SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-20-12, 01:44 AM   #856
Charteris
Watch
 
Join Date: Feb 2012
Location: Oxford, UK
Posts: 16
Downloads: 25
Uploads: 0
Default

When trying to download FX_Update_0_0_19_TheDarkWraith.7z from the first page link I am getting "The file you are looking for seems to be unavailable at the moment. Please come back later". I have done that and still getting the error.

Temporary glitch or has the file moved?

Cheers,
Charteris
Charteris is offline   Reply With Quote
Old 02-21-12, 03:12 PM   #857
Rubini
Ocean Warrior
 
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
Default

Hi TDW,

Thanks by this great mod!

I have good rig (I5 2500 gtx560 8gb win764). Running SH5 all max without problem...but using FX mod I have problems (low FPS) when ships are in fire and also in some explosions.

Also the Airplanes explosions gives low fps and look a a bit weird, i mean, seems something like 2d sprites.
It´s to be this way or it´s at my end? Also any advice on how to adjust the fire and airplanes explosions by my self?

my list of mods (note that i dont use any enviro mod):

4Gb_patched&hydrofix
RemoveLogoIntroTheDarkWraith
Lite Campaign LC 1.2
smaller flags for Warships 1_0b
Cerberus62 Corrected Depth Charge Projector 1.0
No Damn Bubbles, No Damn Halo Mod
Window_Lights_Redone_V1
Accurate German Flags
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_9_0_ByTheDarkWraith
NewUIs_TDC_6_9_0_WWIIInterface_by_naights
Manos Scopes-patch for 85x48_tdw
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
No magic skills v1.5 MCCD compatible
MightyFine Crew Mod 1.2.1 Stock faces
MightyFine Less Annoying Footsteps 1.0
MCCD_1.04_MFCM_1.2.1_compatible
AilClouds 3.0
AilDeckwave 1.0
MFCM 1.2.1 OPTIONAL crash_dive workaround
Trevally Automated Scripts v0.6
Trevally TDC Help v2
Trevally Tutorials - All v0.2 (for TDW UI)
__________________
One gamer's must-have mod is another gamer's waste of time.
-Sailor Steve
Rubini is offline   Reply With Quote
Old 02-22-12, 07:55 AM   #858
Charlie901
XO
 
Join Date: Apr 2005
Location: Ft. Lauderdale, FL
Posts: 413
Downloads: 29
Uploads: 0
Default

Should this mod be installed before or after the Lifeboats Mod?

Thanks!
Charlie901 is offline   Reply With Quote
Old 02-22-12, 08:06 AM   #859
Jander
Sailor man
 
Join Date: May 2005
Location: Gleisdorf, Styria, Austria, Europe, Earth
Posts: 48
Downloads: 136
Uploads: 1
Default

I installed Lifeboats BEFORE the FX mod, and the lifeboats still work.
__________________
long-time-reader, seldom-poster
Jander is offline   Reply With Quote
Old 02-22-12, 06:26 PM   #860
Charlie901
XO
 
Join Date: Apr 2005
Location: Ft. Lauderdale, FL
Posts: 413
Downloads: 29
Uploads: 0
Default

One more question:

Is it okay to install the mod listed below after the FX Update Mod?

Han Solo's: Enhanced Funnel Smoke SH5 v1.2

Thanks!
Charlie901 is offline   Reply With Quote
Old 02-22-12, 07:14 PM   #861
pedrobas
Seasoned Skipper
 
Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
Default

Quote:
Originally Posted by Charlie901 View Post
One more question:

Is it okay to install the mod listed below after the FX Update Mod?

Han Solo's: Enhanced Funnel Smoke SH5 v1.2

Thanks!
Yes, no problem.
pedrobas is offline   Reply With Quote
Old 02-25-12, 08:46 PM   #862
ADMIRALTIA
Machinist's Mate
 
Join Date: Feb 2012
Location: Dumaguete City, Negros Oriental, Philippines
Posts: 129
Downloads: 68
Uploads: 3
Default

Hello TDW I was wandering if this mod is compatible with The Equipment upgrades fixes by the Beast v1.4
ADMIRALTIA is offline   Reply With Quote
Old 02-26-12, 10:13 PM   #863
Doomlad
Swabbie
 
Join Date: Feb 2012
Posts: 5
Downloads: 3
Uploads: 0
Default Many Thanks

Thanks for all your time in making these awesome improvements!
Doomlad is offline   Reply With Quote
Old 03-16-12, 09:11 AM   #864
chun
Helmsman
 
Join Date: Mar 2010
Location: spain
Posts: 105
Downloads: 445
Uploads: 0
Default Hi TDW

As you can remove the CR compartment smoke?, it slows down my game
Thanks for your time.
__________________




courage and wisdom
chun is offline   Reply With Quote
Old 03-16-12, 12:49 PM   #865
Charlie901
XO
 
Join Date: Apr 2005
Location: Ft. Lauderdale, FL
Posts: 413
Downloads: 29
Uploads: 0
Default

Quote:
Originally Posted by Rubini View Post
Hi TDW,

Thanks by this great mod!

I have good rig (I5 2500 gtx560 8gb win764). Running SH5 all max without problem...but using FX mod I have problems (low FPS) when ships are in fire and also in some explosions.

Also the Airplanes explosions gives low fps and look a a bit weird, i mean, seems something like 2d sprites.
It´s to be this way or it´s at my end? Also any advice on how to adjust the fire and airplanes explosions by my self?

my list of mods (note that i dont use any enviro mod):

4Gb_patched&hydrofix
RemoveLogoIntroTheDarkWraith
Lite Campaign LC 1.2
smaller flags for Warships 1_0b
Cerberus62 Corrected Depth Charge Projector 1.0
No Damn Bubbles, No Damn Halo Mod
Window_Lights_Redone_V1
Accurate German Flags
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_9_0_ByTheDarkWraith
NewUIs_TDC_6_9_0_WWIIInterface_by_naights
Manos Scopes-patch for 85x48_tdw
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
No magic skills v1.5 MCCD compatible
MightyFine Crew Mod 1.2.1 Stock faces
MightyFine Less Annoying Footsteps 1.0
MCCD_1.04_MFCM_1.2.1_compatible
AilClouds 3.0
AilDeckwave 1.0
MFCM 1.2.1 OPTIONAL crash_dive workaround
Trevally Automated Scripts v0.6
Trevally TDC Help v2
Trevally Tutorials - All v0.2 (for TDW UI)
I'm having the same freezing fps issue with explosions as well... I also have a Beefy rig and can otherwise run on max settings...
Charlie901 is offline   Reply With Quote
Old 03-26-12, 08:43 AM   #866
Bilge_Rat
Silent Hunter
 
Join Date: Apr 2002
Location: standing watch...
Posts: 3,793
Downloads: 344
Uploads: 0
Default

Re: the freezing issue, I have had the same problem as well, a large explosion causes the screen to freeze for a few seconds.

After some troubleshooting, it does seem to be caused by the FX mod since the stock explosions, the initial torpedo explosions and the small secondaries caused by ongoing fires are not a problem. It is the large explosions which accompanies the destruction of the ship which causes the freeze.

Looking in the mod, the only likely suspect I see would be the new secondary_explosions files in Data/Library. Perhaps the new large explosion effects are too taxing?

I have a ATI 6950 which should not have any problem with these effects.
__________________
Bilge_Rat is offline   Reply With Quote
Old 03-28-12, 07:29 AM   #867
Bilge_Rat
Silent Hunter
 
Join Date: Apr 2002
Location: standing watch...
Posts: 3,793
Downloads: 344
Uploads: 0
Default

Having spent some times with this mod while testing my own sinking mod, I have found some workarounds which pretty much eliminate the freezing issue for me:

-1. turn down the "particles density" slider in the Graphics settings. ATI cards seem to have an issue with particles the way it is rendered in game;

-2. use the anti-lag tweaker:

http://www.subsim.com/radioroom/down...o=file&id=2871

[config]
RenderAheadLimit=2
FPSlimit=38

I use the settings recommended by Sober (see above) and it basically eliminated the freezing on big explosions and made all gameplay a lot smoother in general. YMMV.
__________________
Bilge_Rat is offline   Reply With Quote
Old 03-28-12, 09:41 AM   #868
Echolot
Seasoned Skipper
 
Join Date: Mar 2010
Location: Berlin, Germany
Posts: 718
Downloads: 567
Uploads: 0
Default

Hello Bilge Rat.

You could try:

Open up data/zones.cfg and do a search for "Effect2=Distress_Flare_Red, 75".

You should find:

Quote:
;Modified by TheDarkWraith
[DistressFlareWarship]
Multiplier=1.000000
Flotability=0.000000
Critic Flotation=0.300000
Armor Level=-1
HitPoints=130
Destructible=No
Critical=No
Effect1=Command_room_crewman_splinter_explosion_es cort, 40
Effect2=Distress_Flare_Red, 75
FloodingTime=59.999996
CargoType=None

[DistressFlareMerchant]
Multiplier=1.000000
Flotability=0.000000
Critic Flotation=0.300000
Armor Level=-1
HitPoints=65
Destructible=No
Critical=No
Effect1=Command_room_crewman_splinter_explosion_me rchant, 40
Effect2=Distress_Flare_Red, 75
FloodingTime=59.999996
CargoType=None
Change to:

Quote:
;Modified by TheDarkWraith
[DistressFlareWarship]
Multiplier=1.000000
Flotability=0.000000
Critic Flotation=0.300000
Armor Level=-1
HitPoints=130
Destructible=No
Critical=No
Effect1=Command_room_crewman_splinter_explosion_es cort, 40
;Effect2=Distress_Flare_Red, 75
FloodingTime=59.999996
CargoType=None

[DistressFlareMerchant]
Multiplier=1.000000
Flotability=0.000000
Critic Flotation=0.300000
Armor Level=-1
HitPoints=65
Destructible=No
Critical=No
Effect1=Command_room_crewman_splinter_explosion_me rchant, 40
;Effect2=Distress_Flare_Red, 75
FloodingTime=59.999996
CargoType=None
Save file.

Echolot is offline   Reply With Quote
Old 03-28-12, 12:08 PM   #869
PrEZeX
Helmsman
 
Join Date: Mar 2012
Location: Stockholm, Sweden
Posts: 108
Downloads: 98
Uploads: 0
Default

Wow, disabling the flares really works in big battles. Maybe it's possible to make the flares random.
PrEZeX is offline   Reply With Quote
Old 03-28-12, 01:36 PM   #870
LemonA
Lieutenant
 
Join Date: Jan 2012
Posts: 252
Downloads: 66
Uploads: 0
Default

Quote:
Originally Posted by PrEZeX View Post
Wow, disabling the flares really works in big battles. Maybe it's possible to make the flares random.
IMO it is random in some way.
LemonA is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:26 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.