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Old 02-27-2010, 10:53 AM   #31
Hackerspy
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I want also to know how you board the U-Boat ... I am curious.... PLEASE SOMEONE ANSWER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!
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Old 02-27-2010, 10:55 AM   #32
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I want also to know how you board the U-Boat ... I am curious.... PLEASE SOMEONE ANSWER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!
All will be revealed in March... oh wait
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Old 02-27-2010, 11:05 AM   #33
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Looking real good...real good. Thus far I'm impressed with eyecandy! Very interested in game play now!
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Old 02-27-2010, 11:21 AM   #34
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I love the "Realistic sound travel time" option!
It was already in SH4.

The map of Kiel seems to be much more accurate this time.
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Old 02-27-2010, 11:25 AM   #35
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Cons:
Oh crud, no auto-pilot through Kiel Canal, I'll have to manually set a course again!
Where have you seen this?
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Old 02-27-2010, 11:28 AM   #36
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Where have you seen this?
And even it it's true, why is it a problem? I never used the one in GWX, as it makes you transit the wrong side of the locks.

Also, if the game is as modable as they say it is (and in this regard obviously SH3 was modable), it will be an easy thing to add.
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Last edited by Sailor Steve; 02-27-2010 at 12:01 PM.
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Old 02-27-2010, 11:41 AM   #37
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All will be revealed in March... oh wait
LOL
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Old 02-27-2010, 11:42 AM   #38
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And even it it's true, why is it a problem. I never used the one in GWX, as it makes you transit the wrong side of the locks.

Also, if the game is as modable as they say it is (and in this regard obviously SH3 was modable), it will be an easy thing to add.
I understand what you mean, but I've already seen a comment like this:

''Noooo, there's no Kiel canal... I will have go all around Denmark again ''

I'm really looking foward to the release day and weeks to come, I'm really sick and tired of the sillyness of always jumping to conclusions (OSP included).

----

Edit: Isn't weird that people have been nitpicking a lot... and never asked about some very interesting issues like... let's say Wolfpacks... or at least on how they were intended to be represented in the game, does that works?

Last edited by Méo; 02-27-2010 at 12:03 PM.
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Old 02-27-2010, 12:00 PM   #39
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http://www.marinesims.de/wbb2/thread.php?threadid=11936

5 minute video, wich a guy talking and making you the captain, along with a bubble.
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Old 02-27-2010, 12:03 PM   #40
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Quote:
Originally Posted by Méo View Post
I understand what you mean, but I've already seen a comment like this:

''Noooo, there's no Kiel canal... I will have go all around Denmark again ''
Just to be clear, I agree with you. I referenced your post to add to it, not disagree.

Quote:
Edit: Isn't weird that people have been nitpicking a lot... and never asked about some very interesting issues like... let's say Wolfpacks... or at least on how they were intended to be represented in the game.
Interesting point. I had forgotten all about that.
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Old 02-27-2010, 12:07 PM   #41
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http://www.marinesims.de/wbb2/thread.php?threadid=11936

5 minute video, wich a guy talking and making you the captain, along with a bubble.
Cool! At 00:17 you can clearly see the Holtenau locks, and the small private harbor along the north side of the bay.

Now it really looks as if they have it right this time!
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Old 02-27-2010, 12:25 PM   #42
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Volumetric puffy clouds I see? No longer the flat skybox clouds?
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Old 02-27-2010, 12:28 PM   #43
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Just to be clear, I agree with you. I referenced your post to add to it, not disagree.
I see, no problem.

----

Interesting, thanks ReFaN

----

Now my turn to complain

I really hope that the U-boat pen that looks like a wave pool will be corrected. And I hope we're not gonna get another kind of bad weather bug...
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Old 02-27-2010, 12:30 PM   #44
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^^ Ya i thought it was funny in that second video how the uboat is really riding the waves inside the uboat pen. Other than that it looks awesome im going to go ahead and say Ubi did a great job on this one minus a few things

Im liking what i see so far.
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Old 02-27-2010, 12:40 PM   #45
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Looking very swell (from video):

Last edited by Safe-Keeper; 02-27-2010 at 03:35 PM.
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