View Full Version : New Patch 1.04 (Status?)
SUBMAN1
01-05-07, 04:13 PM
Any word yet on when this will be out? There are still some major bugs in this game such as depth control (being the biggest to me), so I am still hoping, but I figure Sonalyst has given up on support for this game.
Is there a mod that addresses depth control yet?
-S
DivingWind
01-05-07, 04:17 PM
YEAH! I agree! No info on the patch whatsoever... :dead:
LuftWolf
01-05-07, 04:29 PM
Progress is continuing on the 1.04 patch.
SCS is doing a noteworthy job of trying to get this right for you guys.
Cheers,
David
I seriously doubt that. Even if one man works on something one day per week it is VISIBLE. And I can't see anything .. for ages.
Bill Nichols
01-05-07, 07:15 PM
I seriously doubt that. Even if one man works on something one day per week it is VISIBLE. And I can't see anything .. for ages.
Perhaps some of us have more insight? :cool:
SUBMAN1
01-05-07, 09:45 PM
I seriously doubt that. Even if one man works on something one day per week it is VISIBLE. And I can't see anything .. for ages.
Perhaps some of us have more insight? :cool:
Anyone care to share some news then??? ;)
SeaQueen
01-05-07, 10:18 PM
I seriously doubt that. Even if one man works on something one day per week it is VISIBLE. And I can't see anything .. for ages.
So what? Do you have the office across the hall from the guy who does the work?
XabbaRus
01-06-07, 06:01 AM
Maybe he does :)
That kind of attitude doesn't help. Let's say some know more than others and SCS seem to be looking good in my book.
Bill Nichols
01-06-07, 07:42 AM
Maybe he does :)
That kind of attitude doesn't help. Let's say some know more than others and SCS seem to be looking good in my book.
And those who know can't say. :cool:
Wim Libaers
01-06-07, 10:46 AM
It's the Silent Srvice: not only are specifications for the real subs classified, but even news about related games is only released on a strict need to know basis...
Its not on a need to know basis, its just that certain members of this forum are still bound by a NDA (Non Disclosure Agreement) with SCS. If you take the time to view the end credits of the agme you'll find out who they are.
sorry for spelling mistates as I'm using my mobile phone for net access at the moment :(
goldorak
01-07-07, 12:20 AM
Nothing lets you learn PATIENCE as being a fan of Dangerous Waters. :p
Now can we have the 1.04 patch ? :rotfl:
RedMenace
01-07-07, 01:11 AM
Did anyone else get excited when they first read the title of the thread?:shifty:
Zerogreat
01-07-07, 06:17 AM
Did anyone else get excited when they first read the title of the thread?:shifty:
I did :huh: :shifty:
Bill Nichols
01-07-07, 09:03 AM
Did anyone else get excited when they first read the title of the thread?:shifty:
I did :huh: :shifty:
Me too!
:-j
goldorak
01-07-07, 09:17 AM
Did anyone else get excited when they first read the title of the thread?:shifty:
I would, if only the title were "New Patch 1.04 !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!" :rotfl:
Maybe he does :)
That kind of attitude doesn't help. Let's say some know more than others and SCS seem to be looking good in my book.
And those who know can't say. :cool:
Indeed. :|\\
SUBMAN1
01-08-07, 01:32 AM
Did anyone else get excited when they first read the title of the thread?:shifty:
Not me! :p
I just don't understand what is taking so long. I'm programer myself. If I would need half a year or more to fix few minor glitches I'd be kicked out of the job in the moment. Fixes like this could be released in weeks, including beta-testing.
It is true that 1.03 brought brand new (and much better) sound propagation model, which was quite unexpected. So maybe we can expect something more than just fixes .. well hope never dies :|\\
Driftwood
01-08-07, 07:08 AM
Can someone please explain the purpose of the NDA in this instance? I thought the primary purpose of NDA's were to protect proprietary information relating to game development. We ALL know that 1.04 is out there being tested. How can it be a violation of the NDA to let the community know where we are in the process? COME ON SCS!!! HOW ABOUT A LITTLE STATUS REPORT, HUH?! :stare:
XabbaRus
01-08-07, 08:06 AM
I just don't understand what is taking so long. I'm programer myself. If I would need half a year or more to fix few minor glitches I'd be kicked out of the job in the moment. Fixes like this could be released in weeks, including beta-testing.
It is true that 1.03 brought brand new (and much better) sound propagation model, which was quite unexpected. So maybe we can expect something more than just fixes .. well hope never dies :|\\
I'm sure it would take less time if people were allowed to work on it. The guys who write the code also work on other projects, which if I understand correctly Sonalysts consider to be a higher priority than fixing bugs in Dangerous Waters. Now you might ask why they don't do it in their spare time, well fair point but these people have lives outside of SCS.
If you guys want to be mad, you should direct your frustration at the BETA testers who are so proficient at finding these insidious bugs time and time again (i.e. I'm kidding, of course... just another way of saying that the BETA testers are VERY good! ;) ). I think it's a testament to the complexity of the sim and the level of committment and skill level of the BETA testers.
I apologize that it has taken so long, and I really feel like it is "this close" to being done. The BETA testers have found one last anomoly with the buoyancy model (which is MUCH better than v1.03 we hope) and we would like to correct it.
Thanks again for your patience, we do appreciate it.
- Jamie
Bellman
01-08-07, 08:28 AM
Its hardly good business practise for SCS to respond so slowly to legitimate issues raised by 'experienced' people. Firstly DW hardly exists in a watertight compartment insulated from military interest. To permit any possibility of the poisonous osmosis, over a long time, of criticism on 'basics' like depth control, could be very damaging to potential 'military applications.
Secondly, SCS has'nt got a captive audience - most gamers run a core of favoured games and if SCS come up with say a package of addon units then their sales success will largely depend on their track record.
You lost me at "osmosis"... :shifty:
As was written in the DW Mod forum, there are many game/sim devs who primary line of business is the refinement of their commercial sims, whereas our gov't work is the primary focus at the moment. I apologize if you feel this was a disservice to your purchase of DW, but I argue that we continue to support DW and will do so for some time (perhaps not to the level of other developers like LP or BIA, but we do the very best that we can with the time we available to us).
Bellman
01-08-07, 08:34 AM
:D Osmosis = diffusion of liquids through a semi-permeable membrane.
However thanks for the comforting words Jamie. ;)
It's nothing against you Jamie .. nor even SCS. It's just clear that we can't expect much from DW with such approach from SCS. You see people talking about big modifications, new platforms and so on .. I think that is not going to happen.
Sorry for my over-sarcastic talks .. but it worked as making you give some more info :up:
SUBMAN1
01-08-07, 11:04 AM
If you guys want to be mad, you should direct your frustration at the BETA testers who are so proficient at finding these insidious bugs time and time again (i.e. I'm kidding, of course... just another way of saying that the BETA testers are VERY good! ;) ). I think it's a testament to the complexity of the sim and the level of committment and skill level of the BETA testers.
I apologize that it has taken so long, and I really feel like it is "this close" to being done. The BETA testers have found one last anomoly with the buoyancy model (which is MUCH better than v1.03 we hope) and we would like to correct it.
Thanks again for your patience, we do appreciate it.
- Jamie
Good to hear (Since i was convinced it was dead)! As this is probably the last patch (I assume), take your time and get it right!
-S
Driftwood
01-08-07, 10:06 PM
Thank's for the update Jamie! :up:
wetwarev7
01-09-07, 03:36 PM
:D Osmosis = diffusion of liquids through a semi-permeable membrane.
However thanks for the comforting words Jamie. ;)
Hah! One of the few definitions I still remember from middle school(several decades ago, no less). And word for word too......:rotfl:
Oh! uh...so this post is on topic, I would, uh, like to reiterate what that other person posted about the, uh, subject regarding the 1.04 patch. :D
Bellman
01-13-07, 08:45 AM
:lol::huh::dead:
Sub Sailor
01-13-07, 11:01 AM
Jamie and Sonalyst are doing things as fast as they can, and all the griping about how long it takes does not do any good. At least this group cares enough about US, that they work to improve the product. There has been many put out that once they had our money F...Y....
If some of you are programmers offer your assistance, me I am a burnout, over weight, bald and old Nuke who enjoys the product and maybe age give me Patience, but I trust this site and this company and I know we will get things as soon as they can.
If this post upsets some of you, well talk about my Mother and call me names, that will have as much effect as hassling these people does. Maybe it will give you something else to focus on, or you could pick lint out of you belly button and make a pillow.
A Subsim, Sonalyst, and Jamie c supporter all the way,
Ron Banks MMCM(SS), USN(Ret):sunny:
A recent realization of mine is that the dw patches aren't all bugfix patches, though they do that too. They are feature-adding patches. 1.03 gave us an improved sound propagation system, 1.04 will give a new buoyancy system... Gee, I'm almost getting exited at what engine improvements will be in 1.05 :rock:
El-Fish
01-21-07, 09:14 PM
The fact that it's "this close" is great great news! :up:
A recent realization of mine is that the dw patches aren't all bugfix patches, though they do that too. They are feature-adding patches. 1.03 gave us an improved sound propagation system, 1.04 will give a new buoyancy system... Gee, I'm almost getting exited at what engine improvements will be in 1.05 :rock:
hm... you know, I'ld forgotten what 1.03 was incorporating besides the physics changes. It was a sonar model upgrade I forgotten...
guess its just a waiting game for now.
Sonoboy
01-24-07, 11:42 PM
I really didn't expect 1.04 to be released this quickly!
Time to try it out.
goldorak
01-24-07, 11:44 PM
I really didn't expect 1.04 to be released this quickly!
Time to try it out.
Can't believe it, DOWNLOADING.....
Sonoboy
01-25-07, 12:26 AM
I absolutely love the new models for the OHP, 688i, and freighter! The 3d screws are a nice touch. I think I'll be driving the 688i more often, now that it looks sooo much better.
Molon Labe
01-25-07, 12:32 AM
I absolutely love the new models for the OHP, 688i, and freighter! The 3d screws are a nice touch. I think I'll be driving the 688i more often, now that it looks sooo much better.
Did you notice the Helo got some work done too? It's got something a bit more substantial to do the unzippity dippity with now. I'm sure the crew is swelling with pride!
goldorak
01-25-07, 12:35 AM
I absolutely love the new models for the OHP, 688i, and freighter! The 3d screws are a nice touch. I think I'll be driving the 688i more often, now that it looks sooo much better.
Oh yes, it was a very nice touch. :up:
Unfortunately for me, the akula and kilo were not enhanced, i'll have to wait for xabbarus models hehe....
Sea Demon
01-25-07, 02:45 AM
Oh yes, it was a very nice touch. :up:
Unfortunately for me, the akula and kilo were not enhanced, i'll have to wait for xabbarus models hehe....
Agreed. The model enhancements are nice. Yes, I think the Akula's that were done in SCX are beautiful and need to be implemented. But the 688(I) enhanced with this patch looks great.
Sonoboy
01-25-07, 03:38 AM
One thing I saw in the readme that got me excited was the 50% chance of a torpedo detonating on a CM. I already know about lwami. It's just that it's in the official stock version that excites me.
goldorak
01-25-07, 03:41 AM
One thing I saw in the readme that got me excited was the 50% chance of a torpedo detonating on a CM. I already know about lwami. It's just that it's in the official stock version that excites me.
Not only that, but there is an option to modify the probability that torpedos will hit dead platforms, or sinking platforms.
Those 2 options are really great.
Actually you can change the value, from 0 to 100 percent for those two new variables in the dangerouswaters.ini file.
Smaragdadler
01-25-07, 04:31 AM
- Added variable in "dangerouswaters.ini" which controls the likelihood of all weapons acquiring
dead/sinking platforms (e.g. ".PercentDeadPlatformsIgnored 0" up to ".PercentDeadPlatformsIgnored 100").
In multi-player matches, the host's .INI setting will be used by all players. By default
the value is set to ".PercentDeadPlatformsIgnored 10".
:damn: ... :doh:
Am I to dumb, or is there some logical error?
If weapon acquires - it don't ignores.
If weapon ignores - it don't acquires
What means ".PercentDeadPlatformsIgnored 10" ?
A) 10% of all dead platforms will be ignored - which would mean the case a weapon aquires is 90%
or
B) 90% of all dead platforms will be ignored - which would mean the case a a weapon aquires is 10%
maybe my english is just too bad...
LuftWolf
01-25-07, 04:33 AM
That would imply that the default setting is for weapons to ignore 10% of dead platforms... and yes it is written a bit ackwardly.
Cheers,
David
Fandango
01-25-07, 10:45 AM
The readme looks promising and the new texture of the 668(i) posted by Molo is excellent!. I'm going to download the patch wheen I get home tonight... :-)
P.S. No more TA cutting in the Akula. Goldorak, do you fancy a multi-station?... ;-)
goldorak
01-25-07, 11:52 AM
The readme looks promising and the new texture of the 668(i) posted by Molo is excellent!. I'm going to download the patch wheen I get home tonight... :-)
Not only the textures of the 688i are excellent, those of the frigate are superb as well. :cool:
SCS went all out to flesh a very good patch not only in gameplay improvments but also on the cosmetic side.
Kudos to them. :up:
P.S. No more TA cutting in the Akula. Goldorak, do you fancy a multi-station?... ;-)
Sure, always ready :)
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