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View Full Version : SH4 vs SH3 UI


Sheppard
03-21-07, 03:49 PM
http://img396.imageshack.us/img396/6162/sh3uita1.jpg

http://img340.imageshack.us/img340/8113/sh4uiog4.jpg

You might say "But, Sheppard, the SH4 UI is better, it's less space taken up!"

Sure, but a lot of that is simply wasted by the STUPID STUPID report log. Rather than being in a fixed location at the bottom of the screen, it's a floating log; which leads to much problems. Sure, you might say "having it at the top of the screen is no problem!"

but look what happens when you load the sub status screen:

http://img160.imageshack.us/img160/3224/sh4ui2hl4.jpg

The damn log is blocking the buttons, and in order to access them, you have to click and then drag the log away from the buttons!

So what if we move that damn log towards the left so that we can free up the buttons?

http://img341.imageshack.us/img341/4582/sh4ui3px6.jpg

Why now, it's blocking the TDC controls!

:damn:

It's not just the log as well.

Quite a lot of real estate space is taken up by the "tools" on the nav map

http://img259.imageshack.us/img259/51/sh4ui4mf3.jpg
While having the names of nautical land marks on the map are a nice improvement, way way too much space is taken up by the damn tools when SH3 allowed you to use the tools as well, while retaining more screen space for the map

http://www.subsim.com/ssr/sh3_rc1/screens/sh3review66.jpg

The periscope also suffers from bad design.

http://img341.imageshack.us/img341/4582/sh4ui3px6.jpg

You know, that's quite a lot of black......nothingness, and is not very immersive, and having the tabs in and out is stupid; exactly what kind of screen real estate are we saving? The Great Yawning Blackness?

http://www.subsim.com/ssr/sh3_rc1/screens/sh3review50.jpg

Back to SH3 UI! :up:

partyboy
03-21-07, 04:00 PM
Yeah, the log is annoying. No matter where I move it it always ends up blocking something. :(

Anachronous
03-22-07, 04:05 AM
Sadly I agree. Your points are exactly what I was thinking when I first ran the game. It's going to take some getting used to, but from what I see, we have less information on screen, with more space taken up and less immersion.

KrvKpt. Falke
03-22-07, 04:28 AM
Ive seen a gameplay movie from november 2006 and the log is at bottom left (look like it was modified sh3 menu1024.ini). Look much better than your screens :) Cant it be hide somehow somewhere? (i dont know cause i dont have SH4).
Edit: i think it can be easly modified via menu1024_768.ini to be in right place. Dont panic:)


http://img412.imageshack.us/img412/6291/pdvd010kb9.jpg

P_Funk
03-22-07, 04:37 AM
Hey in your first image the Speed Indicator was larger than the other 2 but in the second it was the same size as the other two. Does that mean that the 3 dials there pop up to a larger size when you hover over them?

That would be a helluva lot like a few SH3 mods eh?:rock:

Boris
03-22-07, 06:32 AM
Hey in your first image the Speed Indicator was larger than the other 2 but in the second it was the same size as the other two. Does that mean that the 3 dials there pop up to a larger size when you hover over them?

That would be a helluva lot like a few SH3 mods eh?:rock:

Yep, that is indeed the case

P_Funk
03-22-07, 08:36 AM
Hey in your first image the Speed Indicator was larger than the other 2 but in the second it was the same size as the other two. Does that mean that the 3 dials there pop up to a larger size when you hover over them?

That would be a helluva lot like a few SH3 mods eh?:rock:
Yep, that is indeed the case
Well there we go. Thats at least ONE thing that they did right.

Soviet_Sharpshooter
03-22-07, 10:28 AM
Yeah i HATE the User interface in Silent Hunter 4, i DID just start playing today, but i dont see why they dont keep the same general lay out they did in SH 3.

Is it historical accuracy or something? I guess the Americans just aint as good at designing effective boats like the germans ;)

P_Funk
03-22-07, 10:42 AM
Is it historical accuracy or something?
Yes. The Americans hit F5 to beam to the bridge instead of F4.;)

stabiz
03-22-07, 10:45 AM
:rotfl:

Anyway, I guess this is easy to mod.

P_Funk
03-22-07, 10:50 AM
:rotfl:

Anyway, I guess this is easy to mod.
Isn't there already a mod for that?
http://www.subsim.com/radioroom/showthread.php?t=108015