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View Full Version : Kiel canal auto pilot stand alone mod?


bohratom
03-16-07, 07:12 PM
I know 2 of the supermods have the kiel canal auto pilot mod included but is it available as a seperate mod? If so anyone have a url to download it from..


thanks

JCWolf
03-16-07, 08:28 PM
Never eard of an Auto pilote Mod mate...:hmm:

Jimbuna
03-16-07, 08:33 PM
Not available separately as far as I am aware....just in GWX (as part of the overall package) :arrgh!:

Pablo
03-17-07, 07:30 AM
Hi!

The Kiel Canal is not part of stock Silent Hunter III, so the only place you will find an autopilot will be in a mod that includes the Canal. AFAIK the folks who first "dug" the Canal for Silent Hunter III as stand-alone mods did not include an autopilot.

Pablo

JCWolf
03-17-07, 07:40 AM
I guess he is talking about the kiel canal Patterns!!!:doh:

bohratom
03-18-07, 12:18 PM
I guess he is talking about the kiel canal Patterns!!!:doh:

Yes, I should have used the term patterns instead of the auto pilot. I take it that this mod is only available in the 2 supermods, correct?

thanks

Steppenwolf
03-19-07, 02:06 PM
Not sure what you're trying to do. For GWX, the waypoint patterns are in the *.mis files in the \data\Menu\Patterns directory. But the patterns are completely useless, unless you also have the actual canal itself. As far as I know, the only way to have the canal itself, is to have GWX installed.

Jimbuna
03-19-07, 02:35 PM
The Kiel, Suez and Panama Canals are available separately from UBRS but they are quite old now and I have no idea if they would be of any use to you :nope:
Play GWX and get them 'built in' :up:

danurve
03-19-07, 02:39 PM
Steppenwolf; War Ace Campaign also has the Kiel canal.

The canal has the extra harbours, eye candy, shipping, all that jazz.
Big deal, I think it's over rated. Saves little time if any. Probably something all kaleuns want to navigate at least once. It's also pain in the nads.

http://mysh3.info/WAC/images/wac_2.jpg

bigboywooly
03-19-07, 02:41 PM
NYGM has the canal too plus auto waypoints

Steppenwolf
03-19-07, 03:14 PM
@danurve
Yes, I was aware that WAC and NYGM also have the canal. Was trying to restrict my response on the waypoints to the only mod (GWX) that I have actual experience with. Not my intention to imply that GWX was the only mod to feature it. I am assuming that the original poster is going to have the same problem no matter which mod he's considering. Having the waypoints, without an actual canal, is like having directions to someplace, without a car to actually get there.
Agree that it's nice to have (with apologies, knowing how much work somebody put into creating it), but that most skippers operating out of Kiel, probably only want to navigate it once or twice, then want to teleport through it.