View Full Version : GWX Torpedoes (odd)
FongFongFong
12-21-06, 02:32 PM
Been experimenting with torpedoes, no editing involved, no outboard mods.
Anyway harbor raid in Trinidad. Found a parked Whaling Factory Ship.
Took a while to notice, but with a perfect shot lined up, 90 degrees AOB +- 15, less than 1000 meters . . .
Like GW 1.1a, it allows you to choose special targeting locations on the WFS
Or more properly, it allows you to think you do.
No matter what location you select, the torpedo goes exactly where the scope is pointed. (Locked on target, strikes mid ship.)
Hmmmmm
Tried this with a parked Small Tanker
same problem, you select the engine room and the torpedo strikes mid ship.
Hmmmmm
Parked Medium Freighter, target the propellers, strikes mid ship.
Maybe I have a corrupt installation, but MD5 was happy with the files.
Ok, reload the Whaling Factory,
Lock on target, unlock, move scope to where the ammo dump is, and wham, exactly where the scope is pointing (and more damage than mid ship).
Ok, reload the small tanker, lock on target, unlock, move scope to where the engine room is, and for once a small tanker goes down with only 1 torpedo (ok, so it took quite some time), but this was the first time in GWX where I didn't have to give up after 12 hours waiting for it to sink.
Also notice while you are at it,
In GW 1.1a, when you select one of these target zones, the torpedo depth is also selected automatically.
In GWX no change in the torpedo depth happens when you select a special target zone.
So at this end, it seems that special target zones are included in the Identification Books, but not actually active when selected.
Would other kaluns be kind enough to try something like this out for themselves. If you would like stationary targets to practice on, try the German vessels in your starting port (mod experimentation after all, you should re-load afterwards).
P.S. it has been suggested that this function is not part of GWX, but if so, why is it still included in the recognition manual?
Kpt. Lehmann
12-21-06, 07:26 PM
Nothing has been done to change or mod the torpedo targetting in GWX away from stock.
Also, if your GWX recognition manual is showing different zones to target on the ships... You've got some sort of residual files from another mod or something.
Dunno what to tell you.
robj250
12-21-06, 07:50 PM
I cannot remember where I got it, but I obtained a two page recognition sheet, small pictures of the ships with various colour showing you what area will do what damage so you know where to aim with your scope.
robj250
12-21-06, 08:00 PM
I found the PDF file that has those pictures are in, so PM me with your email address and I will send you a copy of it.
Rob
If I understand you correctly, you lock on the ship and the torpedoes go exactly where the scope is pointing? This is correct behavior, as far as I know. Any ship display that shows 'vulnerable points' is showing you where you should -aim- your scope in order to score a hit in the vulnerable area. The torpedoes do not home in on a weak spot or anything, they go exactly where you are telling them to go with your scope... as you move the scope around the torpedo bearing shifts to match that. Try unlocking the target and moving the scope to aim at the area, the torpedo should follow.
mookiemookie
12-21-06, 09:00 PM
The toropedos will go where your scope is pointing, as is intended. Always have since stock SH3. The weak spots are there to show you where to aim with your scope.
Hope this helps.
FongFongFong
12-21-06, 09:09 PM
Nothing has been done to change or mod the torpedo targetting in GWX away from stock.
Also, if your GWX recognition manual is showing different zones to target on the ships... You've got some sort of residual files from another mod or something.
Dunno what to tell you.On the assumption that you are absolutely correct I did the following:
renamed the SH3 directory
inserted my original SH3 DVD
Install
repair (as it has been previously installed)
(this re-installed the game to the regular SH3 directory)
installed patch 1.4b
installed jsgme (to have as base, but no mods added to it)
installed SH3_SP2_RES_FIX (want to play in 1280 x 1024)
started up the game
went to the academy, torpedo training
look closely what is available in showroom stock Silent Hunter 1.4b
http://i2.photobucket.com/albums/y24/rupertlittlebear/stocka.jpg
notice the special targeting boxes
(ok, I forgot to click on the propellers before taking this shot, but
did it before firing the torpedo)
Notice the path of the torpedo
http://i2.photobucket.com/albums/y24/rupertlittlebear/stockb.jpg
It goes to the propellers, not exactly where the scope is pointing.
The torp does not go to the exact mid-ship.
Now,
re-install GWX from the nice GWX.exe with no extra mods nstalled except the Penang hotfix.
Start up GWX
Go to the Academy, torpedo training
http://i2.photobucket.com/albums/y24/rupertlittlebear/GWXa.jpg
Notice that special targeting functions are still available
and this is a showroom stock instillation of GWX
Now watch the torpedo path
http://i2.photobucket.com/albums/y24/rupertlittlebear/GWXb.jpg
Directly to midships.
This now formally qualifies as documentation of a bug.
And you can try this at home, the technique has been explained in detail in this thread.
robj250
12-21-06, 09:15 PM
That Recognition Manual is okay, but it's not colour coded, to show which zone is which.
Rob
Ah, as a new poster to the forums I am reluctant to chime in again, but those targeting zones do not appear in stock silent hunter 3. I've had to reinstall several times recently and I can assure you that in my stock installation those zones are simply not present. I see that the torpedo path changes as you said earlier, and that doesn't happen in my stock installation either :)
I suspect your repair procedures or installation of what should be a res-only mod somehow changed something. Try removing ALL traces of silent hunter 3, making sure the directory is completely removed, and then reinstalling it with only the patch. Do not repair the installation, and don't install anything else. Those are the only differences between your reinstallation procedure and mine, yet we get different results..
(edit) I'm going to go ahead and follow my own procedure just to make sure I'm not crazy, too. Always a possibility.
(double edit) The zones aren't in my recognition manual. My procedure is as follows:
Uninstall SH3.
Delete the SH3 folder that remains on the hard drive. Reboot.
Install SH3. Install Patch.
Load Game, load Happy Times mission, confirm that no zones appear in the recog. manual.
I can't post a screenshot as that computer is not hooked up to the internet at the moment, sorry.
Hope this helps..
Based on Goose_green's reply, I'll try once more to get the zones to appear... and they didn't, even with an optimal setup in the same naval academy scenario Fong was using. Based on what other threads are showing, it seems I still need to fiddle with my config to get the boxes to appear, if I can get them at all. (fifth edit?) Ah, I can't get 'em to show up, even with a full crew in the torpedo room and an optimal setup. If someone else can get them to show up with stock SH3, I am all ears...
Goose_green
12-21-06, 09:47 PM
This has happened to me too. My SH3 install was fresh and i followed the order of installing the mod and patches etc, I even removed all traces of the old installation prior to the current install of SH3. However it appears that the boxes seem to only appear when the attack angle is at it's best position, then and only then is the best time to shoot.
I don't think the boxes need to be colour coded, looking at them (the boxes) you can tell which box represents what section of the ship.
Ok, apparently the 'boxes' and targeting only appears on low difficulty settings. Since I do all torpedo calculations myself rather than using the AI or weapons officer, that probably explains why I can't get 'em to appear.
people have forgotten how default SH3 worked in some area.. yeah, it's been while since the pre-order days!
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