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Old 08-24-12, 10:26 AM   #481
robbierob2005
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Is there some more info to be found how to use the OptionsFileEditorViewer?

I just don't get it how to use
'


Use NewUIs_TDC_6_9_0_ByTheDarkWraith\data\Applications \OptionsFileEditorViewer
Message Box
TC1OnAnyMessageBoxText = True
Time compression
TCxOnContactDistanceEnabledTCLevel=1024

Make sure the mod is not enabled with the mod enabler before using the OptionsFileEditorViewer

.................................................. .................................................. .................................................. .............................

Because i now use IO_StrategicMap_4_7_for_TDWv710 you have to use the application
NewUIs_TDC_7_1_0_ByTheDarkWraith\data\Applications \OptionsFileEditorViewer
and enable the Maps\are the map tools shown as objects vice a bar (required for Obelixs io strategic map mod support)
change to True .

Make sure the mod is not enabled with the mod enabler before using the OptionsFileEditorViewer
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Old 08-24-12, 12:26 PM   #482
Targor Avelany
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Quote:
Originally Posted by robbierob2005 View Post
Is there some more info to be found how to use the OptionsFileEditorViewer?

I just don't get it how to use
'


Use NewUIs_TDC_6_9_0_ByTheDarkWraith\data\Applications \OptionsFileEditorViewer
Message Box
TC1OnAnyMessageBoxText = True
Time compression
TCxOnContactDistanceEnabledTCLevel=1024

Make sure the mod is not enabled with the mod enabler before using the OptionsFileEditorViewer

.................................................. .................................................. .................................................. .............................

Because i now use IO_StrategicMap_4_7_for_TDWv710 you have to use the application
NewUIs_TDC_7_1_0_ByTheDarkWraith\data\Applications \OptionsFileEditorViewer
and enable the Maps\are the map tools shown as objects vice a bar (required for Obelixs io strategic map mod support)
change to True .

Make sure the mod is not enabled with the mod enabler before using the OptionsFileEditorViewer
The OptionsFileEditorViewer is a pretty straight forward tool. It basically takes the Options file of the TDWs NewUI and allows you to change it, instead of loading the .py file into a text editor, editing each entry manually and saving the file in proper format (don't remember, but it has to be ANSI or smth along those lines for .py properly work).

In order to use it (and most of the time you want to use it with NewUI disabled) all you need to do:

1) go to your /MOD/NewUIs_TDC_7_1_0_ByTheDarkWraith\data\Applications \OptionsFileEditorViewer.exe (it is a launchable app).
2) in the OptionsFileEditorViewer window that opens, click "File" >> "Open" and direct it to options file (I'm not exactly remember where in the folder structure it is located, but when you see it, it will have "Options" and ".py" in its name - maybe I'll fix the location when I get home today)
3) and that is it. What you will have is file open in a view of multiple tabs, representing various parts of the options relating to various parts of the UI.

What sober is talking about above in regards to IO_StrategicMap, for example, is located in tab for "Maps".
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Old 08-24-12, 01:21 PM   #483
TheDarkWraith
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Quote:
Originally Posted by Targor Avelany View Post
In order to use it (and most of the time you want to use it with NewUI disabled) all you need to do:

1) go to your /MOD/NewUIs_TDC_7_1_0_ByTheDarkWraith\data\Applications \OptionsFileEditorViewer.exe (it is a launchable app).
2) in the OptionsFileEditorViewer window that opens, click "File" >> "Open" and direct it to options file (I'm not exactly remember where in the folder structure it is located, but when you see it, it will have "Options" and ".py" in its name - maybe I'll fix the location when I get home today)
3) and that is it. What you will have is file open in a view of multiple tabs, representing various parts of the options relating to various parts of the UI.
close but not perfect. You first need to point it to the mod's menu.txt file. Then you can open the options file. Failing to point it to the mod's menu.txt file will result in error being thrown.
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Old 08-24-12, 05:11 PM   #484
robbierob2005
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Thanks for all the info. I will try this.
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Old 08-24-12, 05:44 PM   #485
Targor Avelany
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Quote:
Originally Posted by TheDarkWraith View Post
close but not perfect. You first need to point it to the mod's menu.txt file. Then you can open the options file. Failing to point it to the mod's menu.txt file will result in error being thrown.
DARN!

I guess I haven't remember having to do that (who knows why)..
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Old 08-25-12, 01:54 AM   #486
megadan
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Hey Sober thanks for your mod soup, can you tell me if the link to AI_Crew_Damage_Control_Revised_Zones_cfg_Based_On_ FX_Update_By_TheDarkWraith is correct
thanks
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Old 08-25-12, 02:13 AM   #487
THE_MASK
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Quote:
Originally Posted by megadan View Post
Hey Sober thanks for your mod soup, can you tell me if the link to AI_Crew_Damage_Control_Revised_Zones_cfg_Based_On_ FX_Update_By_TheDarkWraith is correct
thanks
Maybe , uhhm TDW ?
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Old 08-25-12, 04:52 PM   #488
megadan
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Its just that when you click on the link for AI_Crew_Damage_Control_Revised_Zones_cfg_Based_On_ FX_Update_By_TheDarkWraith in your mod soup list it takes you to TDW post on how to patch the sh5.exe is that correct? as i cant find it
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Old 08-25-12, 05:13 PM   #489
potus
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Quote:
Originally Posted by 9thinfSword View Post
Remove sobers_realistic_underwater_FX2
Easy as that
Don't be afraid to stray a little

oh lol indeed that did the trick thanks

i am still adjusting stuff here and there. Because i am under the impression that some things aren't loaded in correctly? Like i am missing my swastika flag on my u boat. Maybe i overlooked some things, i just installed everything with the JGSME but i learned that you have to do some small adjustments like the subject being talked about in the posts above.

at first its a real pain in the ass to get everything sorted out
but will get there eventually
i gotta say i can't play the "vanilla" game ever again after using mods

Last edited by potus; 08-25-12 at 05:27 PM.
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Old 08-25-12, 06:02 PM   #490
Targor Avelany
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Quote:
Originally Posted by TheDarkWraith View Post
close but not perfect. You first need to point it to the mod's menu.txt file. Then you can open the options file. Failing to point it to the mod's menu.txt file will result in error being thrown.
here is actually what I was wondering after this post: if, lets say, I use Real Nav (which updates the menu.txt again after the NewUI), is it worth to point to the real nav menu.txt instead of newui when editing options?
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Old 08-25-12, 06:49 PM   #491
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Quote:
Originally Posted by Targor Avelany View Post
here is actually what I was wondering after this post: if, lets say, I use Real Nav (which updates the menu.txt again after the NewUI), is it worth to point to the real nav menu.txt instead of newui when editing options?
Yes you should.
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Old 08-26-12, 04:43 AM   #492
robbierob2005
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Whow!!!

These mods are Amazing!!! Totally changed the gameplay.
It seems the game even runs better that the stock version!!

Thanks for the guys who created the mods and thanks for Sober for making the mega mod list.

Now it's time to set sail again!!
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Old 08-26-12, 01:16 PM   #493
Brandmon
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I am trying to get Sobers mega mod (with a few tweaks) working with my game of SH5 but I am finding it difficult to get it working.

Whenever I try to start a new campaign, it freezes on the menu (exactly at the point when I click Yes when prompted about skipping the tutorial) with a background error message saying the following:

Data Corrupted
Campaign Data not found for CampaignID=MonsunGruppe43


Clicking OK will resume me back to the game at the Campaign selection screen. But when I go ahead to select the campaign, the game never successfully loads, crashing after a number of minutes instead.

I spent a few hours trying to troubleshoot what the problem might be, but I am stumped

The game was working fine before I applied the mods, as I played through the whole tutorial (as suggested by OP). Here is the list precise list of mods I am using:

Code:
Accurate German Flags
RemoveLogoIntroTheDarkWraith
DBM Background Video
sobers green spinning thing SH5
NDB,NDH OM#1 - No Dialog Indicator
Dynamic Environment SH5 Basemod (normal ) V2.1
stoianm colored exterior mod v2 (low color)
DynEnv 2.1 SkyColor Hotfix DarkerNights
Capthelms Audio+SV Touch Ups
sobers better terrain v3 SH5
sobers best ever fog  V13 SH5
North Atlantic Green 1.1
Small_trees_SH5_V1
sobers see thru wake fix
sobers_realistic_underwater_FX2
Window_Lights_Redone_V1
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
Pascal-sh5-Crew-Uniforms. 12.2011
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
SH5_7A_Conning_Fix
Fuel Gauge WoGaDi_SteelViking's Interior
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
Speech fixes and additions (english version)
Equipment_Upgrades_Fix_v1_4_byTheBeast
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Eqp_Upgrades_fix_v1.4 dates by sober Patch V2
SH5 Longer Repairs v.1
AI_sub_crew_1_0_2_TheDarkWraith
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_7_1_0_ByTheDarkWraith
NewUIs_TDC_7_1_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_1_0_Real_Navigation
NewUIs_TDC_7_1_0_RadCapTools_0_2_alpha
Manos Scopes-patch for 16x9
IRAI_0_0_37_ByTheDarkWraith
TDW_No_Hydrophone_On_Surface_1_1_0
TDW_Ship_Inertia_1_1_0
Cerberus62 Corrected Depth Charge Projector 1.0
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
3D_Deck_Splash_FX_v1_0_0_byTheBeast
3D_Deck_Splash_FX_v1_0_0_KZS_Compat_byTheBeast
Env_Natural_Wave_Mechanics_byAOTD_MadMax
Sub_Bubbles_v0_0_2a_ byTheBeast
OPEN HORIZONS II_base v2
OPEN HORIZONS II_enviro v2
OPEN HORIZONS II_New_Ships v2
Reworked Morale and Abilities v.1.1
sobers green crew training V4 SH5
TDW FX Fix for Sobers chimney smoke
Church's Compass Dials Mod v2.2 - Option Two
IO_StrategicMap_4_7_for_TDWv710
OH II Minefield map
sobers NO water drops V1
sobers Lights Cfg V4 SH5
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.9
sobers rusty deck pack SH5
sobers hud sounds V1 SH5
sobers DOF V2 SH5
EQuaTool 01.01 by AvM - Large Style
sobers bad weather deck gun V1 SH5
Any suggestions on what might be the problem and what I can do to fix it will be greatly appreciated. I am still trying to get my $5's worth from this game and this outstanding collection of mods seems to be the only way I can.
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Old 08-26-12, 01:36 PM   #494
gap
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Quote:
Originally Posted by Brandmon View Post
I am trying to get Sobers mega mod (with a few tweaks) working with my game of SH5 but I am finding it difficult to get it working.

Whenever I try to start a new campaign, it freezes on the menu (exactly at the point when I click Yes when prompted about skipping the tutorial) with a background error message saying the following:

Data Corrupted
Campaign Data not found for CampaignID=MonsunGruppe43


Clicking OK will resume me back to the game at the Campaign selection screen. But when I go ahead to select the campaign, the game never successfully loads, crashing after a number of minutes instead.

I spent a few hours trying to troubleshoot what the problem might be, but I am stumped

The game was working fine before I applied the mods, as I played through the whole tutorial (as suggested by OP). Here is the list precise list of mods I am using:

Code:
Accurate German Flags
RemoveLogoIntroTheDarkWraith
DBM Background Video
sobers green spinning thing SH5
NDB,NDH OM#1 - No Dialog Indicator
Dynamic Environment SH5 Basemod (normal ) V2.1
stoianm colored exterior mod v2 (low color)
DynEnv 2.1 SkyColor Hotfix DarkerNights
Capthelms Audio+SV Touch Ups
sobers better terrain v3 SH5
sobers best ever fog  V13 SH5
North Atlantic Green 1.1
Small_trees_SH5_V1
sobers see thru wake fix
sobers_realistic_underwater_FX2
Window_Lights_Redone_V1
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
Pascal-sh5-Crew-Uniforms. 12.2011
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
SH5_7A_Conning_Fix
Fuel Gauge WoGaDi_SteelViking's Interior
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
Speech fixes and additions (english version)
Equipment_Upgrades_Fix_v1_4_byTheBeast
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Eqp_Upgrades_fix_v1.4 dates by sober Patch V2
SH5 Longer Repairs v.1
AI_sub_crew_1_0_2_TheDarkWraith
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_7_1_0_ByTheDarkWraith
NewUIs_TDC_7_1_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_1_0_Real_Navigation
NewUIs_TDC_7_1_0_RadCapTools_0_2_alpha
Manos Scopes-patch for 16x9
IRAI_0_0_37_ByTheDarkWraith
TDW_No_Hydrophone_On_Surface_1_1_0
TDW_Ship_Inertia_1_1_0
Cerberus62 Corrected Depth Charge Projector 1.0
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
3D_Deck_Splash_FX_v1_0_0_byTheBeast
3D_Deck_Splash_FX_v1_0_0_KZS_Compat_byTheBeast
Env_Natural_Wave_Mechanics_byAOTD_MadMax
Sub_Bubbles_v0_0_2a_ byTheBeast
OPEN HORIZONS II_base v2
OPEN HORIZONS II_enviro v2
OPEN HORIZONS II_New_Ships v2
Reworked Morale and Abilities v.1.1
sobers green crew training V4 SH5
TDW FX Fix for Sobers chimney smoke
Church's Compass Dials Mod v2.2 - Option Two
IO_StrategicMap_4_7_for_TDWv710
OH II Minefield map
sobers NO water drops V1
sobers Lights Cfg V4 SH5
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.9
sobers rusty deck pack SH5
sobers hud sounds V1 SH5
sobers DOF V2 SH5
EQuaTool 01.01 by AvM - Large Style
sobers bad weather deck gun V1 SH5
Any suggestions on what might be the problem and what I can do to fix it will be greatly appreciated. I am still trying to get my $5's worth from this game and this outstanding collection of mods seems to be the only way I can.
Two thoughts:

1. Possibly your copy of OHII got corrupted during the download, or is missing some files.

2. You shouldn't be using OPEN HORIZONS II_base, OPEN HORIZONS II_enviro and OPEN HORIZONS II_New_Ships at the same time. If you want to enjoy all the features of OHII, I suggest you to enable the full version.

Whatever of the above statements is true, downloading OHII full and enabling it in place of OHII parts should fix your problem
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Old 08-26-12, 02:02 PM   #495
Trevally.
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Yes - sounds like a currupt download or install as your list looks ok other than what Gap said
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