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Carotio
12-18-06, 10:35 AM
This World Map mod is version 1.3
**************************
Last update: January 9th 2007
***********************

STATEMENT:
This mod is an unofficial, unsanctioned add on mod for GWX made by Carotio, GWX Team does not endorse the use of it!
This mods changes some features of GWX thus resulting in unexpected errors, which may be the fault of my modifications! Please consult me with the infomation of time and grid coordinates for me to investigate, and don't consult the GWX team members, when using my mods! I have added all files necessary for this to work with GWX! If you have troubles whatsoever, ask the question either in ubisoft forum or subsim forum, because if I may not be able to answer the question, then somebody else can perhaps! But I'll do my best!

Bug fixes, since version 1.0, 1.1 and 1.2
Docking at Kiel again possible
auto-waypoints at Kiel fixed
wrong traffic caused by DefSide.cfg fixed
wrong ship assignments in data\Roster fixed

**********************************
I would like to thank these people for making this mod possible:
Entire GWX Team (who made the original files of Campaign traffic and Terrain such as Kieler/Panema Kanal, Scapa Flow)
TigerKatziTatzi (making Helgoland and improved Kieler Kanal)
HanSolo78 (for extra 3D harbours)
DivingDuck (upgraded flag files on my request, original work made by GWX Team)

I have based my mod on their work, thus my World Map would have been less big a mod as it is now!

********************************************
Now, what do you get by this mod?
You get a World Map which is much more ALIVE!!!
It will basically be much more green/blue/red all over the map (F5), and the progress of war will show, as the cities change colour according to conquests. This is basically very much the issue in Europe and Far East, but also in Africa!
It has many more harbours in 3D. Just zoom in at different places around the world, and you'll see! However, I have not added traffic to this mod, random or scripted, but I have edited the scripted campaign file a little. If not, some ships would have crashed into the harbour facilities.

Technical note:
For the campaign_LND from GWX, I have removed double entries of cities, which I had allready written myself! Cities from original GWX LND, which I hadn't in my previous beta release, are still there! Everything else from original GWX LND file is still there! I removed everything from my previous version but the naval bases! Only place, I have added costal defence is at Helgoland!
For the campaign_SCR: I haven't removed anything! The only thing, I originally changed, was to move traffic, the ships waypoints, so that they didn't crash into harbours or Helgoland, which isn't in original GWX! I have added a little extra traffic!
After being notified about follow-up errors of my edit of DefSide.cfg, I have edited RND and SCR to correct entry and exit dates for ships from Turkey.

I have added China as country plus reinserted Czechia and Slovakia, and I have added Uruguay as an extra last refuge possiblity by providing Uruguay as an axis after May 12th 1945. I have corrected the dates for Turkey and Italy!

Thus I have modified the DefSide.cfg to suit my history book!

In documentation folder, I provide facts for my statement of correct dates for Italy and Turkey!

I have also edited the auto-waypoints for ingoing and outgoing u-boat trafficing to and from Kiel, so you won't have to do it manually every time yourself!

********************************************
Preview of Europe in 1941:
http://img105.imagevenue.com/loc377/th_30506_Europe_19411209_122_377lo.jpg (http://img105.imagevenue.com/img.php?image=30506_Europe_19411209_122_377lo.jpg)
More previews here (earlier version!)
http://carotio.cabspace.com/CarotiosModSite/Images/WorldMap/WorldMap.html

Size:
260mb (because of new terrain files!)
Download links always available through my site:
http://carotio.awardspace.com/
Then later at UBRS...

INSTALL:
use JSGME allready provided by GWX to enable it! Use it on top of Dec 23rd Corrections of GWX!
Any other mods interfering with the same files, as I have modded, will break this mod!

COPYRIGHT:
Copy it if you want! Edit it if you want! Distribute it if you want! Only rule: mention who made the original work!

Enjoy!

Carotio

bigboywooly
12-18-06, 10:43 AM
As the defside cfg is modified this is an unofficial unsanctioned addon
Any problems caused after installing are therefore NOT the responsibilty of GWX

JCWolf
12-18-06, 11:19 AM
As the defside cfg is modified this is an unofficial unsanctioned addon
Any problems caused after installing are therefore NOT the responsibilty of GWX

And i quote that...:rock: :up:

Carotio
12-18-06, 01:50 PM
As the defside cfg is modified this is an unofficial unsanctioned addon
Any problems caused after installing are therefore NOT the responsibilty of GWX

And i quote that...:rock: :up:

Thank you very much for your kind words! Both of you! :huh:
It's comments like that, which keep me doing some mod work! :damn:

Well, then I could as might as well write here, which changes I made to DefSide.cfg, and then you may compare with the original:

Some date changed:
[SideEntry 7]
Country=German
Side=0
StartDate=19380101
EndDate=19390830
[SideEntry 8]
Country=German
Side=2
StartDate=19390831
EndDate=19450509
[SideEntry 9]
Country=German
Side=0
StartDate=19450510
EndDate=19451231

[SideEntry 17]
Country=Italian
Side=0
StartDate=19380101
EndDate=19400609
[SideEntry 18]
Country=Italian
Side=2
StartDate=19400610
EndDate=19430903
;neutral
[SideEntry 19]
Country=Italian
Side=0
StartDate=19430904
EndDate=19431012
;joins allies
[SideEntry 20]
Country=Italian
Side=1
StartDate=19431013
EndDate=19450507
;end of war, neutral
[SideEntry 21]
Country=Italian
Side=0
StartDate=19450507
EndDate=19451231

[SideEntry 62]
Country=Turkey
Side=0
StartDate=19380101
EndDate=19450222
[SideEntry 63]
Country=Turkey
Side=1
StartDate=19450223
EndDate=19451231

[SideEntry 105]
Country=Venezuela
Side=0
StartDate=19380101
EndDate=19450101
[SideEntry 106]
Country=Venezuela
Side=1
StartDate=19450102
EndDate=19450511
[SideEntry 107]
Country=Venezuela
Side=0
StartDate=19450512
EndDate=19451231

[SideEntry 103]
Country=Uruguay
Side=0
StartDate=19380101
EndDate=19420214
[SideEntry 104]
Country=Uruguay
Side=1
StartDate=19420215
EndDate=19450511
[SideEntry 108]
Country=Uruguay
Side=2
StartDate=19450512
EndDate=19451231

Some countries added or reinserted
[SideEntry 109]
Country=Czechia
Side=1
StartDate=19380101
EndDate=19451231
[SideEntry 110]
Country=China
Side=1
StartDate=19361025
EndDate=19450902
[SideEntry 111]
Country=Slovakia
Side=0
StartDate=19380101
EndDate=19401122
[SideEntry 112]
Country=Slovakia
Side=2
StartDate=19401123
EndDate=19450403
[SideEntry 113]
Country=Slovakia
Side=1
StartDate=19450404
EndDate=19451231

bigboywooly
12-18-06, 02:01 PM
No
Its work like that which should stop you from modding

Changing the defside dates impacts on so much
An example

Now you have Uruguay as the Axis at the end of the war
So what happens to all the Uruguayan ships that are sailing in convoys along with Brazilian and other Allied nations

Ahhh they are the enemy now in the middle of an escorted convoy :hmm:

Makes for good visuals I suppose

Similary changing Turkeys entry dates earlier means they will have lit ships sailing about when at war

Its not enough to change one file and say there - done
There is a reason all the things are as they are

Change one thing and you will have to change 10 more

Kpt. Lehmann
12-18-06, 02:13 PM
No
Its work like that which should stop you from modding

Changing the defside dates impacts on so much
An example

Now you have Uruguay as the Axis at the end of the war
So what happens to all the Uruguayan ships that are sailing in convoys along with Brazilian and other Allied nations

Ahhh they are the enemy now in the middle of an escorted convoy :hmm:

Makes for good visuals I suppose

Similary changing Turkeys entry dates earlier means they will have lit ships sailing about when at war

Its not enough to change one file and say there - done
There is a reason all the things are as they are

Change one thing and you will have to change 10 more

Which is WHY we do not recommend that GWX users employ any of Carotio's mods because they BREAK the GW mod.

We are not saying this to be rude or unfriendly as Carotio would have you believe.

Furthermore, Carotio has in the past demonstrated an UNWILLINGNESS to properly credit the modders whose work is damaged in the process by failure to include the original documentation with his core file download... Also, by plastering his name all over the loading screen... can be said to pass the entirety of the work off as his own.

Carotio's relationship with GW modding efforts has only been a parasitic one.

Carotio may make himself out to be a martyr swallowed up by the big bad grey wolves all he likes.

We ask permission for our inclusions from external sources... Carotio DOES NOT. Any successes gained by his work depends on the GW/GWX to "sell itself."

This amounts to theft in an oblique way.

Carotio
12-18-06, 02:47 PM
No
Its work like that which should stop you from modding

Changing the defside dates impacts on so much
An example

Now you have Uruguay as the Axis at the end of the war
So what happens to all the Uruguayan ships that are sailing in convoys along with Brazilian and other Allied nations

Ahhh they are the enemy now in the middle of an escorted convoy :hmm:

Makes for good visuals I suppose

Similary changing Turkeys entry dates earlier means they will have lit ships sailing about when at war

Its not enough to change one file and say there - done
There is a reason all the things are as they are

Change one thing and you will have to change 10 more

The decision to add Uruguay as axis was the same as for Argentina, to offer a refuge! Well, yes it may occur that a Uruguayan ship(s) are within a convoy, if you added it this late in the war (12/5-1945). I admit this could be a glitch! Then obviously, if someone intends to use this mod, these ships must be replaced with ships from other nations!

As for Turkey, well, I found the info in this book: "Der Zweite Weltkrieg. Texte, Bilder, Karten, Dokumente, Chronik. Mit einem Geleitwort von Paul Carell. 1985, Delphin Verlag GmbH, München und Zürich. Buch-Nr. 059212" It's very much in details, about 800 pages, with charts, chronics, photos and more! It's written in the chronics that Turkey declared war on Germany 23/2-1945, so if it's written in this book, then I believe this is the correct date!
This may then result in lightened Turkish ships in SH3, okay then, then it should be changed to darkened ships!
So where did you find the dates for Turkey?

Last interesting question:
If you or anybody else mod anything, is it then because you think this or that should be changed?
If yes! Then you know why I edit... and why I don't stop!

Last remark:
As written in another thread: I wish you and everybody else a merry Christmas with plenty of joyful Christmas spirits with family and friends! Don't forget to be nice to even your worst enemy! ;)

bigboywooly
12-18-06, 03:13 PM
Ok then
Go ahead and change the Uruguayan ships for others and the Turkish lit for dark
Tis your mod
Dont expect anyone else to do it

Oh and I didnt even touch on the Italian dates but never mind

Noone is disputing your rights to mod
The more the merrier
Just dont take something many people have worked long and hard on for months and alter it in 10 minutes without a thought to the consequences

Carotio
12-18-06, 03:14 PM
Which is WHY we do not recommend that GWX users employ any of Carotio's mods because they BREAK the GW mod.

We are not saying this to be rude or unfriendly as Carotio would have you believe.

Furthermore, Carotio has in the past demonstrated an UNWILLINGNESS to properly credit the modders whose work is damaged in the process by failure to include the original documentation with his core file download... Also, by plastering his name all over the loading screen... can be said to pass the entirety of the work off as his own.

Carotio's relationship with GW modding efforts has only been a parasitic one.

Carotio may make himself out to be a martyr swallowed up by the big bad grey wolves all he likes.

We ask permission for our inclusions from external sources... Carotio DOES NOT. Any successes gained by his work depends on the GW/GWX to "sell itself."

This amounts to theft in an oblique way.

Nice words indeed! :huh:
Well, let my try to respond to it in an explaining manner:

1) Yes, I change some of the GWX features, like GWX changes some of the original features! Some people like ice cream, some other like chocolate and others just like both! Why not let people with other opinions than your own play the game his/her way? Why dictate others to one way only? Please, multiple choices for everybody, if you ask me!

2) Let just people read your words and mine! I try to be honest about everything, but I'm only human as others! So yes, I have forgot to put an original readme file from a mod in my documentation folder, also I have forgot to mention a modders name! But do you honestly believe, I do this, because I'm mean and a common thief? No, it slips my mind now and then, simply because it's difficult to keep up with everything always everywhere! But whenever I discover an error, I do try to correct things. So I do try to make a fully correct Credit List in my readme files! And if it's incomplete in the first version, then it adds up in the second! So please don't accuse me for unwillingness! You can accuse me for not asking permission for use of each little mod, but I do try to credit them!

3) About loading sceen - yes I made one out of GW/GWX! Is it because, I want it to appear as my mod alone? No, it's not! I do intend users to try GWX first as it is! When I have modified, what I want to modify and release a GWX-UA, the users will see that it has been added, and then they can compare, if they like the original GWX or the version with my changes! It has never been my intention to declare myself as the sole creator of GW/GWX! I AM NOT! But if some internet users think so and say it, I can understand your frustration! I DO UNDERSTAND! But is it my fault that these users can't compare for themselves? Indirectly, maybe yes! But please don't state that I'm directly responsible for that!

Last remark:
As written in another thread: I wish you and everybody else a merry Christmas with plenty of joyful Christmas spirits with family and friends! Don't forget to be nice to even your worst enemy! ;)

Carotio
12-18-06, 03:26 PM
Ok then
Go ahead and change the Uruguayan ships for others and the Turkish lit for dark
Tis your mod
Dont expect anyone else to do it

Oh and I didnt even touch on the Italian dates but never mind

Noone is disputing your rights to mod
The more the merrier
Just dont take something many people have worked long and hard on for months and alter it in 10 minutes without a thought to the consequences

Yes, I may have to look at the RND and SCR files too, so it will fit better! But hey, it was very well written version 1.0. So this means a newer version can appear!

Okay, a book of 800 pages in a foreign language - how fast can you read that? I for one can not read it in 10 minutes!
This book announces very well the progress of war, so that I almost didn't need any other sources. However, I did use other sources (internet and other books)!

I actually announced this mod back in june, when I had allready worked on it for some months! I think I started to work on the LND last winter, and then on-off for some time, when I had time!!
I think I may have used 10 months to write this LND file, and then you use 10 minutes to declare this work as a piece of cr*p work!
So how do you think, I feel?

Many GW/GWX team members feel insulted, when someone like me argues that the game could be different! But I'm not insulted, I do understand your concern about your work! I would just like that most of you didn't react with this kind of hostile criticism!

bigboywooly
12-18-06, 03:35 PM
No you dont get the point

I didnt say you read the book in 10 minutes
I said it took you all of 10 minutes to mess with GWX

Not insulted that the game could be different at all
Many variations are good

That said go make your own mod without altering someone else hard work
Start from scratch without using GW or GWX and we will see how far it comes

Simple really

JCWolf
12-18-06, 03:42 PM
Carotio said

Nice words indeed! :huh:
Well, let my try to respond to it in an explaining manner:

1) Yes, I change some of the GWX features, like GWX changes some of the original features! Some people like ice cream, some other like chocolate and others just like both! Why not let people with other opinions than your own play the game his/her way? Why dictate others to one way only? Please, multiple choices for everybody, if you ask me!

2) Let just people read your words and mine! I try to be honest about everything, but I'm only human as others! So yes, I have forgot to put an original readme file from a mod in my documentation folder, also I have forgot to mention a modders name! But do you honestly believe, I do this, because I'm mean and a common thief? No, it slips my mind now and then, simply because it's difficult to keep up with everything always everywhere! But whenever I discover an error, I do try to correct things. So I do try to make a fully correct Credit List in my readme files! And if it's incomplete in the first version, then it adds up in the second! So please don't accuse me for unwillingness! You can accuse me for not asking permission for use of each little mod, but I do try to credit them!

3) About loading sceen - yes I made one out of GW/GWX! Is it because, I want it to appear as my mod alone? No, it's not! I do intend users to try GWX first as it is! When I have modified, what I want to modify and release a GWX-UA, the users will see that it has been added, and then they can compare, if they like the original GWX or the version with my changes! It has never been my intention to declare myself as the sole creator of GW/GWX! I AM NOT! But if some internet users think so and say it, I can understand your frustration! I DO UNDERSTAND! But is it my fault that these users can't compare for themselves? Indirectly, maybe yes! But please don't state that I'm directly responsible for that!

Last remark:
As written in another thread: I wish you and everybody else a merry Christmas with plenty of joyful Christmas spirits with family and friends! Don't forget to be nice to even your worst enemy! ;)

__________________________________________________ __________________________________________________ __________
__________________________________________________ __________________________________________________ __________






Oooohh please i never saw and eared such a bunch of ballacks...

Carotio, you know that your mods are cool great, but you must know that the map GWX haves is related conected to the entire rewrited campaign that also is a
new thing in GWX, well that brings us to the ships, to historic facts, to what ever
that is new and rebuild on GWX...

If you add changes of your own, maybe it's better
for you to rewrite your own campaign and ships to go with those new maps...;)


The Kpt. said it that was not to Offend you or your work, but
maybe it is better to ask permission to alter a mod or something that
is not ours from the begining...

"I specially like this part"

I actually announced this mod back in june, when I had already worked on it for some months! I think I started to work on the LND last winter, and then on-off for some time, when I had time!!
I think I may have used 10 months to write this LND file, and then you use 10 minutes to declare this work as a piece of cr*p work!
So how do you think, I feel?


Oh come on dude, you mean you add the GWX before us?



Most off all your mod will damage the GWX integrity and can cause Mod Disfunction...And that is the point...:arrgh!:

JScones
12-19-06, 03:48 AM
The decision to add Uruguay as axis was the same as for Argentina, to offer a refuge! Well, yes it may occur that a Uruguayan ship(s) are within a convoy, if you added it this late in the war (12/5-1945). I admit this could be a glitch! Then obviously, if someone intends to use this mod, these ships must be replaced with ships from other nations!
Here's the thing - the bold text demonstrates to me that you have released this without any consideration of the broader workings of GWX. As GWX itself has been out only a few days, I would suggest that thorough integration testing was nil. Indeed, your own comment supports this view.

Curiously who do you think the "someone" is that will clean up after you? The GWX devs? The users of your mod? :hmm:

Don't get me wrong, variety is good, but if you are gonna leach off someone else's product, at least don't cannibalise it in the process. I don't think any GWX dev would have a problem if your add-ons were thoroughly tested and didn't "break" anything. But here's the thing, your track record has proven that you simply fix files here and there with disregard to everything that hangs off them and how they all fit together.

Don't believe me? Read BBW's responses again.

It all simply boils down to one thing - you have shown absolutely no respect to GW or GWX with your "hacks". Do you expect to receive respect and support in return?

As for Turkey, well, I found the info in this book: "Der Zweite Weltkrieg. Texte, Bilder, Karten, Dokumente, Chronik. Mit einem Geleitwort von Paul Carell. 1985, Delphin Verlag GmbH, München und Zürich. Buch-Nr. 059212" It's very much in details, about 800 pages, with charts, chronics, photos and more! It's written in the chronics that Turkey declared war on Germany 23/2-1945, so if it's written in this book, then I believe this is the correct date!
This may then result in lightened Turkish ships in SH3, okay then, then it should be changed to darkened ships!
So where did you find the dates for Turkey?
You're missing the point. It's irrelevant what the devs did, be it right or wrong. If you come along and simply change one file and say "look, I've fixed", well, what have you broken in the process?

Good luck anyway.

VonHelsching
12-19-06, 06:23 AM
Well said, JS.

I believe this is the first time I am posting about Carotio´s mods, since I guess they were more a nuisance and less a danger to GW integrity; up until now.

But I am now going to insist on this, since both bigboywooly and JScones have covered it extensively. What I´m basically interested is the ethics side. Let me explain:

Let´s take a step back and see the big picture:

- GWX was made by a Dev Team, comprised of more than 15 members
- GWX used, integrated and changed many third party mods, models and fixes by many members of this community, which credited properly.
- GWX was tested by a devoted team of more than 15 Beta Testers for 25 days.
- The final integrated product of this effort has been an almost 800 MB.

Now, cloning the same pattern for RuB and GW1.1a, Carotio stated that he intends to build a GWX-UA (unchange - adding). This concept (the UA for an already built product) is flawed and morally / ethically challenged.

Adding some cities on the map, some harbour traffic and a couple of other changes and essentially re-releasing 99,9% of GWX, simply because he can, is morally and ethically wrong. And not a matter of taste, or adding new flavors or spices to GWX. In fact, Carotio, stated that he would make the UA version, even before the GWX release, revealing his intentions.

To cut the story short, the "UA" concept is a simple exploitation of other people´s work. And the cherry on top is the plastering of Carotio´s name in the intro screen.

Carotio, why exactly do you think the GWX Dev Team is angry just with you and no-one else that produced a mod for GWX? Simply because the other mods are for GWX and your mod is GWX itself.

I don´t know if you understand that what you are doing is wrong...

Von

jumpy
12-19-06, 07:03 AM
mmm that 'Christmas Spirit' is rearing its ugly head again, so nice for you all to remember it at this time of year :down:

You guys at GWX (not to detract from your obvious achievements to date) seem a little tight over this one and by that I mean defensive beyond the point that would appear necessary in this case. So the guy mods something that changes your great work in a way you didn't intend, so what? Is that not what you've done to SHIII to a greater or lesser extent with the help and luxury of a lot of people to 'beta test'. I'm sure the original devs of SHIII could argue at a number of points in the past where modders have broken, sorry modded certain aspects of the original game which they did not intend as part of the finished product.
Lighten up guys, not everyone is an Uber Modder who has the time to create a 'mod to end all mods' (this is a misnomer as modders will always continue to mod), if something new or different works or if people like it then they'll use it, or not as the case may be.

Besides, I'm sure there was a topic on here a ways back that discussed that none of you actually own any of the material you have all worked so hard on; it belongs to the publisher of the game and as such getting peeved by (as an example off the top of my head) X1 Software re-releasing free community material in a format others have to pay for is annoying but if the publisher is happy then they had the right to do so. As an example I think that's an obvious one and I'm not sure I can see any real difference in this case. Therefore your ire at Carotio is a bit unfounded from a certain point of view.

You guys need to relax and remember that nobody here is ****ing on your mod. Why can no-one see this? After all most of you mod-types began to change the original game in new and unintended ways (according to its original developer published release) as soon as you got your hands on it and claiming it as 'my mod this' and 'my mod that'. Better to be flattered that somebody else likes your work enough to want to add to it or piggyback changes to it (that they conform to your original mod or fail to work in conjunction with it in some way is immaterial). Surely that is the essence and reward of community modding that keeps games like this alive and kicking well beyond their intended sell by date?
Take it on the chin guys as from where I'm sitting it does absolutely nothing to detract from your original intent and achievement despite what you may think. Anyone who resides here at subsim for any length of time will recognise this. :yep:

Carotio
12-19-06, 07:04 AM
Carotio said
3) About loading sceen - yes I made one out of GW/GWX! Is it because, I want it to appear as my mod alone? No, it's not! I do intend users to try GWX first as it is! When I have modified, what I want to modify and release a GWX-UA, the users will see that it has been added, and then they can compare, if they like the original GWX or the version with my changes! It has never been my intention to declare myself as the sole creator of GW/GWX! I AM NOT! But if some internet users think so and say it, I can understand your frustration! I DO UNDERSTAND! But is it my fault that these users can't compare for themselves? Indirectly, maybe yes! But please don't state that I'm directly responsible for that!

__________________________________________________ __________________________________________________ __________

__________________________________________________ __________________________________________________ __________
Oooohh please i never saw and eared such a bunch of ballacks...

Carotio, you know that your mods are cool great, but you must know that the map GWX haves is related conected to the entire rewrited campaign that also is a
new thing in GWX, well that brings us to the ships, to historic facts, to what ever
that is new and rebuild on GWX...

If you add changes of your own, maybe it's better
for you to rewrite your own campaign and ships to go with those new maps...;)

"I specially like this part"

I actually announced this mod back in june, when I had already worked on it for some months! I think I started to work on the LND last winter, and then on-off for some time, when I had time!!
I think I may have used 10 months to write this LND file, and then you use 10 minutes to declare this work as a piece of cr*p work!
So how do you think, I feel?


Oh come on dude, you mean you add the GWX before us?



Most off all your mod will damage the GWX integrity and can cause Mod Disfunction...And that is the point...:arrgh!:

History?
well, I changed the dates because of my sources (except Uruguay)!

Rewrite?
well, look I wrote all the cities you can see in the preview! I did! I released a beta version just a couple of days ago, which could be used for stock users as well. When GWX came, I simply tried to use the merge function in SH3 editor, but removing dublicates! This way it could be used with GWX as well, cause someone told me, he experienced a CTD, when applying the beta version!
Just one of my usual "ballacks" comparisons: if a scientist wants to find a cure for a decease, is he required to start from scratch and thus making more errors, or may he not use the allready at hand made discovered research results from other scientists to fasten his research? So basically, if I have an idea - about putting cities on the map around the entire world in SH3 - I can only work from scratch making a stock version improvement, and then it's illegal for me to make a compatible version for GWX? Basically that's what you're saying to me!

Adding GWX before?
NO, NO; NO; NO; NO; NOOOOOOOOOOO! Read part 3 of my last commentary again! I DO NOT CLAIM TO BE THE AUTHOR OF GWX!!!!!

JCWolf
12-19-06, 07:19 AM
Carotio said
3) About loading sceen - yes I made one out of GW/GWX! Is it because, I want it to appear as my mod alone? No, it's not! I do intend users to try GWX first as it is! When I have modified, what I want to modify and release a GWX-UA, the users will see that it has been added, and then they can compare, if they like the original GWX or the version with my changes! It has never been my intention to declare myself as the sole creator of GW/GWX! I AM NOT! But if some internet users think so and say it, I can understand your frustration! I DO UNDERSTAND! But is it my fault that these users can't compare for themselves? Indirectly, maybe yes! But please don't state that I'm directly responsible for that!

__________________________________________________ __________________________________________________ __________

__________________________________________________ __________________________________________________ __________
Oooohh please i never saw and eared such a bunch of ballacks...

Carotio, you know that your mods are cool great, but you must know that the map GWX haves is related conected to the entire rewrited campaign that also is a
new thing in GWX, well that brings us to the ships, to historic facts, to what ever
that is new and rebuild on GWX...

If you add changes of your own, maybe it's better
for you to rewrite your own campaign and ships to go with those new maps...;)

"I specially like this part"

I actually announced this mod back in june, when I had already worked on it for some months! I think I started to work on the LND last winter, and then on-off for some time, when I had time!!
I think I may have used 10 months to write this LND file, and then you use 10 minutes to declare this work as a piece of cr*p work!
So how do you think, I feel?


Oh come on dude, you mean you add the GWX before us?



Most off all your mod will damage the GWX integrity and can cause Mod Disfunction...And that is the point...:arrgh!:

History?
well, I changed the dates because of my sources (except Uruguay)!

Rewrite?
well, look I wrote all the cities you can see in the preview! I did! I released a beta version just a couple of days ago, which could be used for stock users as well. When GWX came, I simply tried to use the merge function in SH3 editor, but removing dublicates! This way it could be used with GWX as well, cause someone told me, he experienced a CTD, when applying the beta version!
Just one of my usual "ballacks" comparisons: if a scientist wants to find a cure for a decease, is he required to start from scratch and thus making more errors, or may he not use the allready at hand made discovered research results from other scientists to fasten his research? So basically, if I have an idea - about putting cities on the map around the entire world in SH3 - I can only work from scratch making a stock version improvement, and then it's illegal for me to make a compatible version for GWX? Basically that's what you're saying to me!

Adding GWX before?
NO, NO; NO; NO; NO; NOOOOOOOOOOO! Read part 3 of my last commentary again! I DO NOT CLAIM TO BE THE AUTHOR OF GWX!!!!!

Thats the point bro, it's not your Mod,
it is a simple usage of others work to credit yourself
in SHIII community ....:down:

Read VonHelschings Post above...

You ar raping the work of:


GWX Team



“Kpt Lehmann” Project Manager

“AG124” Shipping; 3D Modeling
“bigboywooly” Campaign Scripting
“Boris” Lead Graphic Artist; German Translations
“Cdre Gibs” Chief of Shipping, 3D Modeling, Hydrodynamic Physics, and Sensors Coding
“Dowly” Graphic Artist
“Ducimus” Expanded Flotillas
“fubar” Graphic Artist
“gouldjg” Effects Modeling; Damage and Sensors research
“ichneumon” Graphic Artist
“JCWolf” Graphic Artist
“JScones” Chief Architect of Expanded Flotillas; Campaign Research; Quality Control;
Documentation; Installer
“MRV” Sound
“Nippelspanner” German Translations; Sound
“Pablo” R&D (Research and Documentation)
“Pants” Chief Researcher
“Ref” Chief of 3D Modeling
“Rubini” Chief of Campaign Scripting
“Scirè” Campaign Scripting
“Syxx_Killer” Quality Control
“VonHelsching” Chief of Damage Modeling

And:


GWX Beta Testers



“Dancanovas”

“Danlisa”
“Deep_Six”
“Ducimus”
“ecm747x”
“Etna”
“Fredbass”
“GT182”
“HunterIXC”
“Irish1958”
“Jaxa”
“Jimbuna”
“KapitanFred”
“Kpt. Munson”
“Kylania”
“Melnibonian”
“Mobeygrape”
“mountainmanUK”
“Mr Chris”
“P-Funk”
“Respinus”
“Stabiz”
“U-snafu”
“Venatore”



No more then 45 people who worked on this Mod !

Do you understand now!:hmm:

Carotio
12-19-06, 07:22 AM
The decision to add Uruguay as axis was the same as for Argentina, to offer a refuge! Well, yes it may occur that a Uruguayan ship(s) are within a convoy, if you added it this late in the war (12/5-1945). I admit this could be a glitch! Then obviously, if someone intends to use this mod, these ships must be replaced with ships from other nations!
Here's the thing - the bold text demonstrates to me that you have released this without any consideration of the broader workings of GWX. As GWX itself has been out only a few days, I would suggest that thorough integration testing was nil. Indeed, your own comment supports this view.

Curiously who do you think the "someone" is that will clean up after you? The GWX devs? The users of your mod? :hmm:

Don't get me wrong, variety is good, but if you are gonna leach off someone else's product, at least don't cannibalise it in the process. I don't think any GWX dev would have a problem if your add-ons were thoroughly tested and didn't "break" anything. But here's the thing, your track record has proven that you simply fix files here and there with disregard to everything that hangs off them and how they all fit together.

Don't believe me? Read BBW's responses again.

It all simply boils down to one thing - you have shown absolutely no respect to GW or GWX with your "hacks". Do you expect to receive respect and support in return?

As for Turkey, well, I found the info in this book: "Der Zweite Weltkrieg. Texte, Bilder, Karten, Dokumente, Chronik. Mit einem Geleitwort von Paul Carell. 1985, Delphin Verlag GmbH, München und Zürich. Buch-Nr. 059212" It's very much in details, about 800 pages, with charts, chronics, photos and more! It's written in the chronics that Turkey declared war on Germany 23/2-1945, so if it's written in this book, then I believe this is the correct date!
This may then result in lightened Turkish ships in SH3, okay then, then it should be changed to darkened ships!
So where did you find the dates for Turkey?
You're missing the point. It's irrelevant what the devs did, be it right or wrong. If you come along and simply change one file and say "look, I've fixed", well, what have you broken in the process?

Good luck anyway.

1) read post 1 again: I edited it making a statement: if errors occur, it's me who is responsible! If users can't read and consult you, well, then I can only be indirectly responsible for that, for which I'm sorry!

2) I don't expect to receive gratitude from GWX team, as I break some of the intended features of GWX! I just provide an alternative, as you provide an alternative to stock, NYGM, RuB, LivingSH3 etc. What I could wish for you, is simply that you GWX Team members just ignored me instead of calling me a stealing parasite or what is worse!! At least, I don't go out and charge money for my changes! If people don't like my changes, they can just disable the mods again.....

3) I didn't expect to be attacked this harshly, just because I provided an alternative, so it's difficult to keep up with defensive commentaries and answers, and now Christmas is coming up, so I will try think positive instead and hope for you to do the same! And please don't feel that I P*SS on your mod, it's a great mod! I just like it with all the cities, so I did a merge for myself, but offer it to others for free!

So merry Christmas to you! And thanks for your all your previous work! :up:

Carotio
12-19-06, 07:41 AM
Now, cloning the same pattern for RuB and GW1.1a, Carotio stated that he intends to build a GWX-UA (unchange - adding). This concept (the UA for an already built product) is flawed and morally / ethically challenged.

Adding some cities on the map, some harbour traffic and a couple of other changes and essentially re-releasing 99,9% of GWX, simply because he can, is morally and ethically wrong. And not a matter of taste, or adding new flavors or spices to GWX. In fact, Carotio, stated that he would make the UA version, even before the GWX release, revealing his intentions.

To cut the story short, the "UA" concept is a simple exploitation of other people´s work. And the cherry on top is the plastering of Carotio´s name in the intro screen.

Carotio, why exactly do you think the GWX Dev Team is angry just with you and no-one else that produced a mod for GWX? Simply because the other mods are for GWX and your mod is GWX itself.

I don´t know if you understand that what you are doing is wrong...

Von

Well, the U (unchange part): is to return to some stock features or to other versions! The word unchange is perhaps not too well chosen, but if I named it otherwise, it wouldn't change, what I'm doing!
I do change things back to the original version such as map updates! Yes, I like to see the icons blue/red/green, GWX team does not! It's as simple as that!

On the other hand, I just can't let you accuse me for stealing GWX and publishing it as my own! With GW and GW-UA, I stated GW-UA should be enabled after GW1.0, thus users could clearly see the changes! If they like it, is it your choice, if they may use it or not?
Yes, I intend to apply most of the same changes again to fit my likings like map updates! So what if some users don't like it your way? Is that really so offensive to you? Well, sorry! I think you GWX team members have made a great job, but you have changed some stock features, which I preferred!

And again, I don't claim your mods to be my work, though you and a few others may think so! If I base my work on yours, well, then I feel sorry if that offends you! That's still not my intention! And no matter what I say, you just don't believe me! So obviously it's pointless for me to continue to argue....

But still:
Merry Christmas to you too!

Carotio
12-19-06, 07:45 AM
mmm that 'Christmas Spirit' is rearing its ugly head again, so nice for you all to remember it at this time of year :down:

Take it on the chin guys as from where I'm sitting it does absolutely nothing to detract from your original intent and achievement despite what you may think. Anyone who resides here at subsim for any length of time will recognise this. :yep:

Okay, thank you!
Finally someone who understands me a little! :)

I wish you and your family a merry Christmas, and may you enjoy plenty of joyful Christmas spirits with family and friends for the time coming! :yep:

JCWolf
12-19-06, 08:04 AM
mmm that 'Christmas Spirit' is rearing its ugly head again, so nice for you all to remember it at this time of year :down:

You guys at GWX (not to detract from your obvious achievements to date) seem a little tight over this one and by that I mean defensive beyond the point that would appear necessary in this case. So the guy mods something that changes your great work in a way you didn't intend, so what? Is that not what you've done to SHIII to a greater or lesser extent with the help and luxury of a lot of people to 'beta test'. I'm sure the original devs of SHIII could argue at a number of points in the past where modders have broken, sorry modded certain aspects of the original game which they did not intend as part of the finished product.
Lighten up guys, not everyone is an Uber Modder who has the time to create a 'mod to end all mods' (this is a misnomer as modders will always continue to mod), if something new or different works or if people like it then they'll use it, or not as the case may be.

Besides, I'm sure there was a topic on here a ways back that discussed that none of you actually own any of the material you have all worked so hard on; it belongs to the publisher of the game and as such getting peeved by (as an example off the top of my head) X1 Software re-releasing free community material in a format others have to pay for is annoying but if the publisher is happy then they had the right to do so. As an example I think that's an obvious one and I'm not sure I can see any real difference in this case. Therefore your ire at Carotio is a bit unfounded from a certain point of view.

You guys need to relax and remember that nobody here is ****ing on your mod. Why can no-one see this? After all most of you mod-types began to change the original game in new and unintended ways (according to its original developer published release) as soon as you got your hands on it and claiming it as 'my mod this' and 'my mod that'. Better to be flattered that somebody else likes your work enough to want to add to it or piggyback changes to it (that they conform to your original mod or fail to work in conjunction with it in some way is immaterial). Surely that is the essence and reward of community modding that keeps games like this alive and kicking well beyond their intended sell by date?
Take it on the chin guys as from where I'm sitting it does absolutely nothing to detract from your original intent and achievement despite what you may think. Anyone who resides here at subsim for any length of time will recognise this. :yep:

OK I understand some of your way of seeing this,
But i also see that you miss completely our point of view,
and in the half way you also don't get the some thing we are
trying to explain to him....:hmm:

One thing I didn't ever insulted him in any form...:-?

Another cut the Part of the 'Christmas Spirit' thing just to get feelings involved
here and justifying The Means to reach an end...:nope:
'Christmas Spirit' as nothing to do with what we are stating here bro...

VonHelsching
12-19-06, 08:31 AM
You seem to be missing my points.

Let me ask the question again: Why do you think the GWX Dev Team is angry with you and not any other modder that made mods for GW or GWX?

Why?

I´m trying to help you understand. This has nothing to do with any mistake or your UA mods that "make" or "break" GWX.

Von

jumpy
12-19-06, 08:38 AM
It was merely an observation, nothing more.

Another cut the Part of the 'Christmas Spirit' thing just to get feelings involved
here and justifying The Means to reach an end...:nope: 'Christmas Spirit' as nothing to do with what we are stating here bro...
Ah well, perhaps you do not see it that way, but the confrontational tone of some of the posts does present it so.

It would seem that you chaps are miffed that he used your mod to make his own additions (a small point but not the main issue ->)where those additions might render some aspects of GWX inoperable for one reason or another and he seems to be getting a disproportionate amount of flak for doing so in the same spirit in which you all undertook to create your mod. He's not claiming GW/GWX as his own personal creation just like you lot are not claiming SHIII as your own personal creation. But one has to supercede the other to its end surely?
It looks more like a case of stepping on somebody's toes without expressly meaning to do so, there's no thunder to be stolen here surely? Is this something your team can afford to be a little magnanimous about, even flattered by, given the spectacular success of the most recent instalment of TGW?
Anyways, I've said my bit and I don't intend getting into an argument with anyone over this; it was my contention that some of the responses to this topic were a bit harsh considering the nature of the forum and its inhabitants and this thread.

danlisa
12-19-06, 08:44 AM
I don't want to fan any flames here as this is between the GWX Team & Carotio.

I assume that the issue here is one of politeness and courtesy.

You must ask for permission before using/altering anyone's files. Whether they end up in a release or not.

I remember when I made my first U-boat skin, I asked Fubar for his permission to use his skin as a base for mine. I waited day's for a reply, but he did reply with permission as long as there was correct aknowlegement to himself & the GW team where the skins were taken from.

It's professional courtesy.

If I'm way off the mark with this then I apologise and shall delete this post.

The Munster
12-19-06, 08:47 AM
jumpy ..quote .."Is that not what you've done to SHIII to a greater or lesser extent with the help and luxury of a lot of people to 'beta test'."

"luxury" ? That's a real 'headscratcher' and 'chinrubber' :hmm: that one !
We [the Beta-testers], felt it a privelage to be invited to do this and, I'm sure I can state on behalf of the other Beta-testers that we all thoroughly enjoyed the experience !

JScones
12-19-06, 08:53 AM
mmm that 'Christmas Spirit' is rearing its ugly head again, so nice for you all to remember it at this time of year :down:

You guys at GWX (not to detract from your obvious achievements to date) seem a little tight over this one and by that I mean defensive beyond the point that would appear necessary in this case. So the guy mods something that changes your great work in a way you didn't intend, so what? Is that not what you've done to SHIII to a greater or lesser extent with the help and luxury of a lot of people to 'beta test'. I'm sure the original devs of SHIII could argue at a number of points in the past where modders have broken, sorry modded certain aspects of the original game which they did not intend as part of the finished product.
Lighten up guys, not everyone is an Uber Modder who has the time to create a 'mod to end all mods' (this is a misnomer as modders will always continue to mod), if something new or different works or if people like it then they'll use it, or not as the case may be.

Besides, I'm sure there was a topic on here a ways back that discussed that none of you actually own any of the material you have all worked so hard on; it belongs to the publisher of the game and as such getting peeved by (as an example off the top of my head) X1 Software re-releasing free community material in a format others have to pay for is annoying but if the publisher is happy then they had the right to do so. As an example I think that's an obvious one and I'm not sure I can see any real difference in this case. Therefore your ire at Carotio is a bit unfounded from a certain point of view.

You guys need to relax and remember that nobody here is ****ing on your mod. Why can no-one see this? After all most of you mod-types began to change the original game in new and unintended ways (according to its original developer published release) as soon as you got your hands on it and claiming it as 'my mod this' and 'my mod that'. Better to be flattered that somebody else likes your work enough to want to add to it or piggyback changes to it (that they conform to your original mod or fail to work in conjunction with it in some way is immaterial). Surely that is the essence and reward of community modding that keeps games like this alive and kicking well beyond their intended sell by date?
Take it on the chin guys as from where I'm sitting it does absolutely nothing to detract from your original intent and achievement despite what you may think. Anyone who resides here at subsim for any length of time will recognise this. :yep:
Quite logically correct. BUT this is not what I at least am saying (which is different to Von's very valid points btw).

I have no problem with anyone creating mods for GWX. Doesn't phase me in the slightest. If someone does an "undo", or an "easier gameplay" add-on, cool. It simply makes GWX accessible to more players.

But just think about what actually tends to happen here. "Someone" mods component x and in the process inadvertantly breaks component y. They don't realise this and release. It's not overly apparent that component y is related to component x, at least insofar as the player is concerned.

The player gets a CTD or some other random problem. So, what do they do? They post to the GWX thread "why does my GWX crash?". A GWX dev comes along and spends z amount of time trying to determine what the problem is, only to be told at some later date "oh yeah, forgot to say, I installed someone's mod, but he says it doesn't affect this part, so it must be GWX". No amount of disclaimers or other warnings will stop this from happening. However, CARE when creating GWX "compatible" mods will.

I am not talking knowingly breaking GWX or knowingly changing it in ways that weren't originally intended. Heck, I expect that to happen. And it already has. But let me ask; would you have guessed that an Axis Uruguayan ship in an Allied convoy was the result of this mod, or a GWX flub? And to this end, this is why Carotio has drawn the team's ire and not other GW or GWX modders.

Can you see it from the point of view of the GW devs, who have to ultimately support this stuff?

JCWolf
12-19-06, 09:00 AM
It was merely an observation, nothing more.

Another cut the Part of the 'Christmas Spirit' thing just to get feelings involved
here and justifying The Means to reach an end...:nope: 'Christmas Spirit' as nothing to do with what we are stating here bro...
Ah well, perhaps you do not see it that way, but the confrontational tone of some of the posts does present it so.

It would seem that you chaps are miffed that he used your mod to make his own additions (a small point but not the main issue ->)where those additions might render some aspects of GWX inoperable for one reason or another and he seems to be getting a disproportionate amount of flak for doing so in the same spirit in which you all undertook to create your mod. He's not claiming GW/GWX as his own personal creation just like you lot are not claiming SHIII as your own personal creation. But one has to supercede the other to its end surely?
It looks more like a case of stepping on somebody's toes without expressly meaning to do so, there's no thunder to be stolen here surely? Is this something your team can afford to be a little magnanimous about, even flattered by, given the spectacular success of the most recent instalment of TGW?
Anyways, I've said my bit and I don't intend getting into an argument with anyone over this; it was my contention that some of the responses to this topic were a bit harsh considering the nature of the forum and its inhabitants and this thread.

I respect your opinion the same way as i respect
any opinion or What ever in this forum, bro...

But truthly this with Carotio goes way back in time...

You can reed this posted by KPT Lehnman:

I quote

"Furthermore, Carotio has in the past demonstrated an UNWILLINGNESS to properly credit the modders whose work is damaged in the process by failure to include the original documentation with his core file download... Also, by plastering his name all over the loading screen... can be said to pass the entirety of the work off as his own.

Carotio may make himself out to be a martyr swallowed up by the big bad grey wolves all he likes."



We didn't said this to any other Modders or Mod creations,
Some of the Team members worked more some others less but
sure we have the right to feel "GWX Raped Apart"and
sure the guy that wrote the Campaign have that right,
and sure the one that Made the graphics or, ships or
Damage model, or what ever, because if you add to that
Personal real life sacrifice and endeless hours of work
without sleeping and for after watching a guy coming and
in "Ten" minutes "Raping" all you've done...:-?

Without any Permision to do so....

How would you feel?:hmm:

Boris
12-19-06, 09:01 AM
JScones is right. Technical support for GWX is hard enough when dealing with our own bugs and mistakes.

CWorth
12-19-06, 10:02 AM
I definately see where the GWX team is coming from...

If you are going to mod there work then

1. Get permission
2. Give proper credit where it is due
3. Check,double check,and if need be triple and quadruple check your work before release to make sure you did not screw up something else while you were fiddling with your tweaks.And if it does,you had best be be ready to change those items that it did break.For example removing ships from convoys that will be problematic due to your changes.

This is your job as the modder not anyone elses who downloads your mod.Modding like this does not entail a simple slap job change of a few numbers here and there and your ready to go.With a mod as complicated as GWX is and with as many changes the GWX team have made to the game any outside mod that changes part A will undoubtedly break part C,D and maybe E.So that will need to be dealth with by the modder who makes the mod.

And if said modder does not do this and claims all is well and works then the GWX team have to deal with all the questions on why does my GWX install not work when it is not the GWX teams problem but the problem of a modder who did not check his work and released a faulty mod.

macky
12-19-06, 11:44 AM
:/\\k: Group hug?

As an outsider to this argument, would it not be a good idea to put some sort of agreement process together? For example, I love GWX, but I dont want to use a mod that the GWX guys haven't said its ok and will not break thier mod! So if there is a mod I fancy, I scroll down to see if any of the mod team have commented (which is why I am here)

Now I know you guys worked hard on this mod and totally agree that someone should not take your work, change a few lines and then claim it as new. However, I also agree with the OP who states that changing a mod to do something slightly different is ok as long as the original modders have given permission.

So I would suggest that a process could be as simple as a mod is released and has quoted that the original modder/s (named of course) have okayed thier work to be used. If this goes in the standard 1st post then no need to scroll down looking for clues and walking into a cat fight :p

heartc
12-19-06, 12:44 PM
I don't like modders who become full of themselves, in the end actually believing they developed the full game. I've seen pretty bad examples of that, SFP1 community comes to mind. Then you d/l one of their "mods", and notice that A-7 Bomber, which didn't even have an afterburner, goes Mach 1.5 on the deck. Yup, the experts have spoken.
What you see is how many people d/led your mod, what you do not see is how many deleted it shortly afterwards.

What brings up my outright DISMAY though is people who want to get fame for being part of the "modding saviours" by releasing half assed buggy stuff, maybe even putting it on top of some others real quality work who learn about that only after reading "RELEASE" in some open forum. And then actually have the nerve saying:

"Ok, Ok, *my mod* would not be as big without their mod." Now you tell me, really?

This is not a legal issue, it's one of courtesy / class. Oh yeah, and don't you forget that Christmas Spirit lol.

bigboywooly
12-19-06, 12:54 PM
:/\\k: Group hug?

As an outsider to this argument, would it not be a good idea to put some sort of agreement process together? For example, I love GWX, but I dont want to use a mod that the GWX guys haven't said its ok and will not break thier mod! So if there is a mod I fancy, I scroll down to see if any of the mod team have commented (which is why I am here)

Now I know you guys worked hard on this mod and totally agree that someone should not take your work, change a few lines and then claim it as new. However, I also agree with the OP who states that changing a mod to do something slightly different is ok as long as the original modders have given permission.

So I would suggest that a process could be as simple as a mod is released and has quoted that the original modder/s (named of course) have okayed thier work to be used. If this goes in the standard 1st post then no need to scroll down looking for clues and walking into a cat fight :p

The thing is macky if we were asked for the world map mod to be ok'd it wouldnt be
Not because we dont want the stuff altered but the changes made affect other stuff which has not been addressed
Thats the problem
Its not as simple as changing one thing and all is ok
Some changes impact on others which impact on others etx

Now if you had added the world map mod and then found Axis shipping in an allied convoy you wouldnt think it was the world map mod that had done that but GWX
Posted in a GWX thread and I\Rubini would be off hunting for it only to never find it as the changes to Defside by the world map mod has created it

Oh and I did state in the first post that it wasnt authorised by GWX :up:

VonHelsching
12-19-06, 01:32 PM
I don't like modders who become full of themselves, in the end actually believing they developed the full game. I've seen pretty bad examples of that, SFP1 community comes to mind. Then you d/l one of their "mods", and notice that A-7 Bomber, which didn't even have an afterburner, goes Mach 1.5 on the deck. Yup, the experts have spoken.
What you see is how many people d/led your mod, what you do not see is how many deleted it shortly afterwards.

What brings up my outright DISMAY though is people who want to get fame for being part of the "modding saviours" by releasing half assed buggy stuff, maybe even putting it on top of some others real quality work who learn about that only after reading "RELEASE" in some open forum. And then actually have the nerve saying:

"Ok, Ok, *my mod* would not be as big without their mod." Now you tell me, really?

This is not a legal issue, it's one of courtesy / class. Oh yeah, and don't you forget that Christmas Spirit lol.

Well said, heartc.

It is nice to bring to Subsim, similar to this case, experiences from other modding scenes. I guess there is always a grey sheep in the herd.

I am repeating my previous statement that I am not reffering to the bugs of the current Global Map mod (for which both bigboywooly and JScones have replied and warned users about), but to the mod that I am sure Carotio will bring forth soon, as he has already announced, the "GWX-UA". He has already done this twice, for Real Uboat (RuB) and Grey Wolves (GW1.1a) modpacks, almost re-releasing the entire modpacks with a new / modified intro screen with his name / mod´s name on it. This is a definitive breach of unwritten modder´s ethics. It´s common sence actually. I am insisting on this, making absolutely 100% crystal clear that this will not be tolerated for GWX (at least by me - BTW, I am not representing the GWX team, I´m just the damage model guy)

If Carotio made for example (fictional) a mod called "Carotio´s Tweaks" for GWX this would probably be a non-issue. Hell, as we speak we´re helping other modders behind the scenes with PMs about GWX files, who had the courtecy to ask.

Sorry for the rant.

Von

clayton
12-19-06, 07:02 PM
Long -- Long time reader, and I mean from the first days... Dont post much, but has anybody even TRIED OUT this mod before all of the bi&$hing (b@#ching)? All you modders are 'kick-ass' but some of you are so damn territorial, I feel like just writing you a check and being done with it!!! :nope:

NSDQ

bigboywooly
12-19-06, 07:09 PM
:rotfl: :rotfl:
I will forward the details
No need to try it out as the details already posted tell me all I need to know RE Defside changes
Believe me I have spent so long looking at the mission ed over the last 4 months I am beginning to think its my wallpaper

You dont build a mod like GWX without knowing a thing or two and more importantly learning even more along the way
Many things are interlinked
As I have discovered to my cost many a time :up:

Enjoy your stay oh and dont forget the cheque

clayton
12-19-06, 07:39 PM
Ok! Who should I make it out too? :roll: I'm going to mod the sh*t out of your GWX, post' em, and we'll see the torps that come my way!!! :lol:
BTW, you need to fix escorts detecting you at depth while your awaiting a convoy in 1940!
Can anyone make airplanes detect you at 512 or higher speed?
Do the uniforms change back to k+k textures or fubars during the game. What you all have done is fine but I get tired looking at Reinhard Suhren's crew. You know he was a 'stickler'...
What's up with ASDIC? Pings only sometimes... Someone, I thought fixed this problem awhile back. I downloaded it and it worked. Maybe CB or Teddy!

For God's sake, can someone replace 'new message recieved' with some morse code like AOD!

You guys do good work! I just wish I could have installed it all with JSGME but I needed a fresh install anyway. BTW, and dont get 'pissed off' as this is for the newcomers, but I have never come closer to AOD - not COAOD, but AOD then when I modded SH4 with ' U-boat war ace campaign' Can you believe that sh$t... :huh:

NSDQ

macky
12-20-06, 02:38 PM
Oh and I did state in the first post that it wasnt authorised by GWX :up:

Yeah I know u did bbw:D

Tho by the first post I meant the original poster - that way I wouldnt need to look down it - if he had permission then he would have stated.

totally agree btw, if the mod breaks what GWX intended then I aint gonna touch it...what?...ruin my beautiful GWX:down:....*cough*...I mean that great mod I downloaded made by the GWX team of course:up:


I have another suggestion...

Create a GWX sticky detailing what 3rd party mods can be used without breaking the GWX supermod. Then we will all know what mods are good and bad for this version:hmm:

Add any mods that change what GWX provide details - including any mods that just %^&* it up:shifty: completely. This way we will all be informed easily what we can use safely and what we can use should we want to reinstall:p

BTW...did I say GWX rocks:rock:

melnibonian
12-20-06, 03:01 PM
Create a GWX sticky detailing what 3rd party mods can be used without breaking the GWX supermod. Then we will all know what mods are good and bad for this version:hmm:

Add any mods that change what GWX provide details - including any mods that just %^&* it up:shifty: completely. This way we will all be informed easily what we can use safely and what we can use should we want to reinstall:p

BTW...did I say GWX rocks:rock:
This is a good idea but it's not easy to implement. To do something like that you need people who will test every single mod with GWX, and then every possible combination of mods with GWX and so on. It is practically impossible to cover every single case. As a rule of thumb graphical mods, like skins, flags etc have no impact on the game. Mods that change the scripts can cause serious problems

Jimbuna
12-20-06, 05:35 PM
jumpy ..quote .."Is that not what you've done to SHIII to a greater or lesser extent with the help and luxury of a lot of people to 'beta test'."

"luxury" ? That's a real 'headscratcher' and 'chinrubber' :hmm: that one !
We [the Beta-testers], felt it a privelage to be invited to do this and, I'm sure I can state on behalf of the other Beta-testers that we all thoroughly enjoyed the experience !

PRECISELY Kpt. really there's nothing more to add....as far as I'm concerned DITTO :up:

Cpt. Stewker
12-20-06, 09:44 PM
I've tried the mod and it does conflict with GWX one immediatly noticeable way, which I'll list below. And I'm neither endorsing or condemning it. Just a notice that some one may or may not of already discussed.

When you load this mod and if you try to sail through the Kiev canal with the GWX waypoints you will have to make adjustments to the various waypoints to get around the various docks that the world map mod adds to the harbors on either end of the canal.

Jimbuna
12-21-06, 04:49 AM
I've tried the mod and it does conflict with GWX one immediatly noticeable way, which I'll list below. And I'm neither endorsing or condemning it. Just a notice that some one may or may not of already discussed.

When you load this mod and if you try to sail through the Kiev canal with the GWX waypoints you will have to make adjustments to the various waypoints to get around the various docks that the world map mod adds to the harbors on either end of the canal.

That is very helpful thanks :up: ...not that I was going to go within a million miles of it anyway :nope:

GSpector
12-22-06, 02:14 AM
Hello All,

Well, I have read through this entire thread (something I usually don't do) and for the most part, I was getting flashbacks to the biginings of M$:rotfl:

I remember way back when M$ was just getting started (in the late 70's) and was taking ideas from Apple. They also took someones spreadsheet program and decided to market as their own. Since the original creator was not able to defend himself against M$, he lost in court.

Here's the funny part. Many years later, somebody tried to take that Spreadsheet program and improve on it and sell it as their own. M$ tried to sue but the courts laughed M$ out the doors because they new M$ stole it from someone else to begin with.

Personally, I think the entire GWX Team did a great job. However, I still don't like the way Awards are handeled. I am therefore also pleased with the Team (or person) that created SH3 Commander.:up:

Carotio did make a comment about the icons on the map. I have not fully played a mission yet, so far I've just done some sightseeing. My version of beta-testing;) , I prefered the Red/Green/Blue square icons on the map to help determin Hostle/Neutral/Friendly forces, so I hope this has not been changed. If so, is there a way to get it back? I would not mind them remaining Grey until I at least looked at them through the Periscope or until someone on top could see them.

Mav87th
12-23-06, 08:35 AM
ouch - what an amount of flak Coratio is getting here.

I might as well start appologising for "my mod" now before i will get shot down by the GWX team.

Im sorry i used the GWX teams originaly self written menu_1024_768.ini file and merged it with a mix of stock 1.4b and other mod menu_1024_768.ini files (btw the stock and GWX team menu_1024_768.ini files have some pretty funny similaritys..... it would not be that you guys used the stock file to merge your stuff into...nahhh;) )

I think it was said in this thread before - lighten up dudes. You have changed the stock files/build new stuff and made a hell of a mod. To be able to make mods for ones personal use (and the benefit of others) one HAS to start of at the new level - being GWX. So ofcourse modders from now on will use stock files-modded by the GWX team to start the mod from. I don't even think harsh languish can end that..:arrgh!:

Again - im profoundly sorry that i used your work to tweek other peoples wunderfull mods into something that works with GWX. I see now that i should NEVER have done that:damn:

bigboywooly
12-23-06, 09:41 AM
The only reason Caortio got some "Flak " is that its not the first time
And the mods is flawed in that it breaks many things

Now I dont know what your changes do so cannot comment

:rotfl: you can mod any file you want to tweak your own gameplay
Many have and many will do
Many have also released their work
NVDrifters for example - now NV knows it "breaks" certain GWX feature and has stated that
Now if you add NV's mod and things start playing up or you dont see features working as advertised them you can say - "well I new that might happen as it said so"

When you add the world map mod it says nothing
Nothing because it wasnt even checked out

If you added the world map and then ran into a port in the Kiel canal you would be moaning at the GWX team that the auto waypoints makes you run into a port when it is the fault of the world map mod

The auto waypoint for the canal was desingned to work with the ports there already

There is no problem with ANYONE using\modding GWX files
The problems start when you dont test thoroughly and slap a different start up screen in and call the whole damn thing your own

GSpector
12-23-06, 12:58 PM
I just started my 1st new Mission last night since I upgraded to GWX. I have 1 question.

What Auto-Waypoints?:o

I just went through the Canal and it took me a very long time to just put all the waypoints myself.:damn:

The only glitch I found was with SH3 Commander telling me I had a Crew of 35 when it clearly shows 36 Names (37 if you count the Captain).

I just figured it was a Crewman that failed to report to the SH3 Commander when boarding:rotfl:

Jimbuna
12-23-06, 01:30 PM
Go to your navigation officer and click on the waypoints box for kiel inward or outward then click on the follow waypoints box :up:

bigboywooly
12-23-06, 02:23 PM
The simplest way
BEFORE you even move in Kiel port - click on the navigator and select patterns
Click Kiel outbound and the route will appear on map
Now select follow\return to course and the sub will follow the waypoints

On the inbound route you will see a marler " Kiel Inbound " on the map at the southern entrance to the Kiel canal
Again select patterns then Keil inbound
Select follow\return to course and you are on your way home

Carotio
12-23-06, 03:20 PM
Carotio did make a comment about the icons on the map. I have not fully played a mission yet, so far I've just done some sightseeing. My version of beta-testing;) , I prefered the Red/Green/Blue square icons on the map to help determin Hostle/Neutral/Friendly forces, so I hope this has not been changed. If so, is there a way to get it back? I would not mind them remaining Grey until I at least looked at them through the Periscope or until someone on top could see them.

This is one of the things I restore with GWX-TA!

Carotio
12-23-06, 03:24 PM
The only reason Caortio got some "Flak " is that its not the first time
There is no problem with ANYONE using\modding GWX files
The problems start when you dont test thoroughly and slap a different start up screen in and call the whole damn thing your own

There is no other loading screen with WMM, only in GWX-TA, so don't confuse the things up!
And all of you have totally misunderstood my reason for creating another loading screen:
It was so that the user knew, he/she was playing the game with my adjustments, so he/she should call for my help, when problems occured and not GW/GWX team!

And still, I do NOT call everything my creation!

Carotio
12-23-06, 03:28 PM
First: My mod has been updated and fixed! Look in post 1 about links!

Well, I just couldn't let the negative GWX team members get the last word about me, calling me both a thief and a parasite, plus saying that I don't do my homework well enough, because I didn't double and trible check, before my first release!

Well, I hope the following will alter the opinion of the reader of the infamous mod thread at subsim forum: [Mod release] World Map mod for GWX

It is not my intention to fully destroy the image of GWX being a good mod!!! It IS a good mod, it IS a WELL DONE job! But it's NOT perfect! And they apparently didn't both double and trible check before THEIR release, cause as you all can see, then there's allready two hotfixed/patches ready, and some GWX bugs threads around in different forums! Hmmmm......
In Denmark we say: don't throw with rocks when you live in a house of glass yourself! And that's what some of the team members did! And this is the only reason, why I am making this criticism! It's NOT a criticism against GWX as mod, it's NOT a criticism against all members of GWX team! It's a criticism of those who attacked me with rude words instead or asking polite questions or giving some constructive criticism or suggestions such as:

"Where have you got your documentation info, because ours are different? And can you prove it?"
and
"Please note when you correct DefSide.cfg, you'll have to correct date and unit entries in campaign SCR and RND as well! Did you do that? If no, then you have to do that, and then release a hotfix!"

But this wasn't the reactions. It was in short just: "You have got it all wrong, dude! Miserable work! Your destroying our work!" And they are doing it towards me alone, because I'm not the only one, who have released a "personal taste" mod for GWX! So it must be personal!?

I'm sorry to say so, but I'm not destroying the work of GWX! First of all, I can NEVER destroy the game for anyone!
Everybody have the option to choose his/her own way of gaming!
I don't try to decide for you or anyone else how he/she must play the game! I offer an alternative, but it'a an offer of choice from my side, not an order!
Vice versa, I don't want anyone, just because he/she has made a nice job of a mod, decide, how I must play with this mod! If I alter this mod on my computer, so I can play the game the way, I like it, then that's my choice!
The tricky part comes of course to this: may I offer my way of playing to others, when I KNOW that there are others, who like the same way? Well, if only I mention in a readme, where some of the original work came from, then I really see no harm, mainly because I have never stated to be the original author of all these mods/mod packs! I have always claimed to be just a collector of good mods, and who just alter these a little! If the original modders have their feelings hurt by this, then they shouldn't! I may have made some bad readme's in the past, but I have improved there as well, and thus I do mention the modders (alias) names in recent readme's!

About my World Map mod!
********************
Here are some of the documentation, which I have used for this mod and GWX-TA
GyldendalLeksikon1972_01-11, a Danish Encyclopedia
http://img31.imagevenue.com/img.php?image=07294_GyldendalLeksikon1972_01_122_4 63lo.jpg
http://img42.imagevenue.com/img.php?image=07299_GyldendalLeksikon1972_02_122_5 99lo.jpg
http://img166.imagevenue.com/img.php?image=07304_GyldendalLeksikon1972_03_122_4 16lo.jpg
http://img168.imagevenue.com/img.php?image=07310_GyldendalLeksikon1972_04_122_4 54lo.jpg
http://img45.imagevenue.com/img.php?image=07311_GyldendalLeksikon1972_05_122_4 88lo.jpg
http://img153.imagevenue.com/img.php?image=07317_GyldendalLeksikon1972_06_122_3 42lo.jpg
http://img141.imagevenue.com/img.php?image=07328_GyldendalLeksikon1972_07_122_4 77lo.jpg
http://img149.imagevenue.com/img.php?image=07334_GyldendalLeksikon1972_08_122_4 40lo.jpg
http://img147.imagevenue.com/img.php?image=07339_GyldendalLeksikon1972_09_122_5 62lo.jpg
http://img146.imagevenue.com/img.php?image=07344_GyldendalLeksikon1972_10_122_3 58lo.jpg
http://img16.imagevenue.com/img.php?image=07768_GyldendalLeksikon1972_11_122_4 91lo.jpg

"Der Zweite Weltkrieg. Texte, Bilder, Karten, Dokumente, Chronik. Mit einem Geleitwort von Paul Carell. 1985, Delphin Verlag GmbH, München und Zürich. Buch-Nr. 059212"
http://img42.imagevenue.com/img.php?image=07779_P1020189_Source_122_434lo.JPG
http://img5.imagevenue.com/img.php?image=07794_P1020191_Source_122_369lo.JPG
http://img158.imagevenue.com/img.php?image=07786_P1020190_Source_122_566lo.JPG

Besides that, I have used MS Encarta Encyclopedia
and some different web sites such as these:
http://www.2worldwar2.com/
http://en.wikipedia.org/wiki/World_War_II
http://www.japan-guide.com/e/e2129.html
http://www.naval-history.net/WW2CampaignsJapConquests.htm

And here are some extractions from above book
http://img137.imagevenue.com/img.php?image=07797_P1020465_Italy_122_329lo.JPG
This proves my choice of date for Italy: Italy secretly signed an armnistice with the allies at 3rd of September 1943 (GWX-TA plus World Map mod), and it was announced in public 8th of September 1943 (GWX). Then GWX puts in Italy as an allied right away from then, but Italy as such did not declare war on Germany before October 13th 1943 (by the Badoglio government).
As to gameplay, what does this mean with GWX + GWX-TA or GWX + World Map mod: it means that from 3rd of September 1943 till 12th of October 1943, Italy will be neutral, and as such ships of Italy will not BE ATTACKED or CAN BE ATTACKED by axis or allies, nor will Italian ships ATTACK axis or allies!
Thus I have made no changes for Italian units to SCR or RND in my new hotfix for World Map mod!

http://img23.imagevenue.com/img.php?image=07804_P1020466_Turkey_122_538lo.JPG
http://img150.imagevenue.com/img.php?image=07821_P1020467_Turkey_122_365lo.JPG
This proves my choice of date for Turkey: Turkey declared war on Germany 23rd of February 1943! In the huge mud-throwing at me, I did read one thing, which made me investigate: the SCR and RND.
Thus I have made changes to SCR and RND in my new hotfix for World Map mod!
Turkish enlightened ship units will dissapear at 23.59 22nd of February 1943, and darkened ships will appear in their places at 0.00 23rd of February 1943.
As to Uruguay! I looked through both RND and SCR: there are NO Uruguayan ships mixed with other nations' ships inside convoys! However, they may meet other groups or single units on their way. But look upon it this way: 12th of May 1945 is entry date for my mods of Uruguay as an axis. How much longer will the war endure at this time? So how many times will you encounter any encounters of Uruguayan ships fighting allies from 12th of May 1945 and forwards? Very rare, I would say!
And if Argentina can be put in as an axis as GW and GWX does, which also was incorrect officially, then why not Uruguay also?


About "error-free" GWX team
**********************
When searching for fixes for my mods, I crossed some entries in GWX SCR and RND (even in the Penang Fix SCR), which I claim to have some errors! Check YOUR SCR and RND files in the notepad, if you don't believe me! Then you'll see that the below screenshots are correct! The "all power full" GWX team does make mistakes before they release their mods! Hmm.... Interesting!
GWX_SCR
http://img130.imagevenue.com/img.php?image=07828_P1020468_GWX_SCR_122_599lo.JPG
Entry date is okay, but what about the exit date? You'll never ever see that ship inside the game!
GWX_RND
http://img171.imagevenue.com/img.php?image=07835_P1020470_GWX_RND_122_436lo.JPG
A group exit date: 19450021. Sorry, but which month is that? Needless to say that I did correct it to 19450222!
http://img120.imagevenue.com/img.php?image=07839_P1020471_GWX_RND_122_478lo.JPG
A Turkish random group with enlightened ships (LSQ and LLS) in the time of Turkey as allied! Hmmm....

Last comment:
***********
So do I write this because GWX is poor made??? NOOOOOOOO! It's still a great job!!!!!!!!!!!!!!!!!!!!!
I write it, because I want to show that I CAN fix things and to prove that I do, what I promise and fix these things!
Also I do this, because I'm really hurt, when someone claims me for doing my things F*CKING bad, instead of "Thumbs up for good work and initiative, but you made a small mistake there!", when these people make mistakes themselves!

So please look upon me as a human being with feelings as well!

I NEVER wanted this evil confrontation with the GWX team, nor it's users!
I just wanted to have as much fun with the game as possible, but when someobdy steps me on my toes, I'm a good person and forgive them at first, but if they continue to slap my face, then no more mercy! At first, I felt hurt! Then I wanted to defend myself, which I have done now!

I have given you my documenation and descriptive explaining! Thus I want this ridiculous war of words to end, though I doubt that that will happen after this defence! But you could prove me wrong! Can't we all just be friends as it is in other forums? Just because we disagree on some things, we don't need this "Word War"! Do we? If you don't like a mod, then just delete and forget about your negative commentaries! If you need to point out bad things about a mod, then please do so only with suggestions how to improve the mod! I don't post commentaries in this forum all the time as others do, and centainly not negative ones, not usually anyway! Let this be the first and last one!

*********
It may be misplaced, but I don't want this to prevent me for wishing other forum members, and also the GWX team members, a merry Christmas! Remember some of the words of Jesus: to forgive and forget! And to love your next, even the enemy! So if I can reach out my hand and say: please let's just be friends again and let's forget about all this nonsence discussion, then can you do the same?

Happy holidays, everyone!

Pants
12-23-06, 03:44 PM
Definitions of parasite
An organism that grows, feeds, and lives on or in another organism to whose survival it contributes nothing.

An organism that lives in or on another organism, causing it harm.

Take your pick there are plenty of definations in the dictonary to choose from.

Carotio
12-23-06, 03:49 PM
Definitions of parasite
An organism that grows, feeds, and lives on or in another organism to whose survival it contributes nothing.

An organism that lives in or on another organism, causing it harm.

Take your pick there are plenty of definations in the dictonary to choose from.


If I am a parasite living on the success of GWX team, then GWX team is a parasite living on the success of UBISOFT!

Is that what you're saying? ;)

fredbass
12-23-06, 03:52 PM
Lets be careful what we say friends. We don't need anybody going to the brig.

Pants
12-23-06, 03:56 PM
Who has contributed more to the community GW/NYGM/Invididual modders who do thier own work or you?
Make a mod from scratch ( without leaching off others ) then come back and argue.
You have Ban X1 on your sig..you are almost as bad ( atleast yours is free )

Kpt. Lehmann
12-23-06, 03:59 PM
deleted-double post

Kpt. Lehmann
12-23-06, 03:59 PM
It is nice to bring to Subsim, similar to this case, experiences from other modding scenes. I guess there is always a grey sheep in the herd.

I am repeating my previous statement that I am not reffering to the bugs of the current Global Map mod (for which both bigboywooly and JScones have replied and warned users about), but to the mod that I am sure Carotio will bring forth soon, as he has already announced, the "GWX-UA". He has already done this twice, for Real Uboat (RuB) and Grey Wolves (GW1.1a) modpacks, almost re-releasing the entire modpacks with a new / modified intro screen with his name / mod´s name on it. This is a definitive breach of unwritten modder´s ethics. It´s common sence actually. I am insisting on this, making absolutely 100% crystal clear that this will not be tolerated for GWX (at least by me - BTW, I am not representing the GWX team, I´m just the damage model guy)

If Carotio made for example (fictional) a mod called "Carotio´s Tweaks" for GWX this would probably be a non-issue. Hell, as we speak we´re helping other modders behind the scenes with PMs about GWX files, who had the courtecy to ask.

Sorry for the rant.

Von

The issue we take is not the act of Carotio making mods himself ... but the ethics behind it as stated above. (In this case... what we feel to be a lack thereof.)

It is customary here to ask pemission to use someone else's work. This is what we do.

Carotio does not ask permission... and re-releases the entire GW mod without so much as a notification. This supplants the work we have done.

The method he has used to execute this process implies that the work is his.

The real problem we have... is the one that is coming next.

Carotio doesn't simply release a package that includes his changes... he re-releases the ENTIRE mod after applying his changes.

Any builder would take serious issue with that.

bigboywooly
12-23-06, 04:06 PM
Hmmm well a few mistakes in half a million lines of scripting
My bad :rotfl:

Carotio
12-23-06, 04:09 PM
At least we credit UBIsoft you nuttsack
Who has contributed more to the community GW/NYGM/Invididual modders who do thier own work or you?
Make a mod from scratch ( without leaching off others ) then come back and argue.
You have Ban X1 on your sig..you are almost as bad ( atleast yours is free )

So it's a measurement contest now? If you wanna do that, do that! But do it yourself!

I made from scratch the naval bases in my campaign LND, which can be done with or without GWX. But if you're so smart, then tell me, how you're going to play SH3 with GWX and with my naval bases, without merging my entries in campaign LND file with the entries in campaign LND file of GWX???????
It cannot be done!!!!!!!!!! Ergo, it's pointless to say that I leach!

Yes, my mod is for free, so I just don't get it, why all of you are so upset!
At least, I can reach my hand out and say: hey, I'm sorry: I have made some mistakes in the past! The normal reaction would be to say: okay, let's forget about it! But no, you just cut off my hand! Well, nice spirit! Have a nice life!

Pants
12-23-06, 04:15 PM
I make it a point to never engage in a battle of wits..especally when the opponent is obviously un-armed.

Ignored

Kpt. Lehmann
12-23-06, 04:18 PM
Easy does it gentlemen.

I can reach my hand out and say: hey, I'm sorry: I have made some mistakes in the past! The normal reaction would be to say: okay, let's forget about it! But no, you just cut off my hand! Well, nice spirit! Have a nice life!

An apology means nothing when the offending behavior is willfully continued.

The GWX point is made without all the unnecessary emotion here:
http://www.subsim.com/radioroom/showpost.php?p=369844&postcount=56

bigboywooly
12-23-06, 04:21 PM
Well I suggest if you are going to use your LND rather than the GWX one that you check all harbour traffic
If the ports on your map are in a different place then the traffic wont match up

Carotio
12-23-06, 04:22 PM
The issue we take is not the act of Carotio making mods himself ... but the ethics behind it as stated above. (In this case the lack thereof.)

It is customary here to ask pemission to use someone else's work. This is what we do.

Carotio does not ask permission... and re-releases the entire GW mod without so much as a notification. This supplants the work we have done.

The method he has used to execute this process implies that the work is his.

The real problem we have... is the one that is coming next.

Carotio doesn't simply release a package that includes his changes... he re-releases the ENTIRE mod after applying his changes.

Any builder would take serious issue with that.

Perhaps, it's custom to ask first, but I do credit all modders in the end!

Without notification: well, I did send you a private message stating that I was uploading the GWX the first day, because many had problems with filefront and megaupload, also I told you that I would make my own adjustments (this in the GWX release thread!) Well, you didn't even answer me back on that private message! Hmm....

So I offer an extra dl option for your work! Is that really so bad? I don't claim it to be my work, just because I host it!

And my work: well, I make a mod-collection with my adjustments to GW/GWX, which suits my liking of the game, some original stock version, such as red/blue/green contacts, some original damage zone files etc. And I know others like this as well. So what I do is to make a mod, which has to be enabled with JSGME after GW/GWX has been installed! Do I try to rob you some credit this way? Obvisiously that's what you all think to believe! And I feel sorry for you that you don't get my point: some like the game otherwise than you wanted it! Someone from the team even stated in this thread that you constantly get PMs about this or that from stock.

But all this has something to do with GWX-TA!

It has nothing to do with WMM! Nothing!

Kpt. Lehmann
12-23-06, 04:28 PM
Easy does it gentlemen.

I can reach my hand out and say: hey, I'm sorry: I have made some mistakes in the past! The normal reaction would be to say: okay, let's forget about it! But no, you just cut off my hand! Well, nice spirit! Have a nice life!

An apology means nothing when the offending behavior is willfully continued.

The GWX point is made without all the unnecessary emotion here:
http://www.subsim.com/radioroom/showpost.php?p=369844&postcount=56

Feel free to quote me on this Carotio IN ITS ENTIRETY:

We have no problem with you releasing a compilation of works that involve your changes separately from the GWX mod. We DO have a problem with you re-releasing the entire GWX mod with your changes attached.

Carotio
12-23-06, 05:05 PM
Easy does it gentlemen.

I can reach my hand out and say: hey, I'm sorry: I have made some mistakes in the past! The normal reaction would be to say: okay, let's forget about it! But no, you just cut off my hand! Well, nice spirit! Have a nice life!

An apology means nothing when the offending behavior is willfully continued.

The GWX point is made without all the unnecessary emotion here:
http://www.subsim.com/radioroom/showpost.php?p=369844&postcount=56

Feel free to quote me on this Carotio IN ITS ENTIRETY:

We have no problem with you releasing a compilation of works that involve your changes separately from the GWX mod. We DO have a problem with you re-releasing the entire GWX mod with your changes attached.

Hope to have quoted you fully!?

Let me get this straight once and for all, so no misunderstandings occur:

The changes I have made in GWX-TA: I don't just do my changes and then copy the content to GWX installation and release the whole thing as a package, if that's what you think, I have done!

If you do look at my site and the latest readme:
http://carotio.awardspace.com/CarotiosModSite/GWX-TA10.html
and you schroll down to content, then looking at the size in megabytes, one could get that impression! But it's wrong! Put it like this: UBI soft supplied a slice of bread, the GWX team has provided the butter on the bread and then I provide some marmelade on top! All the extra many megabytes are mostly new music and sounds! But there are some alternative textures as well, and all in all it quickly becomes a big mod! Some of the extra mods supplied with GWX has however been included in GWX-TA, but it's clearly stated in the readme, but some of the files of them have been modified further by me!

I have not re-released GWX plus GWX-TA in it's entirety as a full package! When I'm done with it, I would suggest, you dl it to investigate it! At least I'm using a free host, giving it away for free for everyone! You'll see that you cannot just enable GWX-TA on top of a SH3 patched to 1.4b without GWX being present! Actually, I would urge you to try, and you'll see nothing but a CTD! This is why, I claim not to re-release GWX in it's entirety in my own name, when GWX-TA comes out! It's a tweak add on mod for GWX, not GWX itself! I don't know, how I can explain it otherwise!

GWX-TA is changing some features of GWX: yes, it does! But I'm not the only one doing changes like this.
http://www.subsim.com/radioroom/showthread.php?t=102424
I simply offer my changes to those who want them, but don't know how to do it themselves!

Kpt. Lehmann
12-23-06, 05:41 PM
Easy does it gentlemen.

I can reach my hand out and say: hey, I'm sorry: I have made some mistakes in the past! The normal reaction would be to say: okay, let's forget about it! But no, you just cut off my hand! Well, nice spirit! Have a nice life!

An apology means nothing when the offending behavior is willfully continued.

The GWX point is made without all the unnecessary emotion here:
http://www.subsim.com/radioroom/showpost.php?p=369844&postcount=56

Feel free to quote me on this Carotio IN ITS ENTIRETY:

We have no problem with you releasing a compilation of works that involve your changes separately from the GWX mod. We DO have a problem with you re-releasing the entire GWX mod with your changes attached.

Hope to have quoted you fully!?

Let me get this straight once and for all, so no misunderstandings occur:

The changes I have made in GWX-TA: I don't just do my changes and then copy the content to GWX installation and release the whole thing as a package, if that's what you think, I have done!

If you do look at my site and the latest readme:
http://carotio.awardspace.com/CarotiosModSite/GWX-TA10.html
and you schroll down to content, then looking at the size in megabytes, one could get that impression! But it's wrong! Put it like this: UBI soft supplied a slice of bread, the GWX team has provided the butter on the bread and then I provide some marmelade on top! All the extra many megabytes are mostly new music and sounds! But there are some alternative textures as well, and all in all it quickly becomes a big mod! Some of the extra mods supplied with GWX has however been included in GWX-TA, but it's clearly stated in the readme, but some of the files of them have been modified further by me!

I have not re-released GWX plus GWX-TA in it's entirety as a full package! When I'm done with it, I would suggest, you dl it to investigate it! At least I'm using a free host, giving it away for free for everyone! You'll see that you cannot just enable GWX-TA on top of a SH3 patched to 1.4b without GWX being present! Actually, I would urge you to try, and you'll see nothing but a CTD! This is why, I claim not to re-release GWX in it's entirety in my own name, when GWX-TA comes out! It's a tweak add on mod for GWX, not GWX itself! I don't know, how I can explain it otherwise!

GWX-TA is changing some features of GWX: yes, it does! But I'm not the only one doing changes like this. I simply offer these changes to those who want them, but don't know to do it themselves!

For clarity:



1) Remove the GWX mod (and GW) from your website as they are commonly available elsewhere and links are maintained by the GWX dev team and gaming websites in conference with us. The entire presentation with the exception of a small amount of text located miles down the path... imply that you have built the GW/GWX mod that is a base for your work. Also remove your name from the splash screen. GWX is a result of months of work done by many towards a common goal. You won't see my name on the splash page... or anyone else's in one of our "official releases." If you are concerned about users... then they don't need to see your name as soon as the game begins to load.

2) You assume full responsibility for any user problem as a result of using your mod... and do not take offense when we advise players to uninstall your mods when they come to us for help. You have GOT to understand how confusing this makes things for players... especially new ones.

3) Stop playing "poor Carotio" and stop whining about how you feel that we are swallowing you up. To many people it simply looks like another attack on GW/GWX because GW/GWX has had some success. This approach from you is old and tired. No doubt from all your cheery words... it is this that keeps you up at night modding away. (unhealthy for you) The "martyr" approach isn't going to work.

4) Back to point one... It is fine if you want to release your personal tweaks as an overlay mod for GWX... Just make them available at your site WITHOUT the GW/GWX mod itself being present to at least cut down on confusion. As you say... many people are going to make mods for GWX. If they break key files... we will say so. This is not a personal matter.

An apology means nothing when the offending behavior is willfully continued.

I am out of time for this for now... other matters are pressing.

JCWolf
12-23-06, 05:53 PM
Well said Kpt.:up:

Lets See if he finally understands...:yep:

Jimbuna
12-23-06, 06:50 PM
You know...sometimes it's hard for people to see the wood for the trees :yep:

Kpt....your words will no doubt be echoed by many :up:

Carotio
12-23-06, 07:04 PM
For clarity:

1) Remove the GWX mod (and GW) from your website as they are commonly available elsewhere and links are maintained by the GWX dev team and gaming websites in conference with us. The entire presentation with the exception of a small amount of text located miles down the path... imply that you have built the GW/GWX mod that is a base for your work. Also remove your name from the splash screen. GWX is a result of months of work done by many towards a common goal. You won't see my name on the splash page... or anyone else's in one of our "official releases." If you are concerned about users... then they don't need to see your name as soon as the game begins to load.

2) You assume full responsibility for any user problem as a result of using your mod... and do not take offense when we advise players to uninstall your mods when they come to us for help. You have GOT to understand how confusing this makes things for players... especially new ones.

3) Stop playing "poor Carotio" and stop whining about how you feel that we are swallowing you up. To many people it simply looks like another attack on GW/GWX because GW/GWX has had some success. This approach from you is old and tired. No doubt from all your cheery words... it is this that keeps you up at night modding away. (unhealthy for you) The "martyr" approach isn't going to work.

4) Back to point one... It is fine if you want to release your personal tweaks as an overlay mod for GWX... Just make them available at your site WITHOUT the GW/GWX mod itself being present to at least cut down on confusion. As you say... many people are going to make mods for GWX. If they break key files... we will say so. This is not a personal matter.

An apology means nothing when the offending behavior is willfully continued.

I am out of time for this for now... other matters are pressing.

1+4: It was never meant from my side that I wanted to present GWX as my mod, just because I put GW/GWX on my site, but as an extra download option! However, to reach out from my side:
The GW and GWX mod has been removed from my side now! However, I have written links towards the official site, http://www.users.on.net/~jscones/GWX/, or http://u-boot.realsimulation.com/, so users know where to get them! This should not be confusing or offending to anyone! I hope we can agree on that?

1: So any loading sceen other than yours: if the screen is without my name, say it's from an ingame screenshot instead, would that offend you as well, or was it simply because my name was on it? If it's just the name, then consider it removed!
What about a loading screen with two or several images, where the GWX intro.tga is one of them (still without my name!)?

2: if any user adressing any GWX team member in a private message with a problem, when using my mod, then I have no problem that you'll recommend to get rid of it! If a user asks his question in the forum, and I don't see it, then adress him/her to me, and I'll try help him/her out! If it's inside one of my threads, then I'll help out with answers!

3: You can't sincerely mean that! If a major group of people attacked you, you would centainly also feel hunted, hmmm... maybe you ought to start up a career in a II U-Boot and go to the English Channel on the surface in plain daylight in 1945, then you would get the feeling... :lol:

4: if people mod your files, and the modding has side effects, I suggest you say, what the modder should be aware of in detail, like me having to mod SCR and RND also when modding DefSide.cfg, instead of just saying this mod breaks everything!

Well, my site is now without your mod, so I will take your advice and go to bed! And not mod during the Christmas either... :lol:

bigboywooly
12-23-06, 07:14 PM
Well I cant answer for the Kpt but for my part

2, Not sure about the other team members but I never recommend anyone get rid of any mod
Tis their choice

4,It should be down to you the modder to work out what your mod impacts on
If you had never mentioned the defside I wouldnt have known it was included
Similary if you had never stated you had included your own LND I would never have been able to state that - obviously - the traffic needs moving
As well as coordinates for player uboats if you move those bases

Im afraid that i neither have the time nor inclination to D\L every mod to see if it " breaks " GWX
Still working myself too

JCWolf
12-23-06, 07:31 PM
For clarity:

1) Remove the GWX mod (and GW) from your website as they are commonly available elsewhere and links are maintained by the GWX dev team and gaming websites in conference with us. The entire presentation with the exception of a small amount of text located miles down the path... imply that you have built the GW/GWX mod that is a base for your work. Also remove your name from the splash screen. GWX is a result of months of work done by many towards a common goal. You won't see my name on the splash page... or anyone else's in one of our "official releases." If you are concerned about users... then they don't need to see your name as soon as the game begins to load.

2) You assume full responsibility for any user problem as a result of using your mod... and do not take offense when we advise players to uninstall your mods when they come to us for help. You have GOT to understand how confusing this makes things for players... especially new ones.

3) Stop playing "poor Carotio" and stop whining about how you feel that we are swallowing you up. To many people it simply looks like another attack on GW/GWX because GW/GWX has had some success. This approach from you is old and tired. No doubt from all your cheery words... it is this that keeps you up at night modding away. (unhealthy for you) The "martyr" approach isn't going to work.

4) Back to point one... It is fine if you want to release your personal tweaks as an overlay mod for GWX... Just make them available at your site WITHOUT the GW/GWX mod itself being present to at least cut down on confusion. As you say... many people are going to make mods for GWX. If they break key files... we will say so. This is not a personal matter.

An apology means nothing when the offending behavior is willfully continued.

I am out of time for this for now... other matters are pressing.

1+4: It was never meant from my side that I wanted to present GWX as my mod, just because I put GW/GWX on my site, but as an extra download option! However, to reach out from my side:
The GW and GWX mod has been removed from my side now! However, I have written links towards the official site, http://www.users.on.net/~jscones/GWX/, or http://u-boot.realsimulation.com/, so users know where to get them! This should not be confusing or offending to anyone! I hope we can agree on that?

1: So any loading sceen other than yours: if the screen is without my name, say it's from an ingame screenshot instead, would that offend you as well, or was it simply because my name was on it? If it's just the name, then consider it removed!
What about a loading screen with two or several images, where the GWX intro.tga is one of them (still without my name!)?

2: if any user adressing any GWX team member in a private message with a problem, when using my mod, then I have no problem that you'll recommend to get rid of it! If a user asks his question in the forum, and I don't see it, then adress him/her to me, and I'll try help him/her out! If it's inside one of my threads, then I'll help out with answers!

3: You can't sincerely mean that! If a major group of people attacked you, you would centainly also feel hunted, hmmm... maybe you ought to start up a career in a II U-Boot and go to the English Channel on the surface in plain daylight in 1945, then you would get the feeling... :lol:

4: if people mod your files, and the modding has side effects, I suggest you say, what the modder should be aware of in detail, like me having to mod SCR and RND also when modding DefSide.cfg, instead of just saying this mod breaks everything!

Well, my site is now without your mod, so I will take your advice and go to bed! And not mod during the Christmas either... :lol:


Hey come on Carotio...

DIDN'T you read what the man ( Kpt. Lehmann) posted above...???:hmm:

It's not the Moding that we are talking here,

is you using the GWX Without permision....
It's the fact that you didn't post a mod Of yours with just the files
you've changed but...
The entire GWX with your modifications included...
Is your Splashing Name on The intro screen of the GWX Mod...


Man is it to dificult for you to get your files , the ones you've changed and pack that in a Zip file, and Add a readme file with the Changes and credits to the work you're using as base for your Modding, pack that and then you can call it:

Addon for GWX by Carotio


This is not dificult to understand is it?:hmm:

subeye
01-04-07, 01:07 PM
This World Map mod is version 1.1
*************************
Last update: December 23rd 2006
*************************
STATEMENT:
This mods changes some features of GWX thus resulting in unexpected errors, which may be the fault of my modifications! Please consult me with the infomation of time and grid coordinates for me to investigate, and don't consult the GWX team members, when using my mods!
I have added all files necessary for this to work with GWX! If you have troubles whatsoever, ask the question either in ubisoft forum or subsim forum, because if I may not be able to answer the question, then somebody else can perhaps! But I'll do my best!
This mod is to be installed with JSGME, and it must be mid-patrol!

I would like to thank these people for making this mod possible:
TigerKatziTatzi (making Helgoland and improved Kieler Kanal)
HanSolo78 (for extra 3D harbours)

I have based my mod on their work, thus my World Map would have been less big a mod as it is now!

Now, what do you get by this mod?
You get a World Map which is much more ALIVE!!!
It will basically be much more green/blue/red all over the map (F5), and the progress of war will show, as the cities change colour
according to conquests. This is basically very much the issue in Europe and Far East, but also in Africa! It has many more harbours in 3D. Just zoom in at different places around the world, and you'll see! However, I have not added traffic to this mod, random or scripted, but I have edited the scripted campaign file a little. If not, some ships would have crashed into the
harbour facilities. Please take care when going through the Kieler Kanal: Three new harbours in beginning, midway and in the end!

Technical note: For the campaign_LND from GWX, I have removed double entries of cities, which I had allready written myself! Cities from original GWX LND, which I hadn't in my previous beta release, are still there! Everything else from original GWX LND file is still there! I removed everything from my previous version but the naval bases! Only place, I have added costal defence is at Helgoland! For the campaign_SCR: I haven't removed or added anything! The only thing, I originally changed, was to move traffic, the ships waypoints, so that they didn't crash into harbours or Helgoland, which isn't in original GWX!

After being notified about follow-up errors of my first edit of DefSide.cfg, I have edited RND and SCR to correct entry and exit dates for ships from Turkey.

I have added China as country, and I have modified the DefSide.cfg to suit my history book!

Preview (of first beta version):
http://carotio.cabspace.com/CarotiosModSite/Images/WorldMap/WorldMap.html

Size:
252mb (because of new terrain files!)
Download links here:
New full version:
Carotios_World_Map_for_GWX-1.1.part1.rar 70mb
http://www.mediafire.com/?0zmw2ytwnfz
Carotios_World_Map_for_GWX-1.1.part2.rar 70mb
http://www.mediafire.com/?8nx5myg1lln
Carotios_World_Map_for_GWX-1.1.part3.rar 2.89mb
http://www.mediafire.com/?ezidnzninwz

First version! Don't get it, unless you were allready doing a download!
Carotios_World_Map_for_GWX-1.0.part1 70mb
http://www.mediafire.com/?5zwngidtaym
Carotios_World_Map_for_GWX-1.0.part2 56mb
http://www.mediafire.com/?3mmzhmfjh2b

EDIT:
I discovered a small error, which is simple to solve! Get the file, unpack it and copy the content into the Roster folder of this mod! I noticed that GWX had removed Czechia and Slovakia and added Mexico and Croatia at their places among other glitches!
Hotfix download here:
http://www.mediafire.com/?aoncfmndwzm

EDIT2:
The problems about some Turkish ships don't exit with this hotfix! Please disable original mod from game and copy this together with first hotfix, and then reenable it mid-patrol!!!
http://www.mediafire.com/?1mn2zho1unx


Always available through my site:
http://carotio.awardspace.com/
Then later at UBRS...

COPYRIGHT:
Copy it if you want! Edit it if you want! Distribute it if you want! Only rule: mention who made the original work!

Enjoy!

Carotio

It´s very nice change but those link´s to Download are broken.

Carotio
01-04-07, 01:34 PM
This World Map mod is version 1.1
*************************
Download links here:
New full version:
Carotios_World_Map_for_GWX-1.1.part1.rar 70mb
http://www.mediafire.com/?0zmw2ytwnfz
Carotios_World_Map_for_GWX-1.1.part2.rar 70mb
http://www.mediafire.com/?8nx5myg1lln
Carotios_World_Map_for_GWX-1.1.part3.rar 2.89mb
http://www.mediafire.com/?ezidnzninwz

First version! Don't get it, unless you were allready doing a download!
Carotios_World_Map_for_GWX-1.0.part1 70mb
http://www.mediafire.com/?5zwngidtaym
Carotios_World_Map_for_GWX-1.0.part2 56mb
http://www.mediafire.com/?3mmzhmfjh2b

EDIT:
I discovered a small error, which is simple to solve! Get the file, unpack it and copy the content into the Roster folder of this mod! I noticed that GWX had removed Czechia and Slovakia and added Mexico and Croatia at their places among other glitches!
Hotfix download here:
http://www.mediafire.com/?aoncfmndwzm

EDIT2:
The problems about some Turkish ships don't exit with this hotfix! Please disable original mod from game and copy this together with first hotfix, and then reenable it mid-patrol!!!
http://www.mediafire.com/?1mn2zho1unx


Always available through my site:
http://carotio.awardspace.com/


It´s very nice change but those link´s to Download are broken.

They shouldn't be broken yet! So the old files have not been deleted by me, and I just checked my MediaFire library, and they're still there! But don't bother about them!

Anyway, right now, I have just uploaded a new version!

Version 1.2 fixes some bugs!
Check post 1 for update and/or my site under "GW based mods"

subeye
01-04-07, 02:27 PM
This World Map mod is version 1.1
*************************
Download links here:
New full version:
Carotios_World_Map_for_GWX-1.1.part1.rar 70mb
http://www.mediafire.com/?0zmw2ytwnfz
Carotios_World_Map_for_GWX-1.1.part2.rar 70mb
http://www.mediafire.com/?8nx5myg1lln
Carotios_World_Map_for_GWX-1.1.part3.rar 2.89mb
http://www.mediafire.com/?ezidnzninwz

First version! Don't get it, unless you were allready doing a download!
Carotios_World_Map_for_GWX-1.0.part1 70mb
http://www.mediafire.com/?5zwngidtaym
Carotios_World_Map_for_GWX-1.0.part2 56mb
http://www.mediafire.com/?3mmzhmfjh2b

EDIT:
I discovered a small error, which is simple to solve! Get the file, unpack it and copy the content into the Roster folder of this mod! I noticed that GWX had removed Czechia and Slovakia and added Mexico and Croatia at their places among other glitches!
Hotfix download here:
http://www.mediafire.com/?aoncfmndwzm

EDIT2:
The problems about some Turkish ships don't exit with this hotfix! Please disable original mod from game and copy this together with first hotfix, and then reenable it mid-patrol!!!
http://www.mediafire.com/?1mn2zho1unx


Always available through my site:
http://carotio.awardspace.com/


It´s very nice change but those link´s to Download are broken.

They shouldn't be broken yet! So the old files have not been deleted by me, and I just checked my MediaFire library, and they're still there! But don't bother about them!

Anyway, right now, I have just uploaded a new version!

Version 1.2 fixes some bugs!
Check post 1 for update and/or my site under "GW based mods"

Thank´s Mr.Carotio ,I´m tryed it (I was on your site to "GW based mods" and clicked on http://www.mediafire.com/?fymknmnhdmf ,http://www.mediafire.com/?3ngnw4jgtwm and http://www.mediafire.com/?9zz4ijegojy ) but nothing !!:cry:
So I don´t know where I make a mystake ???How can I free download those super mod :-? :-? ?
Please help!

Carotio
01-04-07, 02:45 PM
Check post 1 for update and/or my site under "GW based mods"

Thank´s Mr.Carotio ,I´m tryed it (I was on your site to "GW based mods" and clicked on http://www.mediafire.com/?fymknmnhdmf ,http://www.mediafire.com/?3ngnw4jgtwm and http://www.mediafire.com/?9zz4ijegojy ) but nothing !!:cry:
So I don´t know where I make a mystake ???How can I free download those super mod :-? :-? ?
Please help!

Hmmm... if you left-click these links, you should be transferred to the page, where there is a download button. You could also right-click and choose "open in a new window", which also will bring you to the page!

These links shouldn't act as pop-ups, so don't know why it didn't work! But try again as I have written, and if it still occurs, then write me again!

kapitanfred
01-05-07, 03:19 AM
Heaven forbid, I can see it's not getting through!!! :nope:

All I can say is USE AT OWN RISK

I for one will not touch any mod that uses GWX as a base line and that has not been verified and approved by the GWX Dev Team.

Why take the risk of screwing up the hard work done by a dedicated team and then have the nerve to state it's your own work.

As the Kpt said, remove GWX in it's entirety. How hard is that to digest :down:

Carotio
01-05-07, 07:26 AM
Heaven forbid, I can see it's not getting through!!! :nope:

All I can say is USE AT OWN RISK

I for one will not touch any mod that uses GWX as a base line and that has not been verified and approved by the GWX Dev Team.

Why take the risk of screwing up the hard work done by a dedicated team and then have the nerve to state it's your own work.

As the Kpt said, remove GWX in it's entirety. How hard is that to digest :down:

Yes, you're right! Anybody can use it at their own risk! But as you see, it's version 1.2 now, which means previous bugs are eliminated by me for this mod of mine!

However, these attacks by so-called lieutenants begin to be a little too ridiculous! Why can't you just ignore a mod, which concept you don't like?
Why do you still think this mod screws up GWX, when it does not! How hard is that to digest :down:
This World Map mod don't bring on GWX on in it's entirety! It's an overlay mod, a tweak mod! How hard is that to digest :down:
Where in my readme in post 1 do you see, I claim GWX to be mine in it's entirety? Exactly nowhere! How hard is that to digest :down:


4) Back to point one... It is fine if you want to release your personal tweaks as an overlay mod for GWX... Just make them available at your site WITHOUT the GW/GWX mod itself being present to at least cut down on confusion. As you say... many people are going to make mods for GWX. If they break key files... we will say so. This is not a personal matter.


As written above in this thread of hatress, your leader is aware of this mod! And he's aware that it's a personal tweaks mod, so no need for you too to comment it with negative advices too! How hard is that to digest :down:

Since you obviously haven't downloaded the mod and investigated it, you cannot possibly argue anymore against it, if you know nothing concrete about it! Look it through, test it, then you can come back and say, it's nothing for me, but let FSC anybody make their own choice! How hard is that to digest :down:

Jimbuna
01-05-07, 08:10 AM
Fred...a wouldn't bother wasting your time and effort mate :nope:
I reckon the vast majority of the community are already convinced of who is right and who is wrong so I will not reciprocate by sinking to the name calling level :nope:
Look on the bright side Fred...you've been promoted to 'Lieutenant' level :D
Makes a change from some of the previous diatribe ie: 'sycophant' or 'acolyte' :hmm:

I sure hope you have no problem 'digesting' this post....Jim :up:

JCWolf
01-05-07, 09:36 AM
Quote carotios last postings.

EDIT:
I discovered a small error, which is simple to solve! Get the file, unpack it and copy the content into the Roster folder of this mod! I noticed that GWX had removed Czechia and Slovakia and added Mexico and Croatia at their places among other glitches!
Hotfix download here:
http://www.mediafire.com/?aoncfmndwzm (http://www.mediafire.com/?aoncfmndwzm)

EDIT2:
The problems about some Turkish ships don't exit with this hotfix! Please disable original mod from game and copy this together with first hotfix, and then reenable it mid-patrol!!!
http://www.mediafire.com/?1mn2zho1unx (http://www.mediafire.com/?1mn2zho1unx)

End quote
__________________________________________________ ______________________________


I think all your Mod is a small error, and you
will no doubt will need a lot of Hotfixes to correct it mate!

I've looked apon "your work" and had 3 times consecutive CTD ...:hmm:

Also think that you're right about This all thing getting to far as for,
the importance of what is right and rong, but also think that this wouldn't hapend at all if you were not such an unreachable persone, that just
denies to understand what is obviouse...:hmm:

Carotio
01-05-07, 04:41 PM
Quote carotios last postings.

EDIT:
I discovered a small error, which is simple to solve! Get the file, unpack it and copy the content into the Roster folder of this mod! I noticed that GWX had removed Czechia and Slovakia and added Mexico and Croatia at their places among other glitches!
Hotfix download here:
http://www.mediafire.com/?aoncfmndwzm (http://www.mediafire.com/?aoncfmndwzm)

EDIT2:
The problems about some Turkish ships don't exit with this hotfix! Please disable original mod from game and copy this together with first hotfix, and then reenable it mid-patrol!!!
http://www.mediafire.com/?1mn2zho1unx (http://www.mediafire.com/?1mn2zho1unx)

End quote
__________________________________________________ ______________________________


I think all your Mod is a small error, and you
will no doubt will need a lot of Hotfixes to correct it mate!

I've looked apon "your work" and had 3 times consecutive CTD ...:hmm:

Also think that you're right about This all thing getting to far as for,
the importance of what is right and rong, but also think that this wouldn't hapend at all if you were not such an unreachable persone, that just
denies to understand what is obviouse...:hmm:

Well, you're quoting a former post from a former version!
Which leads to the fact that you probably tried out a former version!
I discovered myself some errors plus people at other forums were kind enough to point me in the direction for problems to be solved! Which has lead to version 1.2.

So you're saying, you had a CTD! Could you then be more informative about where, when and how? Just saying you had a CTD with my mod, doesn't help me or others very much! And again if you tried 1.0 or 1.1, the issue may be solved with 1.2.

JCWolf
01-06-07, 05:56 AM
Kiel canal passing the first bridge area , first CTD...

Second CTD, near the English channel when attacked by Plane and C&D Class destroyer...

and the last at BF 15 submerged attacking a large Counvoy...:hmm:



Don't worrie i already installed the mod...returned to were i wonted with
GWX original version that never gave me any CTD....

subeye
01-31-07, 05:07 AM
This World Map mod is version 1.1
*************************
Download links here:
New full version:
Carotios_World_Map_for_GWX-1.1.part1.rar 70mb
http://www.mediafire.com/?0zmw2ytwnfz
Carotios_World_Map_for_GWX-1.1.part2.rar 70mb
http://www.mediafire.com/?8nx5myg1lln
Carotios_World_Map_for_GWX-1.1.part3.rar 2.89mb
http://www.mediafire.com/?ezidnzninwz

First version! Don't get it, unless you were allready doing a download!
Carotios_World_Map_for_GWX-1.0.part1 70mb
http://www.mediafire.com/?5zwngidtaym
Carotios_World_Map_for_GWX-1.0.part2 56mb
http://www.mediafire.com/?3mmzhmfjh2b

EDIT:
I discovered a small error, which is simple to solve! Get the file, unpack it and copy the content into the Roster folder of this mod! I noticed that GWX had removed Czechia and Slovakia and added Mexico and Croatia at their places among other glitches!
Hotfix download here:
http://www.mediafire.com/?aoncfmndwzm

EDIT2:
The problems about some Turkish ships don't exit with this hotfix! Please disable original mod from game and copy this together with first hotfix, and then reenable it mid-patrol!!!
http://www.mediafire.com/?1mn2zho1unx


Always available through my site:
http://carotio.awardspace.com/


It´s very nice change but those link´s to Download are broken.

They shouldn't be broken yet! So the old files have not been deleted by me, and I just checked my MediaFire library, and they're still there! But don't bother about them!

Anyway, right now, I have just uploaded a new version!

Version 1.2 fixes some bugs!
Check post 1 for update and/or my site under "GW based mods"

Thank´s Mr.Carotio ,I´m tryed it (I was on your site to "GW based mods" and clicked on http://www.mediafire.com/?fymknmnhdmf ,http://www.mediafire.com/?3ngnw4jgtwm and http://www.mediafire.com/?9zz4ijegojy ) but nothing !!:cry:
So I don´t know where I make a mystake ???How can I free download those super mod :-? :-? ?
Please help!
Yeahhhhhhhh!!
It´s working :D :D Now "ENDLICH!" I´m glad as little boy .VERY VERY VERY Thank´s MR CAROTIO !!!!!!!!:arrgh!: :up: :up:

Carotio
01-31-07, 02:46 PM
Yeahhhhhhhh!!
It´s working :D :D Now "ENDLICH!" I´m glad as little boy .VERY VERY VERY Thank´s MR CAROTIO !!!!!!!!:arrgh!: :up: :up:

You're welcome!
If you read my diary thread at ubi forum:
http://forums.ubi.com/eve/forums/a/tpc/f/857101043/m/4191002925
you'll be able to read the progress of adding harbours to all the naval bases!

This work will be released as an update, when the entire mod is rewritten!