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#1 | |
Machinist's Mate
![]() Join Date: Oct 2010
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Steel Fury: Missions for the Panzer 38(t)
Hello there!
Have you been hankering for action-packed tank missions, and dare I say it, a tank campaign featuring the famous Panzer 38(t)? Then, this is your happy day! Kyth Mission 2_01 In this semi-historical scenario, a new offensive has just kicked off in Crimea. Now it's time for 22nd Panzer (that's you) to play a crucial part in the opening battles. Try not to screw up (heh heh heh)! ![]() Download the mission! http://www.4shared.com/rar/DO07ZVtT/KythMission201.html And don't forget to add in this line to your user_camp.engcfg file: KY2_01, txt_mc_mymission2_1, 1, 0, Back_KY201.jpg, txt_cit_02, 20, txt_history_ky2, trappenjagd, levels\levels\cm_users\KY2_01.level; Other Installation requirements: The following mods are required to run these missions: i. Steel Panzer Mod v1.5 (beta) ii. SPM1.5 beta fix iii. Unofficial Patch SF v0.1 iv. SPM1.5 NTA 1.3 or SPM1.5 NTA1.4 (choose either one) v. Popgunsv2 (highly recommended) The ***8220;Popguns mod***8221; can be downloaded here: http://www.4shared.com/rar/l6Qps8i1/Popgunsv2.html and activated / deactivated separately using JSGME. It's a modified common_res.engcfg file, based on 'NTA 1.4'. Alternatively, you may want to change the following lines manually in the 'shells()' section: Quote:
Good Luck! Last edited by Kyth; 04-25-12 at 08:47 PM. |
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#2 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
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Welcome back Kyth! I was beginning to think you forgot about us!
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#3 |
Machinist's Mate
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No, of course not
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#4 |
Grey Wolf
![]() Join Date: Dec 2009
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Hi Kyth!And to add to the celebration Rends released his 10 mission Barbarossa campaign.Please follow the link below for instructions, download link and pics:
http://graviteam.com/forum/index.php...18656#msg18656 Happy New Year! |
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#5 |
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
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Nice way to start the new year thanks!!!
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#6 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
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Kyth, just for clarification, what mods are required to run your missions, if any?
__________________
Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#7 | |
Machinist's Mate
![]() Join Date: Oct 2010
Posts: 121
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Quote:
These mods are needed: - Steel Panzer Mod 1.5 and its related patches (includes the Panzer 38t itself, very necessary ![]() - Unofficial Patch 0.1 (basic fixes to the game) - Either NTA 1.3 or NTA 1.4 (some other new tanks) - "Popgunsv2" (contains adjustments to the AP shells). Everything else is included in the mission download: - Mission files - New Config files for the Panzer 38t (includes Lockie's fixes and my own) Try it and let me know if everything's okay, ![]() |
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#8 |
Machinist's Mate
![]() Join Date: Oct 2010
Posts: 121
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Attention!
Get ready for action, we're on the move again! Kyth Mission 2_02 In this Semi-historical Scenario, Irresistable Force meets Immovable Object! The question is, who is who? ... Never mind, just keep shooting! ![]() Get the mission here! http://www.4shared.com/rar/ZxWiEjSh/KythMission202.html As usual, add a new line to 'user_camp.engcfg': KY2_02, txt_mc_mymission2_2, 1, 0, Back_KY202.jpg, txt_cit_02, 20, txt_history_ky2, trappenjagd, levels\levels\cm_users\KY2_02.level; Other Installation requirements: The following mods are required to run these missions: i. Steel Panzer Mod v1.5 (beta) ii. SPM1.5 beta fix iii. Unofficial Patch SF v0.1 iv. SPM1.5 NTA 1.3 or SPM1.5 NTA1.4 (choose either one) v. Popgunsv2 (highly recommended) The “Popguns mod” can be downloaded here: http://www.4shared.com/rar/l6Qps8i1/Popgunsv2.html and activated / deactivated separately using JSGME. It's a modified common_res.engcfg file, based on 'NTA 1.4'. Make every shot count! |
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#9 |
Machinist's Mate
![]() Join Date: Oct 2010
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Hark!
Is that the sound of another Panzer 38(t) mission on the way? Yes... could be... ![]() Kyth Mission 2_03 The midnight hour is close at hand! Still you lurch onward, through the storm... ![]() Download it now! http://www.4shared.com/rar/jgscaeCV/KythMission203.html Of course, remember to add this line to the 'user_camp.engcfg' file: KY2_03, txt_mc_mymission2_3, 1, 0, Back_KY203.jpg, txt_cit_02, 20, txt_history_ky2, trappenjagd, levels\levels\cm_users\KY2_03.level; Other Installation requirements: The following mods are required to run these missions: i. Steel Panzer Mod v1.5 (beta) ii. SPM1.5 beta fix iii. Unofficial Patch SF v0.1 iv. SPM1.5 NTA 1.3 or SPM1.5 NTA1.4 (choose either one) v. Popgunsv2 (highly recommended) The “Popguns mod” can be downloaded here: http://www.4shared.com/rar/l6Qps8i1/Popgunsv2.html and activated / deactivated separately using JSGME. It's a modified common_res.engcfg file, based on 'NTA 1.4'. Now, go and have fun! ![]() |
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#10 |
Machinist's Mate
![]() Join Date: Oct 2010
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As you may know, (
![]() The difficulty level has been raised, bit by bit, with each successive mission. And the next mission will get a little tougher! Nevertheless, armed with little more than common sense and a nose for good tactics, I am confident that you shall all survive to tell the tale! Soon... coming soon.... |
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#11 |
Machinist's Mate
![]() Join Date: Oct 2010
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Good evening, gentlemen,
Are you prepared for another Panzer 38(t) lesson? Never mind, have a blast anyway... Kyth Mission 2_04 What tidings come with the new day? ....Are you sure you want to know! ![]() Get the mission here! http://www.4shared.com/rar/QaA_8qy9/KythMission204.html Add this line to 'user_camp.engcfg'! KY2_04, txt_mc_mymission2_4, 1, 0, Back_KY204.jpg, txt_cit_02, 20, txt_history_ky2, trappenjagd, levels\levels\cm_users\KY2_04.level; Other Installation requirements: The following mods are required to run these missions: i. Steel Panzer Mod v1.5 (beta) ii. SPM1.5 beta fix iii. Unofficial Patch SF v0.1 iv. SPM1.5 NTA 1.3 or SPM1.5 NTA1.4 (choose either one) v. Popgunsv2 (highly recommended) The “Popguns mod” can be downloaded here: http://www.4shared.com/rar/l6Qps8i1/Popgunsv2.html and activated / deactivated separately using JSGME. It's a modified common_res.engcfg file, based on 'NTA 1.4'. Good shooting! |
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#12 |
Machinist's Mate
![]() Join Date: Oct 2010
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Hi, it's me again
![]() The response to the last couple of updates appears to be a dumbfounded silence. That is not optimal! Me being a generally helpful fellow, and full of advice and hints, please raise any concerns if you have them. I will soon set you straight! (helpfully, of course) ps watch out for my next mission. Soon. Soon. Heh heh heh |
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#13 |
Machinist's Mate
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Ladies and Gentlemen,
Shall we now proceed to the viewing gallery... here we see... Kyth Mission 2_05 The unsightly, yet strategic mound that guards the route to the coast. You shall now persuade the equally unsightly occupants to leave their premises - mainly through the use of your 75mm! ![]() Download it now! http://www.4shared.com/rar/rbADEus0/file.html As usual, add this line to the 'user_camp.engcfg' file: KY2_05, txt_mc_mymission2_5, 1, 0, Back_KY205.jpg, txt_cit_02, 20, txt_history_ky2, trappenjagd, levels\levels\cm_users\KY2_05.level; Other Installation requirements: The following mods are required to run these missions: i. Steel Panzer Mod v1.5 (beta) ii. SPM1.5 beta fix iii. Unofficial Patch SF v0.1 iv. SPM1.5 NTA 1.3 or SPM1.5 NTA1.4 (choose either one) v. Popgunsv2 (highly recommended) The “Popguns mod” can be downloaded here: http://www.4shared.com/rar/l6Qps8i1/Popgunsv2.html and activated / deactivated separately using JSGME. It's a modified common_res.engcfg file, based on 'NTA 1.4'. |
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#14 |
Machinist's Mate
![]() Join Date: Oct 2010
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I hope your cattle are well?
New mission. New mission. Kyth Mission 2_06 At the end of this shoot-out, there'll be just 3 kinds of people... the Quick, the Dead & the Quick and Dead... Heh heh heh ![]() Get mission! http://www.4shared.com/rar/aHYxcuvS/KythMission206.html Add new mission! KY2_06, txt_mc_mymission2_6, 1, 0, Back_KY206.jpg, txt_cit_02, 20, txt_history_ky2, trappenjagd, levels\levels\cm_users\KY2_06.level; Other Installation requirements: The following mods are required to run these missions: i. Steel Panzer Mod v1.5 (beta) ii. SPM1.5 beta fix iii. Unofficial Patch SF v0.1 iv. SPM1.5 NTA 1.3 or SPM1.5 NTA1.4 (choose either one) v. Popgunsv2 (highly recommended) The “Popguns mod” can be downloaded here: http://www.4shared.com/rar/l6Qps8i1/Popgunsv2.html and activated / deactivated separately using JSGME. It's a modified common_res.engcfg file, based on 'NTA 1.4'. Got mittens! |
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#15 |
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
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Hi Kyth, is there a central website that one can get most of these mods? There is still a modder community for Steel Fury afaik-I think this was at the official site correct? I gotta get caught up here-I played last night with an older mod and boy was that fun.
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