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TDK1044
02-08-07, 02:25 PM
Question to the DEVS:

"Are the developers of SH4 going to incorporate any new interiors(both engine rooms, sleeping quarters, Torpedo room, Ect...) If so how many?"
A: The release version of SH4 won't feature any of those rooms, as they would require too much development time. We feel the job of the captain would rarely take him to those spaces and that time is better spent improving other features.

flintlock
02-08-07, 02:52 PM
We feel the job of the captain would rarely take him to those spaces When repeatedly asked about the possibility of additional compartments being modeled, this has been the devs official stance as far back as when SH3 was still under development. Personally, I would love to see additional compartments modeled. The 3D artists are very talented and the prospect of wandering through an entire sub modeled by them is very appealing. That said, I know it's not going to happen. I understand the rationale behind it and appreciate the constraints the dev team is under.

ReallyDedPoet
02-08-07, 03:37 PM
To bad they wouldn't have taken the time to do this. Can't have everything right.

GSpector
02-08-07, 03:39 PM
Just wondering, if the Developers took a break after the release, then got together to release a "compartment and feature upgrade" CD along with any needed patches, how many here would buy the CD?

I would but only if the initial Sim was as good as it seems to be so far.

Of course, the patches alone should be free for download.

sunvalleyslim
02-08-07, 03:55 PM
Just wondering, if the Developers took a break after the release, then got together to release a "compartment and feature upgrade" CD along with any needed patches, how many here would buy the CD?

I would but only if the initial Sim was as good as it seems to be so far.

Of course, the patches alone should be free for download.





That would be a great addition, and if done well, I would spring for it.

hyperion2206
02-08-07, 04:05 PM
Just wondering, if the Developers took a break after the release, then got together to release a "compartment and feature upgrade" CD along with any needed patches, how many here would buy the CD?

I would but only if the initial Sim was as good as it seems to be so far.

Of course, the patches alone should be free for download.


Would depend on the price. I wouldn't spend more than 15 bucks just to get eye-candy.:88)

flintlock
02-08-07, 04:35 PM
how many here would buy the CD?
I'd buy it in a heartbeat. Unfortunately that has as much chance happening as SH4 being released tomorrow morning.

Boris
02-08-07, 07:34 PM
Some of these dev questions are pissing me off. alot of stuff is things we already knew... questions wasted! :damn:

What should have been asked is...:

I know the compartments wont be included , but can't you make it really easy to mod them in?

And before you say "ask them yourself"... i already have. The forum is cluttered with noob questions though.

Payoff
02-08-07, 08:18 PM
Does this include the Captains bunk? Or is that considered one of the existing stations that he would visit? Kinda foggy.

StandingCow
02-08-07, 08:25 PM
These are not really all that important... they are good for some "ooo and ahhh's" but that is about it.

How sweet would it be to watch your crew reloading a torp though? :D

Boris
02-08-07, 08:29 PM
on a sweetness scale of 1 to 10... about a 9

fullmetaledges
02-08-07, 08:43 PM
Question to the DEVS:

We feel the job of the captain would rarely take him to those spaces

If I were in a sub I hope I would never have such a half assed captain and if I was the captain I would like to get eyes on my sub and my crew if nothing less than morale purposes. Not saying I was hoping for this to be included I would rather it gets in my hands sooner but thats just kind of a lame excuse.

BH
02-08-07, 11:03 PM
Lets see if Ive got this right. Gone: Radio both engine rooms, sleeping quarters, Torpedo room.

What about sonar room, or captains bed?

flintlock
02-08-07, 11:21 PM
Lets see if Ive got this right. Gone: Radio both engine rooms, sleeping quarters, Torpedo room. Technically only the radio room has been removed, as the engine room, sleeping quarters and torpedo room were never modeled in the first place.

What about sonar room, or captains bed? I suspect these may still around.

Subnuts
02-08-07, 11:35 PM
What about sonar room, or captains bed?

In the Gamespot video they showed a sonar station in the conning tower with a crewman operating it.

Skywolf
02-09-07, 02:21 AM
:damn:

I really wanted more interior compartments...not less. I don't blame the Devs. I blame UBISOFT for rushing the schedule.

I would be MORE THAN WILLING to pay monies $$$ for an expansion that INCLUDED interiors!!! :up:

I'll have to wait and see if I will buy the game now. The lack of interiors, especially less than SH3 had, has turned me off a bit. Well, disappointed me at least.

If I knew they, UBI, were going to allow an expansion with interiors and more ships, such as the Japanese sub to happen then I'd be more trigger happy to buy SH4.

I guess I'll wait and see. :hmm:

Captain Krunch
02-09-07, 10:40 AM
I'll have to wait and see if I will buy the game now. The lack of interiors, especially less than SH3 had, has turned me off a bit. Well, disappointed me at least.
Oh, come on, now, this is just plain silly. Because there are no 3D interiors of submarine rooms that will have little or no impact on gameplay, you're going to wait and see if you'll buy the game? Egads!

Look, I've love to have a virtual sub interior in this game, just like you (I'm printing out almost 2000 pages of WWII submarine manuals to read, for God's sake), but let's think about this:
You're not going to have the fore or aft torpedo rooms; there's no gameplay there, just a bunch of grunt-work moving torpedos around.
You're not going to have the manuevering room or engine rooms; again, no gameplay in these locations (Unless you want to repair a virtual diesel engine)(I don't).
There's no gameplay in the crew quarters & mess, or officer's quarters & wardroom (Sure, you could make the case that the captain's quarters should give you access to a calendar or ship's log, similar to Silent Hunter 1, but these features could be easily located somewhere else).So that leaves us with the radio room, control room, conning tower, and bridge. The bridge, conning tower, and control room are essential; this is where all the action happens. That leaves the radio room. Well, maybe you could make the case that it should be included, since radio traffic was so important. But on the other hand, in real life, the radio messages were probably taken to the captain on a clipboard - which jives with what Neal reported in his preview.

So all in all, while some small features could be added if these rooms were included, we're not really missing much, and as far as I can tell, we're not missing anything when it comes to the ultimate gameplay of unrestricted warfare against the Japanese - unless you want to role-play a game of acey-deucy in the middle of a depth charge attack.

It's clear that the developers are choosing to place resources in other places - such as making multiple control rooms for each class of boat, as seen here:

http://img186.imageshack.us/img186/4796/controlroomsic8.th.jpg (http://img186.imageshack.us/my.php?image=controlroomsic8.jpg)

I guess we could have the alterative: all sub rooms modeled, but only a single set of generic models that is used for all sub classes. I don't think that would be as good. The current approach by Ubi, while not perfect, is probably the best they can do within a limited budget and schedule, and we should try to give them the benefit of the doubt.

StandingCow
02-09-07, 11:46 AM
^ Quoted for Truth.

That is why I said what I did... you get the few ooo's and ahhh's.. then what? No reason to got here really.. besides say to yourself.. boy they sure are working.. and I am not, back to the command room. :p

fire-fox
02-09-07, 12:55 PM
The only reasen that there was a radio room (not counting the sonar room in this) was that on german u-boats thats where thay put the controles for the radar gear, and as far as i can remeber on US subs this was in the conning tower.
so i can totaly agree with way thay are not going to put it in the 3d environment.

sunvalleyslim
02-09-07, 01:39 PM
Capt. Krunch you have it right. There's not much to do in the compartments for game play. So that would be a crazy reason not to buy SH4.
I think most of us would just like to have i, so as the Capt. you can go through the boat to make sure all is well. In fact the officer of the deck was required to make a walk through at the end of his watch, checking on men and eqiupment. The guys in the engine room would warn the torpedomen in the back when the officer was making his round.

Finback
02-09-07, 03:28 PM
No one has mentioned one (two) of the most important compartments in the sub. The head (toilet). This should be modelled historically so if I operate it incorrectly I get a face full of virtual poo :rock: . It would also save me time in-game as I wouldn't have to quit gaming for those annoying bathroom breaks.

Otherwise, I agree with Captain Krunch.

:smug:

sunvalleyslim
02-09-07, 04:09 PM
Capt. Krunch you have it right. There's not much to do in the compartments for game play. So that would be a crazy reason not to buy SH4.
I think most of us would just like to have it, so as the Capt., you can go through the boat to make sure all is well. In fact the officer of the deck was required to make a walk through at the end of his watch, checking on men and eqiupment. The guys in the engine room would warn the torpedomen in the back when the officer was making his rounds.......:yep:

sunvalleyslim
02-09-07, 04:21 PM
No one has mentioned one (two) of the most important compartments in the sub. The head (toilet). This should be modelled historically so if I operate it incorrectly I get a face full of virtual poo :rock: . It would also save me time in-game as I wouldn't have to quit gaming for those annoying bathroom breaks.

Otherwise, I agree with Captain Krunch.

:smug:

Finback,
Me thinks that you could have been a diesel boat submariner. Not too many people know the dangers of an incorrect Flush..........Have seen the results myself and to the Capt. no less. Hard not to laugh when we heard a tremendous whoosh of low pressure air come out the the officers head. The door slammed open and there standing before us Torpedoemen, Red with rage, and bits of toilet paper, and s**t hanging from his glasses and uniform shirt. He never said a word, and after he left we were rolling on the deck laughing our heads off. Until the other officers came running forward.......Does anyone have an idea how this could have happened? Answer will follow later.........

Finback
02-09-07, 05:08 PM
Didn't have the pleasure Slim but I'm related to one who served in the boats during WWII. He has some stories similar to your's.

:yep:

Capt. D
02-09-07, 05:39 PM
I'll have to wait and see if I will buy the game now. The lack of interiors, especially less than SH3 had, has turned me off a bit. Well, disappointed me at least.
Oh, come on, now, this is just plain silly. Because there are no 3D interiors of submarine rooms that will have little or no impact on gameplay, you're going to wait and see if you'll buy the game? Egads!

Look, I've love to have a virtual sub interior in this game, just like you (I'm printing out almost 2000 pages of WWII submarine manuals to read, for God's sake), but let's think about this:
You're not going to have the fore or aft torpedo rooms; there's no gameplay there, just a bunch of grunt-work moving torpedos around.
You're not going to have the manuevering room or engine rooms; again, no gameplay in these locations (Unless you want to repair a virtual diesel engine)(I don't).
There's no gameplay in the crew quarters & mess, or officer's quarters & wardroom (Sure, you could make the case that the captain's quarters should give you access to a calendar or ship's log, similar to Silent Hunter 1, but these features could be easily located somewhere else).So that leaves us with the radio room, control room, conning tower, and bridge. The bridge, conning tower, and control room are essential; this is where all the action happens. That leaves the radio room. Well, maybe you could make the case that it should be included, since radio traffic was so important. But on the other hand, in real life, the radio messages were probably taken to the captain on a clipboard - which jives with what Neal reported in his preview.

So all in all, while some small features could be added if these rooms were included, we're not really missing much, and as far as I can tell, we're not missing anything when it comes to the ultimate gameplay of unrestricted warfare against the Japanese - unless you want to role-play a game of acey-deucy in the middle of a depth charge attack.

It's clear that the developers are choosing to place resources in other places - such as making multiple control rooms for each class of boat, as seen here:

http://img186.imageshack.us/img186/4796/controlroomsic8.th.jpg (http://img186.imageshack.us/my.php?image=controlroomsic8.jpg)

I guess we could have the alterative: all sub rooms modeled, but only a single set of generic models that is used for all sub classes. I don't think that would be as good. The current approach by Ubi, while not perfect, is probably the best they can do within a limited budget and schedule, and we should try to give them the benefit of the doubt.




...and as noted by Sunvalleyslim:

Capt. Krunch you have it right. There's not much to do in the compartments for game play. So that would be a crazy reason not to buy SH4.
I think most of us would just like to have i, so as the Capt. you can go through the boat to make sure all is well. In fact the officer of the deck was required to make a walk through at the end of his watch, checking on men and eqiupment. The guys in the engine room would warn the torpedomen in the back when the officer was making his round.


-------------------------------------------------------------------------------

Capt. Krunch and Sunvalleyslim - great comments

However, a lot of comments have been made of the graphics showing holes in ships or ships sinking - below the surface - or seeing your sub surface or dive or see the scene from a "birds eye perspective". These were not available to a crew on a sub but many have shown interest in the 3D graphics of these scenes in this sim.

Are these not also, not really impacting game play - or as you mentioned Capt. Krunch

Because there are no 3D interiors of submarine rooms that will have little or no impact on gameplay.

Personally I would rather have the 3D interiors of the Captains cabin, radio room and the Wardroom. I would like to be able to go to the radio room after a message was piped over the 1MC letting me know an Ultra message came in and to have the radio operator "hand the clip board to me". Then I could go to my cabin or the wardroom to maybe even actually decode the message!!! and then check the charts to see what course we need to lay!!!!

Just my thoughts. A lot of time has been spent on the - what I call "birds eye views" that yes lends to the overall scene but does not impact game play - other than what I call a "cheat" factor as one can watch a torpedo shot and if it is going to miss fire another. I'd rather "see" what I actually would be able to "see" and have a little more interior 3D to interact with the sim. - Again just my thoughts.

I do hope that if we are able to rig for red manually (as in the other SH sims) we may also rig for dive as in others but actually "hear" or rather not hear fans etc. Also will we be able to "rig for depth charge" and "hear" hatches closing etc. and the voices turn to whispers. I believe we will be able to "call" for battle stations. Will we be able to hear men yelling and running to their stations Though this is a "game" and not all our sense's are in "tune" with the sim - we do have sight and sound. Seeing and hearing alone will give more meaning and impact to the game.

Anyway this is going to be the "real thing" and whatever it will have it will be the ultimate!!!! Hey they made Patrol Disks 1 and 2 for SH1 with improvements and fixes, maybe we can hope for some of our wish lists to come to play in that way.:D I for one would not mind paying for them.

Happy Hunting :ping:

sunvalleyslim
02-09-07, 06:14 PM
Right Capt D.........:up::up::up:

EM2(SS)
02-09-07, 06:57 PM
No one has mentioned one (two) of the most important compartments in the sub. The head (toilet). This should be modelled historically so if I operate it incorrectly I get a face full of virtual poo :rock: . It would also save me time in-game as I wouldn't have to quit gaming for those annoying bathroom breaks.

Otherwise, I agree with Captain Krunch.

:smug:

Finback,
Me thinks that you could have been a diesel boat submariner. Not too many people know the dangers of an incorrect Flush..........Have seen the results myself and to the Capt. no less. Hard not to laugh when we heard a tremendous whoosh of low pressure air come out the the officers head. The door slammed open and there standing before us Torpedoemen, Red with rage, and bits of toilet paper, and s**t hanging from his glasses and uniform shirt. He never said a word, and after he left we were rolling on the deck laughing our heads off. Until the other officers came running forward.......Does anyone have an idea how this could have happened? Answer will follow later.........


Great story Slim!

Same thing happened on my boat. Had a groggy ET3 get out of the rack and into the head and didn't read the sign A-gang left. What a mess. Since he made the mess he had to clean it up. What a pitiful sight, he was dry heaving the whole time cleaning up.

sunvalleyslim
02-09-07, 07:07 PM
EM2 (SS)
what boat were you on?..............DBF.........:D

hyperion2206
02-09-07, 07:08 PM
I'll have to wait and see if I will buy the game now. The lack of interiors, especially less than SH3 had, has turned me off a bit. Well, disappointed me at least.
Oh, come on, now, this is just plain silly. Because there are no 3D interiors of submarine rooms that will have little or no impact on gameplay, you're going to wait and see if you'll buy the game? Egads!

Look, I've love to have a virtual sub interior in this game, just like you (I'm printing out almost 2000 pages of WWII submarine manuals to read, for God's sake), but let's think about this:
You're not going to have the fore or aft torpedo rooms; there's no gameplay there, just a bunch of grunt-work moving torpedos around.
You're not going to have the manuevering room or engine rooms; again, no gameplay in these locations (Unless you want to repair a virtual diesel engine)(I don't).
There's no gameplay in the crew quarters & mess, or officer's quarters & wardroom (Sure, you could make the case that the captain's quarters should give you access to a calendar or ship's log, similar to Silent Hunter 1, but these features could be easily located somewhere else).So that leaves us with the radio room, control room, conning tower, and bridge. The bridge, conning tower, and control room are essential; this is where all the action happens. That leaves the radio room. Well, maybe you could make the case that it should be included, since radio traffic was so important. But on the other hand, in real life, the radio messages were probably taken to the captain on a clipboard - which jives with what Neal reported in his preview.

So all in all, while some small features could be added if these rooms were included, we're not really missing much, and as far as I can tell, we're not missing anything when it comes to the ultimate gameplay of unrestricted warfare against the Japanese - unless you want to role-play a game of acey-deucy in the middle of a depth charge attack.

It's clear that the developers are choosing to place resources in other places - such as making multiple control rooms for each class of boat, as seen here:

http://img186.imageshack.us/img186/4796/controlroomsic8.th.jpg (http://img186.imageshack.us/my.php?image=controlroomsic8.jpg)

I guess we could have the alterative: all sub rooms modeled, but only a single set of generic models that is used for all sub classes. I don't think that would be as good. The current approach by Ubi, while not perfect, is probably the best they can do within a limited budget and schedule, and we should try to give them the benefit of the doubt.



...and as noted by Sunvalleyslim:

Capt. Krunch you have it right. There's not much to do in the compartments for game play. So that would be a crazy reason not to buy SH4.
I think most of us would just like to have i, so as the Capt. you can go through the boat to make sure all is well. In fact the officer of the deck was required to make a walk through at the end of his watch, checking on men and eqiupment. The guys in the engine room would warn the torpedomen in the back when the officer was making his round.


-------------------------------------------------------------------------------

Capt. Krunch and Sunvalleyslim - great comments

However, a lot of comments have been made of the graphics showing holes in ships or ships sinking - below the surface - or seeing your sub surface or dive or see the scene from a "birds eye perspective". These were not available to a crew on a sub but many have shown interest in the 3D graphics of these scenes in this sim.

Are these not also, not really impacting game play - or as you mentioned Capt. Krunch

Because there are no 3D interiors of submarine rooms that will have little or no impact on gameplay.

Personally I would rather have the 3D interiors of the Captains cabin, radio room and the Wardroom. I would like to be able to go to the radio room after a message was piped over the 1MC letting me know an Ultra message came in and to have the radio operator "hand the clip board to me". Then I could go to my cabin or the wardroom to maybe even actually decode the message!!! and then check the charts to see what course we need to lay!!!!

Just my thoughts. A lot of time has been spent on the - what I call "birds eye views" that yes lends to the overall scene but does not impact game play - other than what I call a "cheat" factor as one can watch a torpedo shot and if it is going to miss fire another. I'd rather "see" what I actually would be able to "see" and have a little more interior 3D to interact with the sim. - Again just my thoughts.

I do hope that if we are able to rig for red manually (as in the other SH sims) we may also rig for dive as in others but actually "hear" or rather not hear fans etc. Also will we be able to "rig for depth charge" and "hear" hatches closing etc. and the voices turn to whispers. I believe we will be able to "call" for battle stations. Will we be able to hear men yelling and running to their stations Though this is a "game" and not all our sense's are in "tune" with the sim - we do have sight and sound. Seeing and hearing alone will give more meaning and impact to the game.

Anyway this is going to be the "real thing" and whatever it will have it will be the ultimate!!!! Hey they made Patrol Disks 1 and 2 for SH1 with improvements and fixes, maybe we can hope for some of our wish lists to come to play in that way.:D I for one would not mind paying for them.

Happy Hunting :ping:


You have valid point there, but you've got to keep in mind that the game isn't just made for experts and history-buffs. Many occasional skippers wouldn't buy the game if there wasn't the free cam. As a matter of fact I would be pretty mad if they sacrificed the free cam for the radio room. Nothing is more fun than to get an close up of the ship you just sunk!:rock:

flyingdane
02-09-07, 07:14 PM
I'll have to wait and see if I will buy the game now. The lack of interiors, especially less than SH3 had, has turned me off a bit. Well, disappointed me at least.
Oh, come on, now, this is just plain silly. Because there are no 3D interiors of submarine rooms that will have little or no impact on gameplay, you're going to wait and see if you'll buy the game? Egads!

Look, I've love to have a virtual sub interior in this game, just like you (I'm printing out almost 2000 pages of WWII submarine manuals to read, for God's sake), but let's think about this:

You're not going to have the fore or aft torpedo rooms; there's no gameplay there, just a bunch of grunt-work moving torpedos around.
You're not going to have the manuevering room or engine rooms; again, no gameplay in these locations (Unless you want to repair a virtual diesel engine)(I don't).
There's no gameplay in the crew quarters & mess, or officer's quarters & wardroom (Sure, you could make the case that the captain's quarters should give you access to a calendar or ship's log, similar to Silent Hunter 1, but these features could be easily located somewhere else).So that leaves us with the radio room, control room, conning tower, and bridge. The bridge, conning tower, and control room are essential; this is where all the action happens. That leaves the radio room. Well, maybe you could make the case that it should be included, since radio traffic was so important. But on the other hand, in real life, the radio messages were probably taken to the captain on a clipboard - which jives with what Neal reported in his preview.

So all in all, while some small features could be added if these rooms were included, we're not really missing much, and as far as I can tell, we're not missing anything when it comes to the ultimate gameplay of unrestricted warfare against the Japanese - unless you want to role-play a game of acey-deucy in the middle of a depth charge attack.

It's clear that the developers are choosing to place resources in other places - such as making multiple control rooms for each class of boat, as seen here:

http://img186.imageshack.us/img186/4796/controlroomsic8.th.jpg (http://img186.imageshack.us/my.php?image=controlroomsic8.jpg)

I guess we could have the alterative: all sub rooms modeled, but only a single set of generic models that is used for all sub classes. I don't think that would be as good. The current approach by Ubi, while not perfect, is probably the best they can do within a limited budget and schedule, and we should try to give them the benefit of the doubt.



...and as noted by Sunvalleyslim:

Capt. Krunch you have it right. There's not much to do in the compartments for game play. So that would be a crazy reason not to buy SH4.
I think most of us would just like to have i, so as the Capt. you can go through the boat to make sure all is well. In fact the officer of the deck was required to make a walk through at the end of his watch, checking on men and eqiupment. The guys in the engine room would warn the torpedomen in the back when the officer was making his round.


-------------------------------------------------------------------------------

Capt. Krunch and Sunvalleyslim - great comments

However, a lot of comments have been made of the graphics showing holes in ships or ships sinking - below the surface - or seeing your sub surface or dive or see the scene from a "birds eye perspective". These were not available to a crew on a sub but many have shown interest in the 3D graphics of these scenes in this sim.

Are these not also, not really impacting game play - or as you mentioned Capt. Krunch

Because there are no 3D interiors of submarine rooms that will have little or no impact on gameplay.

Personally I would rather have the 3D interiors of the Captains cabin, radio room and the Wardroom. I would like to be able to go to the radio room after a message was piped over the 1MC letting me know an Ultra message came in and to have the radio operator "hand the clip board to me". Then I could go to my cabin or the wardroom to maybe even actually decode the message!!! and then check the charts to see what course we need to lay!!!!

Just my thoughts. A lot of time has been spent on the - what I call "birds eye views" that yes lends to the overall scene but does not impact game play - other than what I call a "cheat" factor as one can watch a torpedo shot and if it is going to miss fire another. I'd rather "see" what I actually would be able to "see" and have a little more interior 3D to interact with the sim. - Again just my thoughts.

I do hope that if we are able to rig for red manually (as in the other SH sims) we may also rig for dive as in others but actually "hear" or rather not hear fans etc. Also will we be able to "rig for depth charge" and "hear" hatches closing etc. and the voices turn to whispers. I believe we will be able to "call" for battle stations. Will we be able to hear men yelling and running to their stations Though this is a "game" and not all our sense's are in "tune" with the sim - we do have sight and sound. Seeing and hearing alone will give more meaning and impact to the game.

Anyway this is going to be the "real thing" and whatever it will have it will be the ultimate!!!! Hey they made Patrol Disks 1 and 2 for SH1 with improvements and fixes, maybe we can hope for some of our wish lists to come to play in that way.:D I for one would not mind paying for them.

Happy Hunting :ping:


You have valid point there, but you've got to keep in mind that the game isn't just made for experts and history-buffs. Many occasional skippers wouldn't buy the game if there wasn't the free cam. As a matter of fact I would be pretty mad if they sacrificed the free cam for the radio room. Nothing is more fun than to get an close up of the ship you just sunk!:rock:

Yes you have a good point...Sir"...:hmm:

EM2(SS)
02-09-07, 07:16 PM
EM2 (SS)
what boat were you on?..............DBF.........:D

Gonna show my youth here Slim. SSN-761 Springfield. I think the last diesel boat was the Dolphin and it may have been in commission while I was in (1991-1997) but I never even saw it.

Which boat were you on?

My father-in-law was on nuke boats as well but repaired many an old diesel boat while on shore duty.

sunvalleyslim
02-09-07, 07:59 PM
EM2,
Was on the USS Segundo (SS398) as a TM2(SS). Was there at the decommisioning in July of 1970. She was used as target practice outside of San Francisco. Her test depth was 411 ft. But they hit her with a torpedo, and she didn't implode until 1000ft.....She was stationed out at Ballast Point, Point Loma, San Diego, Ca..........RIP

Skywolf
02-09-07, 08:26 PM
Ok.. I admit. :oops: I over-reacted.

1.) Most likely I will buy the game anyway.

2.) I still wish they had those compartments

3.) Unlike the Dynamic Campaign, which everyone seemed to agree upon its importance, interior compartments haven't been generally seen as uber-important so I understand realistically it's not going to happen any-hoo.

Oh well, I'll just confine myself to the control room for the duration of the tour. :rotfl: (That last line was a joke...)

flyingdane
02-09-07, 08:31 PM
Ok.. I admit. :oops: I over-reacted.

1.) Most likely I will buy the game anyway.

2.) I still wish they had those compartments

3.) Unlike the Dynamic Campaign, which everyone seemed to agree upon its importance, interior compartments haven't been generally seen as uber-important so I understand realistically it's not going to happen any-hoo.

Oh well, I'll just confine myself to the control room for the duration of the tour. :rotfl: (That last line was a joke...)

Yes..yes..yes..and yeshttp://img.photobucket.com/albums/v695/flyingdane/1244.gifhttp://img.photobucket.com/albums/v695/flyingdane/fam21.gif

Finback
02-09-07, 09:02 PM
Welcome to the Dark Side Skywolf :rock:.

:sunny:

Capt. D
02-10-07, 10:23 AM
as noted by hyperion 2206
You have valid point there, but you've got to keep in mind that the game isn't just made for experts and history-buffs. Many occasional skippers wouldn't buy the game if there wasn't the free cam. As a matter of fact I would be pretty mad if they sacrificed the free cam for the radio room. Nothing is more fun than to get an close up of the ship you just sunk!:rock:

Your points are valid also. I just have been an avid fan of the US Sub battle in the Pacific since I was a kid. Had the opportunity to visit my first boat - USS Cero - docked by the Navel Training Center at the Belle Isle Bridge in Detroit in the late 50's. They let us go into the Conning Tower and the sailor that was with my
Grandfather and I in the tower wanted to let me use the scope but when he tried to raise it found that the Chief had the power to the hoist turned off:down:.

Since then I have read as many books - both fiction and non-fiction Run Silent Run Deep, Dust on the Sea, Final Harbor, Clear the Bridge (Tang), Silversides, and many others written about the US Subs in WWII - and have played Silent Service, Up Periscope, AOD, etc. and when Silent Hunter came out made a bee line to the store to buy.

Even as "elementary" as SH was, compared to todays sims - and it was a big time sim when it came out - the feel of skippering your own boat was big. You could chance a deep dive to evade or come to periscope depth and "duke" it out with a Jap destroyer - ala Mush Morton and the Wahoo! You were given "special" missions to photo recon or rescue a pilot. Could one get to the location in time? Wait radar picked up a contact bearing 262. With the advent of SHIII and interior graphics the wish to "feel" what it was like in a US Sub of course came to surface when SH IV was announced.

I have to admit that watching a ship take it's final "plunge" after a well placed torpedo attack is great to see. Just for me the getting there was more than half the fun.

To the USS Silversides - 3 visits
the USS Lionfish - 2 visits
the USS Croaker, Cod, and the Cero a visit each
Great job gallant ladies of the past!

Happy Hunting :ping: