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View Full Version : Strange Torpedo Behavior


LoBlo
02-08-07, 09:37 PM
Has anyone else experienced strange torpedo behavior sine the 1.04 patch. Everytime my torpedo locks onto and passes a CM now it will immediately set a 80 degree up angle, skyrocket up, and breach the surface about 50 ft in the air:o ... everytime...:-? . Most of the time they do not resume there preassigned search course as well.

I've tried both the stock 1.04 doctrine and LW&A torp doctrine and the effects are the same...

has anyone else seen this behavior?

Molon Labe
02-08-07, 10:44 PM
I've been getting it too....not nearly 100% of the time, but I have seen it.

Bellman
02-09-07, 12:28 AM
Not 100% but it occurs both with 0% and 50% torp explosion on CM ini. settings.

After breaching and porpoising they recommence search sometimes. As reported yesterday one carried out a vertical loop underwater and killed at an impossible seeming angle.

An Adcap today, after running through the CM, performed a vertical launch then slowly descended back to the surface disappeared only to relaunch verticaly. After repeating this process it toppled over and continued underwater.

However, on the plus side, spoofing is strong (at 0% ini.) I am seeing torps turn aside with an active CM on its nose. Perhaps this positive diversion is also responsible for the vertical anomaly ?

I suspect that to immitate CM spoofing causing torp control confusion a 'rejection' disfunction factor has been introduced.

LoBlo
02-09-07, 01:27 AM
From what I've experienced the torps breaches are after its passes the CM and will immediately set pitch up for a surface breach even ignoring the ceiling settings. I suspect that whatever is causing the behavior has been hard-coded, because the bug persist no matter what corrects are placed to the torpedo.txt doctrine (I've tried multiple old versions of torpedo.txt and torp_homing.txt). The engine's new "TerminalHome" may be the culprit...

sonar732
02-09-07, 07:35 AM
Does the Nixie count in the CM's code?

http://img208.imageshack.us/img208/6609/flyingtorpdk1.th.jpg (http://img208.imageshack.us/my.php?image=flyingtorpdk1.jpg)

LuftWolf
02-09-07, 07:59 AM
Well, that's it. I have to put the torpedo checks back in.

If weapons aren't exploding on the Nixie that's a problem.

For LWAMI 3.061, my recommendation will be to set the TorpsExplodeonCM's to 100% so the NIXIE will function properly.

Cheers,
David

LoBlo
02-09-07, 08:47 AM
Well, that's it. I have to put the torpedo checks back in. If weapons aren't exploding on the Nixie that's a problem. For LWAMI 3.061, my recommendation will be to set the TorpsExplodeonCM's to 100% so the NIXIE will function properly.

You should first confirm that they aren't exploding like they should be and that that wasn't just a fluk

LuftWolf
02-09-07, 08:49 AM
They're not exploding on the NIXIE.

I've had suspicions of this since I started testing with 1.04 (US ships getting torpedo from the rear), but I thought it was because the NIXIE was simply not working at all (which would be really really bad), but actually its just because the torpedoes aren't exploding on the decoy and are reacquiring the ship on the other side.

Cheers,
David

Castout
02-11-07, 12:25 AM
There's one more annoying 'bug'(maybe not) from 1.04. now that we have control over the percentage on topedoes ignoring dead platform well it doesn't work as it should be. Now if we put a value of anything but 100% i.e torp wont' ignore dead platform, the dead platform will indeed attract incoming topedo HOWEVER it won't detonate incoming topedoes resulting in torpedoes circling the deadplatform :down:continiuously. Oh my.

Is it just me(with LWAMI 3.07 on and it was 65-76 wakehoming torpedoes? or somebody else can confirm this happens to other torpedoes as well?

LuftWolf
02-11-07, 12:42 AM
The wakes of objects are modelled in 3-d. Wakehomers will occasionally do this with submerged objects.

In regards to the non-exploding part, the wakehomers in LWAMI are designed not to explode on submerged targets, to prevent them from being used unrealistically against submarines. It would appear as if the dead platforms are counting as submerged targets for the purposes of wakehomer detonation.

Cheers,
David

Castout
02-13-07, 02:55 AM
Glad to know it wasn't a bug. BIG thanks for your work:up: Luftwolf or should i call David? But I have noticed that the sonar sensor aboard La 688i class is no longer very sensitive? Having quite a problem tracking a Delta IV from Bill's Red Storm Rising mission.

Molon Labe
02-13-07, 09:52 AM
Glad to know it wasn't a bug. BIG thanks for your work:up: Luftwolf or should i call David? But I have noticed that the sonar sensor aboard La 688i class is no longer very sensitive? Having quite a problem tracking a Delta IV from Bill's Red Storm Rising mission.

The TB-23 in LW/Ami is more sensitive than the stock TB-16. The Delta in that mission can be tracked from at least 20nm away with the -23 (and probably the -16 as well).

LuftWolf
02-13-07, 11:43 AM
The vast majority of submarine platforms in LWAMI are much quieter than in stock DW, so that's probably the reason you are having an issue tracking the Delta, especially if you are used to the stock DW sound levels for boomers and other modern submarines.

Cheers,
David

Molon Labe
02-13-07, 06:35 PM
The vast majority of submarine platforms in LWAMI are much quieter than in stock DW, so that's probably the reason you are having an issue tracking the Delta, especially if you are used to the stock DW sound levels for boomers and other modern submarines.

Cheers,
David

That boomer is coming out of the barn at 14 knots, and the Delta doesn't exactly start out quiet.

sonar732
02-13-07, 08:07 PM
Glad to know it wasn't a bug. BIG thanks for your work:up: Luftwolf or should i call David? But I have noticed that the sonar sensor aboard La 688i class is no longer very sensitive? Having quite a problem tracking a Delta IV from Bill's Red Storm Rising mission.

If you are deep enough...deeper than 600 feet if I remember right...utilize the UUV as the OPFOR won't be alerted with a TIW.

Dr.Sid
02-13-07, 08:12 PM
Really ? That's interesting ! I though you can't hide torpedo (or UUV) launch at ANY circumstances. Can somebody please explain in full detail how in what situations TIW can be avoided ?

LuftWolf
02-13-07, 08:15 PM
The TIW messages are now directly related to sonar contact with the weapon in question, so the messages are dependant on sonar detection of the torpedo or missile.

The tactical implications of this are that you can use the layer to hide your torpedoes, Molon Labe did this quite effectively in a MP game recently...

Cheers,
David

PS The TIW messages were corrected between 1.01 and 1.03, as in the earliest versions of DW, the TIW messages were basically anything goes...

Dr.Sid
02-14-07, 03:18 AM
PS The TIW messages were corrected between 1.01 and 1.03, as in the earliest versions of DW, the TIW messages were basically anything goes...

That's going to be it. I once watched enemy hello thru scope as it was dropping fish on me. I got TIW even before the torpedo hit the water ! But that was stock or maybe 1.01.

Good to know this ! :up: