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View Full Version : WO Solutions... Super Human!


badkarma
03-02-07, 02:50 PM
Hi all
I've done a search of the forums (4 or 5 in fact) and I can't find if this is possible, so I'm after you .dat tweakers intel.

Is there a way to slow down the response times of the WO when asked for ship identification or a solution? I have no problem with their accuracy, but the fact that he returns a solution in about 2 seconds bothers me.
I'm running 1.4b and GWX. Now, I removed my old 1.4b with selected mods to install the new one, and I hadn't played for about 6 months till now, but in my memory (as old and faded as it is!), the WO solutions in vanilla SH3 took 10-15 seconds... or did I dream that?

Anyway, can the time be changed to be longer? Has it been changed by GWX anyway, or was it always "instant" and I am mad?

Responses much appreciated, and if any GWX crew are reading this.. THANK YOU! Your mod has made it a new game.. and one I can't wait to play each night!

Corsair
03-02-07, 03:29 PM
Unfortunately I think this is a stock bug which never could be corrected so far I know in any mod. This is why I turn it off in the options and don't even have one on board. One less officer to share Kaptn's schnaps with...:-?

Sailor Steve
03-03-07, 12:18 PM
He's always been perfect; has the answers NOW and never makes mistakes. In spite of that I use him because I just can't get the hang of manual targetting.

Hopefully in SH4 he'll seem more human.

Letum
03-03-07, 01:24 PM
The problem is that if he was not 100% perfect then you would miss or not have time to hit because of the WOs slowness or inaccuracy.

One of the golden rules of game design is to never make the player think the game made them lose. (or in this case miss the shot)

LukeFF
03-03-07, 09:09 PM
The problem is that if he was not 100% perfect then you would miss or not have time to hit because of the WOs slowness or inaccuracy.

One of the golden rules of game design is to never make the player think the game made them lose. (or in this case miss the shot)

No, rather, his accuracy should depend on the weather conditions, distance to the target, the time of day, and his overall experience. If players would rather not deal with this, then make it a difficulty option. This is an option players have in B-17 Flying Fortress: if you don't want your navigator to make errors, you can set an option for "flawless navigation." I think this would be a great difficulty option to add to SH4, because otherwise all the Weapons Officer really does is tell you when the tubes are reloaded and when a tube's been fired. If i wanted flawless firing solutions I would've requested a robot from BdU. :p

Kumando
03-03-07, 09:40 PM
The problem is that if he was not 100% perfect then you would miss or not have time to hit because of the WOs slowness or inaccuracy.

One of the golden rules of game design is to never make the player think the game made them lose. (or in this case miss the shot)
No, rather, his accuracy should depend on the weather conditions, distance to the target, the time of day, and his overall experience. If players would rather not deal with this, then make it a difficulty option. This is an option players have in B-17 Flying Fortress: if you don't want your navigator to make errors, you can set an option for "flawless navigation." I think this would be a great difficulty option to add to SH4, because otherwise all the Weapons Officer really does is tell you when the tubes are reloaded and when a tube's been fired. If i wanted flawless firing solutions I would've requested a robot from BdU. :p

I second that mate:up:.