PDA

View Full Version : Ship's critical areas


Darkbluesky
11-25-06, 05:57 PM
Hi,

Does exist some guide to know which are the critical zones/parts of ships (merchants and warships) to aim the torpedoes to, in order to get maximum damage?

All I know is to aim under the smoke of merchants...I thought that some guide existed, even some guide like the recognition book but with critical zones indicated...

Tx

Corsair
11-25-06, 06:17 PM
Depends if you are talking about stock game or GW/NYGM mods which until now use the same damage model, which is entirely different.

melnibonian
11-25-06, 07:33 PM
Check out this thread http://www.communitymanuals.com/shiii/index.php?title=Ship_Weak_Spots

Good Luck

Stealth Hunter
11-25-06, 08:38 PM
The central area is the best place to get a good, fast, and clean kill. Blows 'em right in half. They'll sink in seconds, hopefully before they can alert the escorts if any are present.

melnibonian
11-25-06, 08:41 PM
The central area is the best place to get a good, fast, and clean kill. Blows 'em right in half. They'll sink in seconds, hopefully before they can alert the escorts if any are present.

Well it depends on the damage model (i.e if you play NYGM/GW or stock) In GW usually you have to aim for the critical areas and they are not all in the centre of the ship (like the tankers for example)

Stealth Hunter
11-25-06, 08:46 PM
Forgive my central mindedness. I think only of my version, lol.

melnibonian
11-25-06, 08:49 PM
Forgive my central mindedness. I think only of my version, lol.

Yes in the stock game ships sink with a clear hit in the centre. The NYGM Damage model though is a bit more tough. GWX has an even better damage model that allows realistic kills with spectacular effects (explosions, floods etc)

Tachyon
11-26-06, 05:07 AM
In GW the most common way for a ship to sink is by flooding, since outright explosions of the bulkhead seem to be rare :( .

melnibonian
11-26-06, 06:10 AM
Also check these out for a more comprehensive view of the critical areas

http://www.34thflotilla.com/resources/schiffskarte.pdf
http://www.34thflotilla.com/resources/shipchart.pdf


Good Luck and Good hunting:up:

Tachyon
11-26-06, 06:25 AM
Hey, has anyone managed to blow up a battleship using just 1 torpedo in magnetic mode??? If so, tell me how you did it

danlisa
11-26-06, 06:30 AM
Yes - make sure you hit the ammo stores. If you are within (IIRC) 1000m & at approx 90deg to the target the recog manual will give you little boxes around the different areas of the ship. Engines, fore/aft ammo bunker & fuel storage etc. All you have to do is click on the box of your choice and the torpedo is 'auto' targeted & updated so you will have nearly a 100% chance of a critical hit.

Tachyon
11-26-06, 06:33 AM
Oh you mean in auto-targeting mode?? I didn't know you could click on the recognition manual for different ship areas...

But of course, since i don't use auto-targeting, the method is quite useless.Anyway, I'll check it out

Darkbluesky
11-26-06, 01:42 PM
Thanks for answers, they have been very useful.

But as I am using GW mod, there are several new ships that there is no information for, as I am making a new recogn manual with this info updated, I will need it. Do you know where (if any) can I find this information for the new ships included in GW?

Tx!

Stealth Hunter
11-26-06, 02:49 PM
Yes, I've blown a battleship up with 1 torpedo. Just aim for ammo stores or fuel areas. In my case, I got him right in the rear. Don't know why he blew up the way he did either.

Sailor Steve
11-26-06, 03:51 PM
He blew up because the game is totally screwed up in that department. Real battleships had anti-torpedo bulges filled with inert materials which helped prevent that sort of thing.

Even the ships at Pearl Harbor took several torpedoes each, and they were unbuttoned, that is all the watertight doors were open. No torpedo is going to reach the magazines.

Stealth Hunter
11-26-06, 06:27 PM
Well, all I know was that he was owned.

EDIT: I need to take a screenie of it.

Jimbuna
11-26-06, 07:05 PM
All Steve is saying is that the damage mechanism in the stock game is nowhere near realism levels :yep:

Stealth Hunter
11-26-06, 07:22 PM
Yeah, I know. I don't mean for him to take it in a mean/smarty way. That is far beyond my intentions.

Sailor Steve
11-27-06, 01:17 PM
jimbuna is right: I sometimes take the long way around.

Stealth Hunter is right: I like to complain about how it should be, but when they blow up, it's mighty cool.:sunny:

Jimbuna
11-27-06, 02:40 PM
Come on...let's all have a beer :()1: ERRRR :hmm: ...stealth hunter it's your turn to buy lol :D :up:

Stealth Hunter
11-27-06, 07:21 PM
http://i52.photobucket.com/albums/g17/Sgt-Smithy/neckbeard.jpg



He's in the port, lol. Haven't seen him in here...