View Full Version : Yearly Bitch!
captcav
03-04-07, 03:21 AM
Ah, so the time has come around for my yearly bitch on DW, the greatest of naval sims that hasn't lived up to it potiental.
Well another year has rolled by and I see some patches have been relased, but nothing actually has changed in the game? must take my hat off to the boys for their updated skins on the subs, but the above surface action still remains to be sub-standard, boring, comical crap! Still we have the single rail ffg plottting along doing the same thing with its lack of attack ability, no new ships have been added, no new features that would draw me back to the game, in one word, STALE!
Yeah yeah bitch on i hear ya say, we so we bloody well should, what a game this could be if it weren't for the 2d narrowed vision of the devlopers. Did they honestly in all seriousness think we wouldnt' get bored in about 2 weeks if we werent able to make additions to the games? what a flop! you've cut your own throats! and will continue to do so unless you allow these talented modders to add to the game!
Well must be off now, had my bitch, hope some poeple get their asses kicked for this appaling lack of additions to the game, its outrageous, and your surface still are coming second best to a 97' Janes Naval sim! have a think about that!
Chow.
Captcav
LuftWolf
03-04-07, 03:51 AM
Maybe you are playing the demo? :hmm:
XabbaRus
03-04-07, 05:09 AM
And your point is?
Well hopefully you will stay away for another year.
DivingWind
03-04-07, 06:59 AM
Walk the plank, Captcav!
Bill Nichols
03-04-07, 09:23 AM
Maybe you are playing the demo? :hmm:
:lol: :lol: :lol: :lol: :lol:
captcav
03-04-07, 07:56 PM
ahh good to see its the same people responding. Look, this game has alot to give, and yeah, i used to get deeply involved in the board stroke of the game play, but, i think everyone deep down would agree that it is way way way overtime for a re-fit, and some additions. I think the game is great, but it's not realised! cause there has been a cap put on it for some stupid reason that doesn't unlock the full potiental of the game is all.
but, hey, we all live in hope.
Captcav
The full potential of this game lies in the ability to create exciting new scenarios, which the fine folks at SCS gave us with their omnipotent mission editor. Yeah, it's a bummer that we can't drive every boat to have sailed under the 7 seas, but with the 7 platforms we have, there is still lots of exploration to do! I think we should be bloody grateful that SCS has continued to support and patch the game upto this point, espicially with the grumpy folk that plague and nag on these forums.
Fearless
03-05-07, 12:41 AM
Yeah!!!:lol: Do we have to read that bitchin' again in a years time:rotfl:
This game really sux.
But hell why do I mind so much ? Why do I play it so much ? It just sux in a really nice way ! :|\\
Ok ok .. I just mean .. there is no law of nature (or God or whatever) which would imply that games must be perfect. So they are not. You don't like it ? Don't play it. Whining does not help. For sure not here, for sure not now (when DW is more or less closed).
But I understand you in a way .. we all see the potential.
SUBMAN1
03-05-07, 03:23 PM
I think he is waiting for Fleet COmmand on top of the DW engine. That is my take. I'd love to take out a Ticonderoga or something!
-S
captcav
03-05-07, 04:02 PM
Well yeah, i guess, but im looking at other flexible platforms such as VS7, which! let me make this clear! in no way have the functionality of DW, in mission editors, or anything else, but allows its community to contribute in the way of creativity, and expanded usability above, and below the surface.
Have a look a fs9, was a huge hit, purely based on the ability to add-on, using standard templates, and high detailed models, they made it into a cult. I for one would love to see the DW community expand, but I think the restrictions imposed dont allow for such expansion.
Sure id love play every ship for every country, but thats not possible, what i was originally trying to get across is the fact that sub-surface gameplay is focused on alot more than above, meaning, one surface ship, the FFG, which is great, and does it's job, but the need is there for DDG, or CG, on both sides.
The editor is great, im not focusing on that, but like a good salad, if you leave out the tomato's, cheese, and lettuce, it's pretty bare.
Captcav
Several free fan-project are in progress in this area. Hopefully some will make it to usable state. If you want to have community content, you can't rely on commercial companies.
This is why they should have never added non-submersable playables. Now we have to listen to the graphics whores complain. I'd be perfectly happy if you couldn't even see the targets except through the scope.
I don't need any new skins for the sonar stack!
You want graphics, play Silent Hunter. (Which is also an awesome game)
Well yeah, i guess, but im looking at other flexible platforms such as VS7, which! let me make this clear! in no way have the functionality of DW, in mission editors, or anything else, but allows its community to contribute in the way of creativity, and expanded usability above, and below the surface.
Have a look a fs9, was a huge hit, purely based on the ability to add-on, using standard templates, and high detailed models, they made it into a cult. I for one would love to see the DW community expand, but I think the restrictions imposed dont allow for such expansion.
Sure id love play every ship for every country, but thats not possible, what i was originally trying to get across is the fact that sub-surface gameplay is focused on alot more than above, meaning, one surface ship, the FFG, which is great, and does it's job, but the need is there for DDG, or CG, on both sides.
The editor is great, im not focusing on that, but like a good salad, if you leave out the tomato's, cheese, and lettuce, it's pretty bare.
Captcav
Captcav, I have to admit that I agree with a few of your points.
I do feel left out in the cold by a lack of support, namely the clampdown on mods and some weird issues that still plague me (why does the game disable my 5.1 surround sound?). The dated graphics don't help either; you may all say what you will but IMHO they detract from the immersion factor.
But truthfully we exist in the epitome of a niche market, and as DW was not destined to be a real cash cow, we have to make due with what we have been given. Despite my above gripes I still play and love DW. Multiplayer is especially a riot. I would agree about the stale platforms but recently I have been playing with all autocrew disabled which seems to have opened up a whole new barrel of monkeys. LWAMI is great fun too.
To borrow from Churchill, Dangerous Waters is the worst naval sim we have, except for all the others.
And there are currently none.
captcav
03-06-07, 06:40 AM
well fat has made the most sense so far! couple fo good points:
*will never be a cash cow
*Is a niche market
*Too many restrictions
Not to always be negative, there are too many good points to list in one post! but! lets go through it together, everyone holds hands now and repeat after me.
"THIS GAME WILL NEVER BE A CASH COW"
right good, see that feels better! so given this fact, why on gods green earth would we be waiting for expansion? does that exist? hmm not sure! but they are not going to make money on it.
Rule of sales 101! word of mouth gets you everywhere! without added interest from the public, this game really is confined to these walls, and nowhere beyond! so, step 1! yes, create models that are accurate, and worthy of being put into the game, run a poll as to what vessels should be included, subs as well, and this will give you an indication of the publics voice.
Right said fred, what other smaller elements can be introduced to increase the games profile? hmmm, a true sim, being able to take it from concept ( mission editor) through to completion is a game we all seek, but have still to find. Finer details of a game with models that are slightly out of date is bareable, ie: what about being able to moore, or anchor the vessel? hmmm theres a thought! ahh yes i hear you sigh! small as it maybe, people look for this realism!
on and on and on we go, down the list. But i ask you, for all the die-hard DW fans that say the game is great as it is, and doesn't need any additions, run a poll! lets see the gamers speak, and ask them this, is the game satasfactory in its current state? YES/NO to answer, im thinking this will give you a very clear indication as to what needs to happen next.
Lets all keep in mind, common sense isn't that common.
Captcav
OneShot
03-06-07, 10:37 AM
Here we go again ... same song - different day.
Well, nothing new here - I think everybody got it till now that DW is not and never will be a cash cow ... I think that was apparent from the get-go. So interest by SCS in getting out some additional stuff (like expansion packs), which means more work and prolly less profit in the end, is obviously not on top of their To-Do list (still not all hope is gone).
Yep, when DW was released the graphics and all the other flashy things where sub-par for the course compared to other games at that time. However that has never been the point of DW and if there will be a sucessor to one of their titles prolly wont be then either. What counts in DW is all the stuff thats beneath the surface like the Sonar Model. Still you could say that even there they have some problems (like the really simplified Radar Modell, Missile Ballistics and so on).
But, all parts related to the centerpiece of the game - ASW - do work as they should and are beyond anything openly available at the moment. To my knowledge there is no comparable Sonar Model in any game currently on the market (with the exception maybe of some stuff only available to the military or science)
I get the feeling that too often people tend to forget that DW was designed as ASW simulator (tho you could get the feeling that its the centerpiece for a whole battleground simulator).
And the argument that there are not enough platforms - c'mon. To me this sounds like someone who has tried out the platforms, noticed that he is not capable of actually handling them to get good results and then asks for more in the hope that one of the new platforms might be easier for him.
I would agree about the stale platforms but recently I have been playing with all autocrew disabled which seems to have opened up a whole new barrel of monkeys. LWAMI is great fun too.This quote kinda adds to my point I would say ... (Btw. have fun fatty - turning AC off is challenging but successfull results will be much more satisfying :up: )
on and on and on we go, down the list. But i ask you, for all the die-hard DW fans that say the game is great as it is, and doesn't need any additions, run a poll! lets see the gamers speak, and ask them this, is the game satasfactory in its current state? YES/NO to answer, im thinking this will give you a very clear indication as to what needs to happen next.
Certainly - the "true" gamers with attention spans measured in seconds will ask for more platforms so the moment till they deinstall the game because its boring gets delayed a couple minutes more (please note my statement a couple of lines above).
Yes, DW has its shortcommings and a lot of potential! Absolutly no arguing that. But the game we currently have is really enjoyable. And as far as modding concerns go - well, the only restriction is not to create new playables! But everything else in the game (short of messing around with .exe, .dll files and such) is open to modding and thats encouraged and supported by SCS.
Oh and something that has just come to mind ... SH3 is open to modding to, but most of the mods I've seen (including the GWX Mod - truelly superb btw) only play around with the graphics and sounds (which we can do with DW too) but there are no new Subs playable ... or a destroyer or an old ASW plane ... heck shouldnt SH3 be doomed as they cannot drive a destroyer? Because if DW is doomed if you can't play a CG or DDG ...
I could rant on and on, but I think thats enough for the moment, besides the whole discussion is getting boring (as usual).
Cheers
OS
ASWnut101
03-06-07, 04:37 PM
Hey, OneShot:
Will Sonalysists ever issue a liscence to create new platforms for the game? People like XabbaRus (should, I think) have the capablilities to do such a thing. Maby a single liscence only for the Subsim/Sonalysists communities, given to our super-duper good modler, Xabba. Do you think such a thing will ever happen? Saves them the work, and heck, some of the profits could even go TO Sonalysists. Just a thought...:hmm:
LuftWolf
03-07-07, 08:50 AM
Yeah, Xabba, where are our new playable platforms??? :damn: :damn: :damn:
Get on it man, you owe us. :yep:
:lol:
Cheers,
David
Wim Libaers
03-07-07, 06:15 PM
And the argument that there are not enough platforms - c'mon. To me this sounds like someone who has tried out the platforms, noticed that he is not capable of actually handling them to get good results and then asks for more in the hope that one of the new platforms might be easier for him.
Well, there are some extra units that might be useful. For example, only the American side has surface and airborne ASW units. Also, having a ship with better anti-air capabilities could be nice for some missions.
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