SUBSIM Radio Room Forums
Mods and files for every subsim!

SUBSIM: The Web's #1 BBS for all submarine and naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-01-2010, 03:51 PM   #46
Keef Kavannah
Sailor man
 
Join Date: Sep 2009
Location: Venedig, Italie
Posts: 44
Downloads: 58
Uploads: 0
Default

sorry i cant help, i know location of XXI only. but in my opinion those fumes are a bit too much long

but maybe it's just me.
i've never ever seen a pic, they're all b/n, ok, with such an amount of smoke coming out.

don't mind me anyway, what you're creating is plain amazing, pal
__________________
ram your enemy before he rams you.
Keef Kavannah is offline   Reply With Quote
Old 04-01-2010, 05:58 PM   #47
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,994
Downloads: 146
Uploads: 5


Default

version 1.0.0 released. You can find it here: http://www.subsim.com/radioroom/show...12&postcount=1

Give me some feedback on it please.


Last edited by TheDarkWraith; 04-01-2010 at 06:08 PM.
TheDarkWraith is offline   Reply With Quote
Old 04-01-2010, 06:38 PM   #48
Regio Sommergibile
Officer
 
Join Date: Apr 2005
Location: patrolling CN-69
Posts: 244
Downloads: 181
Uploads: 0
Default

Just tried as i'm very interested in that. Here my 2 cents: i think the smoke looks more like a powerful exausts. I mean like an offroad truck suddenly accelerating.
Considered how the diesel should work, it should be first of all shorter, a little less dense and more diffuse.

I'll try to get some pics for what i mean. Sorry not great english
__________________
Regio Sommergibile is offline   Reply With Quote
Old 04-01-2010, 06:41 PM   #49
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,994
Downloads: 146
Uploads: 5


Default

Quote:
Originally Posted by Regio Sommergibile View Post
Just tried as i'm very interested in that. Here my 2 cents: i think the smoke looks more like a powerful exausts. I mean like an offroad truck suddenly accelerating.
Considered how the diesel should work, it should be first of all shorter, a little less dense and more diffuse.

I'll try to get some pics for what i mean. Sorry not great english
I'll try to make it as accurate as possible to real life but when I made it I had nothing to go by. I was just winging it. So the more info and feedback the better I can make it Plus in SH3 I had much more control of the exhaust, here I'm limited as to what I can do (in some ways).

If VIIB should smoke more than VIIA or VIIC shouldn't hardly smoke at all are things I need to know.
TheDarkWraith is offline   Reply With Quote
Old 04-01-2010, 06:45 PM   #50
Regio Sommergibile
Officer
 
Join Date: Apr 2005
Location: patrolling CN-69
Posts: 244
Downloads: 181
Uploads: 0
Default

I forgot to add "Thanks" because as now it's already a great addition "Silent bugger 5"
__________________
Regio Sommergibile is offline   Reply With Quote
Old 04-01-2010, 06:47 PM   #51
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,994
Downloads: 146
Uploads: 5


Default

Quote:
Originally Posted by Regio Sommergibile View Post
I forgot to add "Thanks" because as now it's already a great addition "Silent bugger 5"
thanks The hard part has been done...laying down the necessary code work to make it happen. The tweaking and refining part is the easy part
TheDarkWraith is offline   Reply With Quote
Old 04-01-2010, 06:50 PM   #52
Madox58
Navy Seal
 
Join Date: Dec 2006
Location: Los Angeles
Posts: 9,578
Downloads: 72
Uploads: 12
Default

2A Exhaust location.



This area was painted in a darker Gray to hide the film from the exhaust.
Madox58 is offline   Reply With Quote
Old 04-01-2010, 06:53 PM   #53
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,994
Downloads: 146
Uploads: 5


Default

Quote:
Originally Posted by privateer View Post
2A Exhaust location.



This area was painted in a darker Gray to hide the film from the exhaust.
thanks privateer We need a skin update for the 2A. The current stock game one doesn't show the exhaust port. I'll add the exhaust for the 2A now.
TheDarkWraith is offline   Reply With Quote
Old 04-01-2010, 07:00 PM   #54
Regio Sommergibile
Officer
 
Join Date: Apr 2005
Location: patrolling CN-69
Posts: 244
Downloads: 181
Uploads: 0
Default

Short OFF-topic: Undine and TypII are already in the folders but need so much work to be ingame, i don't think they should be worth of attentions as now...


P.S.
more a question than a suggestion
__________________
Regio Sommergibile is offline   Reply With Quote
Old 04-01-2010, 08:04 PM   #55
ReallyDedPoet
Canadian Wolf
 
ReallyDedPoet's Avatar
 
Join Date: Jul 2006
Location: The one and only East Coast
Posts: 10,483
Downloads: 891
Uploads: 5


Default

Nice, thanks DW.
ReallyDedPoet is offline   Reply With Quote
Old 04-01-2010, 08:06 PM   #56
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,994
Downloads: 146
Uploads: 5


Default

Quote:
Originally Posted by Regio Sommergibile View Post
Short OFF-topic: Undine and TypII are already in the folders but need so much work to be ingame, i don't think they should be worth of attentions as now...


P.S.
more a question than a suggestion
Well with the underlying framework I laid down for this mod adding them is a snap.
TheDarkWraith is offline   Reply With Quote
Old 04-01-2010, 10:01 PM   #57
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,994
Downloads: 146
Uploads: 5


Default

okay, I have to retract my last comment......I added an exhaust port to the NSS_Uboat2a skin but........



one particle generator on each side produces a clone located up above it... Yeah the 2A is really screwed up and needs lots of work

well got nothing to lose so let's see how it looks in game......oh yeah I'd have to add it to the roster....nah, too much work. The code is in place for sub exhaust for the 2A that's good enough for now.
TheDarkWraith is offline   Reply With Quote
Old 04-01-2010, 10:13 PM   #58
Madox58
Navy Seal
 
Join Date: Dec 2006
Location: Los Angeles
Posts: 9,578
Downloads: 72
Uploads: 12
Default

The 2A only had one exhaust port as shown in the photo I posted.
Madox58 is offline   Reply With Quote
Old 04-01-2010, 10:40 PM   #59
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,994
Downloads: 146
Uploads: 5


Default

Quote:
Originally Posted by privateer View Post
The 2A only had one exhaust port as shown in the photo I posted.

oh ok well that further complicates the matter. As the skin is used on both sides so if I add an exhaust port on one side it automatically goes to other side.....hmmm
TheDarkWraith is offline   Reply With Quote
Old 04-01-2010, 10:57 PM   #60
Madox58
Navy Seal
 
Join Date: Dec 2006
Location: Los Angeles
Posts: 9,578
Downloads: 72
Uploads: 12
Default

Maybe you can attach a small oval object
by makeing it the base of the smoke generator.
Madox58 is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:45 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © 1997- 2017 Subsim