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SUBSIM: The Web's #1 BBS for all submarine and naval simulations! |
03-05-2012, 04:55 PM
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#1426 |
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Bilge Rat
![]() Join Date: Jun 2009
Posts: 1
Downloads: 70
Uploads: 0
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03-06-2012, 12:06 PM
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#1427 |
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Electrician's Mate
![]() Join Date: Nov 2007
Location: Landlocked inside M25, U.K.
Posts: 132
Downloads: 164
Uploads: 0
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F.A.O. Sober,
Sorry to be an arse but the Stoianm Coloured Exterior Mod with Real Env. ? I'm not disputing this just making sure ! Thanks, Regards, H.T. |
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03-06-2012, 05:10 PM
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#1428 |
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Navy Dude
![]() Join Date: Sep 2005
Location: Canada
Posts: 170
Downloads: 228
Uploads: 0
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Have a look at that top picture on page 1.
Does anyone know what causes that jade green color streak in the water around and behind the Uboat? I use stoianm's environment mod, not this one, and experience this color difference as well (which may have nothing to do with the mod itself). I just saw W_clear's pic and realized he has it too!! Lately, I've been puzzled as to why the water's like that. Does anyone know if this is stock or is it mod related? The foamy wake is understandable, but a brighter water color like that seems odd to me. Does a boat churn up the water enough to change it's color like that IRL? In the high seas, it doesn't bother me as much as when you're in shallow waters where the water is clear like it came out of your tap, yet there's that jade green surrounding the boat. It kind of feels like the boat's leaking jade green oil or goop.
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03-06-2012, 05:27 PM
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#1429 | |
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Ocean Warrior
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 3,183
Downloads: 510
Uploads: 5
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Quote:
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03-06-2012, 05:45 PM
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#1430 |
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Navy Dude
![]() Join Date: Sep 2005
Location: Canada
Posts: 170
Downloads: 228
Uploads: 0
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Hey gap, thanks!
Just checked and saw that there were at least 12 of those files .I had a look at WaterFoamFilmColorMulti within one of them and saw that it equals 55EFB600, which looks like a color code, no? If yes, then that's probably the code for jade green. That means I'd have to figure out the desired colors and codes related to each zone, climate, etc. Mother of God, man! If that's the case, then I think that jade green looks good enough for me, ya? hehehe
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03-06-2012, 05:59 PM
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#1431 |
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Ace of the deep .
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\data\filters\colorcorrection\hdr_underwater
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sobers modlist http://www.subsim.com/radioroom/showthread.php?t=192374 http://www.youtube.com/watch?v=VP30s5QF0pw We would like you to experience all the frustrations a uboat captain had , and thats just installing the game and mods . |
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03-06-2012, 06:25 PM
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#1432 | |
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Ocean Warrior
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 3,183
Downloads: 510
Uploads: 5
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Quote:
![]() those numbers are RGB values in hex code. You can convert them with any online converter. For instance try this one: http://easycalculation.com/color-coder.php just input the first 6 digits: i.e. 55EFB6. The above html converter allows you to convert just from hex to RGB format. I suggested it because it shows also visually the color on the screen; anyway there are other converters for converting back from RGB to hex |
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03-07-2012, 08:46 AM
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#1433 | |
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Navy Dude
![]() Join Date: Sep 2005
Location: Canada
Posts: 170
Downloads: 228
Uploads: 0
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Hey sober, you gonna leave us hanging? What does that refer to and what do we do with it?
Quote:
I checked that online converter. It's nice and simple, and I noticed there are all kinds of other useful tools on the left too, so I will bookmark it - thanks! . And yes, that color was the green I mentioned. |
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03-10-2012, 12:49 AM
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#1434 |
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Medic
![]() Join Date: Mar 2010
Posts: 168
Downloads: 55
Uploads: 0
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With this environmental mod, and the
SIM FOR====TDW_Depth_Keeping_Problem_UHS_patch_HB_1_0_ 0 mod installed, I get excessive bobbing motion on the VII-A sub badly. The descent and rise time rate is way too fast. In fact, it is so fast that on just a surface command, it will bob back down to 10 meters depth after it has surfaced. If you come up from a ballast blow with speed set to 4 (emergency surface) the boat actually takes flight. Should I have not installed TDW's patch? My current mod soup is... Remove Electric Torpedo Wakes sobers see thru wake fix Unterseeboot II SFX Real Environment - Revision_3 SIM FOR====TDW_Depth_Keeping_Problem_UHS_patch_HB_1_0_ 0 CSPMagui by DrJones Beta v 2.0 CSP_MaGUI_Beata_2_0_English_Menu_txt Thanks. OK I think I found a nice solution. I've installed a later version of a mod from TDW. It seems to work fine except that the boat seems to sit a little low in the water for normal floating. But that can be a slight advantage at the cost of 0.5 knots speed. Maybe the enemies can't see me as well now? Thanks. My mod list now is... Remove Electric Torpedo Wakes sobers see thru wake fix Unterseeboot II SFX Real Environment - Revision_3 CSPMagui by DrJones Beta v 2.0 CSP_MaGUI_Beata_2_0_English_Menu_txt Depth_Keeping_Problem_UHS_patch_HB_2_0_0_TheDarkWr aith Later. Last edited by Bothersome; 03-10-2012 at 12:12 PM. |
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03-24-2012, 03:03 PM
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#1435 |
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Seasoned Skipper
![]() Join Date: Mar 2008
Posts: 701
Downloads: 231
Uploads: 0
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Is this compatible with Sobers "Best Fog Ever" mod? In other words, will it cause inconsistent spotting distances with the visible fog levels?
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04-02-2012, 05:46 PM
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#1436 |
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Nub
![]() Join Date: Sep 2006
Posts: 10
Downloads: 3
Uploads: 0
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I get how to install main mod - but half the optional mods say (don't install -read first) anyone shed light on installing all the optionals? Also is this compatable with better waves mod and the horizon II mod?
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04-11-2012, 11:43 AM
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#1437 |
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Bilge Rat
![]() Join Date: Mar 2010
Posts: 1
Downloads: 23
Uploads: 0
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Awesome MOD! thanks
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04-15-2012, 05:27 PM
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#1438 |
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Bilge Rat
![]() Join Date: Apr 2011
Posts: 2
Downloads: 18
Uploads: 0
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Hi...greatings from germany
![]() I've got a little question:Im back in SH5 since a few days,and of course i got some mods,not much,but nice ones! I really love this mod,but .....the night ^^ its too dark . the stock night is more realistic.is there any chance to change the light-settings for night? thank you |
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04-15-2012, 06:22 PM
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#1439 |
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The Old Man
Join Date: Mar 2007
Location: London UK
Posts: 1,588
Downloads: 161
Uploads: 0
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The Dynamic Ennvironmental Mod offer the possibility to keep a less dark night ......... http://www.subsim.com/radioroom/showthread.php?t=182377
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05-06-2012, 12:15 PM
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#1440 |
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Watch
![]() Join Date: Apr 2012
Posts: 21
Downloads: 82
Uploads: 0
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Hello,
The link to download the fog adjustments is broken. Is there another link to download it? http://www.gamefront.com/files/20152126/Real_Fog_rar |
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