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View Full Version : [REL] US Torpedoes .sim Tweak Files


nvdrifter
03-31-07, 08:29 AM
**Released!**

US Torpedoes .sim Tweak Files


The following torpedo settings can be changed with these 6 tweak files:

-speeds

-ranges

-run depths

-turn angles

-dive angles

-magnetic detonation ranges

-arming distances

-years available

-years of failure rates

-dud chance rates

-premature chance rates

-guidance problems chance rates including circle runners and depth keeping problems

-chance rates that sea waves will premature magnetic detonaters



There are 6 tweak files total included. They all change the same file- the US_Torpedoes.sim file located in the Library folder. Each tweak file represents one torpedo type. 5 of the 6 files do not list the name of the torpedo, other than Torpedo 'A', 'B', 'C', etc. The reason I named them this is because there were no torpedo name markers in the .sim file. You will have to figure out which torpedo is 'A', 'B', 'C', etc in the game. If anyone here figures out the right names for each lettered torpedo, please lte me know so I can change the tweak files to the correct names. Also, the reason I made 6 separate tweak files for torpedoes is because the Torpedo .sim file was so big. It is easier to use the Mini Tweaker with separate files for each torpedo. It would look like a big mess in Mini Tweaker if it was all in one tweak file.


**IMPORTANT**

Mini Tweaker is defaulted to mod files in the SH3 directory. It WILL NOT by default directly mod SH4 files in the SH4 directory. But you can choose SH4 folders as alternate directories after starting Mini Tweaker each time. If you don't have SH3 installed, you need to make empty SH3 folders with the correct directories. After that, copy the files from SH4 into the correct SH3 directory. Mod, then copy the changed file back into your SH4 directory. And DO NOT leave any back up files in any library folders. If you do leave backups in the library directory, the game will default to the backup file, and will not recognize the new, modded file.



This was a big job because I had to make these tweak files from scratch and figure out what line was for what torpedo feature. Plus I had to use absolute hex addresses for each and every line. I tried very hard to make these tweak files as error free as I could, but there may be some errors I missed. :doh:

Ok modders, get to work and make us some realistic or fun SH4 torpedo mods! :|\\

Download here: http://hosted.filefront.com/aragorn155/1928845

ReallyDedPoet
03-31-07, 08:34 AM
Getting it now, thanks Ndrifter:D

jimbob
03-31-07, 09:18 AM
Woah!

:D

Thanks.

Redwine
03-31-07, 10:09 AM
So good ! :up: Many thanks !

Is there a full pack of files released, i am worry about may be i losse some release....

nvdrifter
03-31-07, 10:19 AM
So good ! :up: Many thanks !

Is there a full pack of files released, i am worry about may be i losse some release....

There is a pack for modding tools, but my tweak files are still all separate downloads.

SheepOnDrug$
03-31-07, 11:08 AM
Man you really are cool drifter :rock: ... kickass work :up:
btw ... is there a way to fiddle with the exploding power ? ... or would that take yet another tweak file?

SheepOnDrug$
03-31-07, 11:13 AM
Man you really are cool drifter :rock: ... kickass work :up:

btw ... is there a way to fiddle with the exploding power ? ... or would that take yet another tweak file?

ups :oops: ... maybe is should smoke less weed :doh: and look through the forum before i ask a question ... never mind this one :88)

Strikor
03-31-07, 11:18 AM
Thank you. Time to make those MK14s as frustrating as they should be!

Kaolla
03-31-07, 11:57 AM
Hey there guys. Just going through the in-game values and comparing them with historical sources, I've (kinda) inferred which torpedoes are which. It seems that the values are coded in meters rather than yards.

Torpedo A = Mark 10
Torpedo B = Mark 14
Torpedo C = Mark 16
Torpedo D = Mark 18
Torpedo E = Mark 23
Acoustic = Mark 27

...and upon reviewing my list, I now realize that they're in order. Wonderful.:-?

toniolda
03-31-07, 01:56 PM
Nvdrifter, sorry Filefront does not display all your files (especially teaks for the torpedoes - *.zon file - and the submarine guns.
Am I missing something ?

Keep on your good work it's just... fantastic !

dr1zzt05
03-31-07, 05:10 PM
if i remember the guns tweek is in the modding tools and utilities download it has like 4 or 5 different tweek stuff in it.

toniolda
03-31-07, 06:12 PM
dr1zzt05, thanks a lot, I was really missing something !
Now, the only missing file seems to be the *.zon to have the topredo explosive effects modified. Another post relates same problem. Let's hope nvdrifter will fix it. His work is really enhancing game's experience.

Jungman
03-31-07, 08:12 PM
I tried to change torpedo speed. Not only for Mark 14, but others that do work correct in game. The files get the correct information changed, too bad the game is not using the new speed data from the .sim file.

Good work nvdrifter!:|\\

nvdrifter
03-31-07, 08:23 PM
Can anybody verify torpedo changes showing up in gameplay testing?

CCIP
03-31-07, 08:37 PM
One thing to check - did you move or delete a Copy_of_Torpedoes_US.sim file which would be generated by Mini Tweaker?

nvdrifter
03-31-07, 08:56 PM
I changed a Mark 14 torpedo to run at 3 knots. Tested in game and it worked beautifully. No problems. I think I know what some people's problems are here. Mini Tweaker is defaulted to mod files in the SH3 directory. It WILL NOT by default directly mod SH4 files in the SH4 directory. If you don't have SH3 installed, you need to make empty SH3 folders with the correct directories. After that, copy the files from SH4 into the correct SH3 directory. Mod, then copy the changed file back into your SH4 directory. And DO NOT leave any back up files in any library folders. If you do leave backups in the library directory, the game will default to the backup file, and will not recognize the new, modded file. Hope this helps. :arrgh!:

orcsoul
03-31-07, 09:00 PM
I think the problem is that the game sets a maximum limit on values like torpedo speed, as I also tested it earlier in the day setting a torpedo to run at 1kt and watched as my sub outran it... then tried random values from 1000kts down to 70kts and none of those values seemed to work.

Also.. I know I saw a post sometime earlier that described the SH3 directory structure and what steps were necessary for modifying the SH4 files, etc..

Though I must say I've had no issues modifying the SH4 files with the mini tweaker inside the SH4 directory tree.

liverpoolfan
06-10-07, 04:12 PM
Does this work with version 1.2?

MaxT.dk
06-10-07, 04:45 PM
It does, but nobody have the updated version of those tweak files for v1.2...

Webster
06-10-07, 07:14 PM
**IMPORTANT**

Mini Tweaker is defaulted to mod files in the SH3 directory. It WILL NOT by default directly mod SH4 files in the SH4 directory. But you can choose SH4 folders as alternate directories after starting Mini Tweaker each time. If you don't have SH3 installed, you need to make empty SH3 folders with the correct directories. After that, copy the files from SH4 into the correct SH3 directory. Mod, then copy the changed file back into your SH4 directory. And DO NOT leave any back up files in any library folders. If you do leave backups in the library directory, the game will default to the backup file, and will not recognize the new, modded file.

QUOTE FROM NVDRIFTER


let me open a can of worms here and ask a question about the minitweaker.

it seems those backup files it makes are troublemakers so why can't that be dissabled so the tweaker doesn't create it in the first place?

now here is the question that may be harder to answer, would it be that difficult to "mod" the mini tweaker to create a sh4 mini tweaker by redirecting some of the directory commands or something?

ps- i have no clue how any of that stuff actually works.

liverpoolfan
06-11-07, 03:15 PM
Thanks for getting back to me. I went on the link but it does not appear to be available. Any chance this could be put up again please?
Many thanks

MaxT.dk
06-11-07, 03:44 PM
As said earlier, the file doesn't exist anymore and nobody has it...