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View Full Version : Addon for GWX


Mav87th
12-18-06, 08:40 PM
Ok - i have now finished and uploaded my mod to filefront.

It contains the following and are applicable over a stock GWX with JSGME.

Draggable Nomograph
Tools icons switched so the ones with bearings are in the default slot
6 dials and Sim-feelings mod
Slideout TDC mod
Removal of the 3 dials and other redundant stuff from the console to only have the big dials. Only things visible are the officers icons and the Uboot detection level icon.
SP2 Res Fix (optional - is only used if you have installed microsoft's applications toolkit and run the bat.) !!!DELETE the d3d9.cfg from the mod's folder before you install if you dont run in hires mode!!
Commands in english with keypresses usualy on F9-F11 now moved to new keys. Deck Gun on G and Flack Gun on F. Allso enabled a command for weapons officer to plot a locked ship (shift S) and identify a ship (Shift I) plus a lot more. Basicaly its the RuB 1.4 keyfile incorporated into GWX. eg. no more torpedo shots with "enter" (now it sets TC to 1) I can't say how many torpedo's i have lost that way.....:damn:
Torpedolaufzeiten sheet in Map view along with the knots sheets etc. Shows torpedo running times vs. distance for 4 type of german torpedos. Altered original page 34 from the Torpedo Schusstafel (VIIB Potada) document.Hope you like it.

Its located on my filefront webspace http://files.filefront.com/Mavs_GWX_.../fileinfo.html (http://files.filefront.com/Mavs_GWX_addon_modzip/;6381501;;/fileinfo.html)

hope thats the right link.....:oops:

Now bear with me - first time i have ziped up stuff for a mod for others.

ref
12-18-06, 08:43 PM
eg. no more torpedo shots with "enter" (now it sets TC to 1) I can't say how many torpedo's i have lost that way.....:damn:

The torpedo fire key has already been remapped in GWX to ctrl+enter.

Ref

Tuddley3
12-18-06, 08:53 PM
Good job, nice work. I already have my own Hotkeys, but the rest of your mod is perfect.