nvdrifter
03-31-07, 08:29 AM
**Released!**
US Torpedoes .sim Tweak Files
The following torpedo settings can be changed with these 6 tweak files:
-speeds
-ranges
-run depths
-turn angles
-dive angles
-magnetic detonation ranges
-arming distances
-years available
-years of failure rates
-dud chance rates
-premature chance rates
-guidance problems chance rates including circle runners and depth keeping problems
-chance rates that sea waves will premature magnetic detonaters
There are 6 tweak files total included. They all change the same file- the US_Torpedoes.sim file located in the Library folder. Each tweak file represents one torpedo type. 5 of the 6 files do not list the name of the torpedo, other than Torpedo 'A', 'B', 'C', etc. The reason I named them this is because there were no torpedo name markers in the .sim file. You will have to figure out which torpedo is 'A', 'B', 'C', etc in the game. If anyone here figures out the right names for each lettered torpedo, please lte me know so I can change the tweak files to the correct names. Also, the reason I made 6 separate tweak files for torpedoes is because the Torpedo .sim file was so big. It is easier to use the Mini Tweaker with separate files for each torpedo. It would look like a big mess in Mini Tweaker if it was all in one tweak file.
**IMPORTANT**
Mini Tweaker is defaulted to mod files in the SH3 directory. It WILL NOT by default directly mod SH4 files in the SH4 directory. But you can choose SH4 folders as alternate directories after starting Mini Tweaker each time. If you don't have SH3 installed, you need to make empty SH3 folders with the correct directories. After that, copy the files from SH4 into the correct SH3 directory. Mod, then copy the changed file back into your SH4 directory. And DO NOT leave any back up files in any library folders. If you do leave backups in the library directory, the game will default to the backup file, and will not recognize the new, modded file.
This was a big job because I had to make these tweak files from scratch and figure out what line was for what torpedo feature. Plus I had to use absolute hex addresses for each and every line. I tried very hard to make these tweak files as error free as I could, but there may be some errors I missed. :doh:
Ok modders, get to work and make us some realistic or fun SH4 torpedo mods! :|\\
Download here: http://hosted.filefront.com/aragorn155/1928845
US Torpedoes .sim Tweak Files
The following torpedo settings can be changed with these 6 tweak files:
-speeds
-ranges
-run depths
-turn angles
-dive angles
-magnetic detonation ranges
-arming distances
-years available
-years of failure rates
-dud chance rates
-premature chance rates
-guidance problems chance rates including circle runners and depth keeping problems
-chance rates that sea waves will premature magnetic detonaters
There are 6 tweak files total included. They all change the same file- the US_Torpedoes.sim file located in the Library folder. Each tweak file represents one torpedo type. 5 of the 6 files do not list the name of the torpedo, other than Torpedo 'A', 'B', 'C', etc. The reason I named them this is because there were no torpedo name markers in the .sim file. You will have to figure out which torpedo is 'A', 'B', 'C', etc in the game. If anyone here figures out the right names for each lettered torpedo, please lte me know so I can change the tweak files to the correct names. Also, the reason I made 6 separate tweak files for torpedoes is because the Torpedo .sim file was so big. It is easier to use the Mini Tweaker with separate files for each torpedo. It would look like a big mess in Mini Tweaker if it was all in one tweak file.
**IMPORTANT**
Mini Tweaker is defaulted to mod files in the SH3 directory. It WILL NOT by default directly mod SH4 files in the SH4 directory. But you can choose SH4 folders as alternate directories after starting Mini Tweaker each time. If you don't have SH3 installed, you need to make empty SH3 folders with the correct directories. After that, copy the files from SH4 into the correct SH3 directory. Mod, then copy the changed file back into your SH4 directory. And DO NOT leave any back up files in any library folders. If you do leave backups in the library directory, the game will default to the backup file, and will not recognize the new, modded file.
This was a big job because I had to make these tweak files from scratch and figure out what line was for what torpedo feature. Plus I had to use absolute hex addresses for each and every line. I tried very hard to make these tweak files as error free as I could, but there may be some errors I missed. :doh:
Ok modders, get to work and make us some realistic or fun SH4 torpedo mods! :|\\
Download here: http://hosted.filefront.com/aragorn155/1928845