View Full Version : Time to uninstall GW Mod
Yesterday after a bit of a struggle and a lot of help from the forum I got GW up and running. So I thought.
I've now just lost my boat for the third time. These are the circumstances.
The date is 1 September 1939. Not at war with England.
1 Start a new career.
2 Leave Wilhemshafen in broad daylight, on the surface, at 7kts behind the escort destroyer.
3 Friendly BF109 passes over.
4 Next thing is the boat is receiving damage. Check and have 10+ mtrs water under keel.
5 Not in collision with anything.
6 Crew dying like flies.
End of career.
The first time it happened I thought it might be because I was running at x2 time so kept to x1 for next two patrols.
The time when I receive damage varies but always after I've cleared the harbour.
I wonder if it's the friendly ac. I don't think the Poles had anything similar looking to the BF109 that could reach me, and even if they did it's unlikely that they could carry out a raid on the first day of the war.
Any ideas before I uninstall?
AVGWarhawk
12-07-06, 02:12 PM
ah, do you have friendly mines installed? Just lay a course out of the harbor on the map. Stay to the middle of it. I do this all the time and TC as high as it will let me. No issues...NEVER
Yepp, sounds like mines to me..... But remember: Maybe Bernard used the torpedo propeller as a hairdryer...and we all know how fragile those torps were at the beginning of the war...:hmm:
I´m pretty sure you hit a mine. I think there´s a slide out map in the left upper corner of the map screen (F5) that shows you the location of the mines in friendly ports. :up:
mr chris
12-07-06, 02:19 PM
Hey are you runing SH3 commander? If so did you roll it back before installing GW?
If not You might have stuck a mine?
Thanks for the quick reply.
I think I've got the friendly mines box ticked, I'm at 74% realism.
But that being so how do I know where the minefields are?
I'd be very surprised if the Germans laid mines in the bay it which Wilhemshaven is situated, given the amount of local traffic about.
I plot a course out of the harbour and all the way out as far as Heligoland and then on towards my destination.
In the instances I reported I was following the escort ship out as I think that was the usual procedure.
bigboywooly
12-07-06, 02:23 PM
When in navmap view there is a pull down minefield map in the top left hand corner
It's almost definately mines. All harbours are mined, local traffic knows where they are.
Theres a pull-down map in the top left corner, while in the nav-map screen. It shows the locations of mines and subnets for all friendly harbours. If it still pisses you off, install the no friendly mines and subnets version.
Thanks to everyone for sorting me out.
Hi! Ho! Hi! Ho! it's back to war we go!!
Watch this space.
AVGWarhawk
12-07-06, 02:29 PM
Yeah man, I dumped the friendly mine/net mod. I got enough to worry about without adding in my own peeps doing me in with a cleverly placed mine:shifty:
melnibonian
12-07-06, 02:36 PM
I know exactly how you feel. Initially after I've installed GW I hit a mine as well. It was a total anti climax to a wonderful game. Thankfully I found out about the navigation map and I never looked back (until I saw GWX that is:yep: :yep: )
danlisa
12-07-06, 02:50 PM
You wouldn't believe how many times I died leaving port in GW by hitting a mine:damn:
I was being a right Bernard because I knew they were there and it didn't click that it was them killing me everytime:doh:
AVGWarhawk
12-07-06, 02:58 PM
Anyway, do not uninstall until GWX comes out.........:D
Vikinger
12-07-06, 03:06 PM
For the first time i leave a new port where i dont know where the mines and subnets are i follow the "guardboat". He show me the way where to go on a safe route , then i know what route to take next time , i just blast pass that guardboat.
Another way to tell is to look out where the airplanes route are but they are not that accurate as the guardboat.
Can understand the frustration but the info is there to keep you on the straight and narrow. I like the danger factor that a RL Kaleun would have had. They had the additional concern of a stray mine getting loose during a storm and floating freely around the harbour on the tide!
d@rk51d3
12-08-06, 01:17 AM
Watch out on your first trip though the Kiel canal too......
Somebody put a wall at the end.:damn:
Sailor Steve
12-08-06, 12:01 PM
There are two harbors in the Canal that don't show up on the map. It's easy to make a waypoint line go right through them. Once you know where they are it's easy enough to go to the bridge and just drive around.
I hope GWX fixes this.
fredbass
12-08-06, 12:08 PM
There are two harbors in the Canal that don't show up on the map. It's easy to make a waypoint line go right through them. Once you know where they are it's easy enough to go to the bridge and just drive around.
I hope GWX fixes this.
I know the team was looking into it.
bigboywooly
12-08-06, 12:41 PM
The end port - Brunsbuettal (sp ) is now visible but for the life of me I cant find the middle port - which I believe is supposed to be Rendsburg ( sp ) lol
Mind there are other ways to miss them in GWX :up:
EDIT
Yes its visible on the map - both of them
fredbass
12-08-06, 12:47 PM
I even tried to look for it and couldn't find it.
It must have been given another name, I guess.
Jimbuna
12-08-06, 01:02 PM
Watch out on your first trip though the Kiel canal too......
Somebody put a wall at the end.:damn:
:rotfl: :rotfl:
If you are still not certain of the rout, just follow the escort out until your clear of the nets and mines on the pull-down map.
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