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Old 08-29-2009, 11:09 AM   #46
keltos01
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right, so we can open the SOF meshes in blender (which I do not know) and export them to 3ds (which I do know) but when I apply the texture in 3ds, all black...

here above : a Q ship

there are also 4 ? subs in SOF.

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Old 08-29-2009, 02:33 PM   #47
horsa
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Quote:
when I apply the texture in 3ds, all black...
I think I had this problem when I used the SOF models for Iron Seas.

If I remember correctly the solution was to reverse the faces ??

Good luck with the project guys
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Old 08-29-2009, 02:45 PM   #48
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I remember converting the fishing trawler and one of the dreadnoughts for SH4, IIRC I converted the model using Deep Exploration, from .x to .fbx I think, or any format that won't mess the uv-mapping.
Then in 3DSmax you have to rotate, resize, arrange some of the bits and delete some parts and that's about it
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Old 08-29-2009, 04:17 PM   #49
keltos01
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U35

Fragmotion does it, iambecomelife told me

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Old 08-29-2009, 04:47 PM   #50
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Ooooooo, I must start on something.
but what?
aye, that be the question

EDIT:Started on a UB class, it is a heavily modified Type II, but you can hardly tell anymore
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Old 08-29-2009, 06:22 PM   #51
keltos01
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Default model from Shells of Fury and 2 more that we have so far

models from Shells of Fury



U35



U53




UB1






UC2

seen here in fragMOTION

Sledgehammmer427 UB Class


and an unidentified Uboot by Iambecomelife
(didn't say the class he was working on in his post)


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Old 08-29-2009, 06:45 PM   #52
Sledgehammer427
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and suddenly we have all the subs we need

EDIT: IABL identified it as the U-9
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Old 08-29-2009, 08:33 PM   #53
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is it legal to pull them from shells of fury?
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Old 08-29-2009, 08:43 PM   #54
Sledgehammer427
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from the liscense agreement
Quote:

3. Prohibited Uses. The following uses of the Software are prohibited. If you wish to use the Software in a manner prohibited below, please contact the Company at the address, phone, or fax numbers listed above for information regarding a "Special Use License. "Otherwise, you may NOT :
(a) Make or distribute copies of the Software or documentation, or any portion thereof, except as expressly provided in this Agreement.
(b) Use any backup or archival copy of the Software (or allow someone else to use such copy) for any purpose other than to replace the original copy in the event it is destroyed or becomes defective;
(c) Alter, decompile, modify, reverse engineer or disassemble the Software, create derivative works based upon the Software, or make any attempt to bypass, unlock or disable any protective or initialization system on the Software;
(d) Rent, lease, sub-license, time-share, or transfer the Software or documentation, or your rights under this Agreement.
(e) Remove or obscure any copyright or trademark notice(s) on the Software or documentation;
(f) Upload or transmit the Software, or any portion thereof, to any electronic bulletin board, network, or other type of multi-use computer system regardless of purpose;
(g) Include the Software in any commercial products intended for manufacture, distribution, or sale; or
(h) Include the Software in any product containing immoral, scandalous, controversial, derogatory, obscene, or offensive works.
EDIT: so it really depends on what your definition of "software" is.
other than that, as long as we credit them for the original models, it seems to be okay.
Another edit. Section (f) worries me, as well as (c)
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Old 08-30-2009, 12:58 AM   #55
Highbury
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I hate to say it (I want a WWI mod sooo bad) but the EULA definitely says no. This is the stance taken by pretty much all game companies. Sometimes they will allow you to mod their past work into current engines. (Example, SimBim racing titles. You are allowed to port cars from older to newer titles made by SimBin, but not the other way around, or to titles by other companies.) But extracting the models from one game to another is usually "taboo" if not outright illegal.

Lines (c) and (f) aside, you can't get by (a):

"(a) Make or distribute copies of the Software or documentation, or any portion thereof, except as expressly provided in this Agreement."

The models are definitely a portion of the software by anyone's definition. Putting them in the mod for download is distributing them.


You can always ask permission and see......
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Old 08-30-2009, 01:59 AM   #56
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Quote:
Originally Posted by Highbury View Post
I hate to say it (I want a WWI mod sooo bad) but the EULA definitely says no. This is the stance taken by pretty much all game companies. Sometimes they will allow you to mod their past work into current engines. (Example, SimBim racing titles. You are allowed to port cars from older to newer titles made by SimBin, but not the other way around, or to titles by other companies.) But extracting the models from one game to another is usually "taboo" if not outright illegal.

Lines (c) and (f) aside, you can't get by (a):

"(a) Make or distribute copies of the Software or documentation, or any portion thereof, except as expressly provided in this Agreement."

The models are definitely a portion of the software by anyone's definition. Putting them in the mod for download is distributing them.


You can always ask permission and see......
Not a problem - I will simply use the SOF models as references instead. There are already several models for the game (including U-9) that are either scratchbuilt or incorporate small numbers of SH4 parts.
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Old 08-30-2009, 02:07 AM   #57
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Quote:
Originally Posted by Sledgehammer427 View Post
Ooooooo, I must start on something.
but what?
aye, that be the question

EDIT:Started on a UB class, it is a heavily modified Type II, but you can hardly tell anymore
Wow; that is just superb! Who needs SOF? I will do my best to help out with the submarines in the unit list I gave you but that's going to be hard to equal. By all means model what you want but it might be best if I focused on the surface units.
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Old 08-30-2009, 02:15 AM   #58
Sledgehammer427
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thank you IABL!
I just emailed rondomedia on the off-chance they will allow us to use their models (which i doubt, but it is worth a try).

I will start on a U-cruiser type now
after I post a picture or two of the finished UB before I split the Hull and tower into seperate models.

Bridge helm, as the screenshot provides, might be removed.
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Last edited by Sledgehammer427; 08-30-2009 at 02:31 AM.
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Old 08-30-2009, 02:49 AM   #59
keltos01
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Quote:
Originally Posted by iambecomelife View Post
Wow; that is just superb! Who needs SOF? I will do my best to help out with the submarines in the unit list I gave you but that's going to be hard to equal. By all means model what you want but it might be best if I focused on the surface units.
I can clone the SOF units and make new ones so as not to have any copyrights problems, btw I couldn't find the game on rondomedia so it might be they don't sell it anymore...

I'll use them as a blueprint and add stuff seen from photos if any are outthere.

we also need British subs and US subs.

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Old 08-30-2009, 02:57 AM   #60
Sledgehammer427
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I started on the U-cruiser class IABL put in his WWI sub classes thread, starting from scratch, I'll have to post a thread, to show all the work it takes to build a sub from scratch...
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