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Ducimus
01-16-07, 04:23 AM
EDIT:
New version:

The file:
http://www.ducimus.net/sh3/release/REL_GWX_Increased_Allied_Air_v2.7z

The readme:

//format wordwrap

An unoffical fix for the lack of allied aircraft for GWX by ducimus

Quicklist changlog


- increased maximum range of various aircraft

- increased various airstrike probablities

- increased amount of squadrons that various airbases have.

- added additional airbase that covers all of biscay bay from jan 42 to 31May43.

NOTE ON BISCAY BAY AIR COVERAGE:

There are primarly two airbases that exist in GWX.

The first one enters the war 1/43 and exists tell wars end. It centers on the shallows area south of Rockall banks and covers only the northern portion of biscay bay. The second airbase enters the wary in 6/43 and lasts tell wars end. This base is located about 110 KM NE of Lisbon in spain and covers 90% of biscay bay. These two bases overlap providing complete air coverage. The base i added is located in the same location as the aformentioned 2nd GWX airbase and starts in 1/42 and is removed 31/5/43. One day before the 2nd GWX airbase comes online. This way you'll have aircraft in the bay beginning in 42, and shoudlnt have a triple layer of aircraft coverage like version 1 of this mod after 6/43.

Another note, is that on closer examination, i noticed that the option to "Delete on last waypoint" was checked for all of the GWX default airbases, and no other bases that i noticed. I don't know if this was intentional or an oversight. But I think this might explain why i personally noticed an abundance of aircraft elsewhere, but not in biscay bay. Regardless of reason why these options were checked, i unchecked this option on the two existing GWX bases in biscay bay. My feeling is that it's entirely possible aircraft were being removed from the game before they had a chance to contact the player.





************************************************** ************
------------------------------
ORIGINAL POST.
Im leaving this as a backup incase someone wants to use the previous version:
-------------------------------
Tired of cruising through biscay bay like you own the joint? No longer!

This i an unoffical fix for GWX. It's only been lightly tested to make sure that, yes indeed, you will see more aircraft. You may infact experience ALOT of aircraft (BUAHAHHAHAHAH) *cough* *cough*.

Anyway, from another thread I gather the GWX team is aware of this problem and has coupled the offical fix with other fixes in a cumulative patch. This mod is for people who can't wait, or who think that surface travel by 44 should be a near suicidal act. :rotfl:

Heres the read me:

//format wordwrap

An unoffical fix for the lack of allied aircraft for GWX by ducimus

Quicklist changlog


-increased maximum range of various aircraft

- added additional airbase that covers all of biscay bay from jan 42 to wars end.

- increased various airstrike probablities

- increased amount of squadrons that various airbases have.

- assigned MK I aerial radar to air units that did not any radar at all.

- increased maximum ranges on aerial radars. New values = Default value + 4000. For example the mK I aerial radar now has 12,000 meter range instead of 8.
(Note: ALL OTHER VALUES IN THE AI_SENSOR.DAT ARE UNCHANGED)


POSSIBLE ISSUES:
You may experience an overabundance of aircraft and/or experience an airstrike while leaving port.

This mod was LIGHTLY tested. From what i tested, you'll experience some aircraft in 42, in 43 you'll get harrassed quite a bit, and by 44 you should be praying to the powers that be for a snorkel. Running on the surface is probably suicide in 44.


Most of that was probably unneccessary, but in the course of tracking down the problem, this modelt sort of just grew. The gist of the lack of aircraft, i beleive has to do with the AI_visual sensor. SImply put, given the way the sea state effects visiblity, the AI can't see much in rough weather. In aircraft that have no radar, it means that they can fly right by you, and not realize your there. In the end, you never (Or vary rarely) saw planes.

So what i did was make sure all allied planes have at least a MK 1 radar unit (some didnt have any radar at all), then increased the max range on all airborune radar by 4000 meters. Result is planes now have a garunteed way to see you if your within their radar range. ESPEICALLY in late war. Given the range of RWR in GWX, you can be a tinsy bit more liberal with your time compression. Honestly though, if i had a working tweakfile for GWX's sensors.dat (i suck at hex editing), id seriously lower the RWR range to make it a "just in time" warning.

Anyway, who, what ,where's, and why's aside, heres the D/L link

http://www.ducimus.net/sh3/release/REL_GWX_Increased_Allied_Air.7z

_Seth_
01-16-07, 04:38 AM
Good one, Ducimus! :up:

Venatore
01-16-07, 04:41 AM
Thankyou Ducimus. This is more like it evil, evil and evil.

Ducimus
01-16-07, 04:48 AM
Heh, you want to talk evil, you should have seen that swarm of planes that came out when leaving port in 44. I intentionaly placed the extra base i added so the biscay sally bases are in range of allied strikes. (there was acutally a fairly large gap in air coverage in location and year, hence the needing of another base )

From the test i ran in 43, in seemed spot on. 42 felt a bit lacking but adequate, although i did get attacked at night. The one in 44 was umm.. well.. it was race to get water 20 meters deep to at least get to periscope depth. :roll: the 2cm guns ran low on ammo pretty quick. :roll:

Venatore
01-16-07, 05:08 AM
If you read those books Iron Coffins, Donitz & the Wolf Packs, U-997 the boat that escaped to Argentina, U-boat Peril, U-boat War, Hitlers U-boat Fortresses, The U-boat Offensive 1941-1945 and Wolf Pack there is a common theme, if you were on the surface in 1944 you were dead :dead:

You as a player should be wanting the snorkle apparatus as the war goes on soooooo bad that it should be one of your biggest frustrations in the game, by you not have it as a player in the late war years, it will mean most certain death to you and your crew. There are true stories of 2-4 U-Boats keeping together as a very close pack trying to survive, using all their AA guns as one hitting force, and this was just trying to leave the damn harbour :o

So to me this is a most excellent mod, I should be dreading this as a player, thinking to myself whats the point, I'll never make it to the end of my career alive :shifty:

THATS HOW IT WAS !!!!!

AndyW
01-16-07, 05:16 AM
Uhm, nice fix, but I think 3 to 4 air attacks in late 43 / early 44 every night is enough for me. Especially if cruising surfaced at night is the only chance to gain miles as there is no chance to stay on surface during daytime anyway.

Cheers,
AndyW

JU_88
01-16-07, 05:59 AM
thank you, thank you.... :up:

von Zelda
01-16-07, 07:32 AM
Will this exact mod be in the official GWX patch due out on January 31st?

Or has the development team come up with their own fix for lack of aircraft?

Thanks.

GT182
01-16-07, 10:31 AM
I remember in my Vanilla SHIII that there werelate war airsrikes on Lorient and St. Nazzaire that would make you cringe. I counted 12 B24s for one strike on St. Nazzaire alone. And if I remember correctly it was in late 43 or early 44 and at night. Luckily we were out aways and they didn't see our sub and attack, but it was close. Not sure if it was a mod that did this or just SHIII.

No matter what Ducimus, you've just raised the "pucker factor" by 90%. :up: I think I'll get a laptop or move my computer to the bathroom. With your mod I think I'll be messing my pants alot, just trying to leave port. ;)

Zinmar
01-16-07, 11:48 AM
Umm....that was WAY to much information!!!!!

Ducimus
01-16-07, 12:58 PM
Uhm, nice fix, but I think 3 to 4 air attacks in late 43 / early 44 every night is enough for me. Especially if cruising surfaced at night is the only chance to gain miles as there is no chance to stay on surface during daytime anyway.

Cheers,
AndyW

Does that mean this mod is working as advertised? :88) Like i said, i only lighty tested it to make sure i was seeing more planes. (IE, I ran through biscay only a couple times in 42,43, and 44 )

EDIT: If you are seriously experiencing too many night air attacks, go the the data/cfg folder in this mod, open up Airstrike.cfg and find this value:
Night Modifier=0.4
And change it to 0.2, which was the default value. I bumped it up a tinsy bit.

Will this exact mod be in the official GWX patch due out on January 31st?

Or has the development team come up with their own fix for lack of aircraft?

Thanks.

The dev team will have their own fix in place. From what i understand the work is already done, but their including it into a cumulative patch. I went ahead with this mod anyway because i was 90% done/had it figured out by the time i found this out. I don't know when that patch will be released, but personnaly, once i realized i wasnt seeing very many planes, i got that itch i had to scratch. I wasn't going to start another game until i had some sort of fix for it.

In the end, if your still not seeing what you think is the proper amount of aircraft after the patch, ill rerelease this mod to make it compatable if there are any file conflicts that arise as a result of the patch.

cobalt
01-16-07, 02:36 PM
thanks so much, you know ive played this game at least 8 months and havent been sunk by a plane once?

Phoenix3000
01-16-07, 02:47 PM
Hi guys,

Ducimus, great idea for a mod!

Quick question if I may - I'm trying to install it via JSGME, but I get the error "Canpaign_LND.mis" has already been altered by the "GWX - Dec 23rd Corrections" mod.

Is it OK to go ahead, or not advisable?

Cheers!

Px3000

Ducimus
01-16-07, 03:04 PM
Hi guys,

Ducimus, great idea for a mod!

Quick question if I may - I'm trying to install it via JSGME, but I get the error "Canpaign_LND.mis" has already been altered by the "GWX - Dec 23rd Corrections" mod.

Is it OK to go ahead, or not advisable?

Cheers!

Px3000

Go ahead. I installed that fix directly into my SH3 directory without using JSGME, so the LND layer is the same one from the "GWX - Dec 23rd Corrections"

Phoenix3000
01-16-07, 03:18 PM
Sorry if i'm reading your reply wrong - are you saying it's OK to install via JSGME - or to manually copy the files across?

Cheers!

Px3000

bigboywooly
01-16-07, 03:42 PM
Install via JSGME
The warning is just to inform you the lnd was changed once before
As you know it was in Dec 23rd patch there is no problem

Phoenix3000
01-16-07, 04:09 PM
Ah, ok - thanks for clearing that up.

Installing it now.

Cheers!

Px3000

Ducimus
01-16-07, 04:37 PM
Yeah, what i meant was that *I* installed the Offical GWX december corrections without using JSGME. WHich is the reason why a file confliction warning from JSGME never even crossed my mind.

But since most likely most people installed the GWX dec corrections via JSGME, they'll recieve this warning. Ignore this warning and istall this mod VIA JSGME anyway. The LND file used by my mod is originally from the december corrections.

AndyW
01-16-07, 05:24 PM
Uhm, nice fix, but I think 3 to 4 air attacks in late 43 / early 44 every night is enough for me. Especially if cruising surfaced at night is the only chance to gain miles as there is no chance to stay on surface during daytime anyway.

Cheers,
AndyW

Does that mean this mod is working as advertised? :88) Like i said, i only lighty tested it to make sure i was seeing more planes. (IE, I ran through biscay only a couple times in 42,43, and 44 )

EDIT: If you are seriously experiencing too many night air attacks, go the the data/cfg folder in this mod, open up Airstrike.cfg and find this value:


Oh, that's a misunderstanding: I dodn't use your "more aircraft" mod, I just use plain GWX 23rd.

Maybe there is a lack of aircraft in GWX in the early years (I didn't try that), but certainly not in late 43/ early 44! Reading the "success stories" from other posters from 1939-42 makes me feel like reading from a different world (or maybe I'm just extremely unlucky to draw the attention of the entire Allied Air Force on my sub :lol: ).

BTW, I meanwhile crept from St. Nazaire to the outer limits of the 1943 Allied Air coverage boundaries (BE58, some 1,500 km west of France) and to my amazement I have to realize that I still get attacked every 3 to 4 hours if surfaced no matter if at day or night. To make it worse, I'm suddenly getting attacked at night from very short distances without my radar warning devices (naxos, metox) telling me like theyused to do until a few days ago. Either a new wavelength used by the Allies or my radar warning devices are broken (but the damage screen says it's O.K.) :hmm:

That means, from now on I have do drive surfaced during the day and submerged at night because at daytime I see the enemy aircraft from 3-4 km, while at night they bomb me before I can see them (at 128x TC).

I wouldn't bet a Reichsmark that I return home save. Realistically there's nothing more I can do with 3 to 4 air attacks every day or night, but crash diving every 3 or 4 hours. I have no schnorchel and the heavy air coverage in GWX is my main and only concern in this game, I feel like a rabbit in a birdcage full of hawks. :cry:

What I'm trying to say is that I appreciate your work, but a "lack of aircraft" is the last deficiency in GWX I can see - at least in the time period I'm currently playing (late 43/ early 44).

Cheers

Ducimus
01-16-07, 05:39 PM
Weird.

I didn't see squat for aircraft in 42, 43, and even into some test career games in 44. (albiet weather and TC settings could have alot to do with out) Seriously, i cruised biscay bay in mid 43 in an IXD2, and both coming and going, didnt see ONE aircraft. NONE at all. I saw aircraft ONCE that entire patrol and that was out of Durban harbor because an airbase is also positioned there. Other then that, nothing at all.

All that, and memories of past games where in 44, you couldnt run on the surface for more then an hour, and in 43 i could barely stay up long enough to get a full battery recharge in the carribean, often diving at 90% capcity, is what prompted the motivation to ramp up the aircraft.

Hartmann
01-16-07, 06:38 PM
[quote]//format wordwrap



POSSIBLE ISSUES:
You may experience an overabundance of aircraft and/or experience an airstrike while leaving port.



great !! like the real life :up:

andy_311
01-16-07, 07:44 PM
Am getting swamped by them trying to get back to my base Jakarta 45 my IXD2 has ran out of ammo twice trying to knock them out of the sky and "CD" is not an option the water is too shallow.

Letum
01-16-07, 08:11 PM
Is the whole of the north sea coverd by air after late 43?

Ducimus
01-16-07, 08:31 PM
Is the whole of the north sea coverd by air after late 43?

Guaging by andy_311 post, id say you probably have black clouds of them in the north by late 43.

If you have too many aircraft.... well.. I warned you! :lol:
Kidding aside

If you feel there are too many planes then assuming you make it back to port :lol:, disable the mod, and delete the LAND directory from within the mod. I added extra squadrons to airbases (2 to 4 sqadrons, default was 1 or 2), then re enable the mod. This should remove alot of the planes.

Letum
01-16-07, 09:07 PM
Is the whole of the north sea coverd by air after late 43?
Guaging by andy_311 post, id say you probably have black clouds of them in the north by late 43.

If you have too many aircraft.... well.. I warned you! :lol:
Kidding aside

If you feel there are too many planes then assuming you make it back to port :lol:, disable the mod, and delete the LAND directory from within the mod. I added extra squadrons to airbases (2 to 4 sqadrons, default was 1 or 2), then re enable the mod. This should remove alot of the planes.


Gargh! *shoots self*

I ment the atlantic, not the North Sea :doh:

Ducimus
01-16-07, 09:21 PM
I dont remember offhand. I didnt look at that area in the LND layer My focus was primarly on getting more aircraft onto the player, and making biscay bay live up to its historical nickname of "the suicide stretch".

-------------
"It's always the same routine. Get up on the surface to catch a mouthful of air. Snatch a minute when tommy isn't looking, duck as soon as he moves around, and surface again when you think he has turned his back. The trick is to find the right moment to take your chance." - Herbert A Werner, Circa June/july 1944

Letum
01-16-07, 09:56 PM
I dont remember offhand. I didnt look at that area in the LND layer My focus was primarly on getting more aircraft onto the player, and making biscay bay live up to its historical nickname of "the suicide stretch".

-------------
"It's always the same routine. Get up on the surface to catch a mouthful of air. Snatch a minute when tommy isn't looking, duck as soon as he moves around, and surface again when you think he has turned his back. The trick is to find the right moment to take your chance." - Herbert A Werner, Circa June/july 1944

It would be great if you could implement the "air gap" in the mid Atlantic south of Iceland/Greenland.

The closing of the Air Gap in '43 was a major factor in the elimination of the u-boat threat.

Ducimus
01-16-07, 10:54 PM
What im really looking for right now is feedback.

Is this too much?

Thats my worry, and my gut feeling. But of course, "too much" is a matter of opinion, which varies from person to person. If you use low time compression, say, 256 and below, then yes this is probably too much. If you use 512 to 1024, then maybe not.

Tijn
01-17-07, 08:34 AM
What im really looking for right now is feedback.

Is this too much?

Thats my worry, and my gut feeling. But of course, "too much" is a matter of opinion, which varies from person to person. If you use low time compression, say, 256 and below, then yes this is probably too much. If you use 512 to 1024, then maybe not.

Ducimus, do you play at high or low TC? i normally play at high TC because i don't have much time to play SH3 and i might give this a try(ok and maybe i'm just impatient). I'm still in 1942 but i would like to see the difference with GW 1.1, wich was weak when it comes down to air coverage.

Uber Gruber
01-17-07, 08:45 AM
Nice one El Duc-i-mus.....gonna try this tonight as I encountered no planes surface crossin BOB in IXB during Jan 43.

For the high TCs out there, i would recommend crossing the Bay of Biscay (BoB) at 256 max....I know you probably don't have a lot of time to play hence the use of high TC but if you cross BoB at TC > 256 then air attacks are more erratic (your WO will also spot them a little later than you'd like). It doesn't take that long at 256....personally, I cross at 64 or 128 depending on my mood.

Cheers, Hans

andy_311
01-17-07, 08:53 AM
I have used 512 and 1024 in between air strikes and personnaly found it made no iota they still came at me,am just pondering if they were actually gunning for me or going for a base strike,they were not your normal b-24s these varied they were mainly Avengers,followed by PBY's then wildcats. I don't think it's crazy the amount of planes that are comeing at me seening it is 1945 it just seems crazy to me they know when to hit me when am in the shallows about 120km SW of Jakarta.go NW towards Ceylon,and India,and the airstrikes are less frequent even when sailing Ludicrously close to land.and then it gets hectic again around the Persian gulf.

Ducimus
01-17-07, 12:35 PM
Personally i normally use 128 to 256 MAX when in/near a friendly port. Mainly because of lag issues.

In Biscay bay, ill use 512 MIN. lately i was using 1024 to hurry up and get on my way because nothing was happening.

RE airstrikes near or at port.

The reason why you saw B24's in the past is because these were scripted airstrikes that are in the SCR layer. You wouldnt always see them however. If your using GWX's Harbor traffic light, they are not in there. If your using the normal harbor traffic layer, then they are.

The airstrikes your seeing that are not B24's are airplanes generated from an airbase. They are not scripted units. The closer you are to an airbase, the more aircraft your liable to see. Any aircraft carrier that maybe in the general area (taskforce or whatnot) can also generate aircraft.

One thing to note is that once your detected, the odds are that the game WILL send a massive airstrike your way now. The range on your RWR is kinda crucial in a way now. Late war, those planes can now detect you (assuming they have the radar equiped) up to 20,000 meters away. Once you get that RWR warning, and its coming straight at you, you may as well dive and STAY DOWN for the next couple of hours.

Myxale
01-17-07, 03:36 PM
Ok heres what i found out this far:

GWX

I set up a Career in early 43 from St. Nazaire, and cruised the BOB for one week. Sending messages to bdu and radar turned on.

And the only one i've seen was a group of DD that was just passing on the horizon.:shifty:

I threw a party and none came!:down:

bigboywooly
01-17-07, 03:37 PM
I have used 512 and 1024 in between air strikes and personnaly found it made no iota they still came at me,am just pondering if they were actually gunning for me or going for a base strike,they were not your normal b-24s these varied they were mainly Avengers,followed by PBY's then wildcats. I don't think it's crazy the amount of planes that are comeing at me seening it is 1945 it just seems crazy to me they know when to hit me when am in the shallows about 120km SW of Jakarta.go NW towards Ceylon,and India,and the airstrikes are less frequent even when sailing Ludicrously close to land.and then it gets hectic again around the Persian gulf.

Seems to me you are somewhere close to a carrier
Wildcats esp IIRC are only added to carriers

Ducimus
01-17-07, 03:38 PM
Ok heres what i found out this far:

GWX

I set up a Career in early 43 from St. Nazaire, and cruised the BOB for one week. Sending messages to bdu and radar turned on.

And the only one i've seen was a group of DD that was just passing on the horizon.:shifty:

I threw a party and none came!:down:

While using this mod?

Myxale
01-17-07, 04:07 PM
With your mod they greeted me right after the Harbor Lorient. Summer 43.

Just out of fun i engaged them and shoot down 2 Messerschmit (don't know what my crew wa thinking! Maybe just trigger happy)
and one Mosquito:hmm: (They have the sound missing! Anyone knows why?) The Mosquito Squad bombed the harbor really apart.:rock:

Overkill? Maybe...I dont have any personal reference and info of what was what way back there!
But the Lifleless BOB in GWX is not cool.
One Plane crashed into my Boot and left me barley floating.

While on topic, anyone know why the planes don't catch fire and smoke anymore?

andy_311
01-17-07, 06:06 PM
I have used 512 and 1024 in between air strikes and personnaly found it made no iota they still came at me,am just pondering if they were actually gunning for me or going for a base strike,they were not your normal b-24s these varied they were mainly Avengers,followed by PBY's then wildcats. I don't think it's crazy the amount of planes that are comeing at me seening it is 1945 it just seems crazy to me they know when to hit me when am in the shallows about 120km SW of Jakarta.go NW towards Ceylon,and India,and the airstrikes are less frequent even when sailing Ludicrously close to land.and then it gets hectic again around the Persian gulf.

Seems to me you are somewhere close to a carrier
Wildcats esp IIRC are only added to carriers


The only carrier group I know of is from"operation Crimson" but am in 45 op crimson has come and gone Operation Crimson is in 44 unless am missing something?
Now I could be wrong but is there a way that sh3 can go somehow crazy and spawn a plane from an airbase that has not got that plane (senerio too many things going on in the backround)and then go ctd? after a while?just curious.Back on topic the air stikes on a whole I love on a whole.and great for the imersion of the game,but especially in GWX I know a lot of people are in the Atlantic and a quite a few of them are in IX boats sailing in and out of the Bay of Biscay and u-boats did not at most deul it out with planes,.But did you consider the guys in the 10th Flottila in 45 we can't "CD" water to shallow as you know any chance of upping the shells for our Flak guns? Or are we not suppose to survive this long?

Ducimus
01-17-07, 06:13 PM
How deep is the water? If you have at least 20 meters, id go to flank speed, and get to periscope depth in between strafing runs. Then LEAVE it at flank speed to get away from the point of submergence. Bombs WILL be there shortly. As long as you have nothing proturding on the surface, and you should be ok assuming you survive the run away from your submergence point.

andy_311
01-17-07, 06:34 PM
Tried that just before I run out of ammo hit pd @1024 that bit is fine but I got to raise periscope to see for traffic I don't trust the game or the hydrophones and doing 2knts @pd while you conning tower stuck out the water nah,the other way is go the senic route then I run the gauntlet with the US subs but no doubt there's planes there knowing my luck.

dsvet91
01-17-07, 08:14 PM
Your mod definately adds aircraft...I was attacked no less than 13 times while running the Irish sea from BF13 to AM53. I was up and down so much I feel like a yo-yo. And this was in Sept. 1940 no less. Oh, forget to add the 4 times In BF16 while patrolling. Thanks for the Mod, it definately adds to the game. Now to start a career in May '43 and see if I can make it through the Bay of Biscay.

Albrecht Von Hesse
02-13-07, 05:13 PM
Ugh.

Been running this mod through two careers and into a third, running consecutive times from early '40 onwards. Not until early '42 did I notice a lot of increase but, after that . . .

I just think it looks like way too many, to be honest. During a 48 hour period I was running submerged 95% of the time, and within 2-3 minutes of surfacing to try and recharge batteries I was getting pounced on. That just seems way too fast to me. Good air coverage is one thing; having them seem to hover within LOS all the time is another. And this wasn't just in Biscay either: I was off the west coast of Spain, over 500 klicks out, and couldn't be surfaced for more than minutes before getting the dreaded 'aircraft spotted!' message.

Ducimus
02-13-07, 09:49 PM
The reason your seeing aircraft off of spain is becuase the biscay bay airbases covers that area too. When i did this mod, i had the intention that by 44, you NEED a snorkel to survive. Running on the surface by 44 should be suicidal.

Anyway If you want to reduce the number of aircraft, then delete the AI_sensor.dat from this mod. I boosted Air radar's range. By removing that file, planes wont be able to detect you as far away and you should see less planes.

Albrecht Von Hesse
02-13-07, 11:52 PM
The reason your seeing aircraft off of spain is becuase the biscay bay airbases covers that area too. When i did this mod, i had the intention that by 44, you NEED a snorkel to survive. Running on the surface by 44 should be suicidal.

Anyway If you want to reduce the number of aircraft, then delete the AI_sensor.dat from this mod. I boosted Air radar's range. By removing that file, planes wont be able to detect you as far away and you should see less planes.

Well, if that was your intention it seems to be working! :p ;)

I guess that it's not that I'm seeing --and being detected by-- them so often in mid-'42 . . . it's that they're popping up within minutes of my surfacing. I mean like 2-4 minutes, not even 20-30 minutes. This last patrol, I was under for 12 hours, surfaced, and had to dive 2 minutes later. I did a sharp course change, went another 6 hours, surfaced . . . got spotted and pounced 3 minutes after surfacing. Crash dove, another course change, another 6 hours under, and got jumped 2 minutes after surfacing. And by them my air was pretty stale and batteries kinda pooped.

Are they supposed to be appearing within so short a time after surfacing?

Ducimus
02-14-07, 12:59 AM
Well, what i did with the AI_sensor.dat was enlarge the radar ranges by about 4,000 meters. The idea being to use radar to vector in the aircraft to the player. By removing the AI_sensor.dat you'll reduce this. But you combine that with how fast aircraft are in GWX, and i imagine it takes no time at all from being detected, and encountering the aircraft that detected you.


Another option is to delete the Campaign_LND.MIS file in this mod. That will remove an additional airbase i added that covers biscay bay and the areas west of it. You should most definatly see less aircraft after that.


edit: come to think of it, id delete the LND layer first, and then remove the AI_sensor.dat if you still see too many aircraft. I beleive vectoring in aircraft is one thing that helps. Its the additional airbase thats probably giving you greif.

Albrecht Von Hesse
02-14-07, 01:09 AM
Well, what i did with the AI_sensor.dat was enlarge the radar ranges by about 4,000 meters. The idea being to use radar to vector in the aircraft to the player. By removing the AI_sensor.dat you'll reduce this. But you combine that with how fast aircraft are in GWX, and i imagine it takes no time at all from being detected, and encountering the aircraft that detected you.


Another option is to delete the Campaign_LND.MIS file in this mod. That will remove an additional airbase i added that covers biscay bay and the areas west of it. You should most definatly see less aircraft after that.


edit: come to think of it, id delete the LND layer first, and then remove the AI_sensor.dat if you still see too many aircraft. I beleive vectoring in aircraft is one thing that helps. Its the additional airbase thats probably giving you greif.

Please don't think I'm complaining and/or whining. I do love the extra (and realistic) challenge of the air coverage. It just seemed to me that they were responding way too quickly, which implied an aircraft every 50 klicks or so, which seems excessive to me. Then again, I'll admit I haven't truly researched what the air coverage was like then, either. :oops:

All I know is that, if this is what it's like in mid-42, I don't wanna see mid-'44! :p :yep: :yep: ;)

Ducimus
02-14-07, 03:37 AM
No your probably right. Realistically, from what ive read, id say you should be able to be on the surface for around 20 mins tops before having to crash dive... not 5 mins, although it could be 5 mins, but i suspect more along the lines of 20 to 30. Only thing im wondering is why your seeing so many when i don't see that many. could be time compression, I usually use 512 to 1024 in biscay bay.

Really though, i suspect its the additional airbase i added.. this base is in addition to what already existed. In effect, that could conceivably be doubling the amount of aircraft patrolling the bay. I mainly put it there to cover a timeline gap in air coverage in biscay bay. Only thing i was, it only needed to exis long enough to cover that timeline gap, but i made that airbase last from 42 to the end of the war - just for good measure :88)

Load up the file i included in this mod in the editor, you'll see what i mean if you examine the airbase dates. The base i added, i think i named it "Biscay" something or rather. Everything else is GWX stock.

edit: BTW, im assuming your trying to surface at night, no?

Albrecht Von Hesse
02-14-07, 08:57 AM
No your probably right. Realistically, from what ive read, id say you should be able to be on the surface for around 20 mins tops before having to crash dive... not 5 mins, although it could be 5 mins, but i suspect more along the lines of 20 to 30. Only thing im wondering is why your seeing so many when i don't see that many. could be time compression, I usually use 512 to 1024 in biscay bay.

Really though, i suspect its the additional airbase i added.. this base is in addition to what already existed. In effect, that could conceivably be doubling the amount of aircraft patrolling the bay. I mainly put it there to cover a timeline gap in air coverage in biscay bay. Only thing i was, it only needed to exis long enough to cover that timeline gap, but i made that airbase last from 42 to the end of the war - just for good measure :88)

Load up the file i included in this mod in the editor, you'll see what i mean if you examine the airbase dates. The base i added, i think i named it "Biscay" something or rather. Everything else is GWX stock.

edit: BTW, im assuming your trying to surface at night, no?

I use a max compression surfaced of 256. My understanding is that 256 is the highest you can go and still have aircraft reliably spawn. And boy howdy do they spawn! :p

And yes, I only surface at night to recharge batteries. I try and time battery and air consumption in order to be able to remain safely submerged during daylight hours. Normally I surface between 2300hrs and 0300 hours.

Morts
02-14-07, 09:12 AM
oh god
i cant wait to test this:arrgh!:

Ducimus
02-14-07, 12:09 PM
I use a max compression surfaced of 256. My understanding is that 256 is the highest you can go and still have aircraft reliably spawn. And boy howdy do they spawn!

If you care to humor me, try running it at 512 or 1024 and see what happends?

Point being i beleive Aircraft spawn at any time compression, its just that the game skips things forward, so they probably skip by. You could probably substantiate that.

I think with aircraft thats one of the tougher decision to make. Generate aircraft based on low TC or high TC usage. Personnaly i think its unreasonable to expect a player to cruise at 256 max TC. I've always felt a game should be fun, not a time sink. 512 is usually the lowest I go. and 2048 the highest in trans atlantic trips. Even at 2048, it takes like a half an hour to get accross the alantic. (thats usually when ill go watch the history channel or CSI or something.)

Shepelly
02-14-07, 05:13 PM
Thanks Mate....:nope: Now I'll never get that allover tan I was working on:rotfl:

Hartmann
02-14-07, 05:42 PM
A plane every 20-30 minutes is realistic but in 3 minutes..:doh: :dead: it means swarms of allied planes :rotfl:

But i will try this mod and see what happens. i usually run at 256-512 Tc :up:

Ducimus
02-15-07, 10:48 PM
Just FYI, i might make a few changes and repost a new verson.

I was thinking about it, and ive decied that

1.) Going to limit the timespan of that biscay base i added and move it up a little bit, positioning it over the water so it just covers the bay itself. (im hoping airbase over water still works. I've never done that before, although GWX has one of these N of biscay bay anyway)

2.) Going to remove the AI_sensor.dat from this mod. I think im just going to avoid doing any more modding that involves the sensors in any way, shape or form. Any action there, has a reaction, and i just don't want to muck with it.

All said though, last i understood, the GWX team has their own aircraft adjustments, and i suspect that once released this mod will be a moot point. This is really sort of a "hold me over" until they release their latest patch.

Ducimus
02-16-07, 01:30 AM
Hokay new version up, and im feeling warm and fuzzy about it. :88)

Albrecht Von Hesse
02-16-07, 12:11 PM
I use a max compression surfaced of 256. My understanding is that 256 is the highest you can go and still have aircraft reliably spawn. And boy howdy do they spawn!

If you care to humor me, try running it at 512 or 1024 and see what happends?



Not a problem, I don't mind 'humoring' you at all. :) It'll have to wait until I finish my current patrol though, if that's ok?

Ducimus
02-16-07, 01:54 PM
No worries.

Hartmann
02-16-07, 07:49 PM
1.) Going to limit the timespan of that biscay base i added and move it up a little bit, positioning it over the water so it just covers the bay itself. (im hoping airbase over water still works. I've never done that before, although GWX has one of these N of biscay bay anyway)



if the men of my boat can stay in the bridge underwater perhaps allied planes can operate in a water base. :rotfl:

Albrecht Von Hesse
02-22-07, 10:04 PM
Ducimus, I've been running a patrol (Oct '42) at TC512 and I see nary an aircraft at that speed. I've been patrolling just south of Ireland, and normally at lower TC aircraft are as thick as flies on fresh cowpats.

Sorry it took so long to get back to you, but I needed to finish my previous patrol before re-enabling the mod and give it a whirl.