SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
03-31-14, 12:38 PM | #11161 |
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Join Date: Feb 2014
Posts: 15
Downloads: 8
Uploads: 0
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I have finally installed the new ui mod and its great. I only have on think to ask about. When I'm underwater, I notice a third periscope raised. I can't find any hotkey for lowering it. I tried raising and lowering the attack and observation scopes, but nothing. Is it a bug or is it something useful and I haven't figured out what it is? I'm using the second conning tower style (the larger one, but no additional platform for another AA gun) and the periscope is coming out of a big hole on the port side
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03-31-14, 03:46 PM | #11162 |
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Join Date: Dec 2013
Posts: 16
Downloads: 97
Uploads: 0
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Mast Height not working
Hi,
I have installed this great (!) mod and I really like it. It's awesome for sure. Also watched a couple of intro videos of Stoianm and I'd like to try real navigation. However, there's one problem. I seem to be not able to get the mast height changed in the recognition book. I'm now trying to find a solution for the last two hours, including research in the forums. Yes, I ran the program as administrator (Win7 64bit). Changed UPlay to offline as well (no impact). When I hover across the word mast height it is highlighted, but I cannot change the mast height, regardless whether I have already indentified the ship (green sign ritgh to the picture) or not (it stays at 20 meter). This leaves me with no chance to get the distance to the ship, unfortunately. I also tried two different recognition manual mods (which do not any manual insertion of the mast height ), however, then all dials are gone in the attack scope, together with the attack disc etc. (for the recognition manual mod changes the DarkWraith mod of course). No clue what the issue is - reading dozens of entries here in the forum led me nowhere. Maybe I can manually change the key assigned to the mast height change? Any help is much appreciated - as this seems the only thing not working on my machine, but preventing me to use this awesome mod. Thanks, 10tacle |
03-31-14, 06:32 PM | #11163 | ||
Black Magic
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03-31-14, 06:34 PM | #11164 | |
Black Magic
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If destroyed marks aren't showing then you need to ensure the patch(s) for them are enabled in my Generic Patcher. You cannot manually enter a destroyed mark or position fix. You can use the supermarks though to do the same thing (those are saved to the journal) |
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03-31-14, 06:35 PM | #11165 |
Black Magic
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03-31-14, 06:38 PM | #11166 |
Black Magic
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If someone can make me some icons for the main ballast tank and dive ballast tank that would be great. They would be order categories for one of the officers. I'm adding the ability to manually control these
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03-31-14, 07:10 PM | #11167 |
Growing Old Disgracefully
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When the Sonar Man is following a contact with Stormy's DBSM mod. Pressing the Z key every time gives you the precise contacts bearing and shows straight away in the message box.
if you are using the 4 bearings method and firing torpedoes just on the hydrophone as in Stoianm's tutorials you need accurate contact bearings when you want them not as and when the Sonar Man calls them out.
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04-01-14, 02:13 AM | #11168 |
Count Dracula
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@TDW
heya tdw is any posibilty to make to resize only 1 chart ? i mean the map grind chart what i made cos they doesn't fit for each screen resolution... if we can make to be resize only that chart will be awesome thx have a nice day Sjizzle
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04-01-14, 04:43 AM | #11169 |
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Join Date: Feb 2014
Posts: 15
Downloads: 8
Uploads: 0
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So there is no way to manually raise or lower the antenna? I didn't notice any effects on my visibility when I'm at periscope depth, but I still feel a bit strange having an antenna sticking out of the water at all times. Also, I'd like to ask the same about the round antenna on the starboard side. Can I set a hotkey to raise it or lower it?
Anyway, these are just minor things. The mod is absolutely superb and it really gives me a better feeling when I'm hunting ships. Congrats for a great job! |
04-01-14, 06:10 AM | #11170 |
Count Dracula
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i think that Master gap can do it ....
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04-01-14, 07:30 AM | #11171 |
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Join Date: Dec 2013
Posts: 16
Downloads: 97
Uploads: 0
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04-01-14, 09:57 AM | #11172 |
Commodore
Join Date: Apr 2005
Posts: 641
Downloads: 276
Uploads: 0
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i have 1 question please.
I dont have access to the ships recognition manual slideout the upper left screen. It's depending on my unusual screen size 1680x1050 (22"tft) i guess. I did a test in 1024x768 everything is fine. Anyone any idea what can be done about this? Also the charts only came up when i force them to came expandet - but thats ok for me as a good workaraound. I'm on 7_5_0_16test Thanks in advance I forgot to say great mod, thank you, fireworks... Last edited by Gammel; 04-01-14 at 09:59 AM. Reason: forgot to say tu |
04-01-14, 10:02 AM | #11173 | |
Black Magic
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Quote:
Don't understand what you are saying about the charts Maybe a screenshot to help understand? |
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04-01-14, 11:38 AM | #11174 |
Commodore
Join Date: Apr 2005
Posts: 641
Downloads: 276
Uploads: 0
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charts are just not there wehen pressing "e" or clicking the icon right side.
Due the config file i can force them to appear when scope is raised and further force them to appaer expanded. When i do this they appear. Very minor problem, i have more worries about the rec-manual. Ill do what you'd suggested, thank you! |
04-01-14, 11:48 AM | #11175 |
Commodore
Join Date: Apr 2005
Posts: 641
Downloads: 276
Uploads: 0
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Great - it worked Problem solved and i guess the one with the charts map not shown will vanish too.
Thanks again. |
Tags |
dbrn, favorite, new ui |
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