View Full Version : [REQ] Waypoint radius for campaign
Der Teddy Bar
03-29-07, 05:40 PM
I have noticed that the Devs have put in a lot of waypoints with good sized radius. I am hoping that the people working on the SHIV campaign can increase the number of waypoints, hopefully to include all of them, that have a radius.
With more waypoints with a radius it will make finding of ships even in a known shipping lane more difficult.
In addition hopefully someone will implement CCIP's parallel course with random waypoints that he did in SHIII.
I hope to be able to do this myself sometime, but this isn't gonna happen for another month due to work :(
Perhaps someone would be willing to pick it up; it is a very important addition IMHO.
Banquet
03-29-07, 05:53 PM
For the sake of the stupid (me).. what are these waypoints and radius you're referring to?
I was looking at the campaign missions last night in the editor. I'm a total noob, so I am trying to figure it out. Are those the waypoints with a big circle around them on the map?
tater
For the sake of the stupid (me).. what are these waypoints and radius you're referring to?
All ships in the game (campaign etc.) travel on pre-designed routes that are set up with waypoints (i.e., ships go from waypoint to waypoint until they reach the end of their course).
A waypoint can be (and in the game right now, usually is) set to a specific position for a shipping lane, meaning ships on that route will always go to the exact location of the waypoints. The waypoints can also have a radius, meaning that a ship going on that route will not travel to the same specific point every time, but will randomly travel through a point somewhere within the assigned radius.
In simpler terms, what it means that ship routes become a lot more varied. My modding for SHIII for example set some convoy waypoints to have 500-mile radii, meaning that convoys travelling the same route could actually deviate from it by as much as 500 miles in mid-ocean. Another technique I used was to implement optional waypoints which ships/convoys could travel though or skip (based on a certain % chance), giving even more variation to their possible routes, or allowing them to make semi-random zig-zags every so often.
SHIV would benefit from this no less!
Banquet
03-29-07, 06:04 PM
Thanks CCIP. Understood. I can see how this would improve the campaign.
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