View Full Version : I hate electric torpedoes!!!!!
ddiplock
03-28-07, 01:57 PM
Yeah you probably think i'm mad not liking them, because they don't leave a wake, besides that, that's their only advantage i reckon!!!
their real killer is their speed......they're too friggin slow!!!!! :damn:
I just made the calculations for the perfect shot on a trap steamer and let loose 2 elecy torps on it.....by the time they reached the ship, the steamer was already ahead of them and they missed!!!!
I know my calcs for this shot were fine.....mark my words if they were steamers, set to FAST speed, visible wake or not.....that steamer would have never seen another sunrise!!!!!
NOTE: and I even fired slightly "ahead" of the steamer to guarantee a hit, which always works with steamers :)
anyone else not like electric torpedoes?
danurve
03-28-07, 02:19 PM
I like the T1 steamers. Not to crazy about the electric eels either.
I don't hate them, they have one advantage. But still prefer steamers. What I don't like is when you resupply not in home-port you get them and can't swap them out.
Get some T4 & 5's shoot them in the general direction and those baby's will sniff out your nearest prey and good night.
Ducimus
03-28-07, 02:25 PM
There is a *nasty* stock sh3 bug that will cause misses in certain situations if switching between different types of torpedoes with differing speeds. In order to protect against this bug, you MUST click the TORPEDO SPEED switch EVEN IF that selected torpedo only has one speed setting after you select the torpedo. This will update the gyro with the new torpedo speed.
EXAMPLE: If you have Tube #1 selected with a Type I Steam Torpedo set to FAST (i.e. 44 knots), the gyro will set accordingly for the speed of the torpedo to correctly lead the target. If you then switch to Tube #3 containing a Type III Electric Torpedo that only has one speed setting (i.e. SLOW of 30 knots), the gyro WILL NOT BE UPDATED to reflect the slower torpedo speed UNLESS THE TORPEDO SPEED SWITCH is clicked resulting in a probable missed shot.
danurve
03-28-07, 02:51 PM
Ducimus; I have almost fell out of my chair.
You are serious? It would explain a few patrol f-ups.
AVGWarhawk
03-28-07, 03:10 PM
Ducimus beat me to the punch. Strange bug it is on the electric torps. After I hit the speed switch...torps ran hot true and to target:rock:
I fired a torp once (steamer) I didn't hit the ship The Torpedo went in the middle of the propellor and the rudder... How on earth is that possible? >_>
-Huxy
Ducimus
03-28-07, 04:23 PM
Once you understand that bug, and how to avoid it, the "hate" for electric fish, turns into a "love".
Kpt. Kozloff
03-28-07, 07:22 PM
I find T1's the most reliable, although i didn't know about the bug!
I'm in the beginning of 1941, so i might give those electrics a go...
Still love the speed options of T1's though.
Thanks for the tip Ducimus.:up:
Well there it is, you learn every day.
I find T1's the most reliable, although i didn't know about the bug!
I'm in the beginning of 1941, so i might give those electrics a go...
Still love the speed options of T1's though.
Thanks for the tip Ducimus.:up:
Well there it is, you learn every day. The thing is that speed in SH3 is like speed everywhere else: its nice but it isn't always the best. Being patient enough to make sure that your calculations are perfect so that a slower electric torpedo will hit is worth it for day attacks. And that friggin bug has ruined me alot. Even the other night in the midst a frantic attack I quickly went to fire an elec at a target of opportunity but forgot the bug in the mad TDC changes. I realised it the second I fired.:nope: It happens to everyone. A little patience and I'd have remembered and gotten it right.:up:
Don't neglect the elec.
vasmann
03-28-07, 11:05 PM
I find T1's the most reliable, although i didn't know about the bug!
I'm in the beginning of 1941, so i might give those electrics a go...
Still love the speed options of T1's though.
Thanks for the tip Ducimus.:up:
Well there it is, you learn every day. The thing is that speed in SH3 is like speed everywhere else: its nice but it isn't always the best. Being patient enough to make sure that your calculations are perfect so that a slower electric torpedo will hit is worth it for day attacks. And that friggin bug has ruined me alot. Even the other night in the midst a frantic attack I quickly went to fire an elec at a target of opportunity but forgot the bug in the mad TDC changes. I realised it the second I fired.:nope: It happens to everyone. A little patience and I'd have remembered and gotten it right.:up:
Don't neglect the elec.
May be ask modders to make little mod? In the periscope view, beyond red torpedo launch buttons make RED CAUTION "CHECK TORPEDO SPEED!" :D
bookworm_020
03-28-07, 11:18 PM
A way around it is having a full load out of electric torpedos! Then you never have the problem of set up.
I get around it by seperating the two types (steamers and electric torps) so that it doesn't cause a problem.
NightCrawler
03-28-07, 11:52 PM
As we all know, T1 will leave a line behind and a Electric not...
I dont like the electric iether because they are slow...
But.....
A perfect way to use the Electric torps is..
When you head on the convoy, see a DD comming straight to you, set the T2 torp at 2 and raise your scope at max(HERE I AM...) the DD will go faster straight toward you, and you can use the T2 torp, and make a bow-shot...
Bow-shot are very deadly for a DD... 1 torp and that DD is wasted specialy the bow, the water will comes in very fast.... and the DD will sink fast...
But.. to use the T2, the water have to be dead-calm otherwise it will blows-up half way...
My second mission i will have some T2 torps as test-torp, and i will try that trick...
It works in SHII, so why not in SHIII
But after that mission i make sure that most of the torps will be T1 and and will have 3 T2 torps in case of deadcalm water...
Will see
ddiplock
03-29-07, 01:15 AM
A way around it is having a full load out of electric torpedos! Then you never have the problem of set up.
I get around it by seperating the two types (steamers and electric torps) so that it doesn't cause a problem.
I was fully loaded with electric torpedos at the time :( bloody things :doh:
Canovaro
03-29-07, 02:34 AM
I don't like electric either because it's a bit harder to view them in external view. :oops:
And fast torpedoes have a bigger chance of hitting a target than slow torpedoes.
It seems to me that T2's go off prematurely more often than T1's when set to magnetic pistol but I'm not sure about that. Could be that it happens because they spend more time because they're always at 30 kts.
vasmann
03-29-07, 02:48 AM
A way around it is having a full load out of electric torpedos! Then you never have the problem of set up.
I get around it by seperating the two types (steamers and electric torps) so that it doesn't cause a problem.
I was fully loaded with electric torpedos at the time :( bloody things :doh:
Hm. I always fully loaded with electric (except times when I refit on another base or ship or milkcow), may be thus I have no problems with hitting the targets :-)
Jimbuna
03-29-07, 04:02 AM
There is a *nasty* stock sh3 bug that will cause misses in certain situations if switching between different types of torpedoes with differing speeds. In order to protect against this bug, you MUST click the TORPEDO SPEED switch EVEN IF that selected torpedo only has one speed setting after you select the torpedo. This will update the gyro with the new torpedo speed.
EXAMPLE: If you have Tube #1 selected with a Type I Steam Torpedo set to FAST (i.e. 44 knots), the gyro will set accordingly for the speed of the torpedo to correctly lead the target. If you then switch to Tube #3 containing a Type III Electric Torpedo that only has one speed setting (i.e. SLOW of 30 knots), the gyro WILL NOT BE UPDATED to reflect the slower torpedo speed UNLESS THE TORPEDO SPEED SWITCH is clicked resulting in a probable missed shot.
HEED Ducimus words' well kaleuns....this info is not flagged up often enough on the site, hence many people never actually realise this 'glitch' :yep:
XanderF
03-29-07, 11:26 AM
I saw references to 'stock Sh3' a couple times in this thread.
Is this not a problem with GWX? Or any other mod that fixes this?
Or something we just always need to consider?
Jimbuna
03-29-07, 12:10 PM
A stock bug :arrgh!:
XanderF
03-29-07, 02:56 PM
A stock bug :arrgh!:
Which means....what. It IS fixed in GWX? It's fixed in some other mod? It cannot be fixed at all? What?
NightCrawler
03-29-07, 11:40 PM
There is a way to swap the T2 back to T1.
When you are in the office, and check the Uboot(upgrade screen).
You will see under Torpedo's a display how much T2 and T1 you have in your possession...
For those that dont like the T2 here you have to do...
Change all T1 into T2 and then from T2 into T1..
If you change only the T2 that you have it willn't change in GWX.
The other problem when you want to refuel/rearm, you cant select T1 & T2, because the suply-ship will give you what they have....
Thats another reason that i dont refuel/rearm my boot...
Only in case of emergency(when i almost runs out of fuel) i will refuel)...
To bad, that SHIII dont have that option to select what kind of Torps you want...
before you sail off...
vasmann
03-30-07, 12:53 AM
To bad, that SHIII dont have that option to select what kind of Torps you want...
before you sail off...
It would be strange, if u-boot came to resupply and didn't take any torpedoes, even if it has no any :-)
NightCrawler
03-30-07, 02:35 AM
As a captain on a uboot you deside what kind of Torp/ammo you want.. fuel or no fuel...
What i mean, if you want to make a pitstop, there is no option about so many T1 and so many T2 or All T1 and NO T2...
The resuply ship will give you 1/2 of T1 and 1/2 of T2, later at war, if you take a pitstop than your uboot contains all T2..
What happens when a player dont like to use a T2???? and prefer to use T1...
So when i am in Wilhelmshaven i will change all T2 torps into T1 before i sail off...
Jimbuna
03-30-07, 05:58 AM
A stock bug :arrgh!:
Which means....what. It IS fixed in GWX? It's fixed in some other mod? It cannot be fixed at all? What?
Which means it's a stock bug it came with the original unmodded version of SH3. It aint fixed in GWX. It aint been fixed in some other mod. Nobody has been able to fix it to date. :arrgh!:
maillemaker
06-14-07, 11:36 AM
So when do you set the speed of the electric torpedo? Can I set it once and forget about it, or do I have to re-set the speed every time I prepare to fire that torpedo?
If I have a full load of electrics do you still get the bug?
I always run with a full load of electrics - got tired of spooking ships with the bubble trails.
Speed isn't a problem for me as I always try to fire from within 800m, preferably 500m.
Paajtor
06-14-07, 02:38 PM
May be ask modders to make little mod? In the periscope view, beyond red torpedo launch buttons make RED CAUTION "CHECK TORPEDO SPEED!" :D:up:
Great idea!
Sebbe02
06-14-07, 03:57 PM
I use the same electric torp tric as you, Nightcrawler (alltough you don't often get the opportunity). I don't understand what you mean with the calm water thing, don't you set your torp for a magnetic keel shot?
I too prefer T1's, but I'm using more and more of a mix these days. But i still don't have the patience to wait untill night to attack.
A T1 disadvantage: even if a merchant, in a daytime-attack, sees the steamer torp, but isn't able to get away in time, he will have still screwed up your possible one-kill-shot with his manoevring.:down:
I'm not a big fan of electrics as the Kriegsmarine rarely gives me enough extension cords that are long enough for the torp to reach its target.
May 1940
I'm using T2 now as they don't give up my position when attacking convoy from a close position. As I play as realistic as possible, it's crucial for me. Also I hope that TIIs (as a next generation) have improved impact triggers and it shows to be true. T1 in high seas was a waste of time... more than 50% of them didn't just go off (midship hit with minimum depth set) but my crews morale surely was way off. As I roam around east coast of Britain now, bad weather is a standard issue...
June 1941
I carry 100 percent T-2 electrics and get outstanding tonnage with them.
spork542
06-15-07, 08:51 AM
I carry all electrics. Once you get used to them, attacks are just matters of patience. They are quite valuable for convoy attacks as you can hit something and be stealthy at the same time. They are also useful for eliminating escorts, should one find the need to do so. They also make daylight attacks possible. I don't find there is really an accuracy problem in comparison to steamers, using manual targeting and no weapon officer assistance. I believe this is mostly to do with the torpedo aim glitch described in this thread.
When you head on the convoy, see a DD comming straight to you, set the T2 torp at 2 and raise your scope at max(HERE I AM...) the DD will go faster straight toward you, and you can use the T2 torp, and make a bow-shot...
Bow-shot are very deadly for a DD... 1 torp and that DD is wasted specialy the bow, the water will comes in very fast.... and the DD will sink fast...
Wow! Does it works often? Do DD's always fell to this trick and head straight towards you all the time?
What is the minimum range to fire that kind of shot?
And what depth setting you use?
abel29a
06-15-07, 11:09 AM
I prefer mainly T1s, at last up until '41 when the stealth of the T2 become more important. The reason is the flexibility of attacking convoys at night, firing at high speed at the farthest targets, medium at medium range and slow speed at close targets, ensuring all four fishes impact more or less simultaniously and achieve total surprise. However, the T2s are great for daylight attacks (sometimes you simply dont have the luxury of waiting for nightfall to attack convoys), so I usually bring 4 T2s t give me a stealthy salvo option.
As for accuracy, the T2 seems just as accurate as long as you are aware of the speed setting bug. However, as somebody else mentioned, the T2 magnetic seem more inclined to detonate prematurely in bad weather.
When you head on the convoy, see a DD comming straight to you, set the T2 torp at 2 and raise your scope at max(HERE I AM...) the DD will go faster straight toward you, and you can use the T2 torp, and make a bow-shot...
Bow-shot are very deadly for a DD... 1 torp and that DD is wasted specialy the bow, the water will comes in very fast.... and the DD will sink fast...
Wow! Does it works often? Do DD's always fell to this trick and head straight towards you all the time?
What is the minimum range to fire that kind of shot?
And what depth setting you use?
With a DD coming at me, 400 meters for the torpedo to arm and magnetic under the keel.
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