View Full Version : No Bold I and II Decoys...Why Not!
silentwayIII
11-24-06, 05:25 PM
I'm in mid 43 using an IXD2 and using NYGM 2.2. In the equipment screen before my last patrol I had clicked on decoys and dbl clicked on Bold I. Confiirmed I wanted it and went on patrol. When I needed to use the decoys, I was told "decoys not available." I checked the CE/propulsion/decoy icon...it was greyed out. Made it back to base, re-fitted the boat out for my next patrol. Went to the equipment screen, selected Decoy's. Bold II's were now available. I decided to try it again. Clicked on Bold II, confirmed I wanted them. Took off on my mission. 30k outside of Lorient I dove and tried the J button for decoys dispensing. "No decoys available" was the message.
According to the ? button and screen Bold I was available in 42 and Bold II in mid 43. Its now July shouldn't I have access to at least the Bold I. WHAT GIVES. Any and all help on this matter is appreciated.
SilentwayIII
Albrecht Von Hesse
11-24-06, 06:13 PM
I'm in mid 43 using an IXD2 and using NYGM 2.2. In the equipment screen before my last patrol I had clicked on decoys and dbl clicked on Bold I. Confiirmed I wanted it and went on patrol. When I needed to use the decoys, I was told "decoys not available." I checked the CE/propulsion/decoy icon...it was greyed out. Made it back to base, re-fitted the boat out for my next patrol. Went to the equipment screen, selected Decoy's. Bold II's were now available. I decided to try it again. Clicked on Bold II, confirmed I wanted them. Took off on my mission. 30k outside of Lorient I dove and tried the J button for decoys dispensing. "No decoys available" was the message.
According to the ? button and screen Bold I was available in 42 and Bold II in mid 43. Its now July shouldn't I have access to at least the Bold I. WHAT GIVES. Any and all help on this matter is appreciated.
SilentwayIII
Are you running SH3 Commander?
Same here...
July 1942, I took Bold 1 in my IXC and started from Lorient, no Bold in the boat when patrol started. I don't even get a message and the decoy button is greyed out.
Tried 3 times and then I decided to leave without it.
NYGM 2.2 also, sh3 commander, skins, 3d-waves...
Respenus
11-24-06, 06:18 PM
Looks like a NYGM problem.
Der Teddy Bear?
silentwayIII
11-24-06, 08:30 PM
Albrecht: I'm not using SHCommander. Have only added something new a skin, but the problem has existed for a least two weeks beginning with my last two patrols. Would be great to sort out being how important decoys are in mid 43. I also get the "Sonar Destroyed" message right after I open a saved game during the last two patrols.
I'll go back to a late 1942 patrol save, when bold I became available and see if the icon is greyed out and indeed there are no decoys available.
SilentwayIII
Stiebler
11-25-06, 07:24 AM
The absence of Bold is a known error in NYGM 2.2, affecting some U-boats only (mostly Type IX, I believe).
The problem lies with file data\cfg\basic.cfg. It is rather difficult to explain, but if you search through that file you will find a lot of references to:
Subsx1=PropellerFort
Subsx2=PropellerStarboard
Subsx3=Decoy_Launcher
where 'x' is a number between 1 and 9 (I can't remember the exact numbers, and it doesn't affect all of them).
These occurrences should be changed to:
Subsx0=PropellerFort
Subsx1=PropellerStarboard
Subsx2=Decoy_Launcher
Sorry about that. If you want to attempt to fix this problem yourself, be sure to make a back-up copy of your original basic.cfg.
Otherwise, there will be a fix with the next update of NYGM.
[Actually, I believe DTB made a patch for this fault, available at Wolves at War (see signature). However, I can't find it.]
Stiebler.
NYGM Tonnage War Mod - more than a mod; it's an experience! (http://www.wolvesatwar.org/nygm/)
zzsteven
11-25-06, 10:32 AM
Thanks Stiebler, it was an easy fix.
Scroll down to [SUBMARINE2], scroll to Comp8=8, change these:
Comp8=8; SternTorpedo
Nb8=3
Subs80=PropellerFort; ------------------------------------Renumber these
PropellerFort=22; E_PropellerFort,
TimeRecovery80=3; ---------------------------------------
Subs81=PropellerStarboard; ------------------------------
PropellerStarboard=23; E_PropellerStarboard,
TimeRecovery81=3; ---------------------------------------
Subs82=Decoy_Launcher; ----------------------------------
Decoy_Launcher=42; E_Decoy_Launcher
TimeRecovery82=1; ---------------------------------------
Click File and save. Roll back Commander first!!!!!
zz
Stiebler
11-25-06, 02:58 PM
zzSteven is correct, but there is another change to make:
Comp7=7; SternQuarters
Nb7=4
Subs71=PropellerFort --- change to 70
PropellerFort=22; E_PropellerPort,
TimeRecovery71=3 --- change to 70
Subs72=PropellerStarboard --- change to 71
PropellerStarboard=23; E_PropellerStarboard,
TimeRecovery72=3 --- change to 71
Subs73=Decoy_Launcher --- change to 72
Decoy_Launcher=42; E_Decoy_Launcher
TimeRecovery73=1 --- change to 72
Stiebler.
Corsair
11-25-06, 03:07 PM
zzSteven is correct, but there is another change to make:
Comp7=7; SternQuarters
Nb7=4
Subs71=PropellerFort --- change to 70
PropellerFort=22; E_PropellerPort,
TimeRecovery71=3 --- change to 70
Subs72=PropellerStarboard --- change to 71
PropellerStarboard=23; E_PropellerStarboard,
TimeRecovery72=3 --- change to 71
Subs73=Decoy_Launcher --- change to 72
Decoy_Launcher=42; E_Decoy_Launcher
TimeRecovery73=1 --- change to 72
Stiebler.
Just had a look and under Submarine 2 my comp 7 looks like this :
Comp7=7; SternQuarters
Nb7=1
Subs70=AftBatteries
AftBatteries=17; E_AftBatteries
TimeRecovery70=3
??? :o
or are you talking of another place ? The only place where I find this string is under Submarine 0 which Ithought was the Type II ?
PS : or may be you mean we should do the same change for the type II if some guys like to go around in the tin can late in the war ?
zzsteven
11-25-06, 04:24 PM
zzSteven is correct, but there is another change to make:
Comp7=7; SternQuarters
Nb7=4
Subs71=PropellerFort --- change to 70
PropellerFort=22; E_PropellerPort,
TimeRecovery71=3 --- change to 70
Subs72=PropellerStarboard --- change to 71
PropellerStarboard=23; E_PropellerStarboard,
TimeRecovery72=3 --- change to 71
Subs73=Decoy_Launcher --- change to 72
Decoy_Launcher=42; E_Decoy_Launcher
TimeRecovery73=1 --- change to 72
Stiebler.
Yes, saw and corrected that when fixing the type IX. There is one more correction to that file: Nb7=3 not 4. :)
@Cosair Yes this is for the type II [Submarine0]
zz
Corsair
11-25-06, 04:36 PM
Thks mate, all clear now...:up:
I never drive the type II, but never know, may be one day I will fall in love with it...
silentwayIII
11-25-06, 10:25 PM
Thanks guys for all of the help. It sure is nice having the decoys.
SilentwayIII
Stiebler
11-26-06, 04:50 AM
@zzSteven:
Yes, saw and corrected that when fixing the type IX. There is one more correction to that file: Nb7=3 not 4. :)
Well spotted, thanks. I'll have to fix that too.
Stiebler.
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