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Old 03-30-10, 09:00 AM   #31
Barso
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Thanks Neal.
This news will keep SH5 installed and sitting on
my games shelf.
So glad that the game is being worked on.
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Old 03-30-10, 09:03 AM   #32
Sailor Steve
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This is great news!

I'm all the more determined to buy the game now.

Just as soon as they'll let me play it.
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Old 03-30-10, 09:04 AM   #33
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Hi Gentlemen,
found this in the official german Ubi-Forums:
http://forums-de.ubi.com/eve/forums/...7/m/6481068648

Quote:
Am 12. April werden wir einen Patch für Silent Hunter 5 veröffentlichen. Hier der geplante Inhalt:
(Release: 04-12-2010)

•Fix for CO2 not being saved correctly
•Fix for crew morale.
•Fix for weather being reset to clear weather after load.
•Fixes for crewmen showing under water under certain conditions
•Fixes for ships exploding in ports for unapparent reasons or hitting the shore
•Now waypoint tools are not accessible in bunker anymore
•Compass added
•Return to course added
•Several fixes to ship recognition manual
•Depth under keel added
•Morale reaching 0 bug fixed
•Several crew abilities (like man the deck gun and man the flack gun don’t cost morale anymore)
•Several crew animation and interaction fixes
•Fixed performance problems inside submarine
•Shadow optimizations
•Fixed very slow eye light adaptation after a lost device (alt-tab)
•Fixed selection contour being visible when a character was already selected
•Fixed a bug where the moon was closer than it should
•Fixed a bug where the sun disk would be visible underneath thick cloud cover
•Environmental lighting and effects improvements
•Improvements on particle performance on single core processors
•Fixed torpedo doors
•Fixed torpedo propeller (not turning)
•Fixed electric torpedoes trail
•Fixed spawn radius for some convoys (previously spawned on the shore)
•Fixed several dials that were not working inside the submarine
•Ports in the north Africa in the German territory are under enemy occupation
•South Africa supplies: The existence of another ship that looks identically with the targeted one may generate confusion
•No more crewmen on burning ships
•Fixed a bug where the player can get stuck in the sub's outer hatch geometry
•Crewmen on deck change clothes during bad weather
•German language localization fixes
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Old 03-30-10, 09:14 AM   #34
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Nice list. Now if we could only bring back the level of uncertainty by having our watch crew spot neutral shipping.
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Old 03-30-10, 09:18 AM   #35
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You know what I would like fixed?

1). The U-boat pen. When you start out there the sub mysteriously floats up from a submerged position with crew on the deck.

2.) The Uboat pen. While in the Pen or leaving the pen the crew calls out various sightings of ships that are not in visible range.

3.) The Crew on Deck, they keep doing that stupid animation over and over. They shouldn't point unless there is something to point at.

4.) That stupid eye patch! Get rid of it!

5.) Crew Profiles. Man these need work... Who cares if these guys where National Socialists (Nazi's or not). I find the write ups are terrible.

6.) The voices... I don't know about the rest of you but I find them terrible as well. Why didn't they hire German voice actors? They should speak English with a heavy German accent.

7.) Return to Waypoint. Is that ever frustrating not having that!

There's lots more, glad to see somethings I was going to type out are getting fixed. Anyways the few things here I did type out where things I immediately noticed from the first time I played and to me they ruin the immersion factor.
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Old 03-30-10, 09:20 AM   #36
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Looks like a pretty comprehensive list.
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Old 03-30-10, 09:21 AM   #37
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Awesome list.

Hopefully i'll be surprised and see these two fixed.. as they are currently my biggest headaches:

Stadimeter - bogus ranges
Hydrophone - can't hear a single thing unless you come to a complete stop.
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Old 03-30-10, 09:24 AM   #38
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Quote:
Originally Posted by Nico09 View Post
Great news :-)............Soz if this is a silly question, but waht happens to the mods installed when the patch is released? Will tehy still work?
yeah I'm wondering the same, as I have loads of mods installed?
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Old 03-30-10, 09:25 AM   #39
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Quote:
Originally Posted by dberladyn View Post
You know what I would like fixed?

1). The U-boat pen. When you start out there the sub mysteriously floats up from a submerged position with crew on the deck.

2.) The Uboat pen. While in the Pen or leaving the pen the crew calls out various sightings of ships that are not in visible range.

3.) The Crew on Deck, they keep doing that stupid animation over and over. They shouldn't point unless there is something to point at.

4.) That stupid eye patch! Get rid of it!

5.) Crew Profiles. Man these need work... Who cares if these guys where National Socialists (Nazi's or not). I find the write ups are terrible.

6.) The voices... I don't know about the rest of you but I find them terrible as well. Why didn't they hire German voice actors? They should speak English with a heavy German accent.

7.) Return to Waypoint. Is that ever frustrating not having that!

There's lots more, glad to see somethings I was going to type out are getting fixed. Anyways the few things here I did type out where things I immediately noticed from the first time I played and to me they ruin the immersion factor.
Pretty much all of that is fixed with the Command Keys mods and the Mighty Fine crew mod.
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Old 03-30-10, 09:27 AM   #40
EAF274 Johan
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A good start. If they follow up with more fixes, I think this could be the beginning of a beautiful friendship
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Old 03-30-10, 09:33 AM   #41
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I am interested. I hope this patch fixes enough problems that those of us who enjoy sub-sims, even those with problems, can try it out and have more fun than non-fun.
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Old 03-30-10, 09:39 AM   #42
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Quote:
Originally Posted by Nico09 View Post
Great news :-)............Soz if this is a silly question, but waht happens to the mods installed when the patch is released? Will tehy still work?
Quote:
Originally Posted by shmall View Post
yeah I'm wondering the same, as I have loads of mods installed?
Any game that has mods has the same issue with patches. All mod authors need to recheck their mods and update accordingly. Failure to do so can result in mods no longer working or patch fixes getting un-fixed by older files in mods.

This game is no different in that regard.
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Old 03-30-10, 09:40 AM   #43
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Rreverend!

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Old 03-30-10, 09:41 AM   #44
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Great news! About freaking time too, though it's gonna take a while before they implement it in-game.
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Old 03-30-10, 09:46 AM   #45
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Yes Heritic is right, and why I've kept any mods to it at a minimum, and a log of what I've done so I can undo it easily.
Yes JSMGE is a friend in this regaurd though I have yet to use it. Since I have only done three mods, two of which were only simple cfg entries for just one command each, the other one just the halo/bubble mod.

And have a back up of all original files.

Always be prepared to undo what you do, before you do.
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