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View Full Version : GWX-Med-Salamis Sensors?


CNemo
01-08-07, 03:26 PM
Coming into or leaving Salamis I get unusual sensor readings :hmm:

http://img130.imageshack.us/img130/5261/sh3img812007salamis1qe8.th.jpg (http://img130.imageshack.us/my.php?image=sh3img812007salamis1qe8.jpg) .

http://img130.imageshack.us/img130/6053/sh3img812007salamis2pe2.th.jpg (http://img130.imageshack.us/my.php?image=sh3img812007salamis2pe2.jpg) .

The same detection happens if I am surfaced with my Watch Officer on deck.

I am running GWX, 16k, Int Tools, SHCom2.7, and 6 dials for gwx.

Doesn't bug me, I love the Med for now, especially after the N Atl.

Kpt. Lehmann
01-08-07, 06:06 PM
Something you have added has broken the GWX sensors.:stare:
You shouldn't be getting red lines for anything in GWX.

CNemo
01-09-07, 12:33 PM
Thanks Kpt.

Along with my 6 dials by pokara, I JASGME installed his colored contacts. I have gone back and examined this mod manually and it just seems to be .tga files (my red lines, etc). I am not clear how changing .tga files could effect the sensors to pick up ships the other side of the peninsula.

danlisa
01-09-07, 12:46 PM
IIRC - SH3's sensors have always been able to 'see' through land. Stock Bug???

Or did GWX correct this?

ref
01-09-07, 12:47 PM
Thanks Kpt.

Along with my 6 dials by pokara, I JASGME installed his colored contacts. I have gone back and examined this mod manually and it just seems to be .tga files (my red lines, etc). I am not clear how changing .tga files could effect the sensors to pick up ships the other side of the peninsula.

It's a stock problem with sh3, the engine doesn't take terrain into account for the sensors.

Ref

Kpt. Lehmann
01-09-07, 12:59 PM
Thanks Ref,

I guess I looked at it too quickly... for a moment I thought he'd given the sensors much farther range.

ref
01-09-07, 01:05 PM
Not only the sensors, if you're detected by an enemy ship and you have land inbetween the enemy plots a direct course to intercept... across land, I've seen them a couple of times hitting land ahead flank :rotfl:

Ref

CNemo
01-09-07, 04:01 PM
Thanks Guys :up: :D . I took a look at that peninsula with the God cam, and it is mighty low.... And, no Kpt., if I'd messed with my sensors I would have mentioned it :lol: . I love GWX too much to do anything I don't think I understand....

ref
01-09-07, 05:09 PM
Thanks Guys :up: :D . I took a look at that peninsula with the God cam, and it is mighty low.... And, no Kpt., if I'd messed with my sensors I would have mentioned it :lol: . I love GWX too much to do anything I don't think I understand....

It doesn't matter if it's high or low terrain, dive to pd and check the hydrophones, you'll be able to listen to the other ships across land :nope:

Ref