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View Full Version : GWX Lowered DF Antennas Optional Mod [Release]


ref
02-24-07, 09:24 PM
As some players found unrealistic (others annoying :D ) the rotating DF antennas we've decided to release as an optional mod for GWX the lowered antennas version of the watch towers, this mod does not disrupt the rotating radars feature.
Check the download links on the GWX page (http://www.users.on.net/~jscones/GWX/) under the Optional Mods section

http://www.users.on.net/~jscones/GWX/

Ref

NiKuTa
02-24-07, 09:42 PM
So now DF antena is always lowered ?. If yes this mod isn't for me. I like this DF Antena mod but, when will be avaible mod with option to left and rise a DF antena ?

Pirate
02-25-07, 05:32 AM
Thank you for giving us the alternative :up:
I prefer them lowered.

Anvart
02-25-07, 05:57 AM
As some players found unrealistic (others annoying :D ) the rotating DF antennas we've decided to release as an optional mod for GWX the lowered antennas version of the watch towers, this mod does not disrupt the rotating radars feature.
Check the download links on the GWX page (http://www.users.on.net/~jscones/GWX/) under the Optional Mods section

http://www.users.on.net/~jscones/GWX/

Ref
Why such not universal decision? :o
Do you have problems to raise/lower DF antenna?
Or you have problems to control your animation (<-->)?

ref
02-25-07, 07:56 AM
Why such not universal decision? :o
Do you have problems to raise/lower DF antenna?
Or you have problems to control your animation (<-->)?


Just as I posted some users didn't like the antennas so I decided to gave them a choice, personally I found all this discussion about them rotating 360º or rotating 180º or if they where 20 cm higher in real life totally useless, after all it's just eye candy as they don't have any functionality on the game, I prefer to mod something more important to the gameplay.

Ref

Pirate
02-25-07, 09:00 AM
I speak for myself!

Personally, I think the rotation of the DF antenna in GWX is very good and it really gives the impression of a searching pattern.

The reason I prefer without the DF antenna is because it shows above water at PD operations, which gives a very undesirable effect.

If the antenna was retractable like the radar, with a shortcut key, I think the above would not be a problem and would also not constitute a problem for the players that simply do not like the loop raised and rotating as they could simply lower it.

Now, if Anvart has the knowhow to lower and raise the DF antenna, he could share it with Ref so that he would implement it on GWX.
This way GWX would have the universal solution that Anvart himself speaks about!

Anvart
02-25-07, 02:57 PM
Why such not universal decision? :o
Do you have problems to raise/lower DF antenna?
Or you have problems to control your animation (<-->)?


Just as I posted some users didn't like the antennas so I decided to gave them a choice, personally I found all this discussion about them rotating 360º or rotating 180º or if they where 20 cm higher in real life totally useless, after all it's just eye candy as they don't have any functionality on the game, I prefer to mod something more important to the gameplay.

Ref
You have not answered questions.
:dead:

Anvart
02-25-07, 02:58 PM
I speak for myself!

Personally, I think the rotation of the DF antenna in GWX is very good and it really gives the impression of a searching pattern.

The reason I prefer without the DF antenna is because it shows above water at PD operations, which gives a very undesirable effect.

If the antenna was retractable like the radar, with a shortcut key, I think the above would not be a problem and would also not constitute a problem for the players that simply do not like the loop raised and rotating as they could simply lower it.

Now, if Anvart has the knowhow to lower and raise the DF antenna, he could share it with Ref so that he would implement it on GWX.
This way GWX would have the universal solution that Anvart himself speaks about!
??? :o
:rotfl:

ref
02-25-07, 05:39 PM
You have not answered questions.
:dead:


I know I can raise/lower the antenna with your method, and I also can control the animation writing a new entry for the statemachineclass using my method for rotating it, I think that with more work also raise/lower it, it's just that I refuse to keep working on a mod that for my taste is ok as it is, and it's not worth the extra effort, if the radioDF sensor was functional, and the rotation or raising lowering the antenna affected the gameplay I'll continue to work on it, as it doesn't and the DF antenna has the same functionality as the side emblem or a flag I'll continue to work on other things that I consider more usefull, like the disturbance DCs produce on the sensors when they explode, which I think will bring a new realism feature to the sim.

Ref

Sailor Steve
02-25-07, 05:50 PM
Yeah, make it raise and lower! Also make it so it only turns in time with the radioman's hands. What? The radioman's hands don't turn the wheel? There's something else you have to fix! And while we're at it, the Type II's galley stove doesn't turn red when it's heated up! What? The stove doesn't heat up? I want to see food cooking! And a fat chef! And a working head! What do we pay you for anyway? What?

Penelope_Grey
02-25-07, 06:18 PM
you can retract antennas?

Cheapskate
02-25-07, 06:30 PM
Great ideas Sailor Steve :up: :up: :up:

Yes, lets have 'em. Plus the additional compartments - I want to have my dinner served at the mess tables like they did in Das Boot!

Oh, and one other thing, I would like to be able to close the curtains round my bunk. Fed up with the total lack of privacy :nope:

@ Penelope Grey

Radar antennas: Yes, RDF Loop antenna : Not so far! Wish we could though - that would be the icing on the cake, at least for this Eye Candy aficionado:p

melnibonian
02-25-07, 07:11 PM
Excelent Ideas guys. :p I would also like to see my crew members saluting me every time they speak to me. I had enough with all this "friendly crew" stuff. We're in the Navy and proper chain of command must be respected at all times. :stare: Also I would like to see smoke comming out of the coffee mugs in the kitchen but not out of the tea mugs as in my boat we drink our tea with milk. :D Go on Ref time to keep up with all the stuff our "graetful community" demands;) :p :rotfl: :rotfl:

On a serious note: Thanks a lot mate for all the hard work. I totally agree with your post and with your approach to the modding of the game:up:

Cheapskate
02-25-07, 07:52 PM
Don't favour the martinet Kaleun idea meself. Guess I'd be more like the 2WO. And I reckon you're going a bit far with the steaming cups thingy!

What SS and I were suggesting were pretty reasonable enhancements to the SH3 immersion factor. Steaming cups and saluting are a bit OTT if you don't mind me saying so!

Blast :damn: See from your last para you were joking. Shame on you Melnibonian :nope:

I wasn't :p :rotfl:

melnibonian
02-25-07, 07:57 PM
Blast :damn: See from your last para you were joking. Shame on you Melnibonian :nope:

I wasn't :p :rotfl:
:o :hmm: :p :rotfl: :up: (I still want the steaming coffee cups though, and in order not to be OTT I would accept steaming tea cups as well;) :p :D )

Cheapskate
02-25-07, 08:08 PM
:sunny: :up:

The Munster
02-26-07, 02:17 AM
Yeah, make it raise and lower! Also make it so it only turns in time with the radioman's hands. What? The radioman's hands don't turn the wheel? There's something else you have to fix! And while we're at it, the Type II's galley stove doesn't turn red when it's heated up! What? The stove doesn't heat up? I want to see food cooking! And a fat chef! And a working head! What do we pay you for anyway? What?

I'd also like to see the Crew fatigued by an outbreak of Flu = seeing men blowing their noses into handkerchiefs or an outbreak of Food poisoning = seeing men throwing up over the side or over Bernard

Steve, we should have started a 'down to the nitty gritty' thread :rotfl:

Pirate
02-26-07, 07:29 AM
For me it's fine as it is (lowered with this optional mod) :lol:

Anvart
02-26-07, 01:27 PM
You have not answered questions.
:dead:

...
and I also can control the animation writing a new entry for the statemachineclass using my method for rotating it,...
Ref
I don't know what you have made. I did not see yours mod.
I thought you used animation, for example IntTorpedoDoors animation with editing.
OK. I have understood and I shall not disturb you any more.
Bye, bye.