View Full Version : GWX Skin Pack
ichneumon
03-04-07, 03:58 PM
GWX Skin Pack
By Ichneumon, Boris, and Fubar
This skin pack is for use only with GWX. It will not work with stock SHIII or any of the other supermods. The objective of this skin pack is to allow historically accurate changes in ship paint schemes with time. These skins and the changes in skins with time are based on photographs made during the war and other records. An excellent article on The Development of Naval Camouflage by Alan Raven is available online (http://www.shipcamouflage.com/1_1.htm). This article describes the concepts as well as the general trends in color and style used by the Americans and British during the war. There were, however, exceptions to these general trends (especially with the British) which can be found in the records and photographs made during the war. There is also a short article on German paint schemes online (http://smmlonline.com/articles/kriegsmarinecamo/kreigsmarine.html).
This mod is more than just a chronologic ordering of the skins in GWX. Much new content was needed to achieve the objectives. Many improvements and additions were made during the course of this work. These include:
1) NEW BASE TEXTURES. Fubar provided excellent new base textures for some of the warships. Ichneumon also created new textures drawing on pieces of Fubar’s work for consistency. These new base textures were used to improve the look of some of the weaker skins in GWX as well as provide more variety for the merchants. Some of the merchants now vary not only in paint scheme but also in texture and simulated 3D details.
2) NEW PAINT SCHEMES. Gaps in the GWX skins for certain time periods meant new paint schemes needed to be made in order to have a variety of skins for any date. Boris created some of these skins when he started this project and Ichneumon added many more.
3) NEW WEATHERING EFFECTS. Fubar’s excellent weathering effects and some of Ichneumon's have been used to increase variety for certain dates and through time. During some periods there was little or no variety in paint schemes (1939 British warships and late war merchants for example). In these cases we used variable weathering effects so when two of the same ship are seen together they will look at least a little different. Also, some ships age with time and become more weathered and sometimes rusty.
4) NEW ALPHA CHANNELS. All the skins in this mod have improved alpha channels. The alpha channel controls how shiny a surface is. This is important because a lot of the 3D look of the ships comes from a 2D image painted on the flat surfaces of a model. The new alpha channels help provide the illusion of 3D detail by keeping seams between hull plates, portholes, rivets, rust, and other details from shining as much as the flat surfaces. You can only see this effect when sunlight reflects off a surface but it adds a lot when done well.
This skin pack is over 500MB so the download has been divided into four parts. To install you will need to unzip and copy all files into your \SH3 Commander\Date\ folder. When you launch SHIII from SH3 Commander the appropriate skins for your patrol date will be copied into your SHIII installation. See the SH3 Commander documentation for more information on installing and using this skin pack. Due to the large number of skins being replaced you can expect SH3 Commander to take several minutes to copy the files into the SHIII folders. You will not be able to view paint schemes changing with time by browsing the dates in the museum, in SHIII this only shows changes in weapons loadout. To view skins for a different date you will need to exit SHIII and launch the game from SH3 Commander for that date.
GWX Skin Pack – Capital Ships - 120MB http://files.filefront.com//;6859190;;/
GWX Skin Pack – Destroyers - 120MB http://files.filefront.com//;6859471;;/
GWX Skin Pack – Escorts - 130MB http://files.filefront.com//;6859780;;/
GWX Skin Pack – Merchants - 150MB http://files.filefront.com//;6860148;;/
GWX Skin Pack ReadMe.txt http://files.filefront.com//;6860162;;/
MD5 hashes:
f17000eebb30e8c58e3e99be6272e70c *GWXSkinPack_Merchants.7z
a76e59c70a3ce3607695a59581ae658a *GWXSkinPack_CapitalShips.7z
710efbe4817e25556d21b2613f88bdff *GWXSkinPack_Destroyers.7z
4234311f43784f8899f5f352f06875f9 *GWXSkinPack_Escorts.7z
Mirror 1:
Capital Ships - http://www.megaupload.com/?d=CQBP61SY
Destroyers - http://www.megaupload.com/?d=0LHOAMH0
Escorts - http://www.megaupload.com/?d=XSRV949H
Merchants - http://www.megaupload.com/?d=H8WMMC9H
Readme - http://www.megaupload.com/?d=FGJY6YB8
Mirror 2: Thanks to Danlisa for this smaller single file download version! It has much better compression and contains all four parts in one file only 164MB in size. This version starts with the Date folder so you just need to copy it into your SH3 Commander folder to install.
Combined GWX Skin Pack - 164MB
http://www.megaupload.com/?d=4HLEYMQQ
http://files.filefront.com/GWX___Combined_Skin_Pack7z/;6870982;;/fileinfo.html
ichneumon
03-04-07, 03:59 PM
Here are screenshots of some of the new skins:
Dido (base texture by fubar, camo schemes by Boris and Ichneumon):
http://img108.imageshack.us/img108/7475/didoqy0.jpg
Fiji (base texture by fubar, camo schemes by Boris and Ichneumon):
http://img201.imageshack.us/img201/2723/fijinj4.jpg
1942 admirality disruptive schemes for the Black Swan (base texture by fubar, camo schemes by Ichneumon)
http://img440.imageshack.us/img440/9387/newswansxh8.jpg
ichneumon
03-04-07, 03:59 PM
Here are a few screen shots to help you recognize and appreciate the new alpha channels. The first image of the freighter shows one of the new skins without the sunlight reflecting off the surfaces. The second image shows the same freighter from a different angle where the sunlight is being reflected by the flat surfaces. Notice that the portholes and weathering are not shiny like the clean flat surfaces on the hull. Also notice that the shine is variable on the hull and helps make the texture look more 3D
http://img412.imageshack.us/img412/3/alphajn9.jpg
The next image shows an old alpha channel from GWX on a Hunt. Notice that the shine on the superstructure is the same regardless of whether it is a window, porthole, or flat metal plate. The alpha channel can not be seen all the time but when it can be seen the new ones really help improve the 3D illusion and give the models more "weight". The old alpha channels make the models look flat.
http://img412.imageshack.us/img412/4785/alpha1wi8.jpg
mr chris
03-04-07, 04:08 PM
TOTALY OUT OF THIS WORLD :rock::rock::rock:
TRUELY AMAZING WORK GUYS:up::up::cool:
bigboywooly
03-04-07, 04:42 PM
Nice one Ichy
Now I have to D\L again
:damn:
Iron Budokan
03-04-07, 05:24 PM
Do these have sub skins in them as well?
Sulikate
03-04-07, 05:33 PM
Do these have sub skins in them as well?
2 :arrgh!:
leeclose
03-04-07, 05:41 PM
Downloading the packs as we speak thank god for high speed broadband tho lol:up:
Jimbuna
03-04-07, 05:54 PM
Disregard my post on the other thread matey ;)
robbo180265
03-04-07, 06:31 PM
Thanks for the work guys:up:
JetSnake
03-04-07, 07:16 PM
When I install these into the SHIII commander date dirtectory should I see the four folders labeled capital ships, merchants, escort, destroyers with a bunch of other folders with long numerical labels? Or do I need to move the files out of the four mentioned above and place them into the /date folder with the other numerical files?
Yep, everything needs to go directly over the SH3 Commnder date folder. No separate folders for ship types. Those numerical labels are dates, all folders such labelled must be in the date folder.
melnibonian
03-04-07, 07:59 PM
The best way to install them in SH3Cmd is to use JSGME. Just add JSGME into the C\Program Files\SH3Cmd directory and run it once. That will generate the MODS folder. Drop all the skins in there and enable them via JSGME. Clean, fast and simple;) :up:
ichneumon
03-04-07, 08:34 PM
Do these have sub skins in them as well?
Nope, and no aircraft either. This is just for surface ships. We had some discussion of including sub skins during the beta testing but I did not want that to delay the release. Also, I am not sure how much interest there would be in something like this for sub skins since I assume a lot of people prefer to choose which skin they use rather than have one assigned to them.
XanderF
03-05-07, 12:31 AM
Does SH3 Commander only load the appropriate skins on patrol *start*? What if, while playing Sh3, you switch around campaigns - play a 1944 one for a bit, jump to a 1941 campaign, etc.
Can SH3 Commander handle that, or are the skins 'fixed' at launch time?
Venatore
03-05-07, 01:33 AM
Someones been a busy little bee. This is an outstanding addition. I thank you for hard work on consolidating this as a package, I can see alot of long hours sitting in front of the screen to present this to the forum members
Much appreciated. :up:
Does SH3 Commander only load the appropriate skins on patrol *start*? What if, while playing Sh3, you switch around campaigns - play a 1944 one for a bit, jump to a 1941 campaign, etc.
Can SH3 Commander handle that, or are the skins 'fixed' at launch time?
Yep, the skins are fixed at launch time, according to your next career patrol date. If you decide to go on to another year while still in game nothing will change. That's why it's best to launch with SH3 commander before every patrol.
JScones
03-05-07, 03:29 AM
I've updated the GWX webpage with these links and will add more as they become known to me.
@XanderF: Boris is right. Pls consult the SH3Cmdr Help.html file for more information. :yep:
Ichy, great work mate! :rock:
Woof1701
03-05-07, 07:08 AM
Great! Can't wait to try it out!!
hi!
great pictures...........but filefront:damn: :damn:
mfg lupo!
Most Excellent, Have downloaded (whew) and once I have finished this patrol I'll install, Thanks!:up:
poor sailor
03-05-07, 07:21 AM
Great work! Thank You for this very nice addition!:up: But only for now FileFront is problem, I'll try later to download!
ichneumon
03-05-07, 07:53 AM
I have updated the first post with mirror links for those having trouble with FileFront.
Truly amazing job, Ichneumon, congrats :up: and thanks for your hard work !! :rock: :arrgh!:
Murdock
03-05-07, 10:40 AM
Got them Love them Brilliant job Guys:up:
Most Exellent they are fantastic in game.
Phoenix3000
03-05-07, 04:20 PM
Guys, truly great work! - :rock: :rock: :up: :up:
I'm downloading them now, and have a couple of the archive files already. Question is, I like the idea of installing them via JSGME - keeps it 'cleaner', but after extracting the two archives I have I have a file directory like this:
GWX Skin Pack - Destroyers
Date
Then a list of files called:
19390901
19391001
19391101
etc.
etc.
Thing is, at what point do I copy them into the MODS folder for JSGME?
Do I just take all the 19390901 type folders, or from date beforehand?
How does it know if a 19390901 file is a destroyer or escort etc. etc.?
Hope this makes sense, but I'm not seeing them in-game, so must be doing something wrong!
Cheers all!
Px3000
Update - Now have all 4 archive files downloaded.
Guys, truly great work! - :rock: :rock: :up: :up:
I'm downloading them now, and have a couple of the archive files already. Question is, I like the idea of installing them via JSGME - keeps it 'cleaner',
It helps to read the installation instructions:
This skin pack is over 500MB so the download has been divided into four parts. To install you will need to unzip and copy all files into your \SH3 Commander\Date\ folder.
Phoenix3000
03-05-07, 04:36 PM
Yes I've seen that, but it refers to doing it manually. Others have it working via JSGME. If I take all folders from the DATE folder in each archive file some of them are named the same. So you can't put them all in together. So thats why I'm asking if it needs to have a 'header' for example.
EDIT - Just re-read melnibonians suggestion - using two JSGME's - one for SH3, the other used in SH3 Commander to add these files.
Steppenwolf
03-05-07, 05:43 PM
To install the skin pack using JSGME:
1. Copy JSGME.exe from your \SilentHunterIII folder to your \SH3 Commander folder.
2. Run the JSGME.exe in your \Sh3 Commander folder once (Just double click on it). Don't do anything while you're in it. Then close it. (This creates an Sh3 Commander\MODS subfolder).
3A. Unzip GWXSkinPack_CapitalSHips.7z directly to \Sh3 Commander\MODS folder (You should now see that a \Sh3 Commander\MODS\GWX Skin Pack - Capital Ships subfolder has been created. If not, you've unzipped it to the wrong place.)
3B. Repeat step 3A, using the GWXSkinPack_Destroyers.7z
3C. Repeat step 3A, using the GWXSkinPack_Escorts.7z
3D. Repeat step 3A, using the GWXSkinPack_Merchants.7z
4. Run JSGME.exe in the \Sh3 Commander folder again. You should now see all 4 mods in the window on the left side. Enable the GWX Skin Pack - Capital Ships mod by highlighting it in the window on the left side, then click the Right Arrow. This will move it to the window on the right side (which indicates that it is enabled). Repeat this for the other three mods (Destroyers, Escorts, Merchants), as well. Exit JSGME.
5. Run Sh3 Commander as usual to launch your game. NOTE: It will take considerably longer than usual, while it copies all of those files.
ichneumon
03-05-07, 06:03 PM
Hope this makes sense, but I'm not seeing them in-game, so must be doing something wrong!
If you are not very familiar with the use of SH3 Commander and how to install the files please read the documentation that came with SH3 Commander. I will try to explain it here but the SH3 Commander help file provides a more complete explanation.
First, look in your SH3 Commander folder and you will see a folder called Date. Inside the Date folder is a long list of numbered folders starting with 19390901 which stands for September 1st, 1939 in yymmdd format. Inside each of the numbered folders is a set of folders that match the folder structure of SHIII. These are the folders and files that get copied into SHIII based on your patrol date.
Now look at one of the unziped skin pack files you downloaded. The first folder is just the name of the zip file and does not matter. Inside that folder is a folder called Date and inside the Date folder is a long list of numbered folders that correspond to the same yymmdd format as mentioned above.
All you need to do to install these files manually is unzip the archive and then select the Date folder in each and copy/paste it into the SHIII Commander folder. The folder structure of SH3 Commander will remain unchanged if you did this correctly. By copying these files all you are doing is adding a Sea folder to each of the SH3 Commander\Date\yymmdd\data\ folders and inside that Sea folder is a list of folders for each ship whose skins change on that date.
To install using JSGME just set it up to copy the files in the same way. Sorry that is not more clear but it really does not seem that complicated to me;)
fredbass
03-05-07, 07:56 PM
ichneumon,
That is a ton of skins. Salute :up:
Excellent! Downloading now! :up:
Mast
Phoenix3000
03-06-07, 08:49 AM
Guys,
Thanks for the info, but shortly after my last post I got it working by installing JSGME into the SH3 Commander folder, extracting the files into the MODS folder and activating them from there (as per melnibonians post).
Last night I tried to connect back to the web, but couldn't get a connection - was on tech support helpline listening to hold music for 30 mins before giving up!!
So I'm sending this today from the office.
I appreciate the long replies you have given, but I guess I already had it working by then - but couldn't let you know...pain in the ar*e ISP!
I must say, from the few I have seen so far in-game the skins look great!!:up:
Cheers!
Px3000
Is combined single file exactly similar to stock four files?
melnibonian
03-06-07, 10:40 AM
Does combined single file is exactly similar to stock four files?
I think it is:yep:
ichneumon
03-06-07, 11:13 AM
Is combined single file exactly similar to stock four files?
Yes, except the first folder has been removed so when you unzip the combined file it starts with the Date folder.
hi!
great skins!!!!Danke!Gute Leute braucht man eben..........:D
mfg lupo!
Beautiful work, thank you!
Wilcke
snakech
03-06-07, 01:29 PM
fine work, thank you very much :up:
mirrored for download also on my serverplace
JScones
03-07-07, 01:38 AM
GWX web page updated with single-file link. :up:
Capt.Crackerjack
03-07-07, 06:39 PM
:up: Thanks for the tremendous work effort and excellent skinning!
Outstanding and well done!:yep:
Reverie
03-08-07, 01:38 AM
Is it possible that these "skin" mods will be made available on a CD, as the earlier mods are ? :)
Reverie
Jimbuna
03-08-07, 05:46 AM
Is it possible that these "skin" mods will be made available on a CD, as the earlier mods are ? :)
Reverie
Let your fellow kaleuns here know where you reside and it's quite possible someone near you will be only too happy to oblige :arrgh!:
BladeHeart
03-08-07, 07:26 AM
Thanks for putting this together.:up:
May I ask if there is likely to be the equivalent for the subs? When I first installed GWX I remember that if one uses SH3Cmdr then was not to install the skins add-on at that time.
Cheers.:)
melnibonian
03-08-07, 09:01 AM
Thanks for putting this together.:up:
May I ask if there is likely to be the equivalent for the subs? When I first installed GWX I remember that if one uses SH3Cmdr then was not to install the skins add-on at that time.
Cheers.:)
There is a debate on the GWX Development and Beta Testing Teams about Sub Skins as well. The reason why they were not included is simple. GWX Devs wanted to have the skin pack relesed to the general public as soon as possible, and more Beta Testing for the sub skins would have caused delays. Hopefully very soon a sub skin pack add on would be made and released as well (depending on how the debate turns up obviously;) )
Hopefully very soon a sub skin pack add on would be made and released as well (depending on how the debate turns up obviously;) )
Nice ! :D :up:
KaleunHassanAziz
03-08-07, 10:34 AM
Can I use the new skin pack without SH3 Commander?
Jimbuna
03-08-07, 12:57 PM
Can I use the new skin pack without SH3 Commander?
:roll: No :damn:
Great work guys - Thanks!:up:
ichneumon
03-08-07, 03:49 PM
Can I use the new skin pack without SH3 Commander?
Sort of. You could enable each date manually using JSGME but you will have to add them cumulatively. In other words, if you want to start a patrol in 1942 you will have to enable all dates starting with 19390901 up to the start of your next patrol. Then you will have to remember to enable each date as your career progresses. It is much easier with SH3 Commander which takes care of all of this for you.
The other way to use this without SH3 Commander is to just pick the skins you like and copy them into the appropriate ship folders. Of course you will not get the historically accurate changes with time but you will at least get the new skins. I believe we will be updating the GWX skins in the spring update so if you can wait until then we will do this for you.
ichneumon
03-08-07, 07:18 PM
Nice one Ichy
Now I have to D\L again
:damn:
Yes, but this time it is better:D
ichneumon
03-08-07, 07:33 PM
Thanks for putting this together.:up:
May I ask if there is likely to be the equivalent for the subs? When I first installed GWX I remember that if one uses SH3Cmdr then was not to install the skins add-on at that time.
Cheers.:)
We have discussed creating a similar skin pack for sub skins but I am not sure how much interest there is in this. I know I prefer to choose which skin I use rather than have one assigned to me. However, if it looks like there is a lot of interest in this idea and I can convince Fubar to help me again, something like this is very possible. How do the rest of you feel about having historically accurate changes in sub skins through time?
You were instructed not to use the old skin pack because some of the ship names changed in GWX. This meant the old skin pack had the wrong folder and file names for some of the skins which would create problems. That is also why this new skin pack will only work with GWX. It would be possible for someone to port most of this new skin pack to stock SHIII or one of the other supermods or even your own custom mod simply by renaming folders and files to make it compatible. However, most of the capital ships are not multiskinned so you would have to replace the ship *.dat files or extract the skins from the dats and import them into your dats.
How do the rest of you feel about having historically accurate changes in sub skins through time?
It's going to be a large amount of work for Fubar (is it really possible to create a skin for each and everyone of the german subs in WW2 ? :o :huh: ). But no doubt : that would be incredibly awesome. Good luck in making this skin pack. ;)
http://yelims5.free.fr/TopOuNul/Super12.gifhttp://yelims5.free.fr/TopOuNul/Super16.gifhttp://yelims5.free.fr/TopOuNul/Super13.gif
RocketDog
03-09-07, 05:25 AM
Brilliant work - you efforts are much appreciated.
Thanks!
RD.
melnibonian
03-09-07, 05:42 AM
How do the rest of you feel about having historically accurate changes in sub skins through time?
I don't know if what I'm about to suggest is possible but we can keep everyone happy actually. What if we use historically accurate sub skins for the AI subs and leave the user the choise to use whatever skin he or she likes? What I mean is let's have the patch for the AI subs and allow the user to use JSGME to enable his own skins over the AI ones (Exactly as we do now when we enable our custom skins over the GWX stock ones)
BladeHeart
03-09-07, 06:14 AM
How do the rest of you feel about having historically accurate changes in sub skins through time?
Personally I would wish for a pack that altered the sub skins as described above. Those who would want unique schemes will install them regardless.
Alternatively if someone was able to indicate what would be appropiate skins for the different types of subs that would be helpful; for example I am aware of a number of type VIIC skins but no VIIB skins. If that is unreasonable of excessive then I apologise and please ignore.
JScones
03-09-07, 06:50 AM
Re sub skins, let's just think laterally for a second.
Wouldn't it be good to get Med-based camo U-boat skins and even crew outfits when in 23/29th Flotilla?
How about clothing and camo fit for the Arctic (including ice) when in 11th Flotilla?
Feeling tropical? Wouldn't nice summery outfits look a treat when in the Indian (10th) or Sth Atlantic (10th or 12th)?
There's no need to just think date-based changes - SH3Cmdr can support a wide variety of concepts. ;)
But if one was to think date-based, one option would be to follow Allgemeinen Baubestimmungen (Building Regulations Order) Nr. 31 (November 1941 and July 1944). Doing so could see a shift from Dunkelgrau 51 to Hellgrau 50 early in the war through to camo skins and back to Dunkelgrau 51 later in the war (generally speaking of course, as there were countless variations and combinations).
mr chris
03-09-07, 07:10 AM
Re sub skins, let's just think laterally for a second.
Wouldn't it be good to get Med-based camo U-boat skins and even crew outfits when in 23/29th Flotilla?
How about clothing and camo fit for the Arctic (including ice) when in 11th Flotilla?
Feeling tropical? Wouldn't nice summery outfits look a treat when in the Indian (10th) or Sth Atlantic (10th or 12th)?
There's no need to just think date-based changes - SH3Cmdr can support a wide variety of concepts. ;)
Oh please say this is true and in the pipeline. If this is true i think i might soil myself:rock:
Re sub skins, let's just think laterally for a second.
Wouldn't it be good to get Med-based camo U-boat skins and even crew outfits when in 23/29th Flotilla?
How about clothing and camo fit for the Arctic (including ice) when in 11th Flotilla?
Feeling tropical? Wouldn't nice summery outfits look a treat when in the Indian (10th) or Sth Atlantic (10th or 12th)?
There's no need to just think date-based changes - SH3Cmdr can support a wide variety of concepts. ;)
But if one was to think date-based, one option would be to follow Allgemeinen Baubestimmungen (Building Regulations Order) Nr. 31 (November 1941 and July 1944). Doing so could see a shift from Dunkelgrau 51 to Hellgrau 50 early in the war through to camo skins and back to Dunkelgrau 51 later in the war (generally speaking of course, as there were countless variations and combinations).
http://yelims3.free.fr/Hein/Hein57.gif :huh: Wow.... This man has great ideas. :up: http://yelims5.free.fr/Sport/Winner.gif
ichneumon
03-09-07, 09:07 AM
Re sub skins, let's just think laterally for a second.
Wouldn't it be good to get Med-based camo U-boat skins and even crew outfits when in 23/29th Flotilla?
How about clothing and camo fit for the Arctic (including ice) when in 11th Flotilla?
Feeling tropical? Wouldn't nice summery outfits look a treat when in the Indian (10th) or Sth Atlantic (10th or 12th)?
There's no need to just think date-based changes - SH3Cmdr can support a wide variety of concepts. ;)
But if one was to think date-based, one option would be to follow Allgemeinen Baubestimmungen (Building Regulations Order) Nr. 31 (November 1941 and July 1944). Doing so could see a shift from Dunkelgrau 51 to Hellgrau 50 early in the war through to camo skins and back to Dunkelgrau 51 later in the war (generally speaking of course, as there were countless variations and combinations).
Yes, this is what I was thinking as well. The general changes with time would not be difficult at all, it is the difference between flotillas that would take more work but also be more interesting. It sounds like there is some interest in this, now to see if Fubar is interested in making some more skins. :hmm:
JScones
03-09-07, 09:49 AM
And outfits? :hmm:
mr chris
03-09-07, 10:46 AM
Oh Yes my crew would like the Steve Irwin kaki look thanks very much.:lol:
[...] now to see if Fubar is interested in making some more skins. :hmm:
I think it's going to be hard to make all skins looking different.... But Fubar is great, and will be able to do it probably. :hmm:
ichneumon
03-14-07, 09:13 PM
Here are a few more screenshots from the GWX Skin Pack.
The first one shows a Town Class DD painted in a 1940 dazzle scheme based on a photograph of HMS Hamilton. This was one of the earliest camo schemes used in WWII and is very similiar to the dazzle schemes used during WWI.
http://img140.imageshack.us/img140/422/1940dazzletl2.jpg
The next one shows another Town Class DD painted in a 1942 disruptive scheme based on a photograph of HMS Broadway.
http://img482.imageshack.us/img482/1895/1942disruptivefq8.jpg
The last one shows the HMS Duke of York in the disruptive scheme she wore during 1942.
http://img341.imageshack.us/img341/2204/dukeofyorkui5.jpg
Schultzy
03-14-07, 09:51 PM
I don't use GWX, so won't be able to benefit, but I just wanted to say what beautiful paint schemes you've created! The screenies look stunning!
Great job. :)
ichneumon
03-14-07, 10:31 PM
Thanks! Even if you don't use GWX you can still copy the skins you like into your ship folders. You won't get the changes through time but you will at least get some new skins. However, most of the capital ships are not multiskinned so you would need to extract the texture from the dat file.
Actually, if the non-GWX user has the multi-skin ship pack by UBOAT234, then pretty much all warships will be multi-skin capable with a few exceptions (Elco and Vorpostenboot do not work correctly, and Fletcher class DD, Vosper, and RAF Launch not done). You can find a link to his FileFront page on my own FileFront page, which is in my signature.:yep:
This is a God Damn incredible job and work,
Unbelievable skin compilation and Improved graphic Designe!!!!
Thanks Mate...:up: :up: :up:
Guys,
I am confused:hmm: I downloaded the GWX skin pack 164 mb from the GW Expansion page. It was a single data folder 1.57 gb full of folders with different dates on them.:hmm: And replaced the Data Folder in SH3 Commander. Is this the same skin mod this topic is talking about?
Something about 4 folders over 500 mb.? Is this the same ship skin mod that changes skins as the dates change.
Or do I have some other skin mod. The readme look's the same but it says the mod is over 500 mb:hmm:
Thank's for any Info. I have been away from SH3 for over a year.
Lane:D
Steppenwolf
03-15-07, 10:44 PM
Lane,
You have the right file. The skin pack comes in 2 forms. As one file(which is the one you downloaded) OR as four seperate files (One for capital ships, escorts, destroyers and merchants). Content is supposed to be the same (see post 37 in this thread). Not sure why the single file version is so much smaller, but assume a different level of compression was used.
Only difference between the two is that the four individual files have a "GWX Skin Pack" folder with the "date" folder under it (making it more JSGME friendly to use with SH3 Commander), while the single file version just has the "date" folder (Easy enough to copy it as a subfolder into some other folder and make it JSGME friendly).
Thank's Steppenwolf,
That explains it. :D Glad I got the right one. I wish I had known that I could have installed it with the Jones installer. but that's ok I guess it's just for ship skins I could still install some good sub skins My Boat is a V11b at this time.
Thank's
Lane:D
danlisa
03-16-07, 09:48 AM
Just to reiterate, you can actually put JSGME into SH3 Cmdr and have a separate MODS folder located there, it's very easy to enable/disable mods created for Cmdr this way & (touch wood) very hard to mess up your SH3 Cmdr.
Yes the single d/l has a higher compression ratio. I would, however, suggest that if you are wanting to pick and choose which skins you want for anything other than GWX that you d/l the multi-part version.
bigboywooly
03-16-07, 10:32 AM
I can see these boys being busy when new ships are added
:rotfl:
Great work guys
Truly
Jimbuna
03-16-07, 11:15 AM
I can see these boys being busy when new ships are added
:rotfl:
Great work guys
Truly
Busy being the operative word :up:
ichneumon
03-16-07, 11:31 AM
I can see these boys being busy when new ships are added
:rotfl:
Great work guys
Truly
I'm looking forward to working on the new ships for the skin pack update! In fact, I have already started. :smug:
Jimbuna
03-16-07, 11:51 AM
I can see these boys being busy when new ships are added
:rotfl:
Great work guys
Truly
I'm looking forward to working on the new ships for the skin pack update! In fact, I have already started. :smug:
Friggin heck matey :o ....I just started testing yesterday :D
bigboywooly
03-16-07, 01:37 PM
We dont stand still
:rotfl:
I already have a 1.04 ship pack am using on my install
You will have to let me know what you are working on Ichy
In the den of course mate :up:
JScones
03-16-07, 07:27 PM
We dont stand still
:rotfl:
I already have a 1.04 ship pack am using on my install
You will have to let me know what you are working on Ichy
In the den of course mate :up:
And why do I not have the link? I sick of mere fixes! LOL!
JScones
03-16-07, 07:28 PM
Just to reiterate, you can actually put JSGME into SH3 Cmdr and have a separate MODS folder located there, it's very easy to enable/disable mods created for Cmdr this way & (touch wood) very hard to mess up your SH3 Cmdr.
Ooh, look up, in the sky, it's a...it's a... it's a PINK ELEPHANT FLYING!
Jimbuna
03-16-07, 07:41 PM
Just to reiterate, you can actually put JSGME into SH3 Cmdr and have a separate MODS folder located there, it's very easy to enable/disable mods created for Cmdr this way & (touch wood) very hard to mess up your SH3 Cmdr.
Ooh, look up, in the sky, it's a...it's a... it's a PINK ELEPHANT FLYING!
ROFLMAO :rotfl: :rotfl:
Ich , got a Dump rother stupid question,
but I need just to be sure...
Is it normal that The loading Time via SH3 Comm. add duplicated now with this
Files installed...???
JScones
03-16-07, 08:37 PM
Ich , got a Dump rother stupid question,
but I need just to be sure...
Is it normal that The loading Time via SH3 Comm. add duplicated now with this
Files installed...???
Remember, SH3Cmdr is now copying up to 1.5 GIGAbyte of files into SH3. My loading time doubled to just over one minute when I installed the skins pack.
Jimbuna
03-16-07, 08:47 PM
Ich , got a Dump rother stupid question,
but I need just to be sure...
Is it normal that The loading Time via SH3 Comm. add duplicated now with this
Files installed...???
Remember, SH3Cmdr is now copying up to 1.5 GIGAbyte of files into SH3. My loading time doubled to just over one minute when I installed the skins pack.
Crikey!...you must have the computer off the Enterprise :o
my time shot up to nearly 3 minutes :hmm:
ichneumon
03-16-07, 10:13 PM
The time to copy files also depends on the date of your next patrol since SH3 Commander loads skins sequentially by date. So if you are starting in 1939 it has to load all the 1939 skins. But if you are starting in 1940 it loads all the 1939 skins and then replaces some of them with 1940 skins. In 1941 some more skins get replaced and so on so that the later in the war you go the longer it takes to copy the necessary files. Some of the warships get completely new sets of skins 4 or 5 times during the course of the war. The time to copy the files is the down side. The up side is you get to experience changes in paint schemes as close to history as the game and our ability permit :-)
JScones
03-16-07, 10:15 PM
Crikey!...you must have the computer off the Enterprise :o
my time shot up to nearly 3 minutes :hmm:
Well, near two minutes in 1945. ;)
Jimbuna
03-17-07, 06:09 AM
Crikey!...you must have the computer off the Enterprise :o
my time shot up to nearly 3 minutes :hmm:
Well, near two minutes in 1945. ;)
Ah!...that explains it then :yep: I start my careers in 1957 :lol:
yep near 2 minutes loading time,
I refernced the time to that offcourse, cause a lot of data
to read now, but I just whanted to be sure....
Also I think this can save future questions on this
subject, well if people just reed the all thread...:up:
Thanks Guys...
ichneumon
03-17-07, 09:58 AM
I should also mention that although SH3 Commander will take a few minutes longer to launch SHIII because it is copying so many files, it will not take longer for SHIII to load once it is launched. The Skin pack does not increase the number or size of skins in the game.
Ich , got a Dump rother stupid question,
but I need just to be sure...
Is it normal that The loading Time via SH3 Comm. add duplicated now with this
Files installed...??? Remember, SH3Cmdr is now copying up to 1.5 GIGAbyte of files into SH3. My loading time doubled to just over one minute when I installed the skins pack.
For me that has become a problem. Since I'm on a family computer I have a certain... lack of available disk space (I'll admit that I'm a real pirate that way) and I had well what I thought was a good enough buffer of about 1.5 gigs and then I installed this masterpiece or... rather attempted to unzip it and then wa told I hadn't the space to do it.
Now I'm assuming that there aren't really gigabytes worth of skins here but really the same skins being shuffled around. If thats true then it would be so much more convenient if say a new SH3 Cmdr release could make it so that you only needed one copy of any skin to have it accessible to the date system but have it so that you can have a text file that directs SH3 Cmdr to the file to be copied.
At the moment I'm off to see if I can find some more disk space. :shifty:
ichneumon
03-18-07, 03:48 PM
... Now I'm assuming that there aren't really gigabytes worth of skins here but really the same skins being shuffled around...
Nope, there really are that many skins. :yep:
Most merchants only have two sets of skins. They start the war with colorful civilian paint schemes and these are slowly replaced by gray drab paint schemes.
Warships change skins about 6 times during the war on average, less if they enter the war during the later years. The typical Royal Navy sequence is to be painted a dark bluish gray at the beginning of the war which is slowly replaced by medium gray during the first few months of the war. In late 1940 some ships used camo schemes similar to WWI dazzle patterns. In 1941 the Royal Navy started using more colorful disruptive patterns on larger warships and the blue and green triangles of the western approaches concealment schemes on convoy escorts. By 1943 the disruptive and concealment patterns were using more greens. In 1944 the Royal navy swithched to a simpler standardized paint scheme of a rectangle painted on the hull. For convoy escorts these were green rectangles and the rest of the ship was white. For fleet destroyers and capital ships these were blue rectangles and the rest of the ship was a light tan. So these are not just the same GWX skins being moved around but are completely new skins that change as the war progresses.
I was sensitive to the amount of disk space required for this and I sacrificed some hisitorical accuracy for more efficient skin replacements. Each paint scheme had its own start and end date which gets very complicated to keep track of as the replacement sequence is designed. To minimize how many times files are replaced I sometimes had to shorten (or a few times extend) the life of a paint scheme by a few months. I tried to get the most variety out of the fewest skin replacements possible.
If you are short of disk space I would recommend leaving out the capital ships. You don't see those very often and so would miss them the least. That would save about 1/4 of the disk space needed. If you still need more space I would leave out the destroyers which would get you down to about half the space needed. That would leave you with just the merchants and escorts which are by far the most often seen in game.
Thanks for the lengthly reply but I dug around and deleted some irrelavent game that wasn't SH3.:up: SO the skins are in and I'm happily beginning a new patrol.
But seriously. That is ALOT of skins. I didn't know it was THAT extensive a mod. Truly commendable.
Cheers mate. :()1:
Reverie
03-25-07, 02:41 AM
Does this mean that I won't see pith helmets in the tropics using GWX ?
Seriously, these skins, and the broadcast / radio mods would be a GREAT addition to the subsim Bonus Mods DVD. I also see it as an enticement for supporting Subsim. Remember, you can lead a sub to water, but you canta make it sinka.
Lastly, and perhaps the most crucial...who is Victoria Silvstedt ?
Okay so I had to delete the mod sadly. It turns out that the extra textures cause my game to run so slowly that I can't even move the map around without getting a 45 second hang. Thats likley due to my 512 of RAM but nevertheless, I can't live without my GWX.
Its just too bad.
ichneumon
03-25-07, 09:29 PM
Okay so I had to delete the mod sadly. It turns out that the extra textures cause my game to run so slowly that I can't even move the map around without getting a 45 second hang. Thats likley due to my 512 of RAM but nevertheless, I can't live without my GWX.
Its just too bad.
There is no way this can be due to the GWX Skin Pack. It does not increase the number of skins for any ship and it does not increase the file size of the skins (compared to GWX without the skin pack). The only difference it makes in performance is how long it takes to launch the game. Once launched your game should run just the same.
Okay so I had to delete the mod sadly. It turns out that the extra textures cause my game to run so slowly that I can't even move the map around without getting a 45 second hang. Thats likley due to my 512 of RAM but nevertheless, I can't live without my GWX.
Its just too bad.
There is no way this can be due to the GWX Skin Pack. It does not increase the number of skins for any ship and it does not increase the file size of the skins (compared to GWX without the skin pack). The only difference it makes in performance is how long it takes to launch the game. Once launched your game should run just the same. Its odd then that when I used a different install of SH3 Commander, where the only difference was a lack of the skins, that the game instantly wasn't laggy. I don't want to disagree with you but my observation is that with the skins it runs slowly and without them its as it ever was.
I looked for the problem through changing one variable at a time and that was the first one I tried. I didn't change a single other thing.
Could it be that the textures are of such a higher quality (ie size) that it slows the game down considerably for those of us who are running it on lesser systems?
I remember that one of the many things that GW did way back when it started was remove a bunch of texture files that were not needed but that when the game had to load them it slowed it down. Could this be a similar effect?
ichneumon
03-26-07, 09:11 AM
Its odd then that when I used a different install of SH3 Commander, where the only difference was a lack of the skins, that the game instantly wasn't laggy. I don't want to disagree with you but my observation is that with the skins it runs slowly and without them its as it ever was.
I looked for the problem through changing one variable at a time and that was the first one I tried. I didn't change a single other thing.
Could it be that the textures are of such a higher quality (ie size) that it slows the game down considerably for those of us who are running it on lesser systems?
I remember that one of the many things that GW did way back when it started was remove a bunch of texture files that were not needed but that when the game had to load them it slowed it down. Could this be a similar effect?
When you launch the game with the GWX Skin Pack SH3 Commander replaces the GWX skins with skins appropriate for the date of your next patrol. These skins are excatly the same file size as the ones they replace and the number of skins for each ship remains the same. I just don't see any way that the Skin Pack can cause game preformance to be different than GWX without the skin pack. As far as the game is concerned there are no more files to load and the files are all of the same size.
Hi Ichneumon,
I already ask this on GWX dev forum...as yours news skins are so great and have that alpha channel fixed and also thinking in these small problems for some ppl, then will be great if you make the default GWX skins also with the alpha channel fix. This way even the ppl that can't use SHeCmdr or can't use the skin pack at all also will have fixed alpha channel textures.;)
Forgive me if this is already on patch 1.03 (I'm not sure about).:D
Rubini.
ichneumon
03-26-07, 05:29 PM
Hi Ichneumon,
I already ask this on GWX dev forum...as yours news skins are so great and have that alpha channel fixed and also thinking in these small problems for some ppl, then will be great if you make the default GWX skins also with the alpha channel fix. This way even the ppl that can't use SHeCmdr or can't use the skin pack at all also will have fixed alpha channel textures.;)
Forgive me if this is already on patch 1.03 (I'm not sure about).:D
Rubini.
I guess you did not see my post on the dev forum but I have already made those files. However, it was decided not to include them in the 1.03 patch. I hope we will be able to include them in the next major update. This will allow me to reduce the size of the next version of the skin pack since many of the early merchant skins will no longer need to be replaced. This file size savings is needed because of all the new ships being added in the next major update! :D Hopefully version 2 of the skin pack will be smaller or at least not much larger even though it includes the new ships.
Hi Ichneumon,
I already ask this on GWX dev forum...as yours news skins are so great and have that alpha channel fixed and also thinking in these small problems for some ppl, then will be great if you make the default GWX skins also with the alpha channel fix. This way even the ppl that can't use SHeCmdr or can't use the skin pack at all also will have fixed alpha channel textures.;)
Forgive me if this is already on patch 1.03 (I'm not sure about).:D
Rubini.
I guess you did not see my post on the dev forum but I have already made those files. However, it was decided not to include them in the 1.03 patch. I hope we will be able to include them in the next major update. This will allow me to reduce the size of the next version of the skin pack since many of the early merchant skins will no longer need to be replaced. This file size savings is needed because of all the new ships being added in the next major update! :D Hopefully version 2 of the skin pack will be smaller or at least not much larger even though it includes the new ships.
Great! You have a PM mate!;)
JScones
03-27-07, 03:24 AM
Hi Ichneumon,
I already ask this on GWX dev forum...as yours news skins are so great and have that alpha channel fixed and also thinking in these small problems for some ppl, then will be great if you make the default GWX skins also with the alpha channel fix. This way even the ppl that can't use SHeCmdr or can't use the skin pack at all also will have fixed alpha channel textures.;)
Forgive me if this is already on patch 1.03 (I'm not sure about).:D
Rubini.
I guess you did not see my post on the dev forum but I have already made those files. However, it was decided not to include them in the 1.03 patch. I hope we will be able to include them in the next major update. This will allow me to reduce the size of the next version of the skin pack since many of the early merchant skins will no longer need to be replaced. This file size savings is needed because of all the new ships being added in the next major update! :D Hopefully version 2 of the skin pack will be smaller or at least not much larger even though it includes the new ships.
That's the plan. With 1.03 out I now need to update the "Outstandaing stuff" thread for 1.04. ;)
This will be added. :yep:
Its odd then that when I used a different install of SH3 Commander, where the only difference was a lack of the skins, that the game instantly wasn't laggy. I don't want to disagree with you but my observation is that with the skins it runs slowly and without them its as it ever was.
I looked for the problem through changing one variable at a time and that was the first one I tried. I didn't change a single other thing.
Could it be that the textures are of such a higher quality (ie size) that it slows the game down considerably for those of us who are running it on lesser systems?
I remember that one of the many things that GW did way back when it started was remove a bunch of texture files that were not needed but that when the game had to load them it slowed it down. Could this be a similar effect?
When you launch the game with the GWX Skin Pack SH3 Commander replaces the GWX skins with skins appropriate for the date of your next patrol. These skins are excatly the same file size as the ones they replace and the number of skins for each ship remains the same. I just don't see any way that the Skin Pack can cause game preformance to be different than GWX without the skin pack. As far as the game is concerned there are no more files to load and the files are all of the same size.
That is so weird. I never had the issue before installing the skins and after romoving them and only them it vanishes...
I can only go on observation.
I think I'll take another shot at it and see if maybe it was just a weird side effect of something that I don't know about. Its possible that it was a corrupted SH3 Commander file or something.
We'll see.
As an ol' skinner, i just have to say: Kudos!! This is excellent! :yep::up::up::up:
danlisa
04-25-07, 10:55 AM
As an ol' skinner, i just have to say: Kudos!! This is excellent! :yep::up::up::up:
Nice BUMP _Seth_ :rotfl::rotfl::up:
As an ol' skinner, i just have to say: Kudos!! This is excellent! :yep::up::up::up:
Nice BUMP _Seth_ :rotfl::rotfl::up:
As always, mate! As always! :rotfl::rotfl::rotfl:
dalton74
06-03-07, 06:08 AM
Hi i'm new and played SHIII with the GWX mod. Very nice. Since a while I installed SH3 commander. And download a skinpack, U-boat elite unifomrs and milkcow mod.
Every thing is installed and in the right kolom of JSGME. Activated mods.
I see every thing there. When i start sh3, it takes a long time so a assume the files are loaded. But how can i see the mods are working. My crew has the same old outfit. The ships in wilemshaven are grey? Can someone explain?
thx.
marcel
nikbear
06-03-07, 07:11 AM
I'm using Cmdr,GWX and the skin pack,could anyone tell me if the skins for the ships are random or are they meant for all the ships?only ask cause sank two of iambecomlife's BT35'S last night and one had camo on it and the other didn't:hmm:
A6Intruder
06-03-07, 07:43 AM
GWX Skin Pack
By Ichneumon, Boris, and Fubar
This skin pack is for use only with GWX. It will not work with stock SHIII or any of the other supermods. The objective of this skin pack is to allow historically accurate changes in ship paint schemes with time. These skins and the changes in skins with time are based on photographs made during the war and other records. An excellent article on The Development of Naval Camouflage by Alan Raven is available online (http://www.shipcamouflage.com/1_1.htm). This article describes the concepts as well as the general trends in color and style used by the Americans and British during the war. There were, however, exceptions to these general trends (especially with the British) which can be found in the records and photographs made during the war. There is also a short article on German paint schemes online (http://smmlonline.com/articles/kriegsmarinecamo/kreigsmarine.html).
This mod is more than just a chronologic ordering of the skins in GWX. Much new content was needed to achieve the objectives. Many improvements and additions were made during the course of this work. These include:
1) NEW BASE TEXTURES. Fubar provided excellent new base textures for some of the warships. Ichneumon also created new textures drawing on pieces of Fubar’s work for consistency. These new base textures were used to improve the look of some of the weaker skins in GWX as well as provide more variety for the merchants. Some of the merchants now vary not only in paint scheme but also in texture and simulated 3D details.
2) NEW PAINT SCHEMES. Gaps in the GWX skins for certain time periods meant new paint schemes needed to be made in order to have a variety of skins for any date. Boris created some of these skins when he started this project and Ichneumon added many more.
3) NEW WEATHERING EFFECTS. Fubar’s excellent weathering effects and some of Ichneumon's have been used to increase variety for certain dates and through time. During some periods there was little or no variety in paint schemes (1939 British warships and late war merchants for example). In these cases we used variable weathering effects so when two of the same ship are seen together they will look at least a little different. Also, some ships age with time and become more weathered and sometimes rusty.
4) NEW ALPHA CHANNELS. All the skins in this mod have improved alpha channels. The alpha channel controls how shiny a surface is. This is important because a lot of the 3D look of the ships comes from a 2D image painted on the flat surfaces of a model. The new alpha channels help provide the illusion of 3D detail by keeping seams between hull plates, portholes, rivets, rust, and other details from shining as much as the flat surfaces. You can only see this effect when sunlight reflects off a surface but it adds a lot when done well.
This skin pack is over 500MB so the download has been divided into four parts. To install you will need to unzip and copy all files into your \SH3 Commander\Date\ folder. When you launch SHIII from SH3 Commander the appropriate skins for your patrol date will be copied into your SHIII installation. See the SH3 Commander documentation for more information on installing and using this skin pack. Due to the large number of skins being replaced you can expect SH3 Commander to take several minutes to copy the files into the SHIII folders. You will not be able to view paint schemes changing with time by browsing the dates in the museum, in SHIII this only shows changes in weapons loadout. To view skins for a different date you will need to exit SHIII and launch the game from SH3 Commander for that date.
GWX Skin Pack – Capital Ships - 120MB http://files.filefront.com//;6859190;;/
GWX Skin Pack – Destroyers - 120MB http://files.filefront.com//;6859471;;/
GWX Skin Pack – Escorts - 130MB http://files.filefront.com//;6859780;;/
GWX Skin Pack – Merchants - 150MB http://files.filefront.com//;6860148;;/
GWX Skin Pack ReadMe.txt http://files.filefront.com//;6860162;;/
MD5 hashes:
f17000eebb30e8c58e3e99be6272e70c *GWXSkinPack_Merchants.7z
a76e59c70a3ce3607695a59581ae658a *GWXSkinPack_CapitalShips.7z
710efbe4817e25556d21b2613f88bdff *GWXSkinPack_Destroyers.7z
4234311f43784f8899f5f352f06875f9 *GWXSkinPack_Escorts.7z
Mirror 1:
Capital Ships - http://www.megaupload.com/?d=CQBP61SY
Destroyers - http://www.megaupload.com/?d=0LHOAMH0
Escorts - http://www.megaupload.com/?d=XSRV949H
Merchants - http://www.megaupload.com/?d=H8WMMC9H
Readme - http://www.megaupload.com/?d=FGJY6YB8
Mirror 2: Thanks to Danlisa for this smaller single file download version! It has much better compression and contains all four parts in one file only 164MB in size. This version starts with the Date folder so you just need to copy it into your SH3 Commander folder to install.
Combined GWX Skin Pack - 164MB
http://www.megaupload.com/?d=4HLEYMQQ
http://files.filefront.com/GWX___Combined_Skin_Pack7z/;6870982;;/fileinfo.html (http://files.filefront.com/GWX___Combined_Skin_Pack7z/;6870982;;/fileinfo.html)
Dear ichneumon, Boris and Fubar,
would it be ok if we take some of your great skins for use in the next Version of WAC, of course with mention of you?
We would be very grateful if we could get your permission to do so.
Kind regards from Germany:up:
bigboywooly
06-03-07, 09:07 AM
I'm using Cmdr,GWX and the skin pack,could anyone tell me if the skins for the ships are random or are they meant for all the ships?only ask cause sank two of iambecomlife's BT35'S last night and one had camo on it and the other didn't:hmm:
Iambecomes ship is using its own skins
They arent in the GWX skin pack
And yes they are meant to be random so ships dont look all the same
Kpt. Lehmann
06-03-07, 05:54 PM
Just an FYI to all.
The GWX updates to versions 1.01 through 1.03 were focused on fine-tuning existing content... just as version 1.04 will continue to do.
The primary focus of GWX version 1.04 though, will be to add new content. As per the wishes of the GWX art department, the vast majority of the GWX skin pack released after version 1.03 will be included in version 1.04.:up: :up: :up:
(Along with a whole slew of other NEW goodies!:arrgh!: )
[Edit: This skin pack has undergone further evolutions in the interest of historical accuracy and has yet to be released. It is now basically a "GWX Skin Pack Two" which renders the current one basically obsolete. "GWX Skin Pack Two" will be released as integral to GWX version 1.04. Special thanks to Ichneumon, current chief of the GWX Art Dept. and primary achitect of the GWX skin pack.]
ReallyDedPoet
06-03-07, 05:58 PM
Welcome:up: dalton74
RDP
ichneumon
06-03-07, 08:23 PM
Dear ichneumon, Boris and Fubar,
would it be ok if we take some of your great skins for use in the next Version of WAC, of course with mention of you?
We would be very grateful if we could get your permission to do so.
Kind regards from Germany:up:
That sounds fine to me. Just be sure to credit me, Boris, and Fubar as members of the GWX dev team. A LOT of work went into those skins so we would appreciate being recognized.:D It took months just to do the research on historically accurate colors and camo patterns, and how they changed with time. I took even longer to implement all this information into the skins and organize the skin pack.
I am buried in other GWX 1.04 development right now but I plan to create a new skin pack for GWX 1.04 that improves on the current skin pack plus adds new content. The current skin pack will likely not work well with 1.04 because of some of the roster changes. Also, I have recently learned how to re-UV map so I am considering remapping and reskinning some of the ships that I was not able to paint accurately due to texture repeating problems.
ichneumon
06-03-07, 08:28 PM
Hi i'm new and played SHIII with the GWX mod. Very nice. Since a while I installed SH3 commander. And download a skinpack, U-boat elite unifomrs and milkcow mod.
Every thing is installed and in the right kolom of JSGME. Activated mods.
I see every thing there. When i start sh3, it takes a long time so a assume the files are loaded. But how can i see the mods are working. My crew has the same old outfit. The ships in wilemshaven are grey? Can someone explain?
thx.
marcel
Ships were not painted in camo patterns at the start of the war. If you are seeing all gray ships in 1939 that is normal. If SH3 commander takes a long time to lauch the game then it sounds like you did everything right. If you want to check you can exit the game without rolling back SH3 commander and then check the skin files in your game folder with those in the skin pack to be sure they are the same.
bruschi sauro
06-04-07, 01:35 AM
URCA.... NICE WORK MATES:rock:
bruschi sauro
06-04-07, 01:41 AM
Just an FYI to all.
The GWX updates to versions 1.01 through 1.03 were focused on fine-tuning existing content... just as version 1.04 will continue to do.
The primary focus of GWX version 1.04 though, will be to add new content. As per the wishes of the GWX art department, the vast majority of the GWX skin pack released after version 1.03 will be included in version 1.04.:up: :up: :up:
(Along with a whole slew of other NEW goodies!:arrgh!: )
[Edit: This skin pack has undergone further evolutions in the interest of historical accuracy and has yet to be released. It is now basically a "GWX Skin Pack Two" which renders the current one basically obsolete. "GWX Skin Pack Two" will be released as integral to GWX version 1.04. Special thanks to Ichneumon, current chief of the GWX Art Dept. and primary achitect of the GWX skin pack.]
MANY THANKS TO ALL MATES FOR THE WELL, WONDERFULL, GREATER WORK..:rock: :rock: :rock: :rock:
A6Intruder
06-04-07, 02:42 AM
Dear ichneumon, Boris and Fubar,
would it be ok if we take some of your great skins for use in the next Version of WAC, of course with mention of you?
We would be very grateful if we could get your permission to do so.
Kind regards from Germany:up:
That sounds fine to me. Just be sure to credit me, Boris, and Fubar as members of the GWX dev team. A LOT of work went into those skins so we would appreciate being recognized.:D It took months just to do the research on historically accurate colors and camo patterns, and how they changed with time. I took even longer to implement all this information into the skins and organize the skin pack.
I am buried in other GWX 1.04 development right now but I plan to create a new skin pack for GWX 1.04 that improves on the current skin pack plus adds new content. The current skin pack will likely not work well with 1.04 because of some of the roster changes. Also, I have recently learned how to re-UV map so I am considering remapping and reskinning some of the ships that I was not able to paint accurately due to texture repeating problems.
THANKS A LOT!!!
BE SURE THAT WE WILL CREDIT YOU (3).
Kind Regards from Germany:rock: :rock: :rock: :D
tdean001
06-04-07, 04:07 AM
That sounds fine to me. Just be sure to credit me, Boris, and Fubar as members of the GWX dev team. A LOT of work went into those skins so we would appreciate being recognized.:D It took months just to do the research on historically accurate colors and camo patterns, and how they changed with time. I took even longer to implement all this information into the skins and organize the skin pack.
I am buried in other GWX 1.04 development right now but I plan to create a new skin pack for GWX 1.04 that improves on the current skin pack plus adds new content. The current skin pack will likely not work well with 1.04 because of some of the roster changes. Also, I have recently learned how to re-UV map so I am considering remapping and reskinning some of the ships that I was not able to paint accurately due to texture repeating problems.
Dude...
Thanks for all of the hardwork. I don't honestly know where you guys find the time for developing and researching all this stuff.
Tom
All these facts sounds very interesting :up:
GWX 1.04 will be near perfect, 1.05 will be probably beyond perfect :D
Stock SH3 was simply resource code for the game - GWX.
Jimbuna
06-04-07, 01:30 PM
:roll: GWX v1.05 :hmm:
bigboywooly
06-04-07, 02:21 PM
:roll: GWX v1.05 :hmm:
I have an idea my uboat crew plan on scuttling that particular ship
:rotfl:
Jimbuna
06-04-07, 02:26 PM
:roll: GWX v1.05 :hmm:
I have an idea my uboat crew plan on scuttling that particular ship
:rotfl:
...and I'm not about to start laying any odds :lol:
Kpt. Lehmann
06-04-07, 07:18 PM
:roll: GWX v1.05 :hmm:
I have an idea my uboat crew plan on scuttling that particular ship
:rotfl:
You aren't the only one.:nope:
Attention dear peoples of Subsim... building GWX updates is anything but "magic." LOL
Following the construction of GWX version 1.04, we will continue to help with user support issues, but the only further updates will be to correct any possible game-killing problems.
GWX version 1.04 in that respect... is the final "official" chapter for GWX/SH3.
There are tentative plans to go on to SH4... but these plans are easily several months away. It may be as much as a year before a GWX SH4 package is released.
I hope you can all be understanding in this regard. It has been a tough road to travel in very real-life terms... but we've been happy to do it.
After 1.04, we lay down our modding tools and go to sea... and it is high time that we did.
Are these files still available on Filefront? The listed links bring me to the frontpage and my search on Filefront yields nothing.
The Megaupload site is slow and after downloading one pack it tells me I have to wait 300 minutes because I exceeded the download limit after downloading just one pack.
danlisa
06-24-07, 04:53 PM
Click on my sig & goto the downloads section on the GWX Homepage.
The GWX skin pack for SH3Cmdr is available from 3 mirrors and is 164mb in total. (better compression)
Ahhh thank you!
So the GWX skinpack is the same as each individual download but with better compression?
danlisa
06-24-07, 06:50 PM
Ahhh thank you!
So the GWX skinpack is the same as each individual download but with better compression?
Yep.
The seperate packs were combined into one so all you have to do is copy & paste the date folder over the one in SH3Cmdr's installation folder.
Wow, it's amazing the kind of compression power 7zip can get you over standard zip or rar
Can anyone tell me whether this skin pack is still available?. The download links do not work, is there an alternate?.
and secondly , does the skin pack effect multiplayer games e.g will it crash if I install it and play with others who do not have it?.
and thirdly , does it work with GWX 2.0 ?
Thank you
Jimbuna
12-16-07, 01:17 PM
Can anyone tell me whether this skin pack is still available?. The download links do not work, is there an alternate?.
and secondly , does the skin pack effect multiplayer games e.g will it crash if I install it and play with others who do not have it?.
and thirdly , does it work with GWX 2.0 ?
Thank you
Welcome aboard Kaleun woobla :arrgh!:
You can download it from my FF account.
We normally advise that everyone has identical mods installed for MP, however, as the skin pack is a graphical addition, it is possible it will have no adverse effect. I ONLY STATED 'POSSIBLE'
The GWX 2.0 mod has it's own built in set of skins.
http://www.itsnature.org/forums/images/smilies/wolfmoon.jpg
http://i224.photobucket.com/albums/dd320/pasquarade/wolf-38.gif
Can anyone tell me whether this skin pack is still available?. The download links do not work, is there an alternate?.
and secondly , does the skin pack effect multiplayer games e.g will it crash if I install it and play with others who do not have it?.
and thirdly , does it work with GWX 2.0 ?
Thank you
Just be warned that this skin pack is not fully compatible with GWX 2.0 and may cause CTDs if you don't do the following...
Once you have all the files unzipped to the same place do a complete search of the folder and look for: *.dat
Then delete all of the dat files that the search finds. After this it should be safe to use.
Hi mates,
The filefront links seems broken...
But can you tell me if this skin pack is needed with GWX 1.03 ?
Thanks in advance.
;)
Oops, sorry, Mirror 2 still working.
bigboywooly
04-13-08, 06:05 PM
The skinpack is designed for 1.03 wont work with 2.0\2.1
Not needed tis optional but worth adding
Many thanks bigboywooly.
It's now installed and I look forward to seeing the results.
Also thanks to the moders because it seems that's a monster and amazing work !!
;)
PS: If I had not read the GWX pdf, I never knew this pack...
Does GWX3 incorporate this without using SH3 Cmdr? If not, is there a GWX3-compatible version?
thanks
Jimbuna
07-12-11, 10:40 AM
The combined skin pack is still available from my Mediafire account.
Thanks.
Does it work in GWX3 without any modifications?
Jimbuna
07-12-11, 11:10 AM
Thanks.
Does it work in GWX3 without any modifications?
It should do but I wouldn't like to say for certain because I've modded my own installation to the virtual hilt and I must be honest and say the skin pack has yet to be added (I recently purchased a new system).
All I can suggest is try it and see or create a second installation and try it out on that.
So some of the ships only uses changes in the .tga files, which shouldn't cause any problems. Some ships, especially capital ships, use .dat files to change the skin. If there is any incompatibility, I would think it would be here. As far as I can tell, .dat files control the 3d models and the placement of the various 3d components on the model, like guns, radar, etc. Is this correct? In the skin mod, are these used to model weapon changes over time? Would these have changed from the older version of GWX to GWX3? If they are incompatible between versions, is there an easy way to copy and paste the embedded .tga files in these using s3ditor?
thanks
EDIT: I now know I can move the embedded tga's from one .dat file to another without any problems. I have the GWX skin mod in a JSGME folder in SH3 commander, so I can enable and disable it at will.
What I'm thinking of doing (using the Bismarck as an example):
1. Copy over the NBB_Bismark.dat from SH3 into the GWX skin mod.
2. Open up this copy (with the incorrect skin) and the old version (with the correct skin), and transfer the embedded .tga from the old file to the new one.
3. Delete the old file, leaving me with an up-to-date NBB_Bismark.dat with the correct skin in the SH3 commander GWX skin mod.
Will this approach work?
Jimbuna
07-12-11, 03:17 PM
What I'm thinking of doing (using the Bismarck as an example):
1. Copy over the NBB_Bismark.dat from SH3 into the GWX skin mod.
2. Open up this copy (with the incorrect skin) and the old version (with the correct skin), and transfer the embedded .tga from the old file to the new one.
3. Delete the old file, leaving me with an up-to-date NBB_Bismark.dat with the correct skin in the SH3 commander GWX skin mod.
Will this approach work?
I am the worst person to ask that of....I use a separate mod for both the Bismarck and Tirpitz skins but if I'm interpreting your question correctly, it should work.
The reason I use a separate mod is because I preferred the skins said mod contained.
kvbrock82
12-07-11, 11:23 PM
Is the ship pack still available? The link seems to not be finding the file :hmmm:
Looking forward to getting back into the atlantic and would love some new ship skins to change things around.
Jimbuna
12-08-11, 03:50 AM
Which ship pack are you referring to?
kvbrock82
12-08-11, 10:42 AM
Hey jimbuna,
Im refering to the GWX ship pack or any ship pack for that matter..
Anything but the standard vanilla ones! :)
Jimbuna
12-08-11, 11:45 AM
I think I may still have the combined ship pack on my mediafire account :hmmm:
frau kaleun
12-08-11, 11:47 AM
Which ship pack are you referring to?
Pretty sure he means the GWX skin pack, reading back it looks like it was on your (meaning Jim's) old Filefront page at one point but I don't see it at the new one.
I know I've downloaded it since I came here, and probably within the last year or less - this would be the single file download that Danlisa did, that's referenced at the end of the first post upthread - since I know I was fiddling with it around the same time I got the MFM and the skin packs for that. Beats me where I downloaded it from since it probably wasn't the old links at the top of this thread, maybe it was before FF borked up your old account there. I remember there was another more recent thread that mentioned it though because that's where I heard about it.
I can't find it in Maik's archive either. :hmmm:
Jimbuna
12-08-11, 12:32 PM
Pretty sure he means the GWX skin pack, reading back it looks like it was on your (meaning Jim's) old Filefront page at one point but I don't see it at the new one.
I know I've downloaded it since I came here, and probably within the last year or less - this would be the single file download that Danlisa did, that's referenced at the end of the first post upthread - since I know I was fiddling with it around the same time I got the MFM and the skin packs for that. Beats me where I downloaded it from since it probably wasn't the old links at the top of this thread, maybe it was before FF borked up your old account there. I remember there was another more recent thread that mentioned it though because that's where I heard about it.
I can't find it in Maik's archive either. :hmmm:
If it's the one by ichneumon (not sure I've spelled that correctly) I'm not 100% certain it was ever released publicly.
I remember sending Jeff a link because at one stage I was the only Grey Wolf that had keept it...IIRC it's about 164MB compressed and over a GB unzipped.
I'll check my archives...I know I have it somewhere.
Give me an hour tops...off to pick the battlewagon up.
Jimbuna
12-08-11, 01:02 PM
Here it is:
http://www.mediafire.com/?n3brmmijm2z
frau kaleun
12-08-11, 01:36 PM
If it's the one by ichneumon (not sure I've spelled that correctly) I'm not 100% certain it was ever released publicly.
I remember sending Jeff a link because at one stage I was the only Grey Wolf that had keept it...IIRC it's about 164MB compressed and over a GB unzipped.
I'll check my archives...I know I have it somewhere.
Give me an hour tops...off to pick the battlewagon up.
It may have been that someone mentioned it in passing and I asked about it because I'd never heard of it, and you or someone else uploaded a copy then so I could go get it. But yeah, the single download is a pretty big file even compressed.
Jimbuna
12-08-11, 01:43 PM
It may have been that someone mentioned it in passing and I asked about it because I'd never heard of it, and you or someone else uploaded a copy then so I could go get it. But yeah, the single download is a pretty big file even compressed.
Rgr that....and when it's put into Commander, quite a drain on resources I should imagine.
frau kaleun
12-08-11, 01:47 PM
Rgr that....and when it's put into Commander, quite a drain on resources I should imagine.
Between that and the MFM skin packs getting enabled that way, it does take a bit longer for Commander to launch the game, depending on the date. :yep:
Victor Schutze
12-08-11, 02:23 PM
Here it is:
http://www.mediafire.com/?n3brmmijm2z
"This file is currently set to private."
:dead:
kvbrock82
12-08-11, 04:56 PM
Many thanks for the upload jim, though its set to private!
Kafka BC
12-08-11, 06:30 PM
Many thanks for the upload jim, though its set to private!
The Megaupload Mirror links at the bottom of the first post still work, I just downloaded them. The combined ship pack was a little slow but worth it for the better compression.
Mirror 1:
Capital Ships - http://www.megaupload.com/?d=CQBP61SY
Destroyers - http://www.megaupload.com/?d=0LHOAMH0
Escorts - http://www.megaupload.com/?d=XSRV949H
Merchants - http://www.megaupload.com/?d=H8WMMC9H
Readme - http://www.megaupload.com/?d=FGJY6YB8
Mirror 2: Thanks to Danlisa for this smaller single file download version! It has much better compression and contains all four parts in one file only 164MB in size. This version starts with the Date folder so you just need to copy it into your SH3 Commander folder to install.
Combined GWX Skin Pack - 164MB
http://www.megaupload.com/?d=4HLEYMQQ
kvbrock82
12-08-11, 06:38 PM
Thanks a million. I really appreciate that! :yep:
Jimbuna
12-08-11, 07:11 PM
Many thanks for the upload jim, though its set to private!
Is it still set to private?
Jimbuna
12-08-11, 07:54 PM
Any response? :hmmm:
Victor Schutze
12-08-11, 08:10 PM
Any response? :hmmm:
Yes it is
Jimbuna
12-08-11, 08:15 PM
Yes it is
Set to private?
Victor Schutze
12-09-11, 12:17 AM
Set to private?
public
Jimbuna
12-09-11, 06:48 AM
It is now set to public...aplogies for the confusion.
http://www.mediafire.com/?n3brmmijm2z
Sorry for making this old thread a new one, but I'm creating a new GWX instalation and have never read before that GWX Skin Pack (which I always use with GWX) can be incompatible with GWX 3.0 Gold.
Do you use/did you use GWX Skin Pack with GWX 3.0 Gold with any problems?
Jimbuna
10-05-13, 01:50 PM
Never had a problem with it in GWX3.0/Gold
I've just read about making GWX Skin Pack compatible with GWX 3 Gold at forum - it's strongly neccessary to delete all .dat files from Skin Pack subfolders and leave only .tag files.
Jimbuna
10-05-13, 02:09 PM
That should already have been done in the final version though.
Do you have the final corrected version of GWX Skin Pack? I think it was only GWX 1.03 compatible version released.
Jimbuna
10-05-13, 03:56 PM
It should be available from the GWX website IIRC.
Hi Jimbuna,
I can not find the GWX Skin Pack at the GWX web site... Any clue??
Thank you very much for your help !!
Txema
Madox58
10-07-13, 04:24 PM
I know I have it at home on an external HD but I won't be home for nearly a week if not longer.
Jimbuna
10-07-13, 05:25 PM
I know I have it at home on an external HD but I won't be home for nearly a week if not longer.
Can you sort it mate...a little bust atm.
Fubar2Niner
10-08-13, 06:30 AM
Can you sort it mate...a little bust atm.
Almost positive I have it on ex hdd, I'll take a look when I get in from work.
Best regards.
Fubar2Niner
Is it for sure version fully compatible with GWX3? I'm thinking about .dat files which are different in GWX 1.03 and 3.0.
Jimbuna
10-08-13, 09:53 AM
Hi Jimbuna,
I can not find the GWX Skin Pack at the GWX web site... Any clue??
Thank you very much for your help !!
Txema
http://www.mediafire.com/download/n3brmmijm2z/GWX_Combined_Skin_Pack.7z
Fubar2Niner
10-08-13, 10:13 AM
Bugger ya beat me Jim ;)
An alternative link;
http://www.mediafire.com/?8oj51sdobbu7111
@jaxa
In regard to your question, I'm not sure mate. This file dates from 2007 if that helps at all. Perhaps Jim might clear things up a bit.
Wow !!! That was fast !!!
Thank you very much for your help. It is much appreciated.
:salute:
Txema
Jimbuna
10-08-13, 02:04 PM
Wow !!! That was fast !!!
Thank you very much for your help. It is much appreciated.
:salute:
Txema
If your not fast...your last :03:
Your welcome :salute:
banryu79
03-23-15, 07:44 AM
Mmm... this wend I've tried -GWX Combined Skin Pack- (activated by JSGME over SH3Commander) with my GWX 3.0 Gold installation.
I've tried it both with an alredy existing Kaleun ready to take again the sea from Kiel and with a shiny new career. In both cases I've experienced CTD after only 20-30 in-game hours, mmm...
To tell the whole story, this wend I also activeted some others unrelated mods: -Asssited Plotting Mod- and New Hydrophones Layers- plus -WB's Mid Patrol Radio Orders- (the last one is activeted in by JSGME over SH3C).
But then, after I experienced the CTDs, I deactiveted only -GWX Combined Skin Pack-, started with another fresh new career, and everything was fine. So, for me, the culprit is the -GWX Combined Skin Pack- which I'd like very much to use...
And now the million dollar question:
> If I remove all the *.dat files inside the Mod and only keep the *.tga files and then installed it on SH3C could I expect my experienced CTD to cease?
> Anyone tried that and has the problems/incompatibilities resolved?
BigWalleye
03-23-15, 11:05 AM
And now the million dollar question:
> If I remove all the *.dat files inside the Mod and only keep the *.tga files and then installed it on SH3C could I expect my experienced CTD to cease?
> Anyone tried that and has the problems/incompatibilities resolved?
Honestly, I have no idea. But if you try it, and make sure you first back up all your files, absolutely nothing bad will happen. And you just may solve your problem. It's not working for you now, so I'd say it's worth trying.
Good luck!
banryu79
03-23-15, 03:09 PM
Honestly, I have no idea. But if you try it, and make sure you first back up all your files, absolutely nothing bad will happen. And you just may solve your problem. It's not working for you now, so I'd say it's worth trying.
Good luck!
Yes, BigWalleye, it is exactly what I intend to do. I already deleted all the *.far files from the mod folders, but I still have to activate it. I will let you know if the trick works or not.
Mates, do you use this addon? I'd like to see new camos during campaign, included via SH3Commander.
Anvar1061
06-11-15, 01:28 PM
Mates, do you use this addon? I'd like to see new camos during campaign, included via SH3Commander.
SSS
IF YOU DO NOT USE NEW SHIPS!
Hmm, I've deleted all .dat files from subfolders too, because they can create possible problems.
I don't use any addons which add new units, especially warships (GWX Skin Pack changes skins only warships, if I remember) - only Schluese etc v6.
But I remember that there was another skin pack - designed for SH3Commander. What about it?
Where can I download it i cant find it anywhere
ivanov.ruslan
03-21-16, 02:51 AM
Page 12,post 174
Wow this is great mod but barely talked about or showed
David I
09-10-18, 08:49 AM
Ichneumon,
What a great mod. I installed it via SH3 Commander and it works like a champ. Ships that change their appearance through time - Brilliant.
Thank you for this.
David I
divemonkie
09-10-18, 09:42 AM
None of the dl links seem to be working.
I'm always late to the party🤤DOH!
On another note do ships destroyed in sh3 stay destroyed or does sh3 just gen ships. I mean is it a fixed number. X# of ships X# of ships coming online/being built for any given year.
Jimbuna
09-10-18, 11:42 AM
None of the dl links seem to be working.
I'm always late to the party🤤DOH!
On another note do ships destroyed in sh3 stay destroyed or does sh3 just gen ships. I mean is it a fixed number. X# of ships X# of ships coming online/being built for any given year.
http://www.mediafire.com/file/n3brmmijm2z/GWX_Combined_Skin_Pack.7z
divemonkie
09-10-18, 11:45 AM
http://www.mediafire.com/file/n3brmmijm2z/GWX_Combined_Skin_Pack.7z
Thanks Jimbuna 👍
Jimbuna
09-10-18, 11:54 AM
You're welcome matey :salute:
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