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Old 02-28-2010, 01:28 PM   #16
MG Mike
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Hello,

and a really big T H A N K Y O U !!! to you.

downloading...

regards
MG Mike
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Old 02-28-2010, 01:28 PM   #17
Rapt0r
Commodore
 
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Location: Düsseldorf, Germany - Sailing on U-96
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Just some first feedback here,
everything is running very well, no lags at all. (50-130 FPS)

I see theres the new OH included.
Now i can drive Karussell aswell, and watch my Diesel.
Unbelieveable work...
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Old 02-28-2010, 01:38 PM   #18
piri_reis
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Thank you FM and DD.
Very excited while I wait for the download to finish!
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Lt.z.S. Kaptan Cames, U-11, 2nd Flot/Wilhemshaven, Type VIIB
Oct.22.1939, 1st Patrol Eastern English Waters
Back to running SH3/GWX3
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Old 02-28-2010, 01:42 PM   #19
brett25
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Quote:
Just some first feedback here,
simply stunning flakmonkey.

one suggestion is to adjust the fog setting to have a far distance of 30-50, (after all, we want to be able to see all this beautiful work). Also I tried a darker red color for ambient night looks really nice.


looking foward to open conning tower fix from luca to be perfect!

thanks so much for all this great work
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Old 02-28-2010, 01:50 PM   #20
Rolf Eschke
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It looks soo Good !!




Again,Thanks !!
Regards
Rolf
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Old 02-28-2010, 01:52 PM   #21
Desga
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Thank FM I'm downloading your fantastic work!
Desga
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Old 02-28-2010, 01:55 PM   #22
cherbert
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Quote:
Originally Posted by Rapt0r View Post
Just some first feedback here,
everything is running very well, no lags at all. (50-130 FPS)

I see theres the new OH included.
Now i can drive Karussell aswell, and watch my Diesel.
Unbelieveable work...
Where is OH included? I don't see this functionality when loading stock FM_NewInterior_V1.0 with GWX.

I cannot move and I cannot open hatches.

I'm getting all a bit confused here. What exactly do I need to add in JSGME and in what order so that I can use this mod and walk and open hatches?
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Old 02-28-2010, 01:59 PM   #23
Das Gespenst
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If I'm not mistaken here, I think all the pushrods are moving down, not up, as shown in a picture a few posts above me.
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Old 02-28-2010, 02:02 PM   #24
lucagaeta
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Hi


Thank Flakmonkey and DD an excellent job
Only people like you could do so
thanks, thanks, thanks, thanks, thanks, thanks, thanks, thanks, thanks, thanks, thanks, thanks, thanks, thanks, thanks, thanks, thanks, thanks, thanks, thanks, thanks, thanks, thanks, thanks, thanks, thanks, thanks, thanks, thanks, thanks, thanks, thanks, thanks, thanks, thanks,thanks, thanks, thanks, thanks, thanks.

Regards,
Luca
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Old 02-28-2010, 02:05 PM   #25
flakmonkey
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Quote:
Originally Posted by DivingDuck View Post
Moin,

here´s some advise:

RTFM - Read The F*cking Manual

Good advice there!

Cherbet: OH v3.10 is integral to the mod, you dont need to enable anything else, shift+h to open all hatches / shift+f2 to use free camera. The new features of OH3.10 listed in the manual (+see above advice).

+some areas like the officers quarters / petty officers quarters and galley can only be accessed by using the free cam (shift+f2) as sh3 has a limited number of cameras so we couldnt realisticly have a fixed cam in each compartment..
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Old 02-28-2010, 02:23 PM   #26
dik_splash
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Great stuff chaps, GWX and this who needs Silent Hunter V

Splash
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Old 02-28-2010, 02:27 PM   #27
grimes
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I'm getting an error every time, tried 3 times.

It was working fine with the beta before the final.
I'm using gwx 3 gold and OH 3.09 also

Problem signature:
Problem Event Name: APPCRASH
Application Name: sh3.exe
Application Version: 1.4.0.1
Application Timestamp: 32ce8647
Fault Module Name: KERNEL.DLL
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 420b9c98
Exception Code: c0000005
Exception Offset: 0001a323
OS Version: 6.0.6002.2.2.0.768.3
Locale ID: 1033
Additional Information 1: 71b2
Additional Information 2: d67447db3d751ecbf60cd906060deaa4
Additional Information 3: 7a25
Additional Information 4: 48652f378e7f3e13e5f640531da3151d
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Old 02-28-2010, 02:46 PM   #28
makman94
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E X C E L L E N T !!!

and ....new rooms ?? hehehe its like walking in the sub and every 1-2 years the door for the next room...opens !!

great work...really great !!!

does something is wrong with the sound ?? ....sometimes is stops and starts again...and i think that the engines are louder in CR than in engine room

Gongratulations Flankmonkey and DD !!
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Old 02-28-2010, 02:52 PM   #29
cherbert
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Quote:
Originally Posted by makman94 View Post
E X C E L L E N T !!!

and ....new rooms ?? hehehe its like walking in the sub and every 1-2 years the door for the next room...opens !!

great work...really great !!!

does something is wrong with the sound ?? ....sometimes is stops and starts again...and i think that the engines are louder in CR than in engine room

Gongratulations Flankmonkey and DD !!
Sound seems really messed up for me. The further I walk away from the engine room the faster the engine gets. Its like someone is increasing the speed of the engine as I walk away.


On another note! From the manual...

Quote:
new (unstabilized) free cam that was introduced
by OH is no longer available in FM_NI.
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Old 02-28-2010, 03:00 PM   #30
MikiBzh
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Thank you so much Flakmonkey !

I was out of SH3 since a while but was looking for your mod. Easy download, easy instal and after ? I hadn't think one second it could be such great ! An ahead flank an I was in Das Boot !
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