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08-24-12, 10:26 AM | #481 |
Watch Officer
Join Date: Jun 2006
Location: Beneath the surface.....
Posts: 334
Downloads: 83
Uploads: 0
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Is there some more info to be found how to use the OptionsFileEditorViewer?
I just don't get it how to use ' Use NewUIs_TDC_6_9_0_ByTheDarkWraith\data\Applications \OptionsFileEditorViewer Message Box TC1OnAnyMessageBoxText = True Time compression TCxOnContactDistanceEnabledTCLevel=1024 Make sure the mod is not enabled with the mod enabler before using the OptionsFileEditorViewer .................................................. .................................................. .................................................. ............................. Because i now use IO_StrategicMap_4_7_for_TDWv710 you have to use the application NewUIs_TDC_7_1_0_ByTheDarkWraith\data\Applications \OptionsFileEditorViewer and enable the Maps\are the map tools shown as objects vice a bar (required for Obelixs io strategic map mod support) change to True . Make sure the mod is not enabled with the mod enabler before using the OptionsFileEditorViewer |
08-24-12, 12:26 PM | #482 | |
Ace of the Deep
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Quote:
In order to use it (and most of the time you want to use it with NewUI disabled) all you need to do: 1) go to your /MOD/NewUIs_TDC_7_1_0_ByTheDarkWraith\data\Applications \OptionsFileEditorViewer.exe (it is a launchable app). 2) in the OptionsFileEditorViewer window that opens, click "File" >> "Open" and direct it to options file (I'm not exactly remember where in the folder structure it is located, but when you see it, it will have "Options" and ".py" in its name - maybe I'll fix the location when I get home today) 3) and that is it. What you will have is file open in a view of multiple tabs, representing various parts of the options relating to various parts of the UI. What sober is talking about above in regards to IO_StrategicMap, for example, is located in tab for "Maps". |
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08-24-12, 01:21 PM | #483 | |
Black Magic
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08-24-12, 05:11 PM | #484 |
Watch Officer
Join Date: Jun 2006
Location: Beneath the surface.....
Posts: 334
Downloads: 83
Uploads: 0
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Thanks for all the info. I will try this.
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08-24-12, 05:44 PM | #485 | |
Ace of the Deep
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Quote:
I guess I haven't remember having to do that (who knows why).. |
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08-25-12, 01:54 AM | #486 |
Swabbie
Join Date: Jul 2008
Location: Tasmania/Australia
Posts: 14
Downloads: 354
Uploads: 0
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Hey Sober thanks for your mod soup, can you tell me if the link to AI_Crew_Damage_Control_Revised_Zones_cfg_Based_On_ FX_Update_By_TheDarkWraith is correct
thanks |
08-25-12, 02:13 AM | #487 |
Ace of the deep .
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08-25-12, 04:52 PM | #488 |
Swabbie
Join Date: Jul 2008
Location: Tasmania/Australia
Posts: 14
Downloads: 354
Uploads: 0
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Its just that when you click on the link for AI_Crew_Damage_Control_Revised_Zones_cfg_Based_On_ FX_Update_By_TheDarkWraith in your mod soup list it takes you to TDW post on how to patch the sh5.exe is that correct? as i cant find it
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08-25-12, 05:13 PM | #489 | |
Seaman
Join Date: Aug 2012
Posts: 36
Downloads: 80
Uploads: 0
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Quote:
oh lol indeed that did the trick thanks i am still adjusting stuff here and there. Because i am under the impression that some things aren't loaded in correctly? Like i am missing my swastika flag on my u boat. Maybe i overlooked some things, i just installed everything with the JGSME but i learned that you have to do some small adjustments like the subject being talked about in the posts above. at first its a real pain in the ass to get everything sorted out but will get there eventually i gotta say i can't play the "vanilla" game ever again after using mods Last edited by potus; 08-25-12 at 05:27 PM. |
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08-25-12, 06:02 PM | #490 |
Ace of the Deep
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here is actually what I was wondering after this post: if, lets say, I use Real Nav (which updates the menu.txt again after the NewUI), is it worth to point to the real nav menu.txt instead of newui when editing options?
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08-25-12, 06:49 PM | #491 |
Black Magic
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08-26-12, 04:43 AM | #492 |
Watch Officer
Join Date: Jun 2006
Location: Beneath the surface.....
Posts: 334
Downloads: 83
Uploads: 0
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Whow!!!
These mods are Amazing!!! Totally changed the gameplay. It seems the game even runs better that the stock version!! Thanks for the guys who created the mods and thanks for Sober for making the mega mod list. Now it's time to set sail again!! |
08-26-12, 01:16 PM | #493 |
Swabbie
Join Date: Jul 2008
Posts: 9
Downloads: 63
Uploads: 0
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I am trying to get Sobers mega mod (with a few tweaks) working with my game of SH5 but I am finding it difficult to get it working.
Whenever I try to start a new campaign, it freezes on the menu (exactly at the point when I click Yes when prompted about skipping the tutorial) with a background error message saying the following: Data Corrupted Campaign Data not found for CampaignID=MonsunGruppe43 Clicking OK will resume me back to the game at the Campaign selection screen. But when I go ahead to select the campaign, the game never successfully loads, crashing after a number of minutes instead. I spent a few hours trying to troubleshoot what the problem might be, but I am stumped The game was working fine before I applied the mods, as I played through the whole tutorial (as suggested by OP). Here is the list precise list of mods I am using: Code:
Accurate German Flags RemoveLogoIntroTheDarkWraith DBM Background Video sobers green spinning thing SH5 NDB,NDH OM#1 - No Dialog Indicator Dynamic Environment SH5 Basemod (normal ) V2.1 stoianm colored exterior mod v2 (low color) DynEnv 2.1 SkyColor Hotfix DarkerNights Capthelms Audio+SV Touch Ups sobers better terrain v3 SH5 sobers best ever fog V13 SH5 North Atlantic Green 1.1 Small_trees_SH5_V1 sobers see thru wake fix sobers_realistic_underwater_FX2 Window_Lights_Redone_V1 NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0 Pascal-sh5-Crew-Uniforms. 12.2011 SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch SH5_7A_Conning_Fix Fuel Gauge WoGaDi_SteelViking's Interior MightyFine Crew Mod 1.2.1 Alt faces MCCD_1.04_MFCM_1.2.1_compatible Speech fixes and additions (english version) Equipment_Upgrades_Fix_v1_4_byTheBeast #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Eqp_Upgrades_fix_v1.4 dates by sober Patch V2 SH5 Longer Repairs v.1 AI_sub_crew_1_0_2_TheDarkWraith FX_Update_0_0_19_ByTheDarkWraith NewUIs_TDC_7_1_0_ByTheDarkWraith NewUIs_TDC_7_1_0_alt_officer_wounded_by_Torpedo NewUIs_TDC_7_1_0_Real_Navigation NewUIs_TDC_7_1_0_RadCapTools_0_2_alpha Manos Scopes-patch for 16x9 IRAI_0_0_37_ByTheDarkWraith TDW_No_Hydrophone_On_Surface_1_1_0 TDW_Ship_Inertia_1_1_0 Cerberus62 Corrected Depth Charge Projector 1.0 KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith 3D_Deck_Splash_FX_v1_0_0_byTheBeast 3D_Deck_Splash_FX_v1_0_0_KZS_Compat_byTheBeast Env_Natural_Wave_Mechanics_byAOTD_MadMax Sub_Bubbles_v0_0_2a_ byTheBeast OPEN HORIZONS II_base v2 OPEN HORIZONS II_enviro v2 OPEN HORIZONS II_New_Ships v2 Reworked Morale and Abilities v.1.1 sobers green crew training V4 SH5 TDW FX Fix for Sobers chimney smoke Church's Compass Dials Mod v2.2 - Option Two IO_StrategicMap_4_7_for_TDWv710 OH II Minefield map sobers NO water drops V1 sobers Lights Cfg V4 SH5 Trevally Tutorial - All v0.2(for OHIIv1.3) Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v2.9 sobers rusty deck pack SH5 sobers hud sounds V1 SH5 sobers DOF V2 SH5 EQuaTool 01.01 by AvM - Large Style sobers bad weather deck gun V1 SH5 |
08-26-12, 01:36 PM | #494 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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Quote:
1. Possibly your copy of OHII got corrupted during the download, or is missing some files. 2. You shouldn't be using OPEN HORIZONS II_base, OPEN HORIZONS II_enviro and OPEN HORIZONS II_New_Ships at the same time. If you want to enjoy all the features of OHII, I suggest you to enable the full version. Whatever of the above statements is true, downloading OHII full and enabling it in place of OHII parts should fix your problem |
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08-26-12, 02:02 PM | #495 |
Navy Seal
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Yes - sounds like a currupt download or install as your list looks ok other than what Gap said
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