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View Full Version : GWX Include Aircraft Rocket Attacks?


Lanzfeld
12-08-06, 11:11 AM
I just found this outstanding mod from Serg and I was wondering if anyone knows if GWX is going to include it? It would make the aircraft in the game so much more deadly....as they should be.

bigboywooly
12-08-06, 11:13 AM
:hmm:

mr chris
12-08-06, 11:15 AM
It was not in the Beta version of GWX that i tested.
If iam right it was realeased half way through beta testing, I Think it might have come to late to being the finshed GWX.:up:

Pants
12-08-06, 11:16 AM
Exactly BBW
:hmm:

Dowly
12-08-06, 11:20 AM
Iīll third that.
:hmm:

danlisa
12-08-06, 11:23 AM
:hmm: Indeed

I really want to ask something....but I'll do it on the other forum.;)

Lanzfeld
12-08-06, 11:26 AM
If it is NOT included in GWX then I wonder if we can add it ourselves? What I mean is, and maybe Serg can answer this, will it be compatible???:hmm:

Pants
12-08-06, 11:30 AM
Trust me, All us GWX Devs would love to answer questions like these, but we are sworn to secrecy :damn:
Just be patient..all will be revealed soon :up:

Jimbuna
12-08-06, 12:40 PM
Trust me, All us GWX Devs would love to answer questions like these, but we are sworn to secrecy :damn:
Just be patient..all will be revealed soon :up:

:hmm: :arrgh!:

melnibonian
12-08-06, 01:04 PM
I can't say anything but I'm excited about GWX:yep: :yep: :yep:

Oh yes I forgot :hmm:

sergbuto
12-08-06, 01:37 PM
If it is NOT included in GWX then I wonder if we can add it ourselves? What I mean is, and maybe Serg can answer this, will it be compatible???:hmm:

As to inclusion the Air-attacks mod in GWX, the answer is likely "NO" because so far I have not been asked about permission to include it or any of my recent mods for that matter except for those I've handed in myself to be used in the Harbor Traffic mod upon Rubini's or ref's requests.

As to compatibility, unless GWX adds some new guns or renames some of existing stock guns, it will be entirely up to you whether to replace guns.dat, .sim, .zon and shell.dat, .sim, .zon files with those coming with the Air-attacks mod and have stock characteristics for most of guns and shells. The rest is likely compatible. But that is more of speculation without knowing exactly what was changed in GWX.

mikaelanderlund
12-08-06, 03:25 PM
I think most of the subfans will use GWX when released so why can't you, sergbuto, make your mods compatible with GWX? Your wolfpack mod and Air-attacks mod are a "must have it" for me:up: .

Mikael

mr chris
12-08-06, 03:40 PM
Hi there serg has done a great work for this commuinty:yep:
Serg can not make his mods GWX commpatible when he does not have the GWX files to play with. Im sure if it is not in the fnal realease it would most likely be in the update. Im sure the GWX devs would want this in there mod but they are very busy people with such a major realease not far way.

bigboywooly
12-08-06, 03:50 PM
Yes its not down to Serg to make every mod of his compatable with any mod

mikaelanderlund
12-08-06, 04:07 PM
Well, I don't mean any mod I mean GWX. I'm a great fan of sergbuto mods so please don't misunderstand me.

Mikael

bigboywooly
12-08-06, 04:22 PM
No problem
All I meant is its down to the major mod creators themselves to intergrate this and other mods
Serg doesnt have access to the GWX files so he cant possibly know what files have been changed

I am also a great admirer of Sergs work
His mods are both varied and diverse and great additions to SH3

mr chris
12-08-06, 04:30 PM
No problem
All I meant is its down to the major mod creators themselves to intergrate this and other mods
Serg doesnt have access to the GWX files so he cant possibly know what files have been changed

I am also a great admirer of Sergs work
His mods are both varied and diverse and great additions to SH3

I total argree with BBW's post, and im really sorry if i took your post the wrong way.

Lanzfeld
12-08-06, 11:20 PM
This really is a "must have" mod and I hope it or its equivilent is in GWX.:rock:

Serg, on your webpage I see other interesting mods like the AI u-boat mod. Care to tell me more about this?

sergbuto
12-09-06, 05:37 AM
mikaelanderlund, bigboywooly, mr chris,

Thank you for words of support.


mikaelanderlund,

Unfortunately, it is not that easy to adapt the mod to other big mod packages because there are quite a few changes on both sides. I can do small adjustments but to do that much I would need a really strong stimulus. Anyhow, I think that the mod or its elements will be part of GWX sooner or later.

Jimbuna
12-09-06, 05:47 AM
mikaelanderlund, bigboywooly, mr chris,

Thank you for words of support.


mikaelanderlund,

Unfortunately, it is not that easy to adapt the mod to other big mod packages because there are quite a few changes on both sides. I can do small adjustments but to do that much I would need a really strong stimulus. Anyhow, I think that the mod or its elements will be part of GWX sooner or later.

:hmm: :o :oops:

sergbuto
12-09-06, 08:20 AM
Serg, on your webpage I see other interesting mods like the AI u-boat mod. Care to tell me more about this?

The AI U-boat mod represents AI U-boats travelling on the surface and capable of fighting enemy ships and planes with their deck and AA guns. They also have a crew on the bridge.

The AI U-boat mod is made long time ago (no tools such as Pack3D were available then) and nowadays it is part of almost all the big mod-packages one way or another. It is best represented as part of Harbor Traffic mod by Rubini (and consequently GW) and U-boat War Ace (Wolfpack)/Campaign.

You would care to install it only if you play the stock version. In this case, the subs need to be scripted in the campaign.

On the other hand my "wolfpack" mod represents U-boats travelling submerged at the periscope depth and capable of attacking enemy shipping with "virtual" electric torpedoes. The visual effects of impact and damage are exactly the same as during a torpedo attack by the player. The only thing, one can't hear torpedo screws but I doubt any sonarman could here those with convoy around. The presence of wolfpack subs also attracts escorts attacking those subs which can make it easier for the player to approach the convoy. This all produces a great immersion effect of not being alone in the war struggle against allied convoys.

The mod is however is not extensively used in big mod-packages except for NYGM and War Ace Campaign, but in NYGM subs do not use torpedoes.
Therefore if you feel like using Mission Editor, you can try that out. A few ways of scripting wolfpacks in RND and SCR layers are discussed in this thread http://www.subsim.com/radioroom/showthread.php?t=94400
The air-attacks mod has the latest version of guns.dat, .sim, and .zon files which are recommended to use with the wolfpack mod.

Dowly
12-09-06, 08:30 AM
I think most of the subfans will use GWX when released so why can't you, sergbuto, make your mods compatible with GWX? Your wolfpack mod and Air-attacks mod are a "must have it" for me:up: .

Mikael

You never can please everyone and I think thatīll be the case with GWX too. People will still continue to use other mods than GWX, so I think thereīs no point on Serg doing his mods solely for the GWX.

Lanzfeld
12-09-06, 09:04 AM
Thank you for the info Serg and really good work.:up:

Jmack
12-09-06, 11:36 AM
read here ... some pictures of rockets mounted on B-24 , rocket damage in u-boat and a Mosquito trying to get a u-boat with rockets

http://uboat.net/allies/technical/rockets.htm


in this one you will find many reports of rocket use against u-boats and some pictures

http://www.uboatarchive.net/

Jimbuna
12-09-06, 01:06 PM
If rocket firing planes do appear I hope the Mosquito gets in an appearance :hmm: :rock:

mikaelanderlund
12-09-06, 03:32 PM
Thank you for the info Serg and really good work.:up:

I think sergbuto's wolfpack mod is a must have mod, the most important for this sim:up: :up: :up: . Without sergbuto's wolfpack mod included in the game, I'm only a lonely poor dog. It produces a great immersion effect of not being alone in the war. I think it's only guns.dat and guns.sim we need to adapt to GWX. Scripting wolfpacks in RND and SCR layers is easy.

Mikael

bigboywooly
12-09-06, 04:21 PM
Thank you for the info Serg and really good work.:up:

I think sergbuto's wolfpack mod is a must have mod, the most important for this sim:up: :up: :up: . Without sergbuto's wolfpack mod included in the game, I'm only a lonely poor dog. It produces a great immersion effect of not being alone in the war. I think it's only guns.dat and guns.sim we need to adapt to GWX. Scripting wolfpacks in RND and SCR layers is easy.

Mikael

No its the GWX dat that would need altering
They have many changes already

Unfortunately the wolfpack mod will not be in GWX until an AI torpedo can be modelled

Its a great mod and all but thems the breaks