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Old 03-04-10, 09:29 PM   #46
Vikinger
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Keep up the good work man.

I know u can make it
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Old 03-04-10, 09:40 PM   #47
TheDarkWraith
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well I got an SH4 UI working......all the top tabs work, not all of the functions associated with a tab work though (some cause CTD). I'll keep working on it In this screenshot I order the crew to man the deck gun by pressing the button. I also went under the navigator tab and was able to click on depth under keel and get the reading!! It's about 75% functional.
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Old 03-04-10, 09:44 PM   #48
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Try to remove the new huds. And work from there. I think if you have both you will get problems. They are flanking you
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Old 03-04-10, 09:45 PM   #49
terrabit
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Quote:
Originally Posted by TheDarkWraith View Post

well I got an SH4 UI working......all the top tabs work,

You have potentially saved this game for me.
Great work!!!!
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Old 03-04-10, 09:47 PM   #50
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And WELCOME terrabit to the forum. Good to have u aboard
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Old 03-04-10, 09:49 PM   #51
UrPeaceKeeper
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Quote:
Originally Posted by TheDarkWraith View Post


well I got an SH4 UI working......all the top tabs work, not all of the functions associated with a tab work though (some cause CTD). I'll keep working on it In this screenshot I order the crew to man the deck gun by pressing the button. I also went under the navigator tab and was able to click on depth under keel and get the reading!! It's about 75% functional.
You beat me to it brother, I just was figuring this out... now we need the Fuel guages and what not still though! I'll go on a file search for them while I'm scowering through the menu_1024_768 from SH4 1.5

Good work! Now get rid of the old UI and we are DANG CLOSE!
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Old 03-04-10, 09:52 PM   #52
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Found them in the SH4 file:
[G3F I365]
Name=CE Report dials
Type=1026;Menu group
ItemID=0x3F2F0000
ParentID=0x3F0B0000
Pos=0,-45,436,560
Zone= 284 701 436 560 0 1 0x3F0B0000 0 -0.075 0x3F2F0000 0 0 0 0
Color=0xFFFFFFFF
[G3F I366]
Name=CO2 tooltip
Type=1031;Stat bmp array
ItemID=0x3F2F0003
ParentID=0x3F2F0000
Pos=337,-360,135,200
Zone= 621 341 135 200 0 1 0x3F2F0000 0.772936 -0.642857 0x3F2F0003 0 0 0 0
Color=0xFFFFFF00
Materials=1
Display=2;Linear
Mat 0=data/menu/gui/layout/bkgr.tga
Crop 0=0,0,4,4
MatFlags=0x1
TexFmt=0x0
Drag=false
BmpState=1
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
ToolTipText=2821
[G3F I367]
Name=Compr.air tooltip
Type=1031;Stat bmp array
ItemID=0x3F2F0004
ParentID=0x3F2F0000
Pos=202,-360,135,200
Zone= 486 341 135 200 0 1 0x3F2F0000 0.463303 -0.642857 0x3F2F0004 0 0 0 0
Color=0xFFFFFF00
Materials=1
Display=2;Linear
Mat 0=data/menu/gui/layout/bkgr.tga
Crop 0=0,0,4,4
MatFlags=0x1
TexFmt=0x0
Drag=false
BmpState=1
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
ToolTipText=2822
[G3F I368]
Name=Battery tooltip
Type=1031;Stat bmp array
ItemID=0x3F2F0002
ParentID=0x3F2F0000
Pos=68,-360,135,200
Zone= 352 341 135 200 0 1 0x3F2F0000 0.155963 -0.642857 0x3F2F0002 0 0 0 0
Color=0xFFFFFF00
Materials=1
Display=2;Linear
Mat 0=data/menu/gui/layout/bkgr.tga
Crop 0=0,0,4,4
MatFlags=0x1
TexFmt=0x0
Drag=false
BmpState=1
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
ToolTipText=2820
[G3F I369]
Name=Fuel tooltip
Type=1031;Stat bmp array
ItemID=0x3F2F0001
ParentID=0x3F2F0000
Pos=-40,-360,108,200
Zone= 244 341 108 200 0 1 0x3F2F0000 -0.0917431 -0.642857 0x3F2F0001 0 0 0 0
Color=0xFFFFFF00
Materials=1
Display=2;Linear
Mat 0=data/menu/gui/layout/bkgr.tga
Crop 0=0,0,4,4
MatFlags=0x1
TexFmt=0x0
Drag=false
BmpState=1
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
ToolTipText=2819
[G3F I370]
Name=FBAC levels
Type=1026;Menu group
ItemID=0x3F300000
ParentID=0x3F2F0000
Pos=-40,-360,512,200
Zone= 244 341 512 200 0 1 0x3F2F0000 -0.0917431 -0.642857 0x3F300000 0 0 0 0
Color=0xFFFFFFFF
[G3F I371]
Name=CO2 Level
Type=1031;Stat bmp array
ItemID=0x3F300004
ParentID=0x3F300000
Pos=437,-45,16,105
Zone= 681 296 16 105 0 1 0x3F300000 0.853516 -0.225 0x3F300004 0 0 0 0
Color=0xFE
Materials=1
Display=5;Linear&rotation
Mat 0=data/menu/gui/layout/indicators.tga
Crop 0=0,0,0.5,0.472656
MatFlags=0x29
TexFmt=0x0
Drag=false
BmpState=1
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
[G3F I372]
Name=Compr.air level
Type=1031;Stat bmp array
ItemID=0x3F300003
ParentID=0x3F300000
Pos=301,-45,16,105
Zone= 545 296 16 105 0 1 0x3F300000 0.587891 -0.225 0x3F300003 0 0 0 0
Color=0xFE
Materials=1
Display=5;Linear&rotation
Mat 0=data/menu/gui/layout/indicators.tga
Crop 0=0,0,0.5,0.472656
MatFlags=0x29
TexFmt=0x0
Drag=false
BmpState=1
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
[G3F I373]
Name=Battery level
Type=1031;Stat bmp array
ItemID=0x3F300002
ParentID=0x3F300000
Pos=166,-45,16,105
Zone= 410 296 16 105 0 1 0x3F300000 0.324219 -0.225 0x3F300002 0 0 0 0
Color=0xFE
Materials=1
Display=5;Linear&rotation
Mat 0=data/menu/gui/layout/indicators.tga
Crop 0=0,0,0.5,0.472656
MatFlags=0x29
TexFmt=0x0
Drag=false
BmpState=1
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
[G3F I374]
Name=Fuel level
Type=1031;Stat bmp array
ItemID=0x3F300001
ParentID=0x3F300000
Pos=35,-6,9,11
Zone= 279 335 9 11 0 1 0x3F300000 0.0683594 -0.03 0x3F300001 0 0 0 0
Color=0x643200C8
Materials=1
Display=0;No stretch
Mat 0=data/menu/gui/layout/indicators.tga
Crop 0=0.09375,0.269531,0.8125,-0.34375
MatFlags=0x29
TexFmt=0x0
Drag=false
BmpState=1
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
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Old 03-04-10, 09:53 PM   #53
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Sorry for multiple posts, it's easier then editing... they are under the same name in the page layout.ini file... Testing to see if they copy over

EDIT: CORRECTION: Not the same headers, same "Name" identifier though
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Old 03-04-10, 09:58 PM   #54
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fuel gauges, CO2, etc. work. I click on the captain's log on the far left to see if the buttons work and they do!

Now to remove the 'new' digital UI stuff and move some of the SH5 UI stuff around.
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Old 03-04-10, 10:02 PM   #55
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Hehe, looks like you didnt need my help afterall

Looks good... none of my modifications worked... guess thats what I get for not being a dedicated modder
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Old 03-04-10, 10:02 PM   #56
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Go go go! You guys are so close to jumping the biggest hurdle here! Bless you!
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Old 03-04-10, 10:03 PM   #57
gutted
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HOLY SH$T... you guys work fast!!

this is insane LOL.
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Old 03-04-10, 10:04 PM   #58
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Old 03-04-10, 10:05 PM   #59
Vikinger
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Regardless who do this mod you both have contributed a lot for it. And i think you have inspired each other to what files to look for.

But that its just what we modders are for, to help each other to get a good result.
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Old 03-04-10, 10:05 PM   #60
gutted
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wonder what the devs would think.. all that effort on a new UI, to have us bring back the old one just 2 days after release.
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