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View Full Version : What mod after long shore leave?


Iku-turso
03-19-07, 10:24 AM
Hello there all,after a long pause playing SHIII (RUB and sh3 commander) i am returning to the game and in two or three weeks i also get a new computer which is able to run all graphics extravaganza.
So,what is a mod with good graphics and so much realism as possible for SHIII (Yes,SH3 because i dont own SH4 yet and i am not so interested about Pacific theater).
Opinions ???

Mush Martin
03-19-07, 10:28 AM
The popular consensus seems to be GWX and that is my recomendation
but there are other mods as well that also greatly enhance the SH3
experience. depending on what you want.

super mods for comprehensive changes
music and radio mods
skins for your boat
additional ships
and such

welcome though Kaleun welome back aboard
have a look here http://www.subsim.com/radioroom/showthread.php?t=78792
MM:|\\

danurve
03-19-07, 10:51 AM
I recomend you visit the stickys on or about each supermod you might be interested in. Details, battles, gameplay, etc. Check out the manuals or readme files, let this information be your decision. Asking what mod to use in here is like gas on a campfire.
Or, heck with a fancy new pc you could spend some time with each one and see what you like that way.

There's alot of talent in each of the mega-mods, you could use JSGME and try a few others as well.

http://mysh3.info/WAC/images/wac_2.jpg

It762
03-19-07, 10:52 AM
Well, if you are no pro in Sh3 you can start with some minor mods like Sh3 commander 2.7, Sh3Gen (adds missions :) really nice!), Hollywood damage mod, some radio mod, rub-harbourtrafficmod and off you go :)

STEED
03-19-07, 10:57 AM
GWX & SH3C :cool:

P_Funk
03-19-07, 11:08 AM
GWX & SH3C :cool:
Trust this man's opinion. He's a Navy SEAL. :yep:

melnibonian
03-19-07, 11:40 AM
GWX :up: You will not need another supermod in SH3. It's more than a Mod it's an experience:yep: :up:

Hakahura
03-20-07, 05:29 AM
GWX:up:

Captain Strangelove
03-20-07, 05:38 AM
Or try the mod that links the compartment forward of the central with the central itself and opens the hatch. That mod is mightily cool! The thread is called 'Open Hatch....' and is quite large already.

Corsair
03-20-07, 06:13 AM
GWX :up: You will not need another supermod in SH3. It's more than a Mod it's an experience:yep: :up:

Mel you're getting confused, this is the NYGM line...:D

melnibonian
03-20-07, 06:21 AM
GWX :up: You will not need another supermod in SH3. It's more than a Mod it's an experience:yep: :up:

Mel you're getting confused, this is the NYGM line...:D
True but it applies to GWX;) :D :up:

Iku-turso
03-20-07, 01:23 PM
:hmm: Allright,allright.Thanks for responses.Good to be back.

Kpt. Lehmann
03-20-07, 04:57 PM
GWX :up: You will not need another supermod in SH3. It's more than a Mod it's an experience:yep: :up:

Mel you're getting confused, this is the NYGM line...:D
True but it applies to GWX;) :D :up:
:rotfl: :rotfl: :rotfl: