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View Full Version : Crew Spooked = Detected Still In GWX???


Lanzfeld
12-13-06, 12:31 AM
Guys..... I am sad to say that I was reading old posts and I came across the post that clued me into the fact that my crewmembers are always hunched over and whispering when I am detected by the AI. :damn: :damn: :damn: :damn: :damn: :damn: :damn: :damn:

So, I know if I am detected or not just by looking at my crew.:roll: :nope:

This is the type of thing that warrents a death of a DEV from the original product.

Anybody (betatesters, anyone???) have any idea if this was "fixed" in GWX? If not I guess I will just have to not look at my crew during attacks?

What an absolute 100% bull**** childrens videogame weak minded thing to have in a sim.:nope: :nope:

The General
12-13-06, 01:39 AM
Well I feel your pain Brother, but now you've woken everybody up to it, including me, and I would've rather been blissfully ignorant.

Maybe you could delete your post/thread, before there are too many innocent victims?

baggygreen
12-13-06, 01:49 AM
I think you'll find that there was actually a multi-paged thread relating to this a few days ago. I believe it was entitled "tell me its not that easy".

So i believe that the cat is well and truly out of the bag..

THE_MASK
12-13-06, 01:54 AM
Ok , so you know if you are detected by the crew letting you know . I dont have a problem with this . So you would rather look at your crew and they reply WHAT DESTROYER , DESTROYER DESTROYER , I CARNT SEE A DESTROYER . OOOOOHHHHH THAT DESTROYER . BOOM .

danlisa
12-13-06, 03:50 AM
The crew's response is hardcoded, so no SDK = No fix.

Kiwi Commandant
12-13-06, 03:56 AM
Guys..... I am sad to say that I was reading old posts and I came across the post that clued me into the fact that my crewmembers are always hunched over and whispering when I am detected by the AI. :damn: :damn: :damn: :damn: :damn: :damn: :damn: :damn:

So, I know if I am detected or not just by looking at my crew.:roll: :nope:

This is the type of thing that warrents a death of a DEV from the original product.

Anybody (betatesters, anyone???) have any idea if this was "fixed" in GWX? If not I guess I will just have to not look at my crew during attacks?

What an absolute 100% bull**** childrens videogame weak minded thing to have in a sim.:nope: :nope:

Lanz - could you please post a link to that post

Thks

KC

danlisa
12-13-06, 04:08 AM
@ Kiwi

http://www.subsim.com/radioroom/showthread.php?t=101370

Camaero
12-13-06, 07:11 AM
Damn! I never even noticed this. Damn this thread!:damn:

Lanzfeld
12-13-06, 10:48 AM
Sorry to bring it up fellas. Really I am more bummed about this than you. Trust me.:damn:

But we cant just look the other way!!!:down:

Still....to my original question......and I am losing hope here....no fix in GWX???

danlisa
12-13-06, 10:52 AM
There will never be a fix without an SDK:cry:

It's just one of the many quirks we will have to live with.

Kpt. Lehmann
12-13-06, 12:26 PM
Sorry to bring it up fellas. Really I am more bummed about this than you. Trust me.:damn:

But we cant just look the other way!!!:down:

Still....to my original question......and I am losing hope here....no fix in GWX???

The 3D animation of the crew reacting to a threat is hard-coded... The voice and text response IS NOT hard-coded and has been disabled in GWX...

... as is the "We have flooding!" initital message that is prone to loop. "We have heavy flooding!" and "We have critical flooding!" are far more infrequent and will remain... for obvious reasons.

Samwolf
12-13-06, 02:55 PM
Sorry to bring it up fellas. Really I am more bummed about this than you. Trust me.:damn:

But we cant just look the other way!!!:down:

Still....to my original question......and I am losing hope here....no fix in GWX???

The 3D animation of the crew reacting to a threat is hard-coded... The voice and text response IS NOT hard-coded and has been disabled in GWX...

... as is the "We have flooding!" initital message that is prone to loop. "We have heavy flooding!" and "We have critical flooding!" are far more infrequent and will remain... for obvious reasons.

Kpt. Lehmann and the GWX Team :rock: :rock:

Boris
12-13-06, 03:04 PM
Yeah... this is a problem with merchants, but if a ship is armed and you've been seen, you will be fired upon only seconds later.

Kpt. Lehmann
12-13-06, 03:05 PM
Yeah... this is a problem with merchants, but if a ship is armed and you've been seen, you will be fired upon only seconds later.

LOL, even the merchants have appropriate teeth now.

melnibonian
12-13-06, 03:07 PM
LOL, even the merchants have appropriate teeth now.
I know I've been hit in the conning tower, lost my scopes and my watch crew from a Medium Merchant :oops: :oops: :oops: :oops: :oops:

Pants
12-14-06, 12:08 AM
Hehe i know mel...wait till you are on the surface on highish TC, rolling a smoke when you encounter a taskforce..damn thats scary :o The weather was bad, the TF picked me up on radar..i closed within visual range, i then unfortunatly got hit with almost all the guns off the rodney when she gave me a FULL broadside, lets just say that was ermm.. a quick death :damn: It was fun though.
I'll tell you another thing i have so many "firsts" with GWX it's amazing, I have been forced under by DD's so the convoy could escape, forced to return to home base with torps still onboard due to damage sustained, Forced to dive due to the AirCraft.And so many more. I'm having the time of my life, And i havn't even played the full release yet :up:

THE_MASK
12-14-06, 01:35 AM
I think everyone forgets that before SH3 came out you were alone . The devs said that they have included a crew so it wouldnt feel like you are travelling alone in the sea . You carnt have it both ways . Or in SH4 hopefully you can !!!!!!