SUBSIM Radio Room Forums
Frau kaleun shops here, how about you?
Want to support Subsim and make Amazon pay for it? Click here to start any Amazon shopping.


SUBSIM: The Web's #1 BBS for all submarine and naval simulations!

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-05-2012, 04:55 PM   #1426
stratojet
Bilge Rat
 
Join Date: Jun 2009
Posts: 1
Downloads: 70
Uploads: 0
Default

stratojet is offline   Reply With Quote
Old 03-06-2012, 12:06 PM   #1427
Herr Trigger
Electrician's Mate
 
Join Date: Nov 2007
Location: Landlocked inside M25, U.K.
Posts: 132
Downloads: 164
Uploads: 0
Default

F.A.O. Sober,
Sorry to be an arse but the Stoianm Coloured Exterior Mod with Real Env. ?
I'm not disputing this just making sure !
Thanks,
Regards,
H.T.
Herr Trigger is offline   Reply With Quote
Old 03-06-2012, 05:10 PM   #1428
7Infanterie19
Navy Dude
 
Join Date: Sep 2005
Location: Canada
Posts: 170
Downloads: 228
Uploads: 0
Default Jade Green Surrounding Water

Have a look at that top picture on page 1.

Does anyone know what causes that jade green color streak in the water around and behind the Uboat?

I use stoianm's environment mod, not this one, and experience this color difference as well (which may have nothing to do with the mod itself). I just saw W_clear's pic and realized he has it too!! Lately, I've been puzzled as to why the water's like that. Does anyone know if this is stock or is it mod related?

The foamy wake is understandable, but a brighter water color like that seems odd to me. Does a boat churn up the water enough to change it's color like that IRL?

In the high seas, it doesn't bother me as much as when you're in shallow waters where the water is clear like it came out of your tap, yet there's that jade green surrounding the boat. It kind of feels like the boat's leaking jade green oil or goop.

7Infanterie19 is offline   Reply With Quote
Old 03-06-2012, 05:27 PM   #1429
gap
Ocean Warrior
 
Join Date: Jan 2011
Location: CJ8937
Posts: 3,183
Downloads: 510
Uploads: 5
Default

Quote:
Originally Posted by 7Infanterie19 View Post
Have a look at that top picture on page 1.

Does anyone know what causes that jade green color streak in the water around and behind the Uboat?

I use stoianm's environment mod, not this one, and experience this color difference as well (which may have nothing to do with the mod itself). I just saw W_clear's pic and realized he has it too!! Lately, I've been puzzled as to why the water's like that. Does anyone know if this is stock or is it mod related?

The foamy wake is understandable, but a brighter water color like that seems odd to me. Does a boat churn up the water enough to change it's color like that IRL?

In the high seas, it doesn't bother me as much as when you're in shallow waters where the water is clear like it came out of your tap, yet there's that jade green surrounding the boat. It kind of feels like the boat's leaking jade green oil or goop.

I think this color is coming from the parameter WaterFoamFilmColorMulti in EnvColors configuration files (Env folder). If you don't like the effect try to play with these parameters. In each cfg file there are many of them, for different weathers and hours, so make sure to edit all of them
gap is online   Reply With Quote
Old 03-06-2012, 05:45 PM   #1430
7Infanterie19
Navy Dude
 
Join Date: Sep 2005
Location: Canada
Posts: 170
Downloads: 228
Uploads: 0
Default

Hey gap, thanks!

Just checked and saw that there were at least 12 of those files.

I had a look at WaterFoamFilmColorMulti within one of them and saw that it equals 55EFB600, which looks like a color code, no? If yes, then that's probably the code for jade green. That means I'd have to figure out the desired colors and codes related to each zone, climate, etc. Mother of God, man! If that's the case, then I think that jade green looks good enough for me, ya? hehehe
7Infanterie19 is offline   Reply With Quote
Old 03-06-2012, 05:59 PM   #1431
sober
Ace of the deep .
 
sober's Avatar
 
Join Date: Jan 2006
Location: Australia
Posts: 7,124
Downloads: 620
Uploads: 36


Default

\data\filters\colorcorrection\hdr_underwater
__________________
sobers modlist
http://www.subsim.com/radioroom/showthread.php?t=192374
http://www.youtube.com/watch?v=VP30s5QF0pw
We would like you to experience all the frustrations a uboat captain had , and thats just installing the game and mods .
sober is offline   Reply With Quote
Old 03-06-2012, 06:25 PM   #1432
gap
Ocean Warrior
 
Join Date: Jan 2011
Location: CJ8937
Posts: 3,183
Downloads: 510
Uploads: 5
Default

Quote:
Originally Posted by 7Infanterie19 View Post
Hey gap, thanks!

Just checked and saw that there were at least 12 of those files.

I had a look at WaterFoamFilmColorMulti within one of them and saw that it equals 55EFB600, which looks like a color code, no? If yes, then that's probably the code for jade green. That means I'd have to figure out the desired colors and codes related to each zone, climate, etc. Mother of God, man! If that's the case, then I think that jade green looks good enough for me, ya? hehehe


those numbers are RGB values in hex code. You can convert them with any online converter. For instance try this one:

http://easycalculation.com/color-coder.php

just input the first 6 digits: i.e. 55EFB6. The above html converter allows you to convert just from hex to RGB format. I suggested it because it shows also visually the color on the screen; anyway there are other converters for converting back from RGB to hex
gap is online   Reply With Quote
Old 03-07-2012, 08:46 AM   #1433
7Infanterie19
Navy Dude
 
Join Date: Sep 2005
Location: Canada
Posts: 170
Downloads: 228
Uploads: 0
Default

Quote:
Originally Posted by sober View Post
\data\filters\colorcorrection\hdr_underwater
Hey sober, you gonna leave us hanging? What does that refer to and what do we do with it?

Quote:
Originally Posted by gap View Post


those numbers are RGB values in hex code. You can convert them with any online converter. For instance try this one:

http://easycalculation.com/color-coder.php

just input the first 6 digits: i.e. 55EFB6. The above html converter allows you to convert just from hex to RGB format. I suggested it because it shows also visually the color on the screen; anyway there are other converters for converting back from RGB to hex
Thanks gap! I have a converter somewhere on my hd, but didn't want to even try it considering that the amount of work involved in getting all the right colors will kill me, so I'll worry about soup mess instead.

I checked that online converter. It's nice and simple, and I noticed there are all kinds of other useful tools on the left too, so I will bookmark it - thanks!. And yes, that color was the green I mentioned.
7Infanterie19 is offline   Reply With Quote
Old 03-10-2012, 12:49 AM   #1434
Bothersome
Medic
 
Join Date: Mar 2010
Posts: 168
Downloads: 55
Uploads: 0
Default

With this environmental mod, and the
SIM FOR====TDW_Depth_Keeping_Problem_UHS_patch_HB_1_0_ 0
mod installed, I get excessive bobbing motion on the VII-A sub badly. The descent and rise time rate is way too fast. In fact, it is so fast that on just a surface command, it will bob back down to 10 meters depth after it has surfaced. If you come up from a ballast blow with speed set to 4 (emergency surface) the boat actually takes flight.

Should I have not installed TDW's patch?

My current mod soup is...

Remove Electric Torpedo Wakes
sobers see thru wake fix
Unterseeboot II SFX
Real Environment - Revision_3
SIM FOR====TDW_Depth_Keeping_Problem_UHS_patch_HB_1_0_ 0
CSPMagui by DrJones Beta v 2.0
CSP_MaGUI_Beata_2_0_English_Menu_txt

Thanks.

OK I think I found a nice solution. I've installed a later version of a mod from TDW. It seems to work fine except that the boat seems to sit a little low in the water for normal floating. But that can be a slight advantage at the cost of 0.5 knots speed. Maybe the enemies can't see me as well now? Thanks.

My mod list now is...

Remove Electric Torpedo Wakes
sobers see thru wake fix
Unterseeboot II SFX
Real Environment - Revision_3
CSPMagui by DrJones Beta v 2.0
CSP_MaGUI_Beata_2_0_English_Menu_txt
Depth_Keeping_Problem_UHS_patch_HB_2_0_0_TheDarkWr aith

Later.

Last edited by Bothersome; 03-10-2012 at 12:12 PM.
Bothersome is offline   Reply With Quote
Old 03-24-2012, 03:03 PM   #1435
Dignan
Seasoned Skipper
 
Join Date: Mar 2008
Posts: 701
Downloads: 231
Uploads: 0
Default

Is this compatible with Sobers "Best Fog Ever" mod? In other words, will it cause inconsistent spotting distances with the visible fog levels?
__________________
Dignan is offline   Reply With Quote
Old 04-02-2012, 05:46 PM   #1436
sonicboom0101
Nub
 
Join Date: Sep 2006
Posts: 10
Downloads: 3
Uploads: 0
Default

I get how to install main mod - but half the optional mods say (don't install -read first) anyone shed light on installing all the optionals? Also is this compatable with better waves mod and the horizon II mod?
sonicboom0101 is offline   Reply With Quote
Old 04-11-2012, 11:43 AM   #1437
dbaulch
Bilge Rat
 
Join Date: Mar 2010
Posts: 1
Downloads: 23
Uploads: 0
Default

Awesome MOD! thanks
dbaulch is offline   Reply With Quote
Old 04-15-2012, 05:27 PM   #1438
Kirk87
Bilge Rat
 
Join Date: Apr 2011
Posts: 2
Downloads: 18
Uploads: 0
Default Question

Hi...greatings from germany
I've got a little question:Im back in SH5 since a few days,and of course i got some mods,not much,but nice ones!
I really love this mod,but .....the night ^^ its too dark . the stock night is more realistic.


is there any chance to change the light-settings for night?
thank you
Kirk87 is offline   Reply With Quote
Old 04-15-2012, 06:22 PM   #1439
tonschk
The Old Man
 
tonschk's Avatar
 
Join Date: Mar 2007
Location: London UK
Posts: 1,588
Downloads: 161
Uploads: 0
Default

The Dynamic Ennvironmental Mod offer the possibility to keep a less dark night ......... http://www.subsim.com/radioroom/showthread.php?t=182377
tonschk is offline   Reply With Quote
Old 05-06-2012, 12:15 PM   #1440
Factor_X
Watch
 
Join Date: Apr 2012
Posts: 21
Downloads: 82
Uploads: 0
Default

Hello,

The link to download the fog adjustments is broken. Is there another link to download it?

http://www.gamefront.com/files/20152126/Real_Fog_rar
Factor_X is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:54 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Copyright © 1997- 2013 Subsim