PDA

View Full Version : Ventilate with 1.04+LWAMI 3.07


BigBadVuk
02-13-07, 04:51 PM
OK...now we dont have drunk sailors and submarine approach to 60ft nicely..However i noticed that in heavy seas it is now next to impossible to recharge HP air banks ,due to increased depth oscilation...And if you add to this starting 80% of HP..it can be annoying:damn:
Is there any variable in some .ini file to set either pitching to lower level or to rise the air to 100% ??:hmm:

Bill Nichols
02-13-07, 04:53 PM
Sounds realistic to me... :cool:

sonar732
02-13-07, 04:56 PM
OK...now we dont have drunk sailors and submarine approach to 60ft nicely..However i noticed that in heavy seas it is now next to impossible to recharge HP air banks ,due to increased depth oscilation...And if you add to this starting 80% of HP..it can be annoying:damn:
Is there any variable in some .ini file to set either pitching to lower level or to rise the air to 100% ??:hmm:

You could always just leave the charge air on. The thing to think about is the snorkel system and what happens when water gets into it...just ask about popped ear drums around here. At a depth setting of 56 feet, I can raise my snorkel and only be seen for split seconds. I admit it's a pain to start at 80% as SOP has HP air bank levels to be kept.

LuftWolf
02-13-07, 04:59 PM
Ventilate with 1.04+LWAMI 3.07

So what exactly does any of this have to do with the changes made in the Mod? :hmm:

Cheers,
David

Molon Labe
02-13-07, 06:31 PM
In heavy sea states, it should be difficult to maintain steady depth when you're up around the chop. This is a welcome improvement.

Fearless
02-13-07, 07:47 PM
Yes, a great improvement. Being surfaced makes it that more interesting. How not to become sea sick :). If it's safe to do so I re-charge whilst surfaced under those conditions.

BobbyZero
02-14-07, 03:46 AM
OK...now we dont have drunk sailors and submarine approach to 60ft nicely..However i noticed that in heavy seas it is now next to impossible to recharge HP air banks ,due to increased depth oscilation...And if you add to this starting 80% of HP..it can be annoying:damn:
Is there any variable in some .ini file to set either pitching to lower level or to rise the air to 100% ??:hmm:

You could try turning off "waveriding" in the options section, maybe that would work...can't test it myself right now, so I'm not sure.

Pozdrav!

Sub Sailor
02-14-07, 09:31 AM
I have always questioned starting a mission at 80% in the air banks. I do not remember what the subsafe limit was. Some of the people on this site who are still in the fleet probably can tell us.
Rough seas and having problems ventilating are real, no plane operator can keep the snorkel from shutting. The mast is designed to shut, and it happens all the time. Sonar 732 talks about ear popping, run the diesel in heavy seas and you will not only pop your ears but get a real whiff of diesel smoke, I have even seen, and I know others have had a low vacuum shut down on the diesel, now that will pop your ears.
Bill is totally correct this is real and if we strive for realism in these sims then dunking the mast has to be there. The same thing happens to the scope it can become impossible to get more than a glimpse in heavy seas.
I was always amazed how the planes and helm could keep from broaching in heavy seas. A submarine rides like a pig in heavy seas near the surface, but when we're are wallowing all over the ocean, just think about the people on an FFG, at least we can go deep and get out of it.

Well done for realism,

Ron Banks MMCM(SS), USN(Ret)

Bill Nichols
02-14-07, 09:49 AM
I have always questioned starting a mission at 80% in the air banks. I do not remember what the subsafe limit was. Some of the people on this site who are still in the fleet probably can tell us.
Rough seas and having problems ventilating are real, no plane operator can keep the snorkel from shutting. The mast is designed to shut, and it happens all the time. Sonar 732 talks about ear popping, run the diesel in heavy seas and you will not only pop your ears but get a real whiff of diesel smoke, I have even seen, and I know others have had a low vacuum shut down on the diesel, now that will pop your ears.
Bill is totally correct this is real and if we strive for realism in these sims then dunking the mast has to be there. The same thing happens to the scope it can become impossible to get more than a glimpse in heavy seas.
I was always amazed how the planes and helm could keep from broaching in heavy seas. A submarine rides like a pig in heavy seas near the surface, but when we're are wallowing all over the ocean, just think about the people on an FFG, at least we can go deep and get out of it.

Well done for realism,

Ron Banks MMCM(SS), USN(Ret)

Roger that. As Diving Officer, the two phrases I dreaded hearing from the OOD when at PD were, "Diving Officer, I can't see" and "Diving Officer, we're flying!"

:arrgh!:

Wim Libaers
02-14-07, 02:35 PM
Another question is, why do we lose HP air? I thought modern torpedo launchers recycled the HP air?

ASWnut101
02-14-07, 05:34 PM
How? Don't they use the air to push out the torpedo?

Dr.Sid
02-14-07, 06:14 PM
How? Don't they use the air to push out the torpedo?

AFAIK no .. air pushes water, water pushes torpedo.

LoBlo
02-14-07, 07:43 PM
From what I understand, air pushes turbine and turbine pushes water... not sure if the air actually "escapes" or not...:hmm:

I wish there was a way to change the 80% start to 100% percent, but it would seem that its embedded in the .exe or .dll files:-?

Bubblehead Nuke
02-14-07, 11:39 PM
Roger that. As Diving Officer, the two phrases I dreaded hearing from the OOD when at PD were, "Diving Officer, I can't see" and "Diving Officer, we're flying!"
:arrgh!:

One of the funnest things I EVER heard at PD...

One.. Two.. Three.. Four... Five... Six... Seven... ( mind you.. this is a slow and steady count)

Thank you Dive, blade check sat, they are still there. Now can you turn this helicopter back into a sub?

Bubblehead Nuke
02-14-07, 11:46 PM
How? Don't they use the air to push out the torpedo?

AFAIK no .. air pushes water, water pushes torpedo.

The air used is then vented BACK into the pressure hull. Otherwise it would make a heck of a lot of noise as it floats to the surface and expands. Sooo.. as air is vented inboard, the pressure in the boat increases. You perform an air charge to lower pressure in the boat. You will reach a high pressure limit in the pressure hull before you reach a air main low pressure conditon requiring an air charge.

I never understood the need to ventilate to do an air charge. The compressors are in the pressure hull and it is a closed system. You have to do them periodically due to the numerous air leaks thougthout the boat.

Kazuaki Shimazaki II
02-15-07, 12:30 AM
I never understood the need to ventilate to do an air charge. The compressors are in the pressure hull and it is a closed system. You have to do them periodically due to the numerous air leaks thougthout the boat.

Actually, you can do a charge, but only for about 10% of the volume. I guess they didn't want you to be able to blow to 30% and then fully recharge your bank submerged when the pressure isn't there anymore.

Bubblehead Nuke
02-15-07, 12:49 AM
Actually, you can do a charge, but only for about 10% of the volume. I guess they didn't want you to be able to blow to 30% and then fully recharge your bank submerged when the pressure isn't there anymore.

True, a vacuum would be a bad thing..

BigBadVuk
02-15-07, 03:04 AM
Quote:Originally Posted by ASWnut101
How? Don't they use the air to push out the torpedo?

Whatever system design is , im 100% shure they dont have to shnorkel afther 5 launches... :damn:
SO if Sonalysts already made this mistake ( it is from S.C. if i remember right) then it will be nice to either>
a) start with 100%
b) reduce loss to 1% with each launch
c) do something with "chargers" i.e. they might enable full recharge without ventilating but for a price of increased nosie

I was wondering about "fixing " snorkel system so it will be able to resist to waves.This is why i pointed to LWAMI (sorry Dave,it wasnt my intention to brag,i was hoping u guys can fix this somehow, u know setting snorkel depth to 100ft...)

Becose this way ..im feeling like im in TYPE IX instead of 688,if u understand me! :damn:

AH,yes..i almoust forgot: Vertical tubes also uses huuge amount of HP air...I tought ( actualy i found that info in "old" Janes 688(i) HK manual) that vertical system has its own gas generators...

LuftWolf
02-15-07, 03:07 AM
The things related to HP air are hardcoded in the interface and out of reach for modding.

So there isn't much I can do about it... sorry. :)

Cheers,
David

Kazuaki Shimazaki II
02-15-07, 08:09 AM
a) start with 100%
b) reduce loss to 1% with each launch
c) do something with "chargers" i.e. they might enable full recharge without ventilating but for a price of increased nosie

If you are going to beg the pros, why not go all out and request an "Engineering" station. It'd be nothing but adjustable gauges of ballast tanks, the boat's atmosphere, and the reactor.

An engineering station was already implemented in Destroyer Command, where you trade off fuel consumption for readiness by altering the number of boilers on and off line.

Sub Sailor
02-15-07, 12:22 PM
Oh they could be so clever - how about you come down here and let me give the orders wise a...:arrgh!:
Who wants to look out the scope in the North Atlantic in February anyway, that what the floating wire is for. You think you will see you Mom.

Sub Sailor

SubMonkey
02-19-07, 02:01 PM
I think the request to have the devs change the HP Recycle for Torp. launches reasonable. It isn't a big bug in my book though. I still am enjoy the game. You do notice the difference though when you've been playing 688(I) and then playing Dangerous Waters. I imagine it could become a problem if you launch all the weapons at once in an Akula.

:cool: Peace

sonar732
02-19-07, 10:07 PM
Oh they could be so clever - how about you come down here and let me give the orders wise a...:arrgh!:
Who wants to look out the scope in the North Atlantic in February anyway, that what the floating wire is for. You think you will see you Mom.

Sub Sailor


:rotfl::rotfl::rotfl::rotfl::rotfl: