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bb-subs
02-16-07, 04:29 PM
Is Renow earned form high values ships or the number and hardness of sinking conditions. I got 11 ships from a 8 ton sailing ship to some small cargo vessels. 11 ships in total. Total tonnage sunk was 18 000!

But this patrol brought me almost 400 hundred points. I really want my Type IX but it is along way off at 9000 Renown.

One last question getting rid of crew member do you lose member and gain no points? If I could I would get another officer last patrol I had a promotion to hand out no one had the points to get it.


http://i90.photobucket.com/albums/k266/dreanought10/SH3/puff.jpg

Overall it is a blast the flak gun I haved used on ships to knock off search lights, the thing I dont like is I cannot get rid of the french titles of the ships I come across someone said disable this mod but all I have is
GWX - 16km Atmosphere
GWX - Dec 23rd Corrections
GWX - English Nav Map and Grid Refs
GWX - Integrated Orders
GWX - Late War Sensors Snorkel Antennas
GWX - Lite Harbor Traffic
GWX - No Medals on Crew

Thanks all Grant

Jimbuna
02-16-07, 05:02 PM
You get renown based on both the type of ship you sink plus the realism level you play at :arrgh!:

stabiz
02-16-07, 06:44 PM
Yes, and dont forget the renown for patrolling your grid for 24 hours, and actually sailing back. Dont use the teleport-thingy!

STEED
02-16-07, 06:52 PM
Dont use the teleport-thingy!

Why Not?

Scotty beam the U-Boat to Grid CA22

Can not do it Captain, someone has pinched the d..........

Captain breaks in, BERNARD YOUR A DEAD MAN.

Steppenwolf
02-16-07, 07:05 PM
In GWX you get Renown for:
200 points for reaching your assigned grid
200 points for patrolling your assigned grid for 24 hours
100 points for docking at your home base (being within about 25km of port and selecting "Dock at" option, as opposed to using the "Return to base" option, which teleports you to base from anywhere).

The following link has a chart listing the Renown you get for sinking different types of ships in GWX:
http://files.filefront.com/GWX_renown_updatedrar/;6620539;;/fileinfo.html

The Renown points you ACTUALLY get are modified by the Multiplier in this formula:
Multiplier = 0.25 + 0.75 x [your percent of realism setting]

bb-subs
02-17-07, 03:21 PM
Ok I got it now.
The patrol off I just did resulted in experiance. I got two dd's and one transport.
The renown makes sense.
Is there a way to modify the renown?

Grant

Steppenwolf
02-17-07, 03:56 PM
Renown for your assigned grid and return to port can be modified in the:
\SilentHunterIII\data\Cfg\Basic.cfg file
Modify the values in the following lines to your taste:
[RENOWN]
RenownReachGridObjCompleted=200
RenownPatrolGridObjCompleted=200
CompletedPatrol=100

Renown for ships must be modified seperately for each ship in the:
\SilentHunterIII\data\Sea\shipname\shipname.cfg file for that particular shipname
Modify the line:
RenownAwarded=

If you want to cheat shamelessly, you can give yourself as much renown as you want by changing the file on your C: drive for a particular career(skipper):
C:\SH3\data\cfg\Careers\careername\Patrols_0.cfg
Modify the line near the bottom of the file that says:
DeltaRenown=

Alternatively, you can modify your Realism percentages in the file:
\SilentHunterIII\data\Cfg\GameplaySettings.cfg
Change the entries in the [RealismPercentage] section to what you like. BUT make sure that they all add up to 100.

As usual, only make these changes if you are in port.

bb-subs
02-19-07, 06:15 PM
Thanks for the tip.

Grant

Archive1
02-20-07, 06:32 PM
I've found this exchange fascinating and helpful. Routinely in GWX I received only (perhaps) 50 to 100 Renown units after completing a successful patrol (reached grid, stayed 24 hrs, conned boat to Kiel) and sinking a/some merchant/merchants - could not understand why. Well, looked at the code in:

1. SilentHunterIII/data/Cfg/Basic.cfg
Title was " ;tonnage war mod "...tonnage war (NYGM) ???????
[RENOWN] RenownReachedGridObjComp=0 ;200 ie, no credit
RenownPatrolGridObjCompleted=0 ;200 ditto
CompletedPatrol=0 ;100 ditto
...above now changed to reflect proper amounts

2. Below Captain's name in:
C:\SH3\data\cfg\Careers\careername\Patrols_0.cfg
DeltaRenown=0
...and no ship sinkings were recorded, with ReachedGrid=N0 (ditto for Objcompleted and CompletedPatrol) - that is, no credit for reaching assigned grid and staying there, etc.
...but in
C:\SH3\data\cfg\Careers\careername\Patrols.cfg there were recorded proper tonnage of ships sunk and ReachedGrid=YES, patrolled 24, ship conned to Kiel - that is, it correctly recorded what happened

The point of all this is:
Why "tonnage war" code regarding Renown in GWX? (There is no Renown in NYGM for those who don't know)
Why are Patrols_0 and Patrols .cfgs different and what do they each do differently?

I have corrected the above entries to reflect the proper amounts for the ships sunk and the 500 units awarded for grid arrival and sub con. I hope this corrects the problem...hate to be stuck in a Type IIA for the duration.

Anybody understand this? I've had no problem with GWX installation and playing. Using SH3 Cdr version for GWX, seems to work fine.

JScones
02-20-07, 09:03 PM
Dunno what version of GWX you are running, but none include ANY NYGM reference.

The Basic.cfg you have quoted is NOT from GWX. It IS from NYGM however. So it looks like you have somehow either cross-pollenated your GWX installation (if you run multiple installs), or you have at some stage installed a mod which included the NYGM settings.

BTW, Patrols_0 and Patrols differ because the first reflects *prior* to the patrol and the latter reflects *after* the patrol.

Archive1
02-21-07, 06:01 PM
Interesting.
Using latest stock GWX (not the latest update). And, yes, I do have NYGM on the hard drive but I thought it is clearly defined and isolated - apparently not. However, I thought that GWX tested for this and would not install if/when it found something other than a clean SH3.
In any case, my editing seemed to work. Have been honest and only changed to reflect the 500 for the grid and homeport events. So, into a Type VIIB sooner than before.
But am now curious about what other things are in the GWX cfg that are not in mine. Don't want to mess with success for now tho'.
Thanks for the assist.

robbo180265
02-21-07, 06:08 PM
Interesting.
Using latest stock GWX (not the latest update). And, yes, I do have NYGM on the hard drive but I thought it is clearly defined and isolated - apparently not. However, I thought that GWX tested for this and would not install if/when it found something other than a clean SH3.
In any case, my editing seemed to work. Have been honest and only changed to reflect the 500 for the grid and homeport events. So, into a Type VIIB sooner than before.
But am now curious about what other things are in the GWX cfg that are not in mine. Don't want to mess with success for now tho'.
Thanks for the assist.

I thought that I'd done a clean install only to find out 4 patrols in (when everything went bonkers) that I hadn't. So if I can do it, I should imagine you could too. My advice would be to start again because it's really annoying when you have to give up some way into the game.

It's really amazing how much SHIII leaves behind when you un-install it.

Sailor Steve
02-21-07, 06:14 PM
Dont use the teleport-thingy!

Why Not?

Scotty beam the U-Boat to Grid CA22

Can not do it Captain, someone has pinched the d..........

Captain breaks in, BERNARD YOUR A DEAD MAN.
Let's get the personalities right:

Kirk: Scotty, beam us home!

Scotty: We canna do that, Captain!

Kirk: Why the devil not?

Scotty: Because it will cost you some of your fame!

Kirk: What?! We can't have that! Everyone has to know how wonderful I am! Will impulse speed give me even more?

JScones
02-21-07, 08:13 PM
It's really amazing how much SHIII leaves behind when you un-install it.
Yep, a lot of people still don't realise that uninstalling SH3 only removes the ORIGINAL Silent Hunter 1.0 files. All files added by any subsequent "official" SH3 patch, let alone any files added by modders, remain behind to make life hell the next time you install SH3.

My advice to every GWX player that mods their game is:
1. install SH3 to a NEW folder, called something like "SilentHunterIII-GWX".
2. patch this new installation to 1.4b
3. install GWX to this new installation
4. install GWX Patch 1.02 to this new installation
5. MAKE A COPY OF THIS NEW INSTALLATION and keep it on your hard drive, rename it to something like "SilentHunterIII-GWX_Clean". You now have a pristine copy of the latest GWX.
6. use "SilentHunterIII-GWX" as your playing copy and LEAVE "SilentHunterIII-GWX_Clean" ALONE!

Then, when the next GWX patch comes out, all you need do is:
1. rollback SH3Cmdr
2. install the new patch into "SilentHunterIII-GWX_Clean". As this installation has been untouched by you, the installer or updater will install effortlessly
3. delete your playing copy, that is "SilentHunterIII-GWX". No need to disable mods or anything, simply delete the WHOLE folder and all its contents
4. Copy and paste the now updated "SilentHunterIII-GWX_Clean" installation, renaming the new "Copy of SilentHunterIII-GWX_Clean" to "SilentHunterIII-GWX".

Voila, clean playing copy of GWX with the latest patch, ready to be corrupted by the player again. :up:

How easy is that? During GWX Patch 1.02 testing I deliberately trashed my install countless times. Even though I could have easily unpicked my changes and continued, I simply deleted my 1.02 install, recopied my "clean" GWX install and continued. No stress, no dramas, no angst.

Remember everyone, there WILL be more GWX patches, so an ounce of prevention is worth a pound of cure...

garferi
02-22-07, 12:14 PM
Hi All!
I would like to replace all smoke files in the simple SH3 game with cool black GWX smokes. Where located the smoke files in GWX? I can"t found it...
THX

melnibonian
02-22-07, 12:19 PM
If I remember correctly you need to look at C\Program Files\Ubisoft\SH3\Data\Textures\TNormal\Tex and the files you need are the ones called smoke-something (I think it's moke-volum but I can't remember now and I'm at work so I don't have my installation with me)

garferi
02-22-07, 12:41 PM
If I remember correctly you need to look at C\Program Files\Ubisoft\SH3\Data\Textures\TNormal\Tex and the files you need are the ones called smoke-something (I think it's moke-volum but I can't remember now and I'm at work so I don't have my installation with me)

The folder is empty. I know, the "Improved Smoke Mod for SH3, V 1.1 (85KB) By iambecomelife" located here, but GWX Mod owerrited the default smoke files somewhere in data folder, bur I don't know where.

melnibonian
02-23-07, 06:58 AM
If I remember correctly you need to look at C\Program Files\Ubisoft\SH3\Data\Textures\TNormal\Tex and the files you need are the ones called smoke-something (I think it's moke-volum but I can't remember now and I'm at work so I don't have my installation with me)

The folder is empty. I know, the "Improved Smoke Mod for SH3, V 1.1 (85KB) By iambecomelife" located here, but GWX Mod owerrited the default smoke files somewhere in data folder, bur I don't know where.
Sorry about that. I'm at work right now but I will try to have a look at in once I'll be at home tonight.