View Full Version : Hex editing help
bigboywooly
12-30-06, 09:48 AM
Whats the best way to delete bytes from a dat
example
NPC_Black_Swan needs remaning to
NFF_River as you can see I need to get rid of some bytes - I can rename to
NFF_RiverClass so uses the same amount of bytes but would rather have it just as NFF_River
Am using Ultraedit 32
If I delete the bytes and save the dat it doesnt open in Pack3d so there is obviously a problem
Need advice on how to add bytes too
Same problem
Real noob on Hexediting so any help is handy
Whats the best way to delete bytes from a dat
example
NPC_Black_Swan needs remaning to
NFF_River as you can see I need to get rid of some bytes - I can rename to
NFF_RiverClass so uses the same amount of bytes but would rather have it just as NFF_River
Am using Ultraedit 32
If I delete the bytes and save the dat it doesnt open in Pack3d so there is obviously a problem
Need advice on how to add bytes too
Same problem
Real noob on Hexediting so any help is handy
In the label chunks it's easy (the blocks starting with 08000000)
you have this
http://img150.imageshack.us/img150/1659/labelse8.jpg
If you change the string size you must also change the size entry, just be sure to include the ID and null termination byte on the size.
The problem is with the propellers/rudders, if you change the label size in the dat file, you must also change it on the sim file, but on the sim file the label is under two substructure levels, so you need to calculate the substructure size changes also, I recommend that you mantain the propellers/rudders names lengths as in the original file to make things simpler.
Ref
bigboywooly
12-30-06, 10:54 AM
Ahhh
:o :o
I knew there was a reason I keep asking you to do it
:rotfl: :rotfl:
Will have a go at that mate
Thanx Ref - as usual
Will I need to reclone after ?
Ahhh
:o :o
I knew there was a reason I keep asking you to do it
:rotfl: :rotfl:
Will have a go at that mate
Thanx Ref - as usual
Will I need to reclone after ?
No, just be carefull with the ID bytes, I've ruined a lot of editing sesions just by changing an ID, they produce bugs that are hard to catch.
Ref
bigboywooly
12-30-06, 11:16 AM
Thanx Ref
Think will save that pleasure for when I have a free week
:rotfl:
Mush Martin
12-30-06, 10:15 PM
do I feel Like a pain generating machine now buddy.MM.
Madox58
12-31-06, 02:35 AM
This is one of the thing I'm writing into a new tool.:up:
Playing with the Air Ship proved to me that I need it!!:nope:
bigboywooly
12-31-06, 10:57 AM
This is one of the thing I'm writing into a new tool.:up:
Playing with the Air Ship proved to me that I need it!!:nope:
Well crack on mate
You will save me a world of hurt
:rotfl: :rotfl:
No seriously hurry up
J\K
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