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View Full Version : [REL] Green "Position Keeper" and "Good Lock" Buttons Mod for SH 4


CaptainCox
03-31-07, 01:37 PM
http://i10.photobucket.com/albums/a138/CaptainCox/SUBSIGUScopy.png

Green "Position Keeper" and "Good Lock" Buttons Mod for SH 4
made by
Captain Cox

Improved and Tweaked
made by
jimimadrid

Inspired by "jimimadrid" I felt that these buttons would be better recognized as "ON" in green, simple and plain.
Install with JSGME
http://www.users.on.net/~jscones/software/products.html
Happy Hunting!

http://i10.photobucket.com/albums/a138/CaptainCox/BUTTONS.jpg

I think nobody did this as of yet...I can't remember seeing it anywhere.




IMPROVED AND UPDATED VERSION!!!
Made by jimimadrid

http://i10.photobucket.com/albums/a138/CaptainCox/greenlockkl7.jpg

1. moving the periscope (FWD torpedo selected) - lamp red off - button off
2. moving on a ship (FWD torpedo selected) - lamp yellow on - button off
3. locking on a ship (FWD torpedo selected) - lamp green on - button on
4 locking on a ship (AFT torpedo selected- wrong torpedo side) - lamp green off - button on

so you get very easy an information- if you are able to hit the ship, and if you have locked with the right torpedo, (FWD or AFT)

i also will use the little led-light above the lamps.
Torpedo 1 is loading, and therefore you can not select him, no green LED on.
(this is only a little cosmetic change, because loading torpedos lights are flashing)


DOWNLOAD LINK:NEW IMPROVED VERSION (NEEDS TO BE UPDATED by "jimimadrid")
http://www.file-upload.net/download-241176/GREEN-LOCK.rar.html (http://www.file-upload.net/download-241176/GREEN-LOCK.rar.html)


DOWNLOAD LINK: 1.2 VERSION
http://files.filefront.com/GREEN_LOCK_AND_POSITION_B2rar/;7284785;/fileinfo.html (http://files.filefront.com/GREEN_LOCK_AND_POSITION_B2rar/;7284785;/fileinfo.html) (http://files.filefront.com/Green_Position_Keeper_andsrar/;7091296;/fileinfo.html)

tedhealy
03-31-07, 02:12 PM
Excellent:up:

Ummm, what were they before? I never saw this button light up no matter what sort of solution I had.

GreyOctober
03-31-07, 02:24 PM
Whoa! Green light ftw! :rock: :up: :up: :up:

CruiseTorpedo
03-31-07, 03:06 PM
Excellent:up:

Ummm, what were they before? I never saw this button light up no matter what sort of solution I had.

Ditto, even with a solution that works perfectly and I fire a salvo of 3 torps that hit exactly where I want them to this button never changes for me. What's this thing for and when does it work or how do you make it work?

NefariousKoel
03-31-07, 04:01 PM
Excellent:up:

Ummm, what were they before? I never saw this button light up no matter what sort of solution I had.
Ditto, even with a solution that works perfectly and I fire a salvo of 3 torps that hit exactly where I want them to this button never changes for me. What's this thing for and when does it work or how do you make it work?

When setting up a solution to a new target, I turn the Position Keeper off - lock sight on new target, click it to turn it back on. Just to make sure the position keeper is tracking the proper target that I will be inputting data for.

CaptainCox
03-31-07, 04:20 PM
Yep that's a bit of a weird one, you have to unclick it and click it again after selecting a new target...its like you update it sort of.

akdavis
03-31-07, 04:39 PM
FYI, clicking on the "good lock" button is the same as "L" key and locks your optic to the target. I haven't made any sense out of it lighting up.

CaptainCox
03-31-07, 04:44 PM
Well with this mod you basically know if it locked or not (green) instead of the same "red" but with a slightly offsetted "R"

tedhealy
03-31-07, 04:46 PM
Ok, I guess I didn't know any of that :oops: I was wondering if there was a way to lock without trying to hit the L key in the dark, and now I know.

Von Hinten
04-03-07, 06:16 AM
Sometimes it's the simple things that make all the difference. Great idea, well done. :up:

Tuddley3
04-05-07, 09:55 PM
I agree with Von Hinten, nicely said.

donut
04-05-07, 11:46 PM
http://i10.photobucket.com/albums/a138/CaptainCox/SUBSIGUScopy.png



Green "Position Keeper" and "Good Lock" Buttons Mod for SH 4
made by
Captain Cox

Inspired by "jimimadrid" I felt that these buttons would be better recognized as "ON" in green, simple and plain.
Install with JSGME
http://www.users.on.net/~jscones/software/products.html
Happy Hunting!

http://i10.photobucket.com/albums/a138/CaptainCox/BUTTONS.jpg

I think nobody did this as of yet...I can't remember seeing it anywhere.

DOWNLOAD LINK:

http://files.filefront.com/Green_Position_Keeper_andsrar/;7091296;/fileinfo.html (http://files.filefront.com/Green_Position_Keeper_andsrar/;7091296;/fileinfo.html)
I had asked "jimimadrid" if this idea,was cool? you got there first,Great minds think alike,wishing I had a teacher.Thanks

jimimadrid
04-06-07, 05:07 AM
@ Donat,
i have made some little changes to CaptainCox idea.

@CaptainCox, this is not an intend to grab out your idea. i have only checked the status of the lamps and find out that there are some more possibilities to work with the lampcolors.

http://img296.imageshack.us/img296/707/greenlockkl7.jpg

1. moving the periscope (FWD torpedo selected) - lamp red off - button off
2. moving on a ship (FWD torpedo selected) - lamp yellow on - button off
3. locking on a ship (FWD torpedo selected) - lamp green on - button on
4 locking on a ship (AFT torpedo selected- wrong torpedo side) - lamp green off - button on

so you get very easy an information- if you are able to hit the ship, and if you have locked with the right torpedo, (FWD or AFT)

i also will use the little led-light above the lamps.
Torpedo 1 is loading, and therefore you can not select him, no green LED on.
(this is only a little cosmetic change, because loading torpedos lights are flashing)

If CaptainCox give me his OK to share it, i will put the link here.

regards
jimimadrid

CaptainCox
04-06-07, 07:06 AM
Great stuff man! GO FOR IT! :)

I will add it with creds to you in the 1st post.

jimimadrid
04-06-07, 09:04 AM
Okay, here is the link.
http://www.file-upload.net/download-241176/GREEN-LOCK.rar.html

CaptainCox
04-06-07, 09:38 AM
1st Post updated, great work man!

CyberOps
04-19-07, 06:36 AM
can this one be made compatible with patch 1.2 please

CaptainCox
04-19-07, 06:53 AM
Hmmm, I thought this worked for 1.2...was playing yesterday and did not see any problem...but I was not looking for a problem so I might not have noticed it. If there is a prob I will look at it tonight after work.

CyberOps
04-19-07, 07:21 AM
I compared the files that where new and this mod will override one of the updated files that came with the patch so it needs an update.

Thanks

darkfin
04-19-07, 07:23 AM
Hi Captain Cox,

Mine doesn't work with 1.2 either. Just the ugly yellow buttons. Installed with JSGME.

CaptainCox
04-19-07, 08:32 AM
Cheers will fix it in about 3-4 h as I am still at work. Will do 1st thing when home.

CaptainCox
04-19-07, 08:35 AM
Actually, @ jimimadrid, if you have the time could you update your version of this as well ?

darkfin
04-19-07, 08:56 AM
Captain Cox,

I am sorry. Your green lock and keeper light IS working. I was thinking of the green HUD lamps. Your previous post jarred me from my Bernard moment!:doh:

A Skipper in mental distress..........LOL

CyberOps
04-19-07, 09:04 AM
It might work but it will overwrite a newer file that came with the patch 1.2 so it still needs to be updated.

CaptainCox
04-19-07, 12:21 PM
I think not as this is only a graphic overlay. There is no "Menu.ini" file or any other "data" modified with this MOD.

CyberOps
04-19-07, 12:27 PM
it wil lreplace this Data\Menu\Gui\Layout\PeriscopeLeftPanel.dds

which is updated in the patch

see the files that are replaced

http://www.subsim.com/radioroom/showthread.php?t=112230

CaptainCox
04-19-07, 12:52 PM
Well...hm, the only vissual diff is this
http://i10.photobucket.com/albums/a138/CaptainCox/diiff.jpg
But fair enough 1st post updated.

CyberOps
04-19-07, 04:04 PM
thanks again :)

JoeCorrado
03-27-08, 04:48 PM
I'll give it a shot with patch 1.4 and see if it is compatable.

edit: Installed with JSGME with no problems. Works as intended with no issues noted.

MrSargyano
06-27-08, 10:59 AM
Call me color blind but I do have something of a hard time with the PK and lock indicators.

Good stuff, I just cant download it and seem to get an error in german.

Regards,
Mr Sargyano

JoeCorrado
06-20-10, 02:43 AM
Does anybody still have a copy of this mod that they can make available. I had it installed before I upgraded to Windows 7 and thought that I had the file backed up- but apparently not. I would appreciate it if anybody who has it could allow me to get a copy please.

Thanks for any help in locating this mod. The original download links are both dead.

Mikemike47
06-22-10, 10:05 PM
Does anybody still have a copy of this mod that they can make available. I had it installed before I upgraded to Windows 7 and thought that I had the file backed up- but apparently not. I would appreciate it if anybody who has it could allow me to get a copy please.

Thanks for any help in locating this mod. The original download links are both dead.
Send me an email address through a private message and I'll send the file.

JoeCorrado
06-23-10, 03:39 AM
I found it. Thanks!

Heinz Von Hennig
07-01-10, 08:45 AM
Bad link guys , Could someone repost for us that didnt get it please ?
Cheers:up:

fred8615
07-01-10, 10:36 AM
Bad link guys , Could someone repost for us that didnt get it please ?
Cheers:up:
http://www.longam.net/downbelow/sh4.htm

This is for the 1.4 version. It may not work with 1.5 as it changes the directory structure in some places in the game.

willielapus
07-01-10, 04:43 PM
Works for Sh4 v1.5 gold + GFO 1.1 mod. Very nice !!!:D

Heinz Von Hennig
07-02-10, 12:08 AM
Thanks so much, Cheers :yeah:

pocketedition485
11-14-15, 03:08 PM
http://i10.photobucket.com/albums/a138/CaptainCox/SUBSIGUScopy.png

Green "Position Keeper" and "Good Lock" Buttons Mod for SH 4
made by
Captain Cox

Improved and Tweaked
made by
jimimadrid

Inspired by "jimimadrid" I felt that these buttons would be better recognized as "ON" in green, simple and plain.
Install with JSGME
http://www.users.on.net/~jscones/software/products.html
Happy Hunting!

http://i10.photobucket.com/albums/a138/CaptainCox/BUTTONS.jpg

I think nobody did this as of yet...I can't remember seeing it anywhere.




IMPROVED AND UPDATED VERSION!!!
Made by jimimadrid

http://i10.photobucket.com/albums/a138/CaptainCox/greenlockkl7.jpg

1. moving the periscope (FWD torpedo selected) - lamp red off - button off
2. moving on a ship (FWD torpedo selected) - lamp yellow on - button off
3. locking on a ship (FWD torpedo selected) - lamp green on - button on
4 locking on a ship (AFT torpedo selected- wrong torpedo side) - lamp green off - button on

so you get very easy an information- if you are able to hit the ship, and if you have locked with the right torpedo, (FWD or AFT)

i also will use the little led-light above the lamps.
Torpedo 1 is loading, and therefore you can not select him, no green LED on.
(this is only a little cosmetic change, because loading torpedos lights are flashing)


DOWNLOAD LINK:NEW IMPROVED VERSION (NEEDS TO BE UPDATED by "jimimadrid")
http://www.file-upload.net/download-241176/GREEN-LOCK.rar.html (http://www.file-upload.net/download-241176/GREEN-LOCK.rar.html)


DOWNLOAD LINK: 1.2 VERSION
http://files.filefront.com/GREEN_LOCK_AND_POSITION_B2rar/;7284785;/fileinfo.html (http://files.filefront.com/GREEN_LOCK_AND_POSITION_B2rar/;7284785;/fileinfo.html)



Facinated by this, the links for the download are not working for me, but.
Is it still around? I would like to get a hold of it.
I did open the images of the panels and blobbed numbers on them.
Then spent most of yesterday trying different combinations of periscope movement, tubes empty/ready etc.
And for the life of me could not work it out at all.
The big red button fires the torpedo's....got that.
If it is still around, would like a copy. Thanks

Regards, pocket

aanker
11-15-15, 12:12 PM
Facinated by this, the links for the download are not working for me, but.
Is it still around? I would like to get a hold of it.
I did open the images of the panels and blobbed numbers on them.
Then spent most of yesterday trying different combinations of periscope movement, tubes empty/ready etc.
And for the life of me could not work it out at all.
The big red button fires the torpedo's....got that.
If it is still around, would like a copy. Thanks

Regards, pocket
Ditto, how did I miss this....

pocketedition485
11-16-15, 12:21 PM
Have I missed something in the description?

Is there a connection here between the two sets of controls?
When you have a good lock on a target, does the lamp on the position keeper
turn on to indicate it's a good time to turn it on?

If it's a matter of

Be back later