View Full Version : Tw 2.2 Map Updates Q
bill clarke
12-21-06, 04:48 AM
I have started playing a new career and was wondering if we have ship updates now, I have the no updates box unchecked in the realisim section.
poor sailor
12-21-06, 06:59 AM
That is assisted plotting mod. Here some information from readme:
" What it does
1. Have coloured campaign radio contact icons so you can no longer see tails in the boxes. Have decided not to remove friendly and neutral colours, as this would have been reported via radio. I could do this if many request it.
2. Have removed the ships from appearing at higher zoom levels and icons representing the subs precise contact systems i.e. visual and radar.
3. Have made it so if you move hand to location of visual contact a small circle should appear, this represents you man on the periscope giving you info. It is best to get the bearing and run the ruler up that line till circle appears.
4. You just have to add your mark somewhere in the centre of the circle. I never put a crosshair, as I wanted some small error factor to be included.
5. When fully zoomed you will not get the circle and instead just get a text sentence. Again I imagine to myself that it is just me and periscope operator making longer and more precise calculations.
6. You can click on circle and watch one at a time, a bit like following a target to get a feel for its movements.
7. You will still get surprised and sneaked up on if you are not careful with viewing, love that I do.
8. Sonar lines have been reduced to dots on screen and it is not possible to get an accurate range from the dots as they fade over distance. This represents updates from sonar man but only a general idea as to contacts distance.
9. You will lose contact circle the second your scope disappears below water.
10. At longer ranges the circle will not appear (7000) so you may still do your long plotting to get info but anything within 5000 metres comes under the assistance rule.
11. This mod still makes it so that you can influence your shots by taking that last range and bearing through scope just before firing.
12. This mod makes it easier to calculate speeds with minimum scope above water and mathematics as long as you use a nonograph provided by Wazzoo.
13. I have altered the gameplay setting so that you get not penalty in realism by using map updates. Also if you select realistic options the map update is automatically included.
"
I love this mod in my game. Hope this helps!
bill clarke
12-21-06, 10:19 PM
Thanks mate. :up:
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