1280x960 version, but I noticed it is a bit off, (i.e. 1,100 yards reads as 1,000 yards)
No, what you see is approx. 1100 yards at 1000 m, which is exactly 1094 yards at 1000 m. The one I made is in SI unit meters. :)
Bilge_Rat
05-05-07, 07:43 AM
its in metric I see, thanks
sayaret
05-05-07, 03:13 PM
I tried the 1280x960 version, but I noticed it is a bit off, (i.e. 1,100 yards reads as 1,000 yards) No, what you see is approx. 1100 yards at 1000 m, which is exactly 1094 yards at 1000 m. The one I made is in SI unit meters. :)
can you make an imperial version too? The one in the first post is screwed in 1280 resolution. Your metric version works ok.
MudMarine
05-27-07, 12:39 PM
This looks just like the plot board I made. Would love to have it for 1280x1024 resolution in imperial measurements. Is there any chance I could get it?
Farinhir
07-17-07, 06:26 AM
This looks just like the plot board I made. Would love to have it for 1280x1024 resolution in imperial measurements. Is there any chance I could get it?
/Signed
I would love to find this in 1280x1024 imp. Thanks for the hard work.
~F~
sayaret
07-26-07, 01:15 PM
Is there a proper 1280x1024 imperial bearing tool yet?
NonWonderDog
03-09-08, 09:26 PM
After one year, yes. The first post is updated with 1024, 1280, and 1680 bearing tools for v1.5.
JoeCorrado
04-02-08, 05:32 PM
At 1280 x 1024 resolution the overlay is correct to less than 50 yards. My position keeper shows the target at 3,046 yards as it is just touching the outer circumference (3,000 yard) mark of the overlay.
Certainly good enough since it is not intended as an extremely accurate tool, but as a quick reference only. The margin of error at the greatest distance then is less than 2 percent and for a quick reference, that is very accurate.
I am extremely happy with that!
Thank you for making this 1.5 version available to us. :up:
Made a version for 1920x1200 resolution.
Filesize per ship is about 5 and half megas.
Its just 1000 meters and not much fancy pancy stuff innit.
Here's a pic or it didn't happen:
http://img528.imageshack.us/img528/1023/szhxndxksmmwsc.png
:D
It's in the download (http://www.subsim.com/radioroom/downloads.php?do=file&id=401) section.
Have fun.
Mav87th
04-21-09, 02:12 PM
Did anyone make a 1920x1200 3000yards overlay that works yet ??
Great work NonWonderDog. Unfortunately it appears to have the same issue as Captaincox's 1500 meter/yard overlays. On my system running 1920x1200 the outer range 3000 meter ring comes up at ~1600 meters.
I was able to rescale his to correct it for widescreen but the texture becomes 4096x4096 to pull it off. Needless to say, to scale yours up for widescreen would require a texture of 8192x8192; that's a non-starter lol. Still, this would be great for standard 4x3 resolutions.
Regards,
Chris
Same here. Hopefully someone will make a kickass 1920x1200 one at some point. I just leave the default one from RFB in there but I just ignore the ranges. Still good for watching the bearing.
All you need is to take any other version and simply resize dds files in it (Photoshop works good).
resize factor = newXResolution/oldXResolution.
e.g. creating 1920 version using 1024px original you'll get factor = 1920/1024 = 1.875.
Although, as op noticed, your video card should support big textures (And non-square textures, otherwise you'll need to additionally enlarge image upto 8192x8192 without scaling)
anyways here is 1920x version for gar (hopefully should work with any other sub, using imperial measurements)
>here will be linky, as soon as i find the way to upload file (http://depositfiles.com/files/z4yin878g) (i don't have rights to do so, so uploaded to depositfiles<
replace original "nss_gar_shp.dds" in /data/submarine/NSS_Gar with one in archive.
if you need any other sub place supplied file in corresponding subfolder of /data/submarine and rename it to replace original [SUBNAME]_shp.dds
i'm too lazy to test all variants in order to make complete package :p
WitoldGritz
11-28-09, 06:58 PM
where can i download Bearing tool? metric and Imperial?
all DL links seems too old!!!
I use JGSME or whatever its called
I have verision of game 1.4 without U-boat addon, but still!!!
to play properly on full realism in this game i need "Bearing tool" an Nomograph like an air!
But seems all dl links are damn old!!!
can ANYONE help me? maybe someone has them for DL?
PLZ! :cry:
Rockin Robbins
11-29-09, 02:12 AM
I have a version available that to the best of my recollection and ability to research is not NonWonderDog's. Check it out in my signature. OK, don't. It's not there. Do a search in the download area for 3000 yard/meter bearing plotter. I'll post a link here later when I have time.
Now, what with the karamazovnews findings in his KiUB thread (http://www.subsim.com/radioroom/showthread.php?t=152590), especially the post nr.7 (http://www.subsim.com/radioroom/showpost.php?p=1157028&postcount=7) I was thinkin maybe it is possible to make a version that the game scales it automatically.
Rockin Robbins
11-29-09, 03:20 AM
Sure would be great, but I understand that the game is not written that way. Since the routines are hardwired, we're stuck making different versions for differing screen resolutions. Sure seems like pushing a rope!
Ok then, I was just dreamin. Would have been very nice indeed if it was that simple.
:D
WitoldGritz
11-29-09, 11:42 AM
I have a version available that to the best of my recollection and ability to research is not NonWonderDog's. Check it out in my signature. OK, don't. It's not there. Do a search in the download area for 3000 yard/meter bearing plotter. I'll post a link here later when I have time.
thx!!!
I did before, DL links are too old!
Rockin Robbins
11-29-09, 12:21 PM
OK, the 3000 yard/meter bearing tool link (http://www.subsim.com/radioroom/downloads.php?do=file&id=174). Mine works at 1280x960. I'm using it at 1280x1024 and it works great. This link works and will continue to work for a long time.
WitoldGritz
11-30-09, 12:02 PM
thank you!!! You saved me!!
I was thinking to purchase U-Boat addon, so called !1.5! but i guess its not worth for now as new SH5 is on the way after few months, but still I want to enjoy my SH4-1.4 as much as possible!
thx!!
my screen is 1440x900 but its not far away from your resolution!
P.S. any ideas no Nomographs? keep searching and cant find proper DL im late few years then all links were fresh, so i DLoaded the TMO and RFB addons for 1.4, lounched the game, went to Navigation Map with Nomograph, made creenshot off all screen, and using its picture as "Nomograph" :cry:, have to Alt-Tab from the game each time :o :timeout:
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