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Old 09-30-11, 08:18 PM   #301
FurphyForum
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Could somebody provide me with an alternative DL link to WDAD as the files are removed when you click on the DL in post #1
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Old 10-01-11, 11:19 AM   #302
sidslotm
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try this

http://www.gamefront.com/files/20847636/WDAD_v100_7z

and patch

http://www.gamefront.com/files/20847...V100_Patch1_7z
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Old 10-02-11, 05:11 AM   #303
FurphyForum
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Thanks Sidslotm
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Old 10-02-11, 02:12 PM   #304
keltos01
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sid !
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Old 10-03-11, 12:08 PM   #305
sidslotm
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Hi Keltos
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Old 12-13-11, 08:26 AM   #306
Arlo
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Quick question. WDAD models a T class that has 10 forward facing tubes. Was this an actual variant of the T or should the side tubes be facing to the rear?
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Old 12-13-11, 01:23 PM   #307
Kaleun
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Hi,

Group one boats of the T-class has 10 forward facing tubes (6 internal)

http://en.wikipedia.org/wiki/British_T_class_submarine

The following groups (2 + 3) have rear facing tube by reversing the 2 external midship tubes and adding stern tube so 8 forward and 3 rear facing tubes.

Hope this helps

Kaleun
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Old 12-13-11, 03:42 PM   #308
Arlo
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Thanks, Kaleun, for providing some additional historical and technical info. I am definately entrigued with WDAD and plan to give it a serious go as soon as I finish up my TMO career. When I DLed it to just see how it loads and what it looked liked, I was quite impressed. I plan to give all the mega-mods a try but, as we all know, sometimes the machine we play on can have an impact on how smoothly the game plays or how many glitches we experience. My goal is to provide somewhat of a critique or review of the mods for the benefit of other players (new to the community or not) that are considering one or another mod or how best to implement/combine mods. This is really probably a bigger project than I can accomplish alone and I've already experienced some technical frustrations with some mods, so I will gladly include other player's opinions, experiences or screenshots. If you're interested in sharing your WDAD experiences, I'd be grateful.
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Old 12-16-11, 06:24 AM   #309
Kaleun
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Arlo,

For a more complete RN campaign download Japlance's fine work ( install it over WDAD):

http://174.123.69.202/~subsimc/radio...d.php?t=181770

It uses WDAD as a base layer but moves the action to the mediterrean as lurker never contiued development of WDAD (also adds the U-class)

Regards

Kaleun
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Old 12-16-11, 09:29 AM   #310
Arlo
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Quote:
Originally Posted by Kaleun View Post
Arlo,

For a more complete RN campaign download Japlance's fine work ( install it over WDAD):

http://174.123.69.202/~subsimc/radio...d.php?t=181770

It uses WDAD as a base layer but moves the action to the mediterrean as lurker never contiued development of WDAD (also adds the U-class)

Regards

Kaleun
I'll add that to the list.
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Old 01-08-12, 11:22 PM   #311
Bubblehead1980
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How is this mod doing these days? any Brit voices yet?
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Old 02-04-12, 02:12 AM   #312
janusfrk
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Thanks for a Great Mod

Been away from Submarine warfare for some time now, but I am glad to return and having to enjoy this great MOD. Thanks for all who put in the the long hours, after the 8th bell.
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Old 04-13-12, 12:02 PM   #313
serezha
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Please re-upload this wonderful mod!
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Old 04-18-12, 02:40 PM   #314
sidslotm
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A couple of notes when downloading anything from Gamefront.com

They suggest clearing all cookies from your browser, the site is having some issues but the WDAD files are still avialable.
To clear your cookies, shift/control/delete
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Old 04-21-12, 10:31 AM   #315
gerd peter meyer
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Default We dive at Dawn

many thanks sidslotm for yuor DL-Links in this post
and thanks to all the other who worked for this wounderfull mod !!
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