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View Full Version : [REL] All US-Airplanes from SH3 now avaible


Rolf Eschke
03-30-07, 03:56 AM
Download
http://hosted.filefront.com/Ottfried/

[img=http://img13.imagevenue.com/loc1186/th_43858_image1_123_1186lo.jpg] (http://img13.imagevenue.com/img.php?image=43858_image1_123_1186lo.jpg)[img=http://img142.imagevenue.com/loc573/th_43863_image2_123_573lo.jpg] (http://img142.imagevenue.com/img.php?image=43863_image2_123_573lo.jpg)[img=http://img37.imagevenue.com/loc338/th_43868_image3_123_338lo.jpg] (http://img37.imagevenue.com/img.php?image=43868_image3_123_338lo.jpg)[img=http://img37.imagevenue.com/loc527/th_43873_image4_123_527lo.jpg] (http://img37.imagevenue.com/img.php?image=43873_image4_123_527lo.jpg)
[img=http://img173.imagevenue.com/loc514/th_43878_image5_123_514lo.jpg] (http://img173.imagevenue.com/img.php?image=43878_image5_123_514lo.jpg)[img=http://img132.imagevenue.com/loc577/th_43879_image6_123_577lo.jpg] (http://img132.imagevenue.com/img.php?image=43879_image6_123_577lo.jpg)
The B-24 Skin is changed,
Regards
Rolf

joea
03-30-07, 04:02 AM
About time. :yep:

sergbuto
03-30-07, 04:44 AM
Please, remove Wildcat from your download file since you did not give any credits and did not ask for permission to distribute it. This plane does not come with vanilla SH3 and it took hours/days for me and other people to make and introduce it to SH3. Also I have some plans for this plane.

Rolf Eschke
03-30-07, 05:04 AM
Hi Sergbuto,Im so Sorry that I forgot the Credits.I hope,that You will allow me to let the Wildcat in the Folder,when i make a Credit that says its Your Airplane and its made by You.
Again,Im do sorry!

I put this in the Folder
::::::::::::::::::::::::::::::::
The AFB_Wildcat was made by Sergbuto,also the Sound Files for this Plane.
I took the Files from his Air-Attack Mod.
Regards Ottfried
:::::::::::::::::::::::::::::::::::::::::::
I hope thats OK for You
Regards Rolf

sergbuto
03-30-07, 05:22 AM
Yes, it is okay as long as appropriate credits are given. Please notice that
Mauro Giacomazzi and Bob Chicilo need to be acknowledged for this plane too. Also, I think psy06 needs to be credited for Hudson.

Rolf Eschke
03-30-07, 05:39 AM
I reworked it
::::::::::::::::::::::::::::::::::::::::::::::
The AFB_Wildcat was made by Sergbuto,Mauro Giacomazzi and Bob Chicilo also the Sound Files for this Plane.I took the Files from his Air-Attack Mod.
----------------------------------------------
ALB_Hudson was made by psy06
----------------------------------------------
B-24 Skin by macstu23
----------------------------------------------
Catalina Skin Unknown

Regards Ottfried
:::::::::::::::::::::::::::::::::::::::::::::
I hope that I dont forget any more People,
Rwegards
Rols

joea
03-30-07, 07:18 AM
Hmm don't these need to be placed in the campaign though?

bigboywooly
03-30-07, 08:51 AM
They need to be added to airbases or scripted

Jace11
03-30-07, 01:23 PM
The catalina skin is one I made for the old Airpower mod, the B24 skin looks like it was made using my US B24 search plane skin and reworked into a coastal command skin.

Need to add Roundels to them and they would look good I think...

I will dig out the old B-24 search plane skin


Excellent!!! I have found the original PSD's on my hard drive.. maybe I will add some roundels...

trimzeke
05-03-07, 07:08 PM
Can't get the .wav files to work for the Wildcat in the Museum.... they're in the Sound folder along with all the other airplane files.... any suggestions? Maybe they are labeled incorrectly?

mgbmike
05-04-07, 05:42 AM
Thank you very much for your efforts!
One thing I noticed though is the .cfg file for each aircraft, located in the data\air folder, has the renown listed as a positive number.
Shouldn't this be listed as a negative?
If you shoot one or more down you should lose points, no?

Boris
05-04-07, 05:53 AM
Hi Sergbuto,Im so Sorry that I forgot the Credits.I hope,that You will allow me to let the Wildcat in the Folder,when i make a Credit that says its Your Airplane and its made by You.
Again,Im do sorry!

I put this in the Folder
::::::::::::::::::::::::::::::::
The AFB_Wildcat was made by Sergbuto,also the Sound Files for this Plane.
I took the Files from his Air-Attack Mod.
Regards Ottfried
:::::::::::::::::::::::::::::::::::::::::::
I hope thats OK for You
Regards Rolf

Yeah mate, be careful with your credits. Before you know it you'll have people calling you a cheapskate modder, gloryhog and a thief.

It's sick of the modder attitudes in the SH4 mod forum :nope:

trimzeke
05-04-07, 02:10 PM
It appears 'no Wilcat sound' problem is caused by the sh.sdl hex-file. Wilcat sound works great with the sh3.sdl, but if the sh3.sdl is pasted into the SH4 directory, then it screws up all the other SH4 sounds. Looks like a merger of the sh3.sdl file (i.e. the Wildcat part) into the sh.sdl file (for SH4) is needed.

It's definitely a .sdl problem. All the other imported airplane sounds work, except for the Wildcat (?) which is not mapped in the SH4 .sdl file..... and I cannot get the SH4 and SH3 .sdl files to merge successfully with hex edit copy/paste... really need some help or advice...

Otherwise, a very, very good mod to compliment the Zero.

t0maz
05-04-07, 05:34 PM
Anybody plan to script those new planes to see it in campaign mode?

joea
05-04-07, 06:31 PM
Anybody plan to script those new planes to see it in campaign mode?

I hope so. All it would take is cut and paste to replace the ones (Lancaster etc. already in) at least to start.

tater
05-10-07, 02:42 PM
I get a platform not found in library for wildcat and avenger when i try and run the editor. Note that I tried to change a few airbases to dump the fake planes first...

hmmm

tater
05-10-07, 02:54 PM
Crap. I changed the 1 base and 1 CV back to the way they were, and i still cannot run the editor even after uninstalling the mod with JSGME.

Anyone know wtf this mod screwed up?

kakemann
05-10-07, 03:07 PM
Anybody plan to script those new planes to see it in campaign mode?
I'm not planning to script them myself but here is what you can try out to add the planes to the campaing:

here are three files that you have to look into here.
These files are:

DATA/LAND/LAB_SmallAirBaseUS/LAB_SmallAirBaseUS.cfg
DATA/LAND/LAB_MediumAirBaseUS/LAB_MediumAirBaseUS.cfg
DATA/LAND/LAB_LargeAirBaseUS/LAB_LargeAirBaseUS.cfg

Opening one of these, forexample LargeAirbaseUS you will see something similar to this:

[Unit]
ClassName=LargeAirBaseUS
3DModelFileName=data/Land/LAB_LargeAirBaseUS/LAB_LargeAirBaseUS
UnitType=406
MaxSpeed=0.000000
MinSpeed=0.000000
Length=1
Width=1

[AirGroup 1]
StartDate=19380101
EndDate=19420601
Squadron1Class=LBSUSSearchPlane
Squadron1No=18

[AirGroup 2]
StartDate=19420602
EndDate=19440101
Squadron1Class=LBSUSSearchPlane
Squadron1No=18
Squadron2Class=USHeavyBomber
Squadron2No=12
Squadron3Class=USTorpedoBomber
Squadron3No=6
Squadron4Class=USFighter
Squadron4No=6

[AirGroup 3]
StartDate=19440102
EndDate=19451231
Squadron1Class=LBSUSSearchPlane
Squadron1No=24
Squadron2Class=USHeavyBomber
Squadron2No=12
Squadron3Class=USTorpedoBomber
Squadron3No=12
Squadron4Class=USFighter
Squadron4No=12

I've highlighted the important lines here.
These lines corresponds to the planes that would be possible to meet when playing campaign mode, but only for the LARGE airbases.

After installing the planes you have to take a look in the

DATA/ROSTER/AMERICAN/AIR directory

If you add a new airgroup or change a existing you have to add one of the new installed squadronclasses based on the name in the corresponding CFG file in the DATA/ROSTER/AMERICAN/AIR and the new installed airplane..

The airbases come in different sizes so in order to add the planes to all the different types of airbases you have to add or change the airgroups in all the three files (LARGE, MEDIUM and SMALL)

Uhhm.. I hope someone understands what I mean!

Do you?;)

tater
05-10-07, 03:26 PM
No, the latter part confuses me. I installed the US planes mod. I opened the large US airbase and changed the planes to real planes. No problems. I changed the CV's airgroup to have real planes, too. Tried to launch editor and it crahed. changed the files back the way they were before, uninstalled US planes mod, and still the editor is now dead saying that the wildcat and avenger have platforms not found in the platform library.
Argh.

tater
05-10-07, 03:48 PM
OK, this mod doesn't add plane classes to Names.cfg inside Roster.

[Air]
FSF1M=F1M Pete Shipborne Search Plane
LBSH6K=H6K Search Plane
DBD3A1=D3A1 Val Dive Bomber
A6M2Zero=A6M2 Zero
B5N2Kate=B5N2 Kate
USDiveBomber=Dive Bomber
KyushuQ1W1=Kyushu Q1W1
G4MBetty=G4M Betty
H8K=H8K
USFighter=Fighter
USTorpedoBomber=Torpedo Plane
USHeavyBomber=Long Range Bomber
LBSUSSearchPlane=Search Plane

That's the default. Shouldn't all the new planes get an entry in here as well?

Beery
05-10-07, 04:37 PM
Yeah mate, be careful with your credits. Before you know it you'll have people calling you a cheapskate modder, gloryhog and a thief.

It's sick of the modder attitudes in the SH4 mod forum :nope:

Sadly there are some unscrupulous folks out there who refuse to give credit for other people's mods that they've used. All a modder requires is that proper credit is given. Surely it's not too much to ask.

Now this instance is, I'm sure, an honest mistake, but there are a few folks out there who refuse to give credit even after being asked numerous times. It's no wonder that modders here are getting a little testy on this issue - after all we spend hours, days, even weeks making mods for free - so I think we deserve, at the very least, to get fair recognition for our efforts - after all, our work makes the game better for the whole community.

tater
05-10-07, 04:48 PM
OK, assuming this is the right thing to do, I made a new Class entry for each plane in Names.cfg, and I changed the large US airbase as a test and nothing blew up. My problem before was (I think) that without a class entry, the mission builder lost its mind.

Anyway, the 5 critical "dynamic" files to change are the large, normal, and small US air bases, and the Wasp CV and Casablanca CVE cfg files. I'm happy to change them, but I'm unclear on the exact way to dole them out to people. I will finish messing with those basic files tonight, then look for someone to point me in the right direction to release them. At that point all the randomly generated planes (except those with explicit waypoints in a .mis file) will be fixed.

The best release solution would be to include the changed cfg files along with a new release of this particular mod (assuming all the ducks are in a row for credits with the model makers who did the real work).

Another issue is that the bomb loadouts on these US planes are every bit as screwy as the japanese loads. They need some tweaking. I could tweak those as well, but since that is the work of the original guys who made the models, is that OK?

If folks are interested I'll also change the UK bases to have the Hudson in place of the B-24, at least for the early air groups. I'd keep the Brewster since the RAF flew them in the far east, and use the PBY because everyone used the PBY.

tater

t0maz
05-10-07, 05:11 PM
Sounds great! :up:

kakemann
05-10-07, 05:46 PM
If you add new ships to campaing layer this would be the way to do it, so i guess it is the same with airplanes.

So when adding the names under the [air] part in names.cfg (roster) fixed the crash issue?

tater
05-10-07, 06:02 PM
Seemed to. Part of the problem may have been that when I altered the airgroups at the air base, I was unsure which way to use the name. I looked at the existing files as a model, but the use of AFB_USFighter vs FB_USFighter vs USFighter didn't seem all that clear. I might have typoed 1 as different from the others.

In the layers, the large majority of planes seen is the result of the airbase placement, at least for enemy planes. There are a few patrol patterns of "real" planes (a specific plane placed on the map flying waypoints). Those would obviously also need changing. The problem on my end is that the Lancs pissed me off so much I deleted every single US plane I saw in the harbor traffic layers, So I have no idea where they are now.

Honestly, the US planes don't make much of a difference to me, I rarely ever even see them.

kakemann
05-10-07, 06:11 PM
Hmm. I see.

PM me if you need fresh files. I have one fresh and one modded install :D

I think you have to use the short name, the first of the names under [air]

Forexample:

LBSUSSearchPlane NOT Search Plane

I haven't tried with airplanes, but I've tried with ships.

tater
05-10-07, 11:07 PM
OK, I changed all the US airbases to have PBYs, B-24s, and either F2Bs or F4F/P-38s (yeah, some 38s appear a little early).

I changed the CVs to have the current VB unit, but changed the VTs to TBFs, and the VFs to F4Fs.

I changed a few of the US loadouts, dropping the PBY load since it only had 4 hardpoints, not 6, and added a 2xtorpedo load that it had in RL.

Here's my only issue right now: The 3d models on the CVs. The CV eqp points to US_Fighter and US_TorpedoBomber as the planes on deck---but those 2 planes are actually called USFighter and USTorpedoBomber in the files. In no place can I find them with the _ after US. So what would I call the F4F which is coded with a Class Name of FBWildcat? FB_Wildcat?

Any ideas? In a few days when I have my kick ass new machine up and running I will just bash away and test, but my current rig is so slow it hurts to load up the game, then a test mission, only to have nothing happen.

If I can replace the 3d models on deck for Wasp and Casablanca then I will have a total fix ready except for a few scripted Lancs flying from PH and maybe Manila.

tater

vindex
05-11-07, 02:37 AM
Can someone who has added the correct planes to their campaign files post those files? I'd much prefer that to reinventing the wheel. Thanks in advance.

kakemann
05-11-07, 03:42 AM
OK, I changed all the US airbases to have PBYs, B-24s, and either F2Bs or F4F/P-38s (yeah, some 38s appear a little early).

I changed the CVs to have the current VB unit, but changed the VTs to TBFs, and the VFs to F4Fs.

I changed a few of the US loadouts, dropping the PBY load since it only had 4 hardpoints, not 6, and added a 2xtorpedo load that it had in RL.

Here's my only issue right now: The 3d models on the CVs. The CV eqp points to US_Fighter and US_TorpedoBomber as the planes on deck---but those 2 planes are actually called USFighter and USTorpedoBomber in the files. In no place can I find them with the _ after US. So what would I call the F4F which is coded with a Class Name of FBWildcat? FB_Wildcat?



Any ideas? In a few days when I have my kick ass new machine up and running I will just bash away and test, but my current rig is so slow it hurts to load up the game, then a test mission, only to have nothing happen.

If I can replace the 3d models on deck for Wasp and Casablanca then I will have a total fix ready except for a few scripted Lancs flying from PH and maybe Manila.

tater

I'm afraid I don't have time to test it right now, I can do it later today and see what I find.

However. I think the name you should be using is the one without the underscore. If you take a look in the DATA/AIR directory you should find the new installed aircraft.
When opening the right directory for that particular aircraft there is ONE CFG file. Open that one and check the CLASSNAME. This is the name you should use if you want to add the airplane in the campaign.

When looking in the AIR folder I see that many of the aircraft has underscore in the directorynames, and when opening the CFG file in the airplanes directory and looking at the class name the underscore is gone.

Example: [Unit]
ClassName=USDiveBomber
3DModelFileName=data/Air/ATB_USTorpedoBomber/ATB_USTorpedoBomber
UnitType=302
MaxSpeed=275.000000
MinSpeed=80.000000
MaxRadius=640 ;800
Length=11.5
Width=14
RenownAwarded=50
CrewComplement=3
SurvivalRate=80
SurvivalPercentage=100

[Loadout 1]
Name=3x500Kg Bombs
Type=3

[Loadout 2]
Name=3x250Kg Bombs
Type=2



The class name is what is important. I'm almost certain :-?

tater
05-11-07, 09:16 AM
Look at the eqp file for a US CV/CVE in the Sea folder. The 3d models on deck are pointed to in the same way that the sailors on deck,guns, etc are. The same dive bomber above is pointed to as US_DiveBomber.

Vindex, the planes are NOT in the campaign layers for the most part, there are a small handful of planes flying patterns as part of "harbor traffic" but the bulk that would be seen would be randomly encountered planes flying from CVs or from airbases. The files that need changing are the cfgs for those platforms. (I'm making an assumption that the firendly airbases and CV airgroups react to player units and overfly them, though perhaps I am 100% wrong)

leovampire
05-14-07, 05:21 PM
I downloaded and installed your Plane Mod and added them to Air bases and CV's but getting a crash on the game before it starts.

I was looking through the files and noticed you don't have any Texture files listed in the note pads like this one on the TB_USTorpedoBomber

[Texture 1]
TextureName=data/Air/ATB_USTorpedoBomber/ATB_USTorpedoBomber_T01.tga
StartDate=19000101
EndDate=19991231
Frequency=1

And the list goes on for your other planes could that be a problem?

Dave

akdavis
05-14-07, 08:38 PM
Look at the eqp file for a US CV/CVE in the Sea folder. The 3d models on deck are pointed to in the same way that the sailors on deck,guns, etc are. The same dive bomber above is pointed to as US_DiveBomber.

Vindex, the planes are NOT in the campaign layers for the most part, there are a small handful of planes flying patterns as part of "harbor traffic" but the bulk that would be seen would be randomly encountered planes flying from CVs or from airbases. The files that need changing are the cfgs for those platforms. (I'm making an assumption that the firendly airbases and CV airgroups react to player units and overfly them, though perhaps I am 100% wrong)

I believe the only way they react is if they come to strike a contact you just reported (within the radius of a friendly base/carrier).

jmjohnson36
08-13-07, 09:26 PM
Hey guys think I have the answer and will get something working for SH4 soon...one problem I see is the P38 no real texture file to point to...amoung several others...like I said I will and get something worked out and send it up the river with credits to original modders...

" ...Americans love a winner, and loosing sickens us..." GEN PATTON

leovampire
08-13-07, 09:37 PM
The Wildcat engine sounds don't work because they are not listed in the sh.sdl file of the sound folder but I have no idea how to hex edit it into there so it has engine sounds. But the plane fly's in the game. And I just added them to the name's file in roster and then added them to the carrier's and airbases and the game uses them at it's leasure in campaign mode.