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03-28-2012, 10:23 AM
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#31 | ||
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Boobmeister
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The article tends to say:
Quote:
Quote:
I believe a certain 'bay' will get plenty of visitors once this is released. Hopefully they have enough docking space.
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03-28-2012, 11:04 AM
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#32 |
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SUBSIM Enthusiast
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The article is pretty specific, yeah... still trying my darnedest to ignore it and pray for a mistake though.
![]() Because surely this is a mistake, right? They wouldn't do this to such a long-awaited and anticipated sequel to a highly praised franchise. *remembers it was EA that made Syndicate into a shooter* We're screwed.
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03-28-2012, 03:42 PM
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#33 |
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Moderator
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Hmm didn't CitiesXL do that exact same thing, and everyone hated it. I know the last thing I want is to be forced online. I don't like having to play with other people most of the time, and I really HATE being forced to.
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03-28-2012, 04:12 PM
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#34 |
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I should buy a boat.
Join Date: Nov 2005
Location: Houston, TX
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I. HATE. MULTIPLAYER. ANYTHING!!!!!!!!!!!!!!!!!!!!
I don't WANT to have a global economy, I don't WANT to impact the region. I don't want to have a neighbor city. Dammit, EA, can't you just let me continue to use video games as a way to indulge my antisocial tendencies?
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03-28-2012, 04:59 PM
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#35 | |
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Klabautermann
Join Date: Mar 2010
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no,no,no,no,no,no
![]() Did they not learn a lesson from CitiesXL, where the online requirement was booted after some weeks? ![]() Quote:
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Lever dood as Slaav. |
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03-28-2012, 08:05 PM
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#36 |
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Midshipman
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Son of a...
WHEN WILL YOU LEARN EA!!!!
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03-28-2012, 08:19 PM
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#37 |
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Navy Seal
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Mutually exclusive words...
Did I already say something about this that allows me to say "I told you so"? If not, pretend I did...
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03-29-2012, 08:51 AM
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#38 |
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Ocean Warrior
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I have to agree with everyone else on the whole "Always Online" crap. Unless there is an offline mode(and a way to get it without Origin), I'm skipping this title.
Also, I don't like the fact your Sims will get a new job and a new house everyday.
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03-29-2012, 10:23 AM
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#39 |
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LoLWaffe Moderator
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No...when do you learn
.And for the ones that still had any shred of hope... ![]() So remember EA = Bad M'kay. HunterICX |
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03-29-2012, 10:43 AM
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#40 | |
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Midshipman
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Quote:
Irregardless..always on DRM...
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03-29-2012, 11:44 AM
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#41 | |
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Ocean Warrior
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Quote:
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04-04-2012, 06:47 AM
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#42 |
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SUBSIM Enthusiast
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
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SimCity’s “GlassBox Engine” Videos Reveal Sim Systems
Think the first video is "old", other should be a new thing. Bit bewildered by how jobs are handled. It's really like indicated before, with people possibly having a different job every day. Basically every building that requires workers sends a request for them each morning when they start up. It does mean production sources draw workers from the most convenient source though, avoiding commuters from clear across the city. Bit easier to manage traffic like that I wager.
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04-04-2012, 07:03 AM
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#43 |
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Boobmeister
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The job thing sounds kinda like how Pharaoh did it. IIRC, in Pharaoh if you plonk
down a building that requires workers, a dude spawns from said building and starts to wander around the city recruiting unemployed people from the houses. |
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04-17-2012, 09:54 AM
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#44 |
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SUBSIM Enthusiast
Join Date: Jun 2008
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Bit on water supply: Water Works Well: SimCity
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04-18-2012, 05:19 PM
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#45 | |
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Der Alte
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Quote:
There is a trend towards appealing to the MP crowd. I seen SP parts of games ruined because of fixes to MP units/weapons/abilities. I am not trashing the MP crowd, just that they represent a minority and get catered to constantly. Dowly I thought the same thing about a certain illicit "port of call" being used alot. I have quite a few games that require online connections that I wish I "Jack Sparrowed" Because jack and his crewmembers have all that crap removed, and get just a game. edit: There is nothing relaxing nor casual about modern MP games.
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