View Full Version : SH3 Commander R2.7?
JScones
11-02-06, 11:23 PM
I know I mentioned the possibility of an SH3Cmdr R2.7 a while ago, but I've been caught up with other projects so it has taken a bit of a back seat.
However, the constant problems caused by players forgetting to roll back SH3Cmdr has prompted me into action to do another release.
So far, SH3Cmdr R2.7 includes two major changes:
1. The creation of a very small, self-unloading Terminate and Stay Resident programme (for wont of a better description) which will handle the interaction between SH3Cmdr and SH3. This 18kb TSR will load just prior to SH3 and will sit idly by waiting for SH3 to exit (there's no impact on game performance btw). Once the player has exited SH3 the TSR will automatically display a reminder to rollback SH3Cmdr and will give the player the option of re-loading SH3Cmdr for this purpose. The player can comply or they can close or even ignore this message (perhaps until "later").
2. An overhaul of the crew fatigue model function. Currently, you are limited to setting only CREW_x or FATIGUE_COEF settings in "Crew fatigue models.cfg". With R2.7, you'll be able to include any valid Basic.cfg values that relate to your fatigue model.
There will be another major change relating to running SH3Cmdr with multiple SH3 installations, but more on that later.
There's also a number of minor changes, including the removal of the simulated fuel resupply mod, which is pretty much obsolete now considering the popularity of the Milk Cow mod. I will include other minor changes as I go and post them here.
kapitanfred
11-02-06, 11:48 PM
Awesome JScones. Good to see another great Aussie hard at work :lol:
danlisa
11-03-06, 05:00 AM
Anything to increase the longevity of this excellent program is a must in my book.
The additional 'extra' program for auto-rollback is a winner. How many threads have you seen with "did you roll back Sh3 Commander"?
Excellent, JScones!! :rock::rock:
Samwolf
11-03-06, 05:45 AM
SH3 Commander only gets better and better with each release. Go for it.
Venatore
11-03-06, 06:01 AM
Aussie up boys ;)
melnibonian
11-03-06, 06:21 AM
That's fantastic news. Thank you very much. Do we have an ETA or it's still early days????
I can't wait. GWX and a new SH3 Commander. Brilliant. Gents this is the golden age of SH3.
THE_MASK
11-03-06, 06:27 AM
Thanks Scones.
Check this out.
http://www.subsim.com/radioroom/showthread.php?t=87145
So funny in the context of this thread.
Last release my bilge tank.:rotfl:
JScones
11-03-06, 07:00 AM
Ha! That's nothing. Try http://www.subsim.com/radioroom/showthread.php?t=92849 :rotfl:
Notice I've now stopped saying it? :rotfl:
That's because we own you. Jaeson is no longer free. He is indentured to the neediest and pickiest modding community in the world. SUBSIMMERS! Although the Rome Total War people got pretty pissed off when all their research into Roman Battle Tactics didn't work in game.
With SH4 on the horizon you better not think about trying to run away!;)
(I'd cry:cry:)
fredbass
11-03-06, 08:19 AM
Sounds like a good plan JScones. Can it be done by the time GWX gets here?
Nothing like a little time crunch to make the blood flow. :up:
Good news, especially option for removal of the simulated fuel resupply mod :up:
I hope we will get it before or with GWX.
Respenus
11-03-06, 01:35 PM
I can't wait. GWX and a new SH3 Commander. Brilliant. Gents this is the golden age of SH3.
So true!
I hope we will get it before or with GWX.
I hope their coordinate their effords and release on the same day!
SubConscious
11-03-06, 01:58 PM
Thank you for your dedication to the subsim community. Without your generic mod enabler, these forums would be stuffed to capacity with help messages from gamers who botched up their attempts at installing mods. Speaking from personal experience, I know that I wouldn't have experienced a fraction of the mods I have in effect now without your wonderful tool.
SH3 Commander is also absolutely essential (at least in my book). Having all of those tweaks and reports available at ones fingertips makes the game significantly more enjoyable. Tired of fatigue (that sounds redundant, doesn't it?)? You've allowed me to switch it. Don't like the time compression when close to the ocean floor? It's a click away. Randomized gramophone tracks - brilliant!
In short, you have been a Godsend to this community, and especially this gamer. Thank you very much for donating your time and energy to the creation, maintenance, and enhancement of these fantastic tools.
(And now your updating SH3 Commander again? You're the best! :up:)
Tikigod
11-03-06, 06:45 PM
Thanks, for not abandoning the sh3 commander development...you can't quit until you get to version 1.4b....oh wait, you are on 2.7 nevermind.... :up:
improvements I would liek to see....if we may request them....I hate begging for more...but, I can't help it...
1) Wave speed drop down option...as posted here: http://www.subsim.com/radioroom/showthread.php?t=100159
with 2-3 speed options, default .6 or slow .5 , etc
2 ) General randomization folder (not date specific)
Not sure if this can be done...but, I was wondering if a general randomize folder can be created to drop any named directory and have the numbered directories within the named directories randomized...
Using the current date method is kind of hard to make a mod install...say for my pinup girls mod....I use the first date but, if someone else posted into that folder or they have randomized folders installed it kinda complicates things and makes it hard to remove later (unless they ar eusing jsgme for sh3 commander)...not to mention if they have 78 numbered directories and I posted 50...if sh3 commander picks a number above 50 the files will remain the same for that directory.
I'd like to have a general randomize folder like below and create a directory based on mod name and have numbered folders be randomized withing those directories.
Directory [General Randomizer]
Subdirectory [Pinup Girls] > Folders to randomize [0]-[49]
Subdirectory [Sounds] > Folders to randomize [0]-[9]
Subdirectory [Any Mod Name Here] > [0]-[2]
This way you don't have to worry about someone else using your folders and you can quickly delete a mod if u dont want to use it anymore instead of searchign for dates and textures.
3) Include more radomized features from Hollywood Chaos Mod with install...and let user disable or enable like the others with ";" in text file.
Examples: Randomized sensors of destroyers, etc.
Depth Charge Strength, etc
and others posted here: http://hollywoodchaos.blogspot.com/2006/04/my-current-hollywood-settings.html
4) Kriegsmarine map pop up or displayed next to the patrol grid selector...(the map could be the size of the photos in the nightclub section) nothing too fancy. Just to get a quick look at where I want to sail today.
5) Randomize color of water (having it as an option in the drop down menu would just be fun) experiencing different visiabilty as you would see in scuba diving...instead of having to select a color manually each time and knowing what it is.... (I just want to be surprised and makes it interesting when trying to locate depth charges with observation scope and havign to deal with envirnmental elements)
6) Include and apply the lit merchant ships made by Anvart (with spotlights incase it disables this feature if installed)
In the next release, could you add my six (or seven if you count the Chatham hospital Ship) ships releases to the Ship names file? I noticed they were not in the last release.:huh:
These would be the entries needed - I noticed some people using SHIII Cdr have reported sinking my ships and not getting any names (just 'CVW' or 'RC' for example):
AMM=GenericMerchantsAndTankers
RC=GenericMerchantsAndTankers
CVW=GenericMerchantsAndTankers
ECT=GenericMerchantsAndTankers
COT=GenericMerchantsAndTankers
CHT=GenericMerchantsAndTankers
CHH=GenericMerchantsAndTankers
Unless there is a different category into which they could go.
JScones
11-03-06, 06:59 PM
Thanks for the positive words guys.
I have now added a new Game Play option titled "Model the effects of:". Players can choose either "Malfunctions" or "Malfunctions + sabotage".
It will be SWITCHED OFF by default because it seems clear by the number of "SH3Cmdr is bugged and has broken my game" posts that a lot of players don't deal with readme files. ;) Thus, the effects will ONLY be modelled if the option is MANUALLY switched on and one of the two effects selected.
A side effect of this change is that the "Randomised events_19*.cfg" files now become somewhat superfluous, and essentially duplications of the "fuller" "Randomised events.cfg" file. So, unless anyone has huge arguments for their retention, the "Randomised events_19*.cfg" files will go as part of this change (players can use the more flexible "ApplyToPeriod" setting in "Randomised events.cfg" anyway). For consistency, support for "Static settings_19*.cfg" files will also be removed.
I hate duplication anyway.
Modders: This change will require an update to your readme files - viz players will need to switch the option ON to gain the benefit of the features. SH3Cmdr will look for and use/ignore events based on the first three characters of the section title being "mal" or "sab" (case insensitive) - if you plan on adding more malfunction or sabotage effects to "Randomised events.cfg", please use these prefixes to ensure consistency.
Of course, any event not prefixed with "mal" or "sab" will be assumed to not be a malfunction or sabotage effect and will be randomised accordingly.
JScones
11-03-06, 07:08 PM
1) Wave speed drop down option...as posted here: http://www.subsim.com/radioroom/showthread.php?t=100159
with 2-3 speed options, default .6 or slow .5 , etc
I'll have a look but no promises.
3) Include more radomized features from Hollywood Chaos Mod with install...and let user disable or enable like the others with ";" in text file.
For some reason a lot of players seem to fear text files. :(
4) Kriegsmarine map pop up or displayed next to the patrol grid selector...(the map could be the size of the photos in the nightclub section) nothing too fancy. Just to get a quick look at where I want to sail today.
Click on the next patrol grid on the main SH3Cmdr screen then click on the "M" button on the next screen that appears. SH3Cmdr displays SH3_MAP.jpg found under SH3's documentation folder. If you want a different map, just replace this file.
JScones
11-03-06, 07:13 PM
In the next release, could you add my six (or seven if you count the Chatham hospital Ship) ships releases to the Ship names file? I noticed they were not in the last release.:huh:
These would be the entries needed - I noticed some people using SHIII Cdr have reported sinking my ships and not getting any names (just 'CVW' or 'RC' for example):
AMM=GenericMerchantsAndTankers
RC=GenericMerchantsAndTankers
CVW=GenericMerchantsAndTankers
ECT=GenericMerchantsAndTankers
COT=GenericMerchantsAndTankers
CHT=GenericMerchantsAndTankers
CHH=GenericMerchantsAndTankers
Unless there is a different category into which they could go.
Hehe, BBW and I have already started overhauling the "Ship names.cfg" file - indeed, most of your list has been added already and will be part of R2.7. If you happen to have specific name lists of any of your ship classes, they can be added as "exclusives", rather than drawing on the generic list.
I'll point your post out to BBW for further consideration as there is one or two of your ships still not included, and I think BBW still intends on doing more work on the file. ;)
BTW, we added CHT=PPL. Is GenericMerchantsAndTankers more appropriate?
No, that would be better actually.
There are several names I can give you - I will try to think of some right now:
AMM - Two names on class only - Pyro and Nitro.
COT - Actually a Japanese design, although not used as such in SHIII. Generic names will be fine for this one.
CTH/CHH - Chatham, Dorchester, and Cherokee (I think). You could just add these to the generic names, if they are not there already. There are probably others in this class but I don't know their names.
ECT - generic merchants and tankers - you can add Empire Celt to the list of names though.
I will get you some whale factory ships soon - it would make a good specific category since I am making another one.
Most excellent Jaeson. You've given us one great adventure after another with SHIII Commander. :up:
FUBAR295
11-03-06, 09:11 PM
However, the constant problems caused by players forgetting to roll back SH3Cmdr has prompted me into action to do another release.
So far, SH3Cmdr R2.7 includes two major changes:
1. The creation of a very small, self-unloading Terminate and Stay Resident programme (for wont of a better description) which will handle the interaction between SH3Cmdr and SH3. This 18kb TSR will load just prior to SH3 and will sit idly by waiting for SH3 to exit (there's no impact on game performance btw). Once the player has exited SH3 the TSR will automatically display a reminder to rollback SH3Cmdr and will give the player the option of re-loading SH3Cmdr for this purpose. The player can comply or they can close or even ignore this message (perhaps until "later").
JScones,
Thank you for this option.
Now, I do rollbacks but I have a fuzzy idea what goes on but still do not understand exactly what a Rollback does or why its done. Hopefully this updated feature will make the process foolproof.
Good Hunting,
FUBAR
I forgot to mention the RC - just add her to the generic tankers and merchants section (with the name Rose Castle in the list) if possible.
Here are a few whale factory ship names from WWII:
Kosmos II
Kosmos III
Ole Wegger
Southern Empress
Empire Heritage
Hektoria
N.T. Nielsen-Alonso
New Sevilla
Sourabaya
Southern Princess
Sven Foyn
Terje Viken
Vestfold
All of these are British and Norwegian, except for the Vesfold which is Panamanian.
I will get more later.
EDIT - Another name Iambecomelife posted earlier is Bloemendal.
JScones
11-03-06, 11:16 PM
ECT - generic merchants and tankers - you can add Empire Celt to the list of names though.
Already #0969 on the generic list. ;)
I forgot to mention the RC - just add her to the generic tankers and merchants section (with the name Rose Castle in the list) if possible.
Already #2690 on the generic list. ;)
I must have missed those - it is a very long list.:hmm: I should have used the search function.
JScones
11-03-06, 11:21 PM
Hehe, no dramas - for some reason I just thought they sounded familiar.
I've raised your comments with BBW - when he gets back on-line we'll get all the latest stuff added to the file.
Sounds good to me.:up: And I will still try to find out the names of other Whale Factory Ships later.
JScones
11-03-06, 11:44 PM
Yes pls - when you're done send them to me/BBW to ensure that they get added. :)
JScones
11-04-06, 01:08 AM
That's fantastic news. Thank you very much. Do we have an ETA or it's still early days????
Still early days - I need to coordinate some inclusions with the different mod teams.
JScones
11-04-06, 01:22 AM
The additional 'extra' program for auto-rollback is a winner. How many threads have you seen with "did you roll back Sh3 Commander"?
True. But just to clarify, what happens is that SH3Cmdr will load a very small TSR which will handle all the communication with SH3.
To keep this TSR to the barest of sizes (now a mere 17kb), it will not undertake any rolling back itself - as soon as SH3 has exited, the TSR will pop up and provide you with the option of re-loading SH3Cmdr where you can press the Rollback SH3 button yourself (and do anything else you want).
I actually like this, because I have always reloaded SH3Cmdr after exiting SH3 simply so I can generate an updated Personnel File. Now, all I need do is click the "Yes" button on the displayed reminder message, and the correct copy of SH3Cmdr is reloaded for me.
Of course, I can click "No" if I intend reloading SH3 without making any changes in between.
Yes, there are ways that I could do an auto-rollback, but I think they are overkill. Plus, for general players that don't tinker with files in between patrols, the need to rollback is unnecessary.
If only SH3 didn't load all the key cfg files at startup - then we could have had some fun using the TSR to randomise settings while the player was at sea. Alas, not to be (otherwise the TSR would have been built about a year ago - I assure you!)...
U-snafu
11-04-06, 03:48 AM
:up: Thank you to a man who has given more and longer customer support to users of his program than most developers would do for a commercial release.
"I've raised your comments with BBW - when he gets back on-line we'll get all the latest stuff added to the file."
I was wondering where he went--I now have a picture of him "bob cratchet(sp) style" sitting next to an oil lamp with a long list of paper (w/computer nearby of course):lol:
BTW, I was looking through your list of names and I have the names of some more generic merchants for you to add to the list. Some of these were lost through natural causes during WWII (such as grounding), and some survived the war. Also, many of these will one day be ships of classes I haven't released yet.
[GenericMerchantsAndTankers]
Meigle
Kyle
Lintrose
Amberton
Empire Activity
Neptune
Nereus
Proteus
Empire Mallard
Nordhavat
Delisle
Langleecraig
These are only a few I can think of right now - I know there are places to find many others.
EDIT - Also, more Whale Factory Ships:
Suderoy
Jan Wellem
Frango
Kosmos
Pelagos
Solglimt
JScones
11-05-06, 04:30 AM
Guys, I'd like to add to SH3Cmdr a "fix" for the officer that gets lost if you dock with him in the Repair compartment (I basically want SH3Cmdr to "return" him to you).
But...I can't do this until I get some pretty specific information around how he disappears. Every test I have done has seen the officer happily move himself back to one of the other vacant officer slots, so I have not been able to replicate the problem. No replications means no fix.
Has anyone done any tests? I just need to know the exact circumstances where this occurs.
He has to be left in the Repair Section when you dock at base. Do all your handing out of medals, qualifcations and such, then start a new patrol. 90% of the time he'll disappear never to return. (Tho some say they haven't had it happen for theirs) That's how it's always happened for me 100% of the time when he been left in Repair. I've run 4 previous patrols and had the same happen each time. Sadly I was over zealous to install mods while on patrol and lost all 4 careers. The crewmen always show up in thier bunks on the start of a new patrol. If you can find out why and how they do that, that might be the fix for him.
For his replacement I always make sure he's in da bunk or Engine Room. He's never wandered off so far. ;)
JScones
11-06-06, 04:40 AM
Thanks. I must be one of the players that never experience the problem, as no matter what I do, I can't replicate it - the officer keeps coming back to duty. :hmm:
When it next happens to you (or anyone for that matter), can you pls zip up ALL your relevant career files and email them to me? Include a brief synopsis of what you did after docking and I'll have a look.
I suspect the fix is easy, but I want to learn more about the problem before I go "band-aiding" it.
Venatore
11-06-06, 04:51 AM
Thanks. I must be one of the players that never experience the problem, as no matter what I do, I can't replicate it - the officer keeps coming back to duty.
I'm the same, the officer has all ways returned to duty for me.....they must have that dude called Bernard :hmm:
JScones
11-17-06, 03:05 AM
Just an update...latest inclusions so far:
- Now reminds player after exiting SH3 to rollback SH3 Commander
- Modelling the effects of malfunctions or malfunctions+sabotage are now Gameplay settings under SH3 Options
- Enhanced crew fatigue model functionality to include other related Basic.cfg file settings
- Added latest ship classes and names to Ship names.cfg
- Removed fatigue model - Grey Wolves 24 Hour
- Removed UpdtCars.exe (no longer required)
- Minor adjustments to main interface
- Minor adjustments to most Cfg files
- Removed simulated fuel resupply strategy
To be honest I don't intend to add much more. I'm really just waiting for a few people to get back to me on some of these features and then it's pretty much ready.
kylania
11-17-06, 03:17 AM
Yay!! Thanks for all your hard work for the community, it's well appreciated! :)
Konovalov
11-17-06, 05:45 AM
Where would SHIII have been without this fantastic proggy along with GWX? I suspect that SHIII would have been collecting dust on my bookshelf, that's what!
Sounds good, JScones. Is it possible to release it together with GWX? I'd like to play GWX with SH3Commander.
mountainmanUK
11-17-06, 11:21 AM
@JScones,
I was asked an interesting question this week, by one of the guys at WaW, regarding SH3 Commander and multi-instals using MultiSH3.
He was wondering if it was somehow possible to make SH3Cmdr to "point" to a different, additional "Personnel Files" folder in My Docs?
His main reason for asking was for running Careers using the same name, but using different installs of both SH3 and SH3Cmdr. Obviously, using the single Personnel Files folder would cause conflict between the different Career names.
I answered that I was unsure if it was possible, currently, and recommended he simply added a suffix to his Kaleun name (eg, Kurt Schmidt-GW, and Kurt Schmidt-WaW).
Not a problem, more of a query. Is it possible?
Cheers.....and major Kudos on a superb program!!:D
Potoroo
11-17-06, 11:46 AM
I was asked an interesting question this week, by one of the guys at WaW, regarding SH3 Commander and multi-instals using MultiSH3.
He was wondering if it was somehow possible to make SH3Cmdr to "point" to a different, additional "Personnel Files" folder in My Docs?
His main reason for asking was for running Careers using the same name, but using different installs of both SH3 and SH3Cmdr. Obviously, using the single Personnel Files folder would cause conflict between the different Career names.
Yes, you can. Indeed, that is the very point of MultiSH3 - it allows you to have completely separate careers for each installation. SH3 Commander 2.6.1 will pick up the careers path from the copy of FileManager.dll that is in the game path to which it points.
For example:
Installation 1:
- Stock 1.4b in "\SilentHunterIII"
- "\SilentHunterIII\FileManager.dll" by default points to "My Documents\SH3"
- SH3 Commander installation 1 launches "\SilentHunterIII\sh3.exe" and uses the career(s) in "My Documents\SH3"
Installation 2:
- GWX in "\SH3 GWX"
- use MultiSH3 to patch "\SH3 GWX\FileManager.dll" to put careers in "My Documents\GWX"
- SH3 Commander installation 2 run with the /l switch launches "\GWX\sh3.exe" and uses the career(s) in "My Documents\GWX"
etc.
You can use the same name for careers both installations but they are completely separate from each other.
JScones, later this evening would you like me to send you that list of ships and ship names I mentioned sending earlier in this thread?
bigboywooly
11-17-06, 04:25 PM
Send them to me too if you like AG
Seems I have been left with that particular baby :rotfl:
mountainmanUK
11-17-06, 05:22 PM
I was asked an interesting question this week, by one of the guys at WaW, regarding SH3 Commander and multi-instals using MultiSH3.
He was wondering if it was somehow possible to make SH3Cmdr to "point" to a different, additional "Personnel Files" folder in My Docs?
His main reason for asking was for running Careers using the same name, but using different installs of both SH3 and SH3Cmdr. Obviously, using the single Personnel Files folder would cause conflict between the different Career names.
Yes, you can. Indeed, that is the very point of MultiSH3 - it allows you to have completely separate careers for each installation. SH3 Commander 2.6.1 will pick up the careers path from the copy of FileManager.dll that is in the game path to which it points.
for example:
Installation 1:
- Stock 1.4b in "\SilentHunterIII"
- "\SilentHunterIII\FileManager.dll" by default points to "My Documents\SH3"
- SH3 Commander installation 1 launches "\SilentHunterIII\sh3.exe" and uses the career(s) in "My Documents\SH3"
Installation 2:
- GWX in "\SH3 GWX"
- use MultiSH3 to patch "\SH3 GWX\FileManager.dll" to put careers in "My Documents\GWX"
- SH3 Commander installation 2 run with the /l switch launches "\GWX\sh3.exe" and uses the career(s) in "My Documents\GWX"
etc.
You can use the same name for careers both installations but they are completely separate from each other.
Hi Potoroo!
Yes, we understand that...in fact I already have FOUR separate installs, all completely independent, by using your MultiSH3 with SH3 Commander.:D
What I was asked was not concerning the different SH3 (or GWX or WAW) folders in My Docs.....but the "Personnel Files" folder which SH3 Commander creates in My Docs!!
There seems to be no way to use more than ONE "Personnel Files" folder, to differentiate the Log Files etc created by SH3 Commander.
Sorry for not being more specific in my first post!
Cheers
JScones
11-17-06, 10:21 PM
JScones, later this evening would you like me to send you that list of ships and ship names I mentioned sending earlier in this thread?
Definitely! But moreso send to BBW. He's carrying the can on this one. ;)
JScones
11-17-06, 10:30 PM
@JScones,
I was asked an interesting question this week, by one of the guys at WaW, regarding SH3 Commander and multi-instals using MultiSH3.
He was wondering if it was somehow possible to make SH3Cmdr to "point" to a different, additional "Personnel Files" folder in My Docs?
His main reason for asking was for running Careers using the same name, but using different installs of both SH3 and SH3Cmdr. Obviously, using the single Personnel Files folder would cause conflict between the different Career names.
I answered that I was unsure if it was possible, currently, and recommended he simply added a suffix to his Kaleun name (eg, Kurt Schmidt-GW, and Kurt Schmidt-WaW).
Not a problem, more of a query. Is it possible?
Cheers.....and major Kudos on a superb program!!:D
OK, I can add an extra layer viz My Documents\Personnel Files\XXX\CareerName\ where XXX is the save game folder you set via MultiSH3. Thus, you can end up with something like:
\My Documents\Personnel Files\SH3\Career 1\
\My Documents\Personnel Files\SH3\Career 2\
\My Documents\Personnel Files\SH3\Career 3\
\My Documents\Personnel Files\GWX\Career 1\
\My Documents\Personnel Files\GWX\Career 2\
\My Documents\Personnel Files\ETC\Career 1\
...
This will at least keep them all together, but still sufficiently separate. It will also keep them out of the SH3 save game folders, meaning less likelyhood of accidental deletion.
Potoroo
11-17-06, 10:33 PM
What I was asked was not concerning the different SH3 (or GWX or WAW) folders in My Docs.....but the "Personnel Files" folder which SH3 Commander creates in My Docs!!
There seems to be no way to use more than ONE "Personnel Files" folder, to differentiate the Log Files etc created by SH3 Commander.
Sorry for not being more specific in my first post!
My bad (that's what I get when I post at 4 in the am ;) ). You are quite right. If Jaesen were to move the "Personnel Files" folder to within the SH3 save path (ie, My Documents\XXX\Personnel Files) it would solve that issue.
JScones
11-18-06, 02:04 AM
Sounds good, JScones. Is it possible to release it together with GWX? I'd like to play GWX with SH3Commander.
I anticipate release around the same time, but not necessarily at the same time as GWX.
My preference is to release prior to GWX though, but there needs to be some more testing.
Anyway, you'll soon have the chance to test SH3Cmdr and GWX. ;)
Sounds good, JScones. Is it possible to release it together with GWX? I'd like to play GWX with SH3Commander.
I anticipate release around the same time, but not necessarily at the same time as GWX.
My preference is to release prior to GWX though, but there needs to be some more testing.
Anyway, you'll soon have the chance to test SH3Cmdr and GWX. ;)
Good news :up:
mountainmanUK
11-18-06, 06:38 AM
@JScones,
I was asked an interesting question this week, by one of the guys at WaW, regarding SH3 Commander and multi-instals using MultiSH3.
He was wondering if it was somehow possible to make SH3Cmdr to "point" to a different, additional "Personnel Files" folder in My Docs?
His main reason for asking was for running Careers using the same name, but using different installs of both SH3 and SH3Cmdr. Obviously, using the single Personnel Files folder would cause conflict between the different Career names.
I answered that I was unsure if it was possible, currently, and recommended he simply added a suffix to his Kaleun name (eg, Kurt Schmidt-GW, and Kurt Schmidt-WaW).
Not a problem, more of a query. Is it possible?
Cheers.....and major Kudos on a superb program!!:D
OK, I can add an extra layer viz My Documents\Personnel Files\XXX\CareerName\ where XXX is the save game folder you set via MultiSH3. Thus, you can end up with something like:
\My Documents\Personnel Files\SH3\Career 1\
\My Documents\Personnel Files\SH3\Career 2\
\My Documents\Personnel Files\SH3\Career 3\
\My Documents\Personnel Files\GWX\Career 1\
\My Documents\Personnel Files\GWX\Career 2\
\My Documents\Personnel Files\ETC\Career 1\
...
This will at least keep them all together, but still sufficiently separate. It will also keep them out of the SH3 save game folders, meaning less likelyhood of accidental deletion.
Many thanks Jaessen!
That would indeed achieve the desired results!:D
As I said earlier, I was unsure whether it was even possible, let alone how much work would be involved.
I thank you for your continuing mission to extend the possibilities of this great little program (OK...now not so little!;) )
Regards
fredbass
11-18-06, 08:35 AM
JScones: You da man. :up:
kiwi_2005
11-18-06, 02:51 PM
:up: :up: :up: :up:
JScones
11-23-06, 11:16 PM
Curious question - does anyone use SH3Cmdr's "Set up for a single mission" option?
fredbass
11-24-06, 12:09 AM
I haven't.
Albrecht Von Hesse
11-24-06, 12:27 AM
Thank you for your dedication to the subsim community. Without your generic mod enabler, these forums would be stuffed to capacity with help messages from gamers who botched up their attempts at installing mods. Speaking from personal experience, I know that I wouldn't have experienced a fraction of the mods I have in effect now without your wonderful tool.
I heartily second this! Although I'm rather computer-literate, and could manually install the mods that I use, I am delighted with (and extremely endorse the use of) your generic mod enabler. It makes the chore (and potential disaster) of manually installing mods so easy and moron-resistant (one can never make anything fool-proof, after all) that I shudder picturing making mod changes without it.
In short, you have been a Godsend to this community, and especially this gamer. Thank you very much for donating your time and energy to the creation, maintenance, and enhancement of these fantastic tools.
(And now your updating SH3 Commander again? You're the best! :up:)
Again I heartily second this! You're one of the unsung heroes of the modding community and this forum.
irish1958
11-24-06, 12:34 AM
JSCones
I have used the SH3CMDR and tried to run a single mission. Since before I load the mission, I don't know what type of sub I will have or what year I will be in, I find it confusing. Is there any reason to load single missions via SH3CMDR?
Your comment about SH3 loading the config files at startup not letting the player load the random files during a mission (and the SH3 Weather generator files) is interesting. Is it possible to contact the SHIV developers and have them modify this in SHIV?
lurker_hlb3
11-24-06, 10:53 AM
Curious question - does anyone use SH3Cmdr's "Set up for a single mission" option?
Yes, I Do
Also can you reconfirm that 2.7 will no longer support "Randomised events_19xx & Static settings_19xx", if yes I going to have to do some major re-writes to merge my files together.
JScones
11-25-06, 02:00 AM
Curious question - does anyone use SH3Cmdr's "Set up for a single mission" option?
Yes, I Do
Also can you reconfirm that 2.7 will no longer support "Randomised events_19xx & Static settings_19xx", if yes I going to have to do some major re-writes to merge my files together.
Yes, they will be removed. The "ApplyToPeriod" setting can be used to determine the period of effect.
Razman23
12-02-06, 09:05 AM
Jscone, I am reinstalling SHIII in anticipation for GWX and wanted to update your Commander program as well. By this thread, am I to assume that you pulled your program from downloading at your website so you can get your latest greatest up and running?
Not a problem, I just didnt want to waste time googleing around the net looking for your program. ;)
JScones
12-02-06, 09:10 AM
I was actually going to release R2.7 a few hours ago...but I was asked literally at the last minute to hold off whilst someone verifies some settings that they gave me.
I've put R2.6.1 back up in the meantime.
Sorry guys.
JScones, did you get those extra ship names from bigboywooly? If not, I can send some to you tonight if it is not too late (both RL names and SHIII class names).
Jimbuna
12-03-06, 06:11 AM
Patience is a virtue sir...especially during the short wait for excellence :up:
JScones
12-03-06, 06:14 AM
JScones, did you get those extra ship names from bigboywooly? If not, I can send some to you tonight if it is not too late (both RL names and SHIII class names).
Not sure mate. If you d/l the SH3Cmdr/GWX zip from "over yonder" and have a look at Ship names.cfg, it should give you an idea. I did ask BBW to remain vigilant. ;)
bigboywooly
12-03-06, 09:21 AM
Unfortunately bbw is buried under a sea of vigilance in many areas
D\L and make any additions you need to AG - Jaeson is out of town till Thursday but you can send it to me or him
I just went over and checked for the link, but couldn't find it.:oops: BBW, would you be able to direct me to the appropriate thread in a PM?
Jimbuna
12-03-06, 01:21 PM
Don't mean to intrude AG...but is it a link to SH3Commander 2.61 your after ? If so I can post alink from my personal account :up:
bigboywooly
12-03-06, 02:05 PM
I just went over and checked for the link, but couldn't find it.:oops: BBW, would you be able to direct me to the appropriate thread in a PM?
No it was 2.7 he was after
You have PM AG
Probably not necessary to post, but thanks to bogboywooly, I now have the link.:up: But thanks anyway jimbuna.
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