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Vikinger
12-18-06, 09:18 AM
Hi.

I did a new seafloor mod that can be used whit GWX (and other mods as well)

Its framerate friendly and the size of the file is 512*512.

It can be enabled by using JSGM.

Note: It only changes the seafloor Sand version that you most of the time can se in shallow waters.


DL Here:

http://rapidshare.com/files/7995572/Seafloor_SF_V2.rar.html


And here is how it looks:

http://img177.imageshack.us/img177/5776/sandec6.jpg



Vikinger.

Dowly
12-18-06, 09:19 AM
Looks very good!

_Seth_
12-18-06, 09:28 AM
Looks very good!Agree with Dowly! Nice!!:up:

GT182
12-18-06, 09:32 AM
Got it and loaded into GWX. Looks very nice Vikinger. :up:

pierreandre
12-18-06, 09:35 AM
Looks great :up: !

pokara
12-18-06, 11:24 AM
I like it :yep: good work :up:

Vikinger
12-18-06, 11:40 AM
Thx all for your nice feedback. :)

Iam quite happy whit it my self and its look nice ingame. If i can say so for my self :D

Kpt. Lehmann
12-18-06, 12:55 PM
Hmmmm, very nice!!! :up: :up: :up:

Jimbuna
12-18-06, 01:21 PM
Looks promising, I'm a little reluctant to tamper with GWX so early in it's life butwill give it a go in a separate install, cheers :up:

Vikinger
12-18-06, 01:43 PM
Dont get me wrong :) I really like the seafloor that is in GWX but nothing have changed from GW 1.1. And i have full respect for the mod from TankerIV that is used.
Only thing that was changed was that it was scaled down from 4096 to 512. :)

But ive allways liked to experiment and do some own stuff and i just wanted to share it :)

A project iam on is to change the damage and explosion textures on a torpedo hit.
But its darn hard to make it so it looks realistic and in a 3d feeling. Problem is also that both the torpedo and shell damage share same texture. But i learn a few new things everytime i do a new texture :)
And i do it most for fun also :)

Btw i saw from an early screenshoot from GWX an really nice textures that was used. Why didnt that go into the release?

Kpt. Lehmann
12-18-06, 01:46 PM
Dont get me wrong :) I really like the seafloor that is in GWX but nothing have changed from GW 1.1. And i have full respect for the mod from TankerIV that is used.
Only thing that was changed was that it was scaled down from 4096 to 512. :)

But ive allways liked to experiment and do some own stuff and i just wanted to share it :)

A project iam on is to change the damage and explosion textures on a torpedo hit.
But its darn hard to make it so it looks realistic and in a 3d feeling. Problem is also that both the torpedo and shell damage share same texture. But i learn a few new things everytime i do a new texture :)
And i do it most for fun also :)

Btw i saw from an early screenshoot from GWX an really nice textures that was used. Why didnt that go into the release?

Honestly, I don't remember the screenshot you are talking about.

There's been lots of them.:o

Vikinger
12-18-06, 01:52 PM
hmm oki i shall se if i can dig it up somewhere :)


Edit/ Ive been going back on post to page 20 here but i still cant find that post/picture. Darn.

Tuddley3
12-18-06, 08:11 PM
Beautiful work, consider it downloaded :up:

dean_acheson
12-18-06, 09:08 PM
What file do I post this into?

Sorry for the stupid question....;)

Jimbuna
12-19-06, 02:28 AM
Load it in with the JSGME installer (which is already in your GWX folder) :up:

Tuddley3
12-19-06, 02:41 AM
Ingame screenie of your awesome Sea Floor Mod :
http://i101.photobucket.com/albums/m65/tuddley3/SH3%20Screenies/Seafloor.jpg

Ole
12-19-06, 03:00 AM
wow,brilliant! first i thought, looks like the pizza yesterday ;)

Vikinger
12-19-06, 04:13 AM
What file do I post this into?

Sorry for the stupid question....;)

Unzip it then there is a readme file that explains to what folder the file should go and how to install it. :)

Pants
12-19-06, 04:23 AM
Kudos...very nice indeed

JCWolf
12-19-06, 06:09 AM
Cool i'll give it a go today, and see how it looks in game bro...looks great...:up:

Vikinger
12-21-06, 10:24 AM
Yo!!!

Just wanted to share some ingame screen since i didnt post any to this mod.

The screens are shoot close to Lorient and show how the seafloor mod also have an impact on the beach. :)


http://img148.imageshack.us/img148/3650/sandbeach1yh0.jpg



http://img251.imageshack.us/img251/3800/sandbeach2ib5.jpg



http://img148.imageshack.us/img148/8937/sandbeach3os9.jpg

Hope you enjoy them :


Vikinger.

Jimbuna
12-22-06, 06:32 AM
Cool...a bit of an improvement some will prob say :yep: