Submarine simulations and naval games at
E3 2004
Los Angeles, California May 12-14, 2004
Check here for hourly updates starting May 12 at noon PST.
Discuss these games in the SUBSIM Review e3 2004 Forum
Ubisoft Silent Hunter 3
Ubisoft
Ubisoft
Ubisoft |
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I asked about the use of radio contacts to give the player intel on possible contacts inside his patrol zone and Tiberius enthusiastically confirmed they plan to follow the same method.
Overall, the graphics are utterly breathtaking. No hype, just fact. The sea and ships look very, very good. The SH3 trailer we've all seen is not composed of a movie or cinematic--those are the in-game graphics. I can hardly begin to convey how WOW! the overall look of this game is, from the shudder of the torpedo as it passes the camera, to the opening of the outer tube doors, streams of bubbles rising off the limber holes in the superstructure, rapturous explosion effects complete with falling ship masts, to the amazing amount of detail in each ship and plane. Now, to answer some specific queries:
Tiberius and Florin know their U-boats and naval history very well. Their dev team has been working on SH3 since January 2003 and they consider it in alpha stage now. To me, it looks very polished and complete at this stage. This sim exceeds my expectations.
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Akella/ 1c
Company
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PT-Boats Knights of the Sea
- New screenshots to whet your appetite!![]() ![]() ![]() 5/12 First E3 Screens! ![]() ![]() ![]() SWEET! Akella has become famous for its marine games based on cutting edge 3D sea technology. They now offer a new level of realism and graphics in the upcoming simulator PT Boats: Knights of the Sea. Start your career in a mosquito fleet of the Allied Forces, Russia or Germany and take part in bloody World War II battles. Akella Vice President DmitryArkhipov showed me a sample of the PT Boats in game physics and models. The game is still very early. The colors are very vivid, maybe a little too strong, but overall the game looks good. The movie trailer we saw is generated from game graphics. I asked about the campaign and they told me it will be centered on the Russian PT Boat action and plans for a Pacific version are being considered. The player can assume first person control of the guns and helm and also view the game from the third person perspective (you can figure that out from the screenshots, eh?). Dmitry said the game has input from several WWII Russian PT Boat vets and will be realistic but they aim to keep the pace and fun factor high even if a few sim corners have to be cut. "Take command of a boat and control each member of the crew. Shoot down aircraft using machineguns and anti-aircraft guns, torpedo hostile destroyers and supply ships, "entertain" uninvited guests with cannon fire, plan group attacks – essentially, do whatever you like. Any operation can be entrusted to the AI or handled on your own." PT Boats: Knights of the Sea is powered by an improved version of the STORM 2 used in the award wining Pirates of the Caribbean. The STORM 2.5 engine enables the creation of unique special effects like ocean waves from explosions, tracing the tracks of various types of boats, illustrating the boats gliding, realistic collision damage, damage from assorted types of ammunition and so much more! Close cooperation with 1С/Maddox Games, the leading flight simulator developers and renowned for IL-2 Sturmovik, allowed Akella to create historically accurate and detailed aircraft models. Features: New level of realism for ship physics Choose single missions or build a career as an officer in campaigns through the entire war Control different crewmen on your boat - from the gunner to the commander Realistic ship damage Highly detail 3D landscapes Control Allied, German or Russian boats - everything can be under you command! Up to 16 players in multiplayer game
Captain Blood Game Overview Captain
Blood
The game has the mission-based structure and contains land and sea missions. Gameplay proceeds from one mission to another and includes ship sailing and sword fencing as its core elements.
Land missions are arcade fighting with multiple enemies. Player controls his characters and fights the enemies, pirates and enemy soldiers. He can use different weapons like cutlasses, pistols, muskets, throwing knives and hand bombs. Also player can perform various strikes and combos against the enemies. For killing them, character gets special points that can be used for acquiring new fighting techniques. Moreover, he earns the gold that can be spent on new weapons and equipment.
The story of Captain Blood’s adventures is presented in engine-based cut-scenes between game missions that will describe what happened after mission completion and how new mission is arranged with previous one. Original sound track created in Hollywood heroic movie style is recorded by Moscow Philharmonic Orchestra. Game Key Features:
Live a life of the most noble and brave pirate in realization of the best book of Rafael Sabatini. Follow the pirate star in a search of gold, glory and love.
Steer your ship “Arabella” through numerous battles with overwhelming enemies: capture enemy ships and destroy forts with cannon fire. Shatter masts, break hulls, rip sails and hit gunpowder casemates to win naval confrontations.
Rush into fiery hand-to-hand boarding with your swashbuckler companions and fight enemies using complex fighting system with many combos and feints. Feel yourself in a middle of a battle and use cutlasses, pistols, muskets, throwing knives and hand bombs to dispose opponents. Don’t forget about dirty pirate tricks!
Game graphics and camera work provide the player an impression of being a pirate movie hero. Beautiful sea landscapes and boarding crowd scenes looks more convincing than in real life.
Get experience points for battling pirates and soldiers and develop new fighting techniques and feints. Earn gold in your adventures and upgrade your “Arabella”!
Game world changes as the player goes through the story. Watch the living surroundings of a large-scale battle or board ships under enemy fire. SWASHBUCKLERS: LEGACY OF DRAKE
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Ascaron Port Royale 2 |
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Atari Sid Meier's Pirates! |
![]() The sword fighting uses more key combinations and tactics than the simple thrust and parry version in Pirates of the Caribbean. Your character moves with more fluidity and can jump over sword slashes and duck under them, back the opposing captain up the stairs, and move around better in general. The graphics are first-rate. The ships have a lot of detail and include little crews bustling about manning the ropes and cannons. On the shore side, the villages are big affairs, lots of streets and buildings to explore. I was impressed with the quality of the interiors, such as the tavern. Really nice, and the AI characters looked great. I can't wait to go back and hit on the blonde tavern wench. Look for a full preview of Pirates! in Subsim Review soon. For more Pirates! E3 info, check the excellent Pirates Ahoy! article.
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Buka Entertainment Pacific Storm
Buka Entertainment
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The game also features resource management, an interesting element. This means the player will need to oversee mining and petroleum shipping to keep the war machine running, an excellent concept for a naval game. Also, the player will be able to research future weaponry such as rocket cruisers, nuclear and bacteriological weapons. Dev team is Lesta Studios. |
Nvidia Stand Pirates of the Burning Sea |
Link to Pirates Ahoy article |
Sonalysts SCS Dangerous Waters |
Subsim.com Preview by Tim Grab |
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