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10-20-13, 05:43 AM | #346 |
Frogman
Join Date: Apr 2005
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Thanks a lot, SilentMichal, pretty nice job !
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10-20-13, 12:47 PM | #347 | ||
Frogman
Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
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Quote:
Quote:
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Dining place in Silent Hunter 5? NOW it's possible ! My graphics mod available here: http://www.subsim.com/radioroom/showthread.php?t=200862 |
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10-21-13, 12:27 PM | #348 | ||
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
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Quote:
Quote:
Of course it is |
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10-21-13, 01:36 PM | #349 | |
Frogman
Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
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Quote:
Best regards!
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Dining place in Silent Hunter 5? NOW it's possible ! My graphics mod available here: http://www.subsim.com/radioroom/showthread.php?t=200862 |
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11-30-13, 05:35 PM | #350 |
Frogman
Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
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Hi everyone!
Recently I'm very busy... But I was thinking about adding hangings to sailors' beds, like that: I added 3D object without any problems. But I have problem with hanging! When I added obj_Pendulum controller to it, it swung like that (red arrows): My question is: how to add two "attachments" points, like in real? Does anybody know it? Any ideas? Please tell me that. PS. From December 23 to January 7 I have lot of free time, so I reckon I'll improve my mod .
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Dining place in Silent Hunter 5? NOW it's possible ! My graphics mod available here: http://www.subsim.com/radioroom/showthread.php?t=200862 Last edited by silentmichal; 12-01-13 at 05:48 AM. Reason: Had to add sth. |
11-30-13, 08:03 PM | #351 |
Machinist's Mate
Join Date: Jun 2012
Location: Lithuania
Posts: 125
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This mod is awesome!
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11-30-13, 10:47 PM | #352 |
Grey Wolf
Join Date: Sep 2006
Location: NY
Posts: 994
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Keep doing well in school. We'll wait. Thanks for the update.
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12-01-13, 05:57 AM | #353 | ||
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
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Quote:
Quote:
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12-01-13, 06:27 AM | #354 |
Mate
Join Date: Jul 2013
Location: Indonesia, Jakarta
Posts: 56
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Wow, superb!!!
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12-01-13, 07:12 AM | #355 |
Frogman
Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
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No, I haven't tried it before... I also thought about "locking" Z-axis for swinging... Well, I have to take a look to Tomi_099's files (he's already made it in his II type interior)...
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Dining place in Silent Hunter 5? NOW it's possible ! My graphics mod available here: http://www.subsim.com/radioroom/showthread.php?t=200862 |
12-01-13, 11:34 AM | #356 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
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Quote:
good idea |
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12-01-13, 11:42 AM | #357 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
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This is a spinning vinyl record I have created a while ago:
https://www.mediafire.com/?4ws719d23c7x7k2 Feel free to use it if you think it feets into your mod. |
12-01-13, 12:20 PM | #358 | |
Frogman
Join Date: Aug 2011
Location: Poland, my homeland.
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Quote:
Hah, just great !!! If I know how to add animations to SH5, I'll add it . It really looks fantastic!
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Dining place in Silent Hunter 5? NOW it's possible ! My graphics mod available here: http://www.subsim.com/radioroom/showthread.php?t=200862 |
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12-01-13, 12:47 PM | #359 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
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The DAT object is already animated (you can preview its animation if you open the file in S3d). You can link the obect to a granny bone as it is, as you would do with any GR2 object
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12-01-13, 12:51 PM | #360 | |
Frogman
Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
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Quote:
And one more thing: I took a look to Tomi_099's files... he used normal obj_Pendulum controller... How did he "locked" one of axis? I have no idea .
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Dining place in Silent Hunter 5? NOW it's possible ! My graphics mod available here: http://www.subsim.com/radioroom/showthread.php?t=200862 |
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dinning place, interior, silentmichal |
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