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_Seth_
10-28-06, 03:55 PM
I tried to make a mod with the realistic wave settings (from 0.6 to 0.5 SeaSpeed)

The changes:

Summary: I opened the scene_dat.txt file (SHIII/data/cfg) in SH3 mini tweaker. This file should tweak the main Scene.dat file in the data folder. Am i correct?

I changed the value in general environment: SeaSpeed 0.6 to 0.5
In folder Wave state 1, i also set the seaspeed value to 0.5
I also did this with the other wavestate folders (2,3 and 4).

Is this correct?

The mod: http://files.filefront.com/SHIII_GW_Realistic_wavesrar/;6094055;;/fileinfo.html

Please comment if im completly "Bernard" in this attempt..

jasonsagert
10-28-06, 05:58 PM
Seth,

I'm really interested in trying this. Just one question: Does the "GW" in the file title mean that the file is compatable with GW? In other words, does the scene.dat file that you've modified have the other changes made for GW?

Thanks,

J

mayandlex
10-28-06, 06:02 PM
I think so I tried reducing the numbers by one point (0.06 to 0.05, 1.1 to 1.0,etc etc) and the result was certainly a more realistic sea state, I then took them back a further point(to 0.04, 0.9 etc) which slowed the sea surge even more, I felt this was much better. I tried moving the altered files into a format for the mod enabler but this was not successful so far, will need to think about it again. Dont forget to add the 3D waves mod, this makes it even better.

_Seth_
10-28-06, 06:02 PM
Seth,

I'm really interested in trying this. Just one question: Does the "GW" in the file title mean that the file is compatable with GW? In other words, does the scene.dat file that you've modified have the other changes made for GW?

Thanks,

J

yes, it does. I made this tweek with my own scene.dat file, and i have the gw 1.1a installed.

_Seth_
10-28-06, 06:05 PM
I think so I tried reducing the numbers by one point (0.06 to 0.05, 1.1 to 1.0,etc etc) and the result was certainly a more realistic sea state, I then took them back a further point(to 0.04, 0.9 etc) which slowed the sea surge even more, I felt this was much better. I tried moving the altered files into a format for the mod enabler but this was not successful so far, will need to think about it again. Dont forget to add the 3D waves mod, this makes it even better.

I moved all numbers down to 0.5, even those with the value 1.0, 1.1 and so on. It looks really good in my game. no probs!

THE_MASK
10-28-06, 07:52 PM
Yeah but if your going to go to that trouble then what about looking at the other scene dat files , sea foam etc

_Seth_
10-28-06, 07:59 PM
Yeah but if your going to go to that trouble then what about looking at the other scene dat files , sea foam etc

That would be possible, i think mate. the question is, however, does the increase in numbers increase the sea foam...? Or is it possible to make sea foam just like the bow spray, in a "light version".... Hmmmmm.....i got to find out....:up:

THE_MASK
10-28-06, 08:18 PM
and then theres the wave states , i could go on and on and i usually do .

_Seth_
10-28-06, 08:20 PM
and then theres the wave states , i could go on and on and i usually do .

Just go on, its good thinking! It is a lot of opportunities here, i have to do some hard research and explore this "wasteland"... :up:

THE_MASK
10-28-06, 08:30 PM
Speaking of tweaking , what about the old SH3_sdl Radio room telemetary wav(can get that working but unfortunately you can hear it all thru the sub).

_Seth_
10-28-06, 08:34 PM
Speaking of tweaking , what about the old SH3_sdl Radio room telemetary wav(can get that working but unfortunately you can hear it all thru the sub).

Hmmm...:hmm:

danlisa
10-29-06, 10:06 AM
Seth, which scene.dat is this mod for? 8km/16km Light or Dark?

Or doesn't it matter?

_Seth_
10-29-06, 10:09 AM
Seth, which scene.dat is this mod for? 8km/16km Light or Dark?

Or doesn't it matter?
I dont think it matters, but ill guess the GW mod people could answer that better. I know that it works on my computer, and i have the GW 1.1a with the 16 km light mod (i think)...

mayandlex
10-30-06, 05:14 PM
I have so far altered the scene.dat file in my Vanilla, GW and RUB versions all without problem the mini tweaker seems to manage any version of the game, I dont know what the downloaded tweak files actually do as the tweaker seems to extract and work on the actual game file from the selected game. Perhaps the tweak files simply provide the address to the selected file?

Tikigod
10-30-06, 06:03 PM
either that.. or maybe put option for different wave rate/speeds in sh3 commander in a drop down menu.

_Seth_
10-30-06, 11:18 PM
either that.. or maybe put option for different wave rate/speeds in sh3 commander in a drop down menu.

That is a good idea. Would make it a lot easier, + you could play around with different settings.

BTW: My tiny mod is free to improve or modify, just remember where you got it. Also: The changing of SeaSpeed wasnt my idea, i just made this mod. I think Sober was the first with the idea: http://www.subsim.com/radioroom/showthread.php?t=99785&highlight=seaspeed
All hail to him!

:up:

Redwine
10-31-06, 06:30 AM
Hi Seth, many thanks for the job !

Please, let me to know....whats the function of the file :

In to you explanation above you wrote

"I also did this with the other wavestate folders (2,3 and 4)."

does it means a reduction of 0,1 on each value ?

Or you set all values at 0,5 ?

:up:

_Seth_
10-31-06, 08:08 AM
Hi redwine!

i set them all to 0,5. I wild move, but it looks delicious!

Redwine
10-31-06, 08:31 AM
Hi redwine!

i set them all to 0,5. I wild move, but it looks delicious!

Thanks for help ! :up:

_Seth_
10-31-06, 08:32 AM
No problems, mate! :up: